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also: learn to love the clock
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# ? Mar 29, 2023 10:59 |
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Prey is very, very good. Its basically system shock 3. Its also on gamep rear end along with the dishonored games
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i don't know who was the first person to make a game ui where you have to hold down a button while a circle fills up around it to confirm the action but that person is a jerk!!
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Sapozhnik posted:i don't know who was the first person to make a game ui where you have to hold down a button while a circle fills up around it to confirm the action but that person is a jerk!! I don’t know which game was actually first but these days all the games do it because destiny did it
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Kuvo posted:dishonored 2 has some really cool levels but tying the endings to how many people you kill effectively limits you to half the games abilities if you want the good one wait the number of people you kill makes a difference? lol i've just been stabbing everyone to death so far
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yeah, it's from the era of kiss puppy / kill puppy video game morality design. if you kill everyone the game is gonna get harder and you'll get the evil ending.
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quiggy posted:prey rules, dishonored rules, arkane studios good this
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the mooncrash dlc for prey is also excellent
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Sapozhnik posted:i don't know who was the first person to make a game ui where you have to hold down a button while a circle fills up around it to confirm the action but that person is a jerk!! I think it’s an elegant design choice to avoid taking two presses for action + confirm action.
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it's better than "press button really fast to lift a heavy object" for sure
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uncharted....
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Sagebrush posted:it's better than "press button really fast to lift a heavy object" for sure Atomic Heart in the year of our lord 2023 expects me to think that there is strategic advantage in dropping to a crawl, go up to a mustache pervert, sneak attack and be forced to break my E key with frantic presses instead of clicking twice with the shotgun out and be done with it
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Sapozhnik posted:i don't know who was the first person to make a game ui where you have to hold down a button while a circle fills up around it to confirm the action but that person is a jerk!! its seriously awful and is almost certainly because of lovely rear end controllers
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i bought FF7R on sale without realizing it's nearly 100gb, guess im not playing this tonight. decided to give roadwarden a try and im digging it so far, feels not unlike the steve jackson sorcery games but bleaker and more dangerous. mostly plays well on deck though, with the exception of text entry which is weirdly glitchy
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oh also it takes a really good lesson from modern ttrpgs of giving the player some agency in the finer points of the setting, i really appreciate that the city you hail from recently survived an invasion and it's completely up to you how they're doing in the aftermath. anyway if you want a text adventure in a neat hostile fantasy world you should check it out. also one of your stats is cleanliness, which is good imo
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Ciaphas posted:i have been playing Boneraiser Minions for a few days. fun take on the VS-like genre (do we have a name for these yet?), being a necromancer kicks rear end and i'm into the 8-bit visuals & music Nothing that's really stuck, that I know of. Hard to say whether the genre will even stick around. There was a similar rush to make Autochess clones a couple years ago and then it just ended up being a fad, in the west at least The developer has a half dozen other games with a very similar visual style.
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after finishing ragnarok I needed a more light game so I restarted miles morales and it’s the perfect light unwind game. I just smoke a lil, put in some music and web sling across the city. before I know it my partner has fallen asleep and I’m on my way out too. not saying the game is boring, it can just be very chill
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Sapozhnik posted:i don't know who was the first person to make a game ui where you have to hold down a button while a circle fills up around it to confirm the action but that person is a jerk!!
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Shaggar posted:its seriously awful and is almost certainly because of lovely rear end controllers its good
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i started prey and it's real good
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Prey 2007 or w/e is surprisingly good, dunno what happened to it on steam
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Sagebrush posted:yeah, it's from the era of kiss puppy / kill puppy video game morality design. if you kill everyone the game is gonna get harder and you'll get the evil ending. I didn't realise that killer swarms of rats are a mechanic in dishonored, so I am doubly incentivised to not kill more than I have to ![]() Figuring out the clockwork patrol patterns of guards has been super satisifying so far but it does seem to encourage savescumming for me, which feels cheap
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The right way to play dishonored is: Do you wanna use cool powers? Kill to your hearts content gently caress it Do you wanna play thief in 2023? No powers and no killing Its really good to treat it like thief actually and use bottles and poo poo as distractions and no powers, theres specific achievements for playing it this way too Mr. Crow fucked around with this message at 00:44 on Mar 19, 2023 |
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this is why death of the outsider is the best dishonored: no morality system
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(although to 2's credit it's the one that's got crack in the slab)
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2 has some really cool gimmick levels and the clockwork soldiers were very obviously added so you can exercise all the cool murder powers without breaking clean hands
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press alt+f4 to pay respects ![]()
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the three best levels in the series are crack in the slab (the time travel one), clockwork mansion, and the bank job, with honorable mention to the masquerade in the first game. I can't think of a single stinker though
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anyway dishonored is the only immersive sim series ive vibed to (although I liked prey). usually i find the genre way too far up its own rear end
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https://www.youtube.com/watch?v=1yUvMuple5I
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hitman 3's roguelike mode is still great i have realized i dont actually know the maps well at all
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oh yeah i need to try that
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the masquerade in Dishonored 1 was extremely memorable. I really enjoyed playing that game the low-chaos route prey is the first game I've enjoyed playing in a while that feels very tense. i never got into system shock, but this is game is very interesting. the gloo gun is great
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Dishonored 1 status: just hit a 0451 reference ![]()
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Dijkstracula posted:Dishonored 1 status: just hit a 0451 reference good ol everygame
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Dijkstracula posted:Dishonored 1 status: just hit a 0451 reference meh it's fine in an imsim imo
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Elder Postsman posted:wait the number of people you kill makes a difference? lol i've just been stabbing everyone to death so far
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there’s an 0451 in atomic heart which feels like stolen valour
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quiggy posted:meh it's fine in an imsim imo yeah if it wasn't it would have gotten the full ![]() I don't think I fully understand the enemy death mechanic; I thought I went through stealthily enough but at the end of the first level it said I'd killed five dudes, so I went back and replayed it, making sure to, like, put unconscious bodies up on tables away from lurking rats and that seemed to do the job
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# ? Mar 29, 2023 10:59 |
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yeah in a game like that it's possible for people to get killed entirely without your knowledge just from autonomous systems interacting you have to kill a LOT of people to get onto the high chaos path. like, way more people than are strictly necessary to get the objectives. but there's still a tracked difference between zero and nonzero
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