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Nephthys
Mar 27, 2010

Hey, great to see a thread for this. I was afraid the game would go completely unnoticed for how fantastic I think it is.

RoyalScion posted:

(because I hate fighting bicrons).

I just got to the part where they're showing up and good lord do I agree. It was actually kind of funny in the mission where Giselle tells Albus to let the Tigers and Spoonists fight before mopping both up and everyone else overrules her. She was absolutely right! Goddamn those robots wrecked me, Giselle and Heixing had to pull my rear end out of the fire there.

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Nephthys
Mar 27, 2010

Infinity Gaia posted:

Make sure to go back and take the other option at some point, that's one of those missions that gives an exclusive choice-dependent mastery. And it's one of the really good meta-masteries that gives you more slots in a different mastery, so well worth doing.

On that note, to everyone in this thread: Make sure you go back and re-do all the options of the following missions: Scent of the Past (the winter themed one where you get like 6 options), Astonishing Reunion (the police training one) and Taking a Step Back (the one mentioned here, with the absolutely murderous Bicrons). You get some REALLY important stuff from some of these.

Oh neat, so that's how you get those. It was driving me crazy when I was seeing peoples builds and they had more slots than I had and I couldn't figure out how to match them. Just gotta get my levels up so I can fit them in now. Mastery optomisation is really addicting.

Another thing I find ironic is everyone being super considerate and worried about Anne all the time in the story when in gameplay she completely nukes anyone she can hit. Fighting Roberto was hilarious and kind of sad.

Nephthys
Mar 27, 2010

Tae posted:

Interested to see what your Anne build is, because one is kinda just plinking for 500 (when the average is like 1000+). I did make everyone fast as hell, including Ray who's like taking twice as many turns as everyone else.

Anne as a Witch gets access to Elementalist masteries, so she has almost as much ESP as Sion. It also means she gets Magic Acceleration and with Soul Guide she always has max vigor. Her accuracy is weirdly bad and I'm not 100% sure why, but she hits like a truck when she does.



I really think that Witch is a way better class than White Mage. You get great damage, you can still heal as much as you need to and you become an incredible support since Witch's Prank lets you give your whole team random buff (including invincibility). The Soul Reaper set gives out random buffs or debuffs for each enemy you take out that she can see too, so she can really supercharge her teammates in a fight. The only issue is that I had to wait ages to complete her stuff since Witch's Prank is gated behind Luck which was hard to find. I haven't been able to get Sage yet.

Nephthys
Mar 27, 2010

triple post?

Nephthys fucked around with this message at 08:35 on May 23, 2020

Nephthys
Mar 27, 2010

triple post?

Nephthys fucked around with this message at 08:36 on May 23, 2020

Nephthys
Mar 27, 2010

CommunityEdition posted:

I mean, Irene can. Sort of. She can last pretty much indefinitely when built for it as mentioned, and lone hero and related masteries would encourage sending her off on her own, but this game is heavy on turn delay manipulation, so once she’s gotten surrounded chances are she’s not going to be taking another turn anytime soon. I’m honestly thinking about just ditching her reactive masteries in favor of deep sea escape, since Traces of Blood Albus is the only one whose going to be able to get reliable reactive kills once impulse fields start showing up on all the bruisers.

Or, of course, you could get a frog for range 6 reactive melee attacks.

Theres a Martial Artist mastery that gives you -10 AT as long as anyone hurting you does less than 25% of your health. With the Solitary Fighter set giving you another -20 anytime you attack or counterattack solo you can completely mitigate the counterattack cost. Irene gets like an innate 80-90% damage reduction against melee and MA gives you crazy high block and counter attack damage so as long as you're fighting melee opponents she can be totally fine with that build. I'm going to try out Battle Mage because I hear its somehow even more invincible and the CMP thing seems neat.

What do people think is Kylie's better class? I've kept her with Engineer so far but is Hacker any good?

Nephthys fucked around with this message at 22:01 on May 23, 2020

Nephthys
Mar 27, 2010

So for the 'Scent of the Past' mission, do I need to actually finish the mission each time or can I just pick the different options and then abandon it to get the different mastery unlocks?

