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RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
I can't stop playing Barotrauma.

It's an (optionally) co-op multiplayer ftl-like game, the setting being a 2d sub on europa. It fits nicely into the "things going wrong" genre like Heat Signature.

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RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

President Beep posted:

just call it something really boring like “best thermal paste?”

runner up for the hotsauce thread title right here

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Barotrauma is really, really good. It's still a long way from leaving early access, but it's already a gem for the "things going wrong" category with bonus points for their multiplayer first approach. It's a little like sunless sea, but without any of the the m'lady stuff. Then it adds in a whole mess of systems to tinker with that drive the gameplay. And it has exceptionally solid co-op mechanics to boot.

As an example of how systems play together, recently (in single player), I was busy flooding an outpost full of raiders when I came across an NPC drug dealer (a medic) that wanted to join my crew. The pressure had popped most of the raiders, and the medic's dive suit wasn't rated for this depth, so I had to go back to my sub to get a high pressure suit before he could join me. Well, I drag the suit out, do the bot shuffle getting him into gear, and ask him to follow me back- and at the same time one of the assistants on my crew list up and died. Turns out the Pomegrenade plant I was growing on my sub has a low but non-zero chance of spontaneously combusting (pomegrenade, very funny), and the fire quickly spread across my second deck. An assistant saw the fire, grabbed a fire extinguisher, and then got close enough that the o2 tanks in his inventory exploded - stunning him long enough to be burned alive and spreading the fire further.

Thinking on my feet, I did the only sensible thing- I propped opened the airlock between the flooded outpost and my sub. My crew scrambled for pressure suits as the water and the pressure rose inside my ship, but they managed to get to safety and the water put the fire out. In the end the bots had to do a number to get the burned and drowned electrical systems back online before I could pump the water out of my sub, but they're good at that and we were on our way in no time. One medic and the bonus for clearing the raiders in exchange for a total of 3 assistants who combust/exploded. In all, I considered it a net win.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Smash Ultimate is calling me again. Every now and then I see people saying Ice Climbers aren't top tier and I feel this urge to go set the record straight.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
The net in nethack is because collaboration was done over the internet, lol

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Remember when Chrono trigger came out in the 90's and there was a big plot point about the millennial fair? That was a nice touch

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Just imagine every good thing that can happen in a video game and it's a Chrono trigger spoiler

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Remember that time you steal your time machine from a spaceship and that's not even the best part? Yeah, that's a spoiler

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
What about the time you wiped out the dinosaurs? I think that's a spoiler but it's been a while

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
This is probably the best review I've ever read:
https://steamcommunity.com/id/nawtsucks/recommended/1388770/

quote:

Cyberpunk as a modern genre has an identity problem. The genre was originally meant to embody what technological advancement could look like if we don't pump the brakes, to show what rampant consumerism and capitalist grind culture could do to our human identity. For all intents and purposes, the "punk" side of cyberpunk was meant to imbue a sense that cyberpunk media is protest art. It's a bleak, but paradoxically beautiful mirror to hold up to our own society; unfortunately, that beauty often undermines its own message.

This is where that aforementioned problem begins. I've recently been consuming a lot of cyberpunk media: the titular Cyberpunk 2077, Neon Giant's The Ascent, and Star Wars Bad Batch, which dabbles in some cyberpunk ideas from time to time. These works transport you to detailed, lived-in, ridiculously beautiful tech wastelands. The lights, the spaceships, the seas of people, and the constant sense of dynamic adventure are all there in many cyberpunk works.

However, that feeling the sci-fi gloss often imparts can contradict with the real problems that the cyberpunk genre seeks to reveal. All the grit doesn't keep you from thinking, "I want to live there, or at least see it." A lot of cyberpunk fiction falls flat as a cautionary tale for this reason.

Booting up Cruelty Squad for the first time took courage. I mean, look at this thing. The menus, the border around the screen, the massive blob of a health bar, and the brown note soundscape do everything in their power to grate on your senses. Dialogue sounds like something out of an Animal Crossing creepypasta, everyone is obsessed with Chunkopops and Gorbino's Quest, I could go on and on. Cruelty Squad is a deeply, profoundly ugly game; that's a strength, not a weakness.

