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dang, sounds like dishonored 2 has a lot more interesting powers than the first one - I'm doing a stealth/no kill run for my first playthrough of D1 and there are only a few that really make sense for that style of play
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# ? Mar 30, 2023 21:15 |
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yeah it's a fundamental problem with the dishonored model- stealth is easy but simple while loud is fun and varied but hard plus the fact that the game tells you whether or not you were stealthy and clean just encourages you to aim for that and avoid compromising it this is why deathloop dropped that whole system so there are no second-order consequences to going on a rampage
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Dijkstracula posted:dang, sounds like dishonored 2 has a lot more interesting powers than the first one - I'm doing a stealth/no kill run for my first playthrough of D1 and there are only a few that really make sense for that style of play still a good mix of offensive and stealth powers i think? have only done the stealth/no kill for D2 I mean I still had hella fun with the first one, and didn't know what they'd do for 2 until I started playing.
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One of these days I'll do a no power run of Dishonored, it's just that the powers are so much fun
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haveblue posted:yeah it's a fundamental problem with the dishonored model- stealth is easy but simple while loud is fun and varied but hard TontoCorazon posted:One of these days I'll do a no power run of Dishonored, it's just that the powers are so much fun I kinda feel like Dark Vision kind of breaks the game; I haven't had to look through a keyhole since the tutorial and the danger of not knowing whether someone was just about to walk through the door until you're right up against it made for some genuinely tense moments
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# ? Mar 30, 2023 21:15 |
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Dijkstracula posted:right, exactly, basically any time I get noticed I'm all but forced to do a reload I've been feeling like it's been a crutch for me since the first game. That and double jump.
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