Best Friends posted:

I've opened up jurisdiction in a second district, but my mission board still says my first district up top. Is there a way to see what missions are in the other district?

Missions unlock by level and as you complete them. You can check which mission is in what jurisdiction by selecting the district and they'll be listed or by selecting the mission and it'll tell you which district its in.

Nephthys
Mar 27, 2010

SpRahl posted:

The build I used for a bunch of the game for Giselle wasnt the best but I remember it had like base defense and the mastery that lowers your action time if you conceal that plus lowered shooting delay mastery and a few others and Giselle took like 3 actual turns (not counting refunded actions) compared to most characters 1 so ya 20 speed isnt really a big deal to me

Whats a solid non legendary beast for a sniper Giselle to have tag along as a bud?

I'm using that combo with her and Heixing and it's strong as hell. I also have Positioning (-20 AT hitting from still stance) and You're Already Dead (-20 AT on a kill and +15% headshot). She has 45% headshot chance and if she kills from still stance its -50 AT and she gets a free conceal. With the pet as well I think she's the strongest character in the game.

Also I've tried out Hacker Kylie and although her sets look pretty garbage the regular masteries are incredibly strong. She starts off with over 100% block and basically does double damage by default. Being frugal with her protocols is fine. I'm considering running her into groups with responsive fire up and seeing what happens.

Nephthys
Mar 27, 2010

Do you have to craft Kylie's weapons to get upgrades?

Also yeah Hacker is definitely the stronger class. I haven't been using decoy protocol because I'm not sure its necessary when you have that much innate block, dodge and damage reduction and crit anything that attacks you with no AT cost.

Nephthys
Mar 27, 2010

Tae posted:

Decoy Protocol is needed, things hit super hard (Bicrons always a danger) and also draws in aggro in a way the AI pulls closer than it should.

I'm not sure what you mean about Kylie's weapons, I get drops for her like everyone else.

I refuse to be even a little bit cautious until I am punished for my hubris. I ran her solo into the warehouse in Blue Fog Distribution Center G because I was testing if having over 100% damage reduction made her invincible (it doesn't somehow) and she was just tanking all the Bicrons by herself in the open.

Nephthys
Mar 27, 2010

Clarste posted:

What's your Kylie build? I've been looking for something that makes her invincible.

Purple drone that gives her +1 protocol and the personal mastery that gives her another + 2, she should have 28 protocols in total at the start of a mission.

Then all the Hacker stuff gives you bonuses for how many protocols she has. Delay Process reduces damage taken by 3% per protocol which is 84%. Then the Information Specialist set boosts the effects of Delay Process by 25% if the attacker is within 6 tiles, which should add up to 105% (the translation may be off, its unclear what 'engaging in a battle within Information Confusions range means'). It doesn't actually work out like that but it makes her easily as tanky as Irene as far as I can tell. And Reactive mode auto-attacks anything that tries to hit you at no AT cost so you always get a chance to kill something if its in range of her basic attack before it can attack her.

Parallel Process gives you 2% block per protocol when attacked so thats an extra 56% block chance and you can get another 30% from Reactive mode and 15%+ from Educational Book to easily get over 100% block chance. Educational Book and Information Confusion give you 20% dodge between them so you can get to 50% dodge too.

Parallel Processing also lowers enemy dodge 1% per protocol so she almost always hits too and Distributes Process gives you 3% per protocol damage boost, so shes almost doing double damage too.

Hacker is all about the flat number increases.

Nephthys fucked around with this message at 23:57 on May 26, 2020

Nephthys
Mar 27, 2010

I'm having a real tough time getting off the ground with the masteries for the drones. I guess you need to use a bunch of different types of drone to unlock access to crafting them but it seems like a big investment of time and resources.

Nephthys
Mar 27, 2010

srulz posted:

6. Any newbie traps which I should be aware of? Like I said, I would like to minimize grinding if possible.

You get to pick a company-wide mastery which affects all your party, but in my experience the best ones are either the one increasing exp gain to level up a bit higher than the mission levels or the one which increases mastery drops. Either can really help cut down on grinding.