The world of Cruelty Squad is so far down the corporate hypercapitalist rabbit hole that it doesn't even matter anymore. The rich have figured out how to come back from death itself, so the value of human life has dropped far below 0. Everyone in Cruelty Squad's world is either obsessed with some product lifestyle, corporate fad, or doing enough drugs to be able to keep up with both. The player character is a member of the Cruelty Squad, a privately owned contract killer organization that does the bidding of larger conglomerates obsessed with their bottom line. This game's world is just oozing with venom for the corporate future we could be heading towards, and you can see that in every frame.

Cruelty Squad's transgressive design doesn't keep it from being a drat good immersive sim. Each level tasks you with killing a target or two and escaping, which is simple enough on paper. In practice, your preferred playstyle could send you on a unique route through the level due to the game's open-ended design. Shoot open doors, break vents in the ceiling, grapple hook through windows, or barge through the front door if you'd like; Cruelty Squad's commitment to player freedom is strong, so strong that you can completely glitch out of the map to beat levels if you want to.

There are heaps upon heaps of secret weapons, augments, and missions to find throughout the world, lending replay value to the game's campaign. Although the AI is ArmA 3 jank tier at all times, the enemies are dangerous and the time to kill is low. The secrets, the open level design, and the dangerous enemies all force you to really look at what you're playing, which is a great way to pull you into Cruelty Squad's twisted world.

Where other cyberpunk fiction is bleak, Cruelty Squad is rotten. The game imbues its ideas and messages about corporate greed and consumer culture into its world so deftly that you could be mistaken for thinking the mess of textures and assaulting soundscape of its world were thrown together haphazardly; make no mistake, the hideousness, the true grit of Cruelty Squad's world is absolutely intentional. This is a cyberpunk (although some might call it biopunk but that's splitting hairs) work that actually has something to say, and expects you to agree; I don't want to go to Cruelty Squad's world, and the game nods along with my assessment.

In its final hours, Cruelty Squad gets very abstract and existential. A huge portion of the community's discourse around this game involves Cruelty Squad's endings and what they imply about the game world and our own. This is one of those games I'd expect forums to light up about for years to come, debating its true meaning and finding value in the nonsense. Don't ask me to make sense of it because I barely could, but what I got instead was an experience both unique and truly cyberpunk.

Cruelty Squad's critique of our world is laser focused and wrapped in a package brimming with secrets, and that makes me a happy little flesh ape. It's absolutely worth the price tag, and it's worth pushing through the grime to see the message just underneath.


I played through Cruelty Squad and the review has a bunch of good points (it really does look like it's somehow more cyberpunk than cyberpunk 2077), but calling it "a drat good immersive sim" is way too much.

Trailer for reference:
https://www.youtube.com/watch?v=CHm2d3wf8EU

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

shoeberto posted:

I've only done the first two missions, but imsim is sort of a weird label for it, yeah. Level design and customization seem imsim-ish but the actual beat-by-beat combat feels almost like Rainbow 6 or a slowed down single player Counter-Strike.

I forgot to mention- I really liked it. The sense of humor and consistency of vision was really impressive, and the gameplay was like an enjoyable return to 90's era shooters.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
~Me, getting tired from a rampage of murdering civilians and deciding to talk to one of the NPCs~

~NPC: "You're one of those open carry guys? I respect that."

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
hades isn't the kind of game you should pick up if you don't have a week to just blow, huh

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
i've got pto saved up but not like not subnautica levels of pto.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Does battling hades ever get easier? I feel like I need to luck out pretty hard to face him, then luck out even harder to have a kit that he doesn't wreck immediately

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
i can't tell if the problem with my pathfinder 2e game is pathfinder, the DM, the group, or me. Pretty much nothing is clicking.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

bob dobbs is dead posted:

whats happening concretely? metagaming, lawyering, group not bein buddies, That Guy (cat piss man)ism, or what?