Getting knocked into a wall and stunned is more common than you'd think and makes your tanks get shredded. Don't assume someone is invincible just on raw stats. Similarly its easy to build a character who never takes a turn because they're constantly doing things that increase their AT (like counter-attacking) and getting swarmed by enemies that delay your turn. On the other hand if you can build someone to decrease their AT on attacking that can be incredibly strong (Hero Irene with Solitary Fighter is your first taste of this).

Also when you start making actual builds for your characters, I strongly recommend looking up the guide on steam which has all the mastery sets in it. It really helps. Theres so many sets that it saves you a ton of time figuring them out.

ZearothK posted:

Is there any violent or repeatable case where you get to fight Sharky or Carter?

I had the same issue until I worked out that you can replay previous story cases from the bookshelf and the enemy info progression counts towards them. It look an embarrassing amount of time to work that out.

Nephthys fucked around with this message at 10:10 on Jun 18, 2020

Nephthys
Mar 27, 2010

Best Friends posted:

You can indeed use them to add to your party in the battle.

I never figured out a way to have a summoned robot make any significant difference in the battle. They have a ton of hit points but I couldn't figure out a way to keep them from absorbing damage constantly, their utility value was minimal, and they put out very little damage. By the end of the game i was only able to craft four total robot masteries, so their "skill" list was almost blank. It seemed like a really empty mechanic but maybe I missed a lot. (stealing robots on the other hand always ruled)

Summoned monsters were useful, but I had trouble keeping them alive through the mission.

The only real way to get the robot masteries are to complete the info for the enemy robots. After that though you need to have gotten a handle on crafting to actually make the masteries, which is a real pain. I'm not really sure why only those don't drop from enemies.

They're only really useful I think as big bags of HP and armor. But they get the most of those in the game so they can be ungodly tanks. I don't think I would have finished the last mission without my drone soaking up some key hits instead of my actual characters. I tried setting it up to reactive fire a ton to protect Kylie but its accuracy sucks too so it didn't really pay off.

Nephthys
Mar 27, 2010

I've been playing around with the new characters and it does feel like Alisa is a less tanky, more smashy Albus. After using her a bunch as a White Knight I've decided to try her as a 1s1k marauder, which should hopefully help her contribute as currently she tends to just explode one or two things in melee and then get slaughtered by ranged or ESP attacks. When she hits something though, drat does she do damage. Cross Slash being multi-hit is so good for guaranteeing kills.

Bianca is somewhat interesting as with the new Witch masteries you can technically become invincible for long stretches of time and rack up a billion buffs, but you'd really need to farm to use Immortality potions to do this reliably. As a Black Mage she just seems like a worse version of Sion.

Also I've only just gotten around to trying out some of the post-ending levels with the Skulls and the Mutant Haven and good god the difficulty spike is real.

Nephthys
Mar 27, 2010

No kidding. "Okay time to start this thing. I'm just gonna run my 85% dodge Leton up to this roof and freeze the snipers and oh, he's dead suddenly?"

I was expecting the close-fire attack but not all 3 snipers simultaneously getting a fire support shot on him and all of them hitting. I played the rest of that mission with my characters in a box under a smoke cloud. I guess it was a bit cocky to start next to the Skulls so I could "take them out quickly."

Nephthys
Mar 27, 2010

Clarste posted:

Her moves have longer range than Sion (albeit less AOE), so I think there's value in that.

Not that it really matter since both of them suffer greatly when every single enemy has Impulse Field.

Yeah, a lot of the time with Sion I kind of rely on being able to use AOE so that at least one hit can kill even if some have IF. Going on by one seems a bit more unreliable to me. I've mainly been trying to get her full Witch build up and running though so I still need to try out a full Black Mage build on her.

Is Berserker on Alisa any good? I'm super dubious about losing control over her.

Nephthys
Mar 27, 2010

I've never taken Irene's restore vigor skill off of her just to be safe so I also never have any issues with her vigor. I guess it probably doesn't work when silenced though huh.

I was pretty stubborn on trying to make Irene's Martial Artist build work for a long time and I only really went over to Battle Mage at the end and it's definitely the way to keep her relevant in the end game. The healing is just so drat strong, the only thing that's taken her down is that fucker Skull Sniper and the Yasha boss that cocoons you.

Nephthys
Mar 27, 2010

There are still a decent amount of enemies without Impulse Fields. A lot of bosses seem to rely on having sky-high defenses instead. I just switched my Bianca over to a Blood Wind, 1S1K build and it turns out I was underestimating how good she can be with her mobility and damage. I can basically run her forward, teleport next to the snipers, take them all out and either teleport out or get to enough cover to hide from whats left pretty consistently. I have Alisa using 1s1k as well but for some reason her attacks seem to be a bit inconsistent on what counts as a one shot.

I think I've finally got my builds into good places. I just had the extremely satisfying experience of having Leton basically solo the Skulls by freezing them all while managing to dodge all their stupid sniper poo poo.

Nephthys
Mar 27, 2010

Clarste posted:

A little late, but I've been experimenting with Bianca with 1S1K and you're right that it's a lot better when combined with her teleport (and to a lesser extent her attacks that move her). Also her Illusion spell is amazing since you can use to to basically guarantee a critical hit on anyone you want, including those blocking mega-tanks. I currently feel like she's a better caster than Sion is.

I have her as a Witch though, because why not I guess.

Yeah I do love Sion as a 'You die' button but he is kind of a fire and forget kinda guy in that theres not a lot of ways for him to decrease his AT. Bianca has taken his place on my regular team as she's much more my style of play. I hadn't cottoned on to how good Bianca's teleport kick was at time I last posted because I was blinded by the Big Damage attacks, but the damage is still big enough to kill the people you want to and what you really need is hit chance and mobility with her.

Ironically considering her lore reputation, I think Alisa is kind of naff in comparison. Compared to the other melee characters she is definitely the weakest and hardest to make work.

Nephthys
Mar 27, 2010

Clarste posted:

I think where Alisa shines is as a Barbarian using Wildcat Engine to clean up a swarm of gunners (or frogs, or any ranged enemies). That's the moment that makes me think "yeah, that's awesome!" And it's also something that other melee characters would have a relatively difficult time doing. What I did with her was basically stack armor and HP on her and ignore block or dodge in favor of taking every hit in the face while reducing incoming damage to like 5. It gets a little scary since most of her defenses don't kick in until she's below a third, but it takes a lot to kill her and she gets 15 AT every time she takes damage.

Honestly, the hardest part is getting her into position in the first place, since she needs to be deep into enemy territory and be the only target in range for her kit to really work out.

Edit: I was just testing her in Magenta Street and I think Wildcat bugged out and doesn't proc anymore? Like, it just stopped proccing entirely across multiple missions. Hopefully restarting the game will fix it. Anger Hit in general seems to get a lot of bugs.

Well you've convinced me to try out Barbarian. I was pretty wary of losing control over her and getting overextended but right now White Knight just doesn't contribute, racks up AT like crazy and dies too easily. It'll be fun to be the one barely getting scratched through Final Resistance for once.

That bug sounds nasty, hope I don't get it or it gets patched out soon.

Clarste posted:

Today I learned after 3 billion hours of playing this game that Vindictive Spirit actually gives you control of the enemy it possesses, which isn't at all implied by its description.

Also apparently the bug I mentioned in the edit of the previous post has persisted through restarting the game and changing classes and masteries and everything else I can think of, so apparently my save file is forever cursed to not use Wildcat Engine until they release a patch to fix it, I guess.

Yeah, it's pretty awesome. Hellgate on Witch is really good. I've never even tried out White Mage because of how great Witch Anne is. I've had her win me entire missions just by strategically dying and giving me control over half the Skulls or some of the better Draki's. Turning off Skull Crashers armor and running him into snipers was a great feeling, or getting to have my own Fire Support squad.

Nephthys
Mar 27, 2010

SpRahl posted:

You know everyone complains about the Skulls but the most absolute bullshit enemy has to be the mother yasha in mission 47.