I can't seem to break out of the confines of "get mission" > "go kill bad guy". And the fights are kind of boring, a lot of rules lawyering and enemies with great DC /reflexes means they become a bit of a slog.

I have a wizard with hundreds of spells to choose from, and I've been building a wizarding school during downtime. That seems cool, but the actual gameplay is about hoping you roll well and hope you do a lot of damage, nothing else seems to factor in

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
I tried and bounced off it again recently. It sucks a lot of people it but isn't a sure favorite of every fan.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

A Wheezy Steampunk posted:

i think the mac version of simcity 2000 has the best music but the playstation version is pretty good too. i was searching for mp3s of the playstation version and found this other pretty good version:

https://www.youtube.com/watch?v=H8AGa17256k&t=201s

When I was a kid and first asked "what kind of music are you into?" I said the simcity music. At the time it was not believed this was an acceptable answer, but now that I'm older I stand by it

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Ok how the hell did 44% of people who own hades even play the game, let alone beat thanatos by 15 kills?!



There has to be something broken with these achievements, 27% of people have caught a fish in each region, which means over a quarter of people who bought this incredibly hard game have beaten hades enough times they happened to have a fish spawn in greece. Are these numbers elevated somehow? Am I just awful at video games?

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

Ciaphas posted:

and a completely fixed world, yes. no procgen to be found

story's introduced by emergency radio transmissions to your lifepod and simply Going Deeper

nothing beats the experience of avoiding an ominous, foreboding cave and then taking the risk and diving in anyway

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

this is not a multi-monitor game, but I am not even disappointed

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
does Hades have an end? I'm nearly 60 hours in and I keep, uh, beating the game and getting more story but I'm feeling like there should be some sort of capstone event going on here

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
oh drat

Kuvo posted:

the main story ends after 10th escape

oh, not-drat.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
No joke that is really tempting

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
My experience with no-mans sky was joining a game with some friends in the newly released multiplayer thing, them telling me which rocks to go get and which to avoid, and as soon as we got to space there was a massive rock farm that generated infinite wealth on the far side of the planet so we all flew away rich.

I'd say we were game breakingly rich but I think the point of the game is to collect rocks? Anyway, camu is full of poo poo and after one session I never went back.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
New boss is interested in the new standalone oculus as a work environment. I would never stop working if I was in my matrix goo shell jacked into a hypernet (with sublime text)

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Does anyone want to talk about how great Yuri's Revenge was? The Yuri faction had a recycler building that looked like a giant scrap shredder, and you could recycle your units back into cash using it. Of course the preferred strategy was to make Yuri clones, mind control enemy units, and walk them into your recycler.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Even if the base game isn't that big the high res molerat titty packs clock a lot of disk space

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

FAT32 SHAMER posted:

subnautica remains the only sp game i've ever played, repeatedly, to completion

subnautica's a funny way to spell pocket pool lmao

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Just gotta apply some thermal paste...

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
anyone play boneworks and unlock the ford clone npc? that sandbox was the pinnacle 'this-is-not-ok' video game experience. spawning a friendly, enthuiastic NPC and having nothing to do to interact with them except infinite guns is the stuff existential crises are made of

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
real faustian feeling once you're 99 ford clones deep and the 100th clone is waving at you, calling out "whaddap son?" like nothing is wrong

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
The Obama maneuver, nice

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
Anyone stick with splitgate? It was a Halo clone with portal guns, really not the worst thing.

I enjoyed one session but the Fortnite-esque microtransactions felt more fleshed out than the gameplay, but I'm a die hard Titanfall 2 fan so I may just be crazy.

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.
also the fortnite hammer

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

Jonny 290 posted:

if the first three letters of your tweet are "tfw" you're a lazy piece of poo poo

Can't stop thinking about low effort tweet formats

RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

Giving you a health bar and starting it at less than 100% is boss, it being your first health bar is boss af

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RokosCockatrice
Feb 19, 2004

I have a lot of points to make and I will make them later.

shoeberto posted:

there's just only so much time in your life to do that with multiple games.

preach it bother- 120 stars takes a long drat time

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