God loving dammit yes. That thing is insane, worse than Skull Crasher for sure. I managed to beat it but only because it got into a duel with Irene with Giselle covering them and it became two immortals punching each other over and over again while tiny spiders ran up to die and Giselle whittled the thing down. I didn't even know Giselle could whittle, it was so bizarre.

Also I can confirm that Barbarian Alisa is very good. More than other builds I think you need to get all the right mastery sets to allow it to shine and you need to be careful that she isn't one-shot but the more damage she takes the closer to invincibility she gets and the more damage she does. I needed to take off good gear that had dodge on it because not getting hit ironically screws you over with that build. I didn't go down the Rampage route, I decided to use Encourage instead to keep control over her. The Cry of the Wrath set makes it free to use and gives you max rage for 3 turns with a 3 turn cooldown so its always up which is all you need to keep her going so its perfect.

Nephthys
Mar 27, 2010

Clarste posted:

Okay, wow, I finally gave in and made Irene a Battle Mage and it's almost insulting how easy it is to make her a self-sustaining super-tank just by equipping every single battle mage mastery without thinking at all. I really feel like by contrast Martial Artist is hyper-focused on melee counterattacks and isn't even as good at that because it can't heal at all. Like, you could just take every single Martial Artist skill or set bonus that says it applies to adjacent enemies (extra block, hit, etc) and just remove that tag and I'm still not sure that'd be as good as Battle Mage at sitting in the middle of a bunch of enemies and counterattacking. But it'd be a good start.

That said, I guess they seem to have realized that, since they added another side to the class with the whole Stun synergy thing, except for the fact that every single enemy you might want to use those stuns on is immune to stun. Maybe the class works better for Leton because he can freeze things or whatever, but I feel like it needs a revamp or some major buffs.

Lol, I did the same thing. I was so stubborn in trying to make Martial Artist work even though everyone on steam was saying Battle Mage is the god class. And yeah they weren't lying. It's like that for most of the characters imo. Even though the devs put a lot of work into trying to make things balanced for all the characters, they each have a clearly best class. Even for Leton Superstar is such an amazing class theres no reason to use MA. Hacker is tons better for Kylie than Engineer. I've never seen something that sells me on Magic Knight compared to Great Swordsman. etc

BTW I'm not sure but I might have had the same bug with Wildcat Engine that you had? I'm not really sure what its supposed to do. The mastery guide on steam says its supposed to make Anger Strike always hit but in game its written pretty confusingly but I think it says that it causes you to run and attack someone else after taking someone out with Anger Strike. Except I'm not sure if I've seen that happen and sometimes it displays that its proc'd but I can't tell what it did. For that matter I'm not entire sure how Anger Strike is supposed to work because its pretty inconsistent on if it will actually cause an attack. Does it only trigger when Alisa actually moves closer to someone or does blocking not trigger it or something? I'm struggling to tell if somethings bugged or I'm just not using it right.

SpRahl posted:

Thats another thing it seems like its ceiling drop attack just ignores block? Idk I have had it twice just one shot Irene with that unless maybe like magic armor is disabled if she gets pulled up with it?
On the subject of Giselle and covering fire I put hide yourself well and base defense on her and now her covering fire whenever it activates doesn't delay her turn at all :v: kinda neat

I couldn't tell, sometimes it would be able to grab her and get a follow-up one-shot but it must have taken a good 20 turns in that duel I mentioned and never even tried it as far as I could tell.

I have the same combo on Ranger Heixing and its crazy strong considering how many free attacks and AT reductions he gets. Between that and the two gunman sets that decrease your AT when you kill something with a responsive attack you can get -60 AT on a kill which is almost always another free turn.

Nephthys fucked around with this message at 02:24 on Dec 6, 2020

Nephthys
Mar 27, 2010

Clarste posted:

What Wildcat Engine is supposed to do is make Alisa automatically run towards the closest enemy after getting a kill with Anger Strike, which ideally will proc another Anger Strike and hopefully get you another kill, chaining up to 3 additional times per turn. What Anger Strike is supposed to do is if for whatever reason you move when it is not your turn and end up standing next to an enemy, you will attack that enemy. Or multiple enemies, if the spot you end up is next to multiple enemies. It doesn't matter how or why you move (I think I've even seen it proc after getting knocked back?), so it shouldn't matter if you block. Obviously Berserk is the easiest way to trigger this, but it's not technically connected to that skill.

That said, the whole thing seems fairly buggy and inconsistent. I think the code behind it must be pretty different from other responsive attacks or something.

Ok, thanks. I'm guessing that means AS doesn't work if something hits you while you're already standing next to them, so it doesn't just replace counterattack like I hoped it would. That thing you said about multiple enemies is interesting, I haven't seen that happen. It could be that the trigger for Wildcat Engine is overriding AS so if you end up next to more than one enemy you'll attack one of them and WE won't work because you can't move towards the nearest enemy but then you also don't get to attack the other enemy like you're supposed to which shuts the whole thing down. I've seen the game do similar things in terms of it prioritizing effects but just a guess. I definitely is buggy, so its lucky the core part of being super tough and getting tons of turns is still strong as hell.

Nephthys
Mar 27, 2010

Looks like they fixed Wildcat Engine. It works much better now, when it goes off I've had Alisa consistently get 2-3 extra kills. I've decided that I actually really love Barbarian for her. It's strong, tanky and fast in all the ways White Knight isn't. I've gotten up to 250 speed with her with all her buffs!

I've been trying to think of which character I think is the strongest in the party (excepting beasts or robots) and I really think its hard to beat Irene/Sion becoming a 99% invincible or the sheer utility of Leton freezing everyone. If I had to pick one though it would likely be Battlemage Irene/Sion since they do great damage, get significant AT reduction, regenerate and take minuscule amounts of damage.

SpRahl posted:

So what combination of abilities is it the thin clowns have that lets them basically ignore block, even irene takes a serious beating from them.

The White Clown Masks? Probably the Martial Artist masteries they use iirc.

Nephthys fucked around with this message at 00:59 on Dec 12, 2020

Nephthys
Mar 27, 2010

ZearothK posted:

If we're excluding beasts, I'd have to agree on Battlemage Irene being the strongest Troubleshooter available. She edges out on Sion because I think the fire masteries are better than the lightning ones and Hero is a very strong personal mastery, plus she has multi-hit abilities to take out dudes with impulse fields.

Some people in the Discord have suggested Bianca can be as broken as pre-nerf Kylie, but I haven't really gone deep into her builds. She definitely outputs ridiculous damage with both of her classes.

But really, if we were to include Beasts it'd be Giselle hands down, she's already a very strong character that can potentially one-shot almost anything that doesn't have Impulse Fields or Magic Armor and with beasts she can bring so much bullshit to the table that it could fill an entire book, from 0 AT turns to adding freezing to her shots (and also freezing with the pet) to having a pet tank as unkillable and as nasty as Irene.

Yeah agreed. Sion has better AOE and damage but Hero makes Irene into a demi-god and Cauterise is really needed to get rid of all the debuffs the endgame missions throw at you. I'm surprised Battlemage hasn't been nerfed for her strong it is.

They might be talking about stacking buffs as a Witch and using an immortality potion or just running into poison clouds over and over to get the Immortality status which you then extend as long as possible. I spent a long time trying to make that work but in the end it was so tedious and would have needed me to farm a lot probably so I gave up. Plus it seems pretty reliant on running into enemies with buffs to steal and extend your ones.

Oh is that what Hunter does? I've never really played around with it since Sniper is so good. I hear that Kyrie can rock around with 2 5000hp ubertank drones too which sounds busted as hell if I could be bothered to spend that much time on drone crafting. Not sure if that would be better than Giselle and Beasts but even post-nerf Kyrie can be really strong in certain situations. I nearly solo'd Red Eyes gang with her a bit ago. If it wasn't for Lightningcron I might have been able to do it....

Nephthys
Mar 27, 2010

Yeah, I don't think Irene even gets that boys are a possibility. I'm sure there's a bit where some of the shopkeepers try to tease her about getting a boyfriend and she doesn't even understand what they're talking about and just rambles about being a Hero. Everyone's reactions to Heixing walking around half naked all the time is hilarious btw.

Alisa and Bianca are also very obviously a couple though. And Sion is very unfazed when a shopkeeper suggests he's been going on dates with a man (who it turns out was Heixing, he doesn't clarify if it really was a date though).

Nephthys fucked around with this message at 11:47 on Dec 29, 2020

Nephthys
Mar 27, 2010

I've never been a fan of Ray and I'm not quite sure what I'm doing wrong with her because everyone else seems to find her busted. Her base accuracy, damage and crit have always been pretty pants in my experience. I've needed Direct Hit and Trance to make her competitive with the other characters and its not consistent and certainly doesn't clear maps.

Should I just be YOLO'ing her into groups alone and rely on Reckless Charge to take a ton of turns or something?

Nephthys fucked around with this message at 13:20 on Jan 30, 2021

Nephthys
Mar 27, 2010

ZearothK posted:

I am really enjoying V50. New enemies are super nasty, but beatable. I am honestly amazed how Dandylion manages to make stages that are legit challenging for post-game builds. My only 100% clear on Cruel/Challenge ended up with only Sion and Giselle left standing, but I also made a bunch of mistakes (mostly involving letting my tanks within range of the snipers, who really don't care much for block or dodge. There was also a nasty incident where I summoned one of my backup drones and then the new Sniper boss promptly killed it, making a full quarter of my party confused at a very bad time).



At least I feel no one in my current party is falling behind, Heixing seems low because most of his damage against human enemies came from Poison and Bleed, which doesn't enter the math. Leton in particular got a super unlucky sniper shot early on, so it is a poor sample size of his competence, though I've built him mostly as a freeze-tank rather than damage source.

I just tried out the mission a few times and wow, those new Destron enemies are hard as gently caress. I guess it makes sense given how crazy it's possible to make your drone but god drat were those things infuriating to try and fight. Even Sion was plinking away at them. I still don't really know how I managed to take out the black one. I didn't clear it yet, but I agree its a good feeling that even with a mega optimized party I can go into a new mission and get rocked like that.

I also finally got to try out Alchemist Ray and yeah it's pretty good. I think I need to work on my build because she still didn't wow me but I can see why people rate it higher than Grenadier.

Nephthys
Mar 27, 2010

I think I've finally gotten somewhat of a handle on clearing the new map consistently. I read up strats on the steam forums and the robots got a bit more manageable when I shelved my tricked-out boss weapons for some crafted ones built to penetrate Machine enemy armor. Still really tough and annoying though. Alisa was the MVP as ever, she's just so dang tanky and strong.

I also finished up my alchemist build and yeah being able to do so much extra damage consistently is pretty great. I never bothered with White Mage Anne either so I'm going to give that a shot to see if that's another great class I ignored.

Nephthys
Mar 27, 2010

lil baby anime posted:

White mage is extremely good at supporting everything around you. You can get some pretty high AT reduction too so she can get her turn back to heal or get another use of the responsive heal. I go to it every now and then when I get pissed off at witch but that's mostly because I can't make witch builds without witch's prank and I keep getting owned by wind chain at the worst possible moments.

Yeah I also decided to switch it out after having the worst person possible get put to sleep by witch's prank yet again. I managed to get all the White Mage sets in the build as well as the Sand Castle and White Sandstorm sets, so she's a pretty good support character for sure. Responsive heal is definitely a game changer. Basically zero offense left which I definitely felt.

After playing the new map enough times now I honestly don't have much trouble with the Destrons anymore. The real problem is those bloody rangers. If they manage to ping an ESP character it seriously ruins their day. The silence I can handle but the increased cooldowns on all abilities really gently caress me up.

Nephthys fucked around with this message at 01:49 on Feb 14, 2021

Nephthys
Mar 27, 2010

I like the frogs. Their tongue attack hits everything in a line and counts as being a melee attack with range so I made a responsive attack build with huge damage and the life-steal masteries and used it as a bodyguard for my squishy characters.

I think Draki are objectively the strongest but you can only tame one at endgame.

Nephthys
Mar 27, 2010

Transient People posted:

I'm getting ready to tackle the latest Violent Case, can you guys hook me up with the builds for your squads? I could really use some builds for Anne, Heixing, Ray and Leton in particular. They're all useful, but I feel like I could could push them way harder. I'd also love some tips on where to get the armor mods for drones so I can add a tanky boi to my squad, Albus and Irene are p solid but they're not really capable of handling snipers without stacking a billion cover bonuses and smokes to protect them on the approach.

My Ray build is pretty similar to ZearothK's so I won't post it but hopefully this helps (sorry if my screenshots suck):



My Anne build has all the usual White Mage stuff like ZearothK's except I prioritised the White Sandstorm and Sand Castle sets over some other stuff. The former slows enemies in 6 tiles which can be a pretty debilitating condition and the latter cancels 1 attack that would kill her. I have her with the draki scale that reduces 1 attack a turn by 90% too so she's fairly tanky. I haven't tested it out too much, I still need to try running her into a group and seeing if she slows them enough to wipe them out before she dies. I should probably swap Ready to Go for something like Mutant but I have trouble getting her to keep up in AT so eh. The healing from White Mage is nice.



A pretty typical Heixing responsive fire build, which isn't actually ideal in the endgame Violent cases but I like it so I keep it. TBH though while this build can screw you over if you're not careful as long as you keep him away from the stuff that can really punish responsive attacks like the Destrons he can be extremely effective in other parts of the map. He's one of my top killers and is often the reliable backbone of my team. You need to keep him safe from melee but he's so hard to take out in range. And basically he just makes so many attacks and gets enough AT reduction that he gets a lot of turns and does a lot of damage. I really wish I could fit Cathasis in here.



I wish I could claim total credit for this build because I really love it to bits. The freezing mastery is essential. I can't fit the Leton mastery that brings the freeze chance up to 100% but it's fine he gets so many attacks it doesn't matter. His dodge is insanely high and between these masteries and his personal mastery he gets a ridiculous amount of AT reduction when he dodges an attack while in cover. Which he will always be in because of The Perfect Stakeout and Please Help Me! With those two sets if he ends his turn in visible range of an enemy and isn't in cover he will run to the nearest cover and activate Conceal, which gives him even more dodge and block and reduces damage even if something hits him. Where he runs is unpredictable and should screw you over but in practice it doesn't. The key to this is Draki's Perfect Scale, which makes it so that he can't get flanked or lose his cover bonuses. So even running up and meleeing him is pointless because he always has insanely high dodge. And with Blind Spot even snipers with Prior Planning have really low odds to hit him. So basically you just recklessly run him into hordes of enemies and laugh as they fail to hit him which causes you to take a huge amount of turns which you then spend freezing everything. Even if something hits him he regenerates upon attacking, making him even more unkillable. It's not 100% reliable and he only does noticeable damage when attacking a frozen enemy but who cares, it's really fun and effective.

Nephthys fucked around with this message at 03:13 on Mar 16, 2021

Nephthys
Mar 27, 2010





I don't like the Rampage build so this version instead uses Encourage to get the Rage buff you need to maintain for the build to work. Just make sure you reapply Encourage before it runs out or you're screwed. Barbarian doesn't really work if you don't have all the masteries and sets you can synergising which you need a Rage buff to maintain. The Golden set is recommended for the stun immunity as well as the speed and other bonuses. You don't want any dodge at all, you want to be getting hit. This build takes less damage when under rage, less damage the lower health she has and auto-blocks every attack when under 33%. I've boosted her HP as much as I can to help with that. You revive on death as well and are immune to physical debuffs. Taking damage lowers her AT and she runs at them to attack them due to Wildcat Engine, which is super fun and can be really strong so I worked that in. You also get buffs and bonus speed on kills so it can take a while to ramp up but when it does you can crack 200 speed with hero, trance etc active on her.

I'm not sure if they buffed the Destrons or I just got unlucky because they were able to beat my Alisa when I played last week. Previously I felt she could handle them really well, but against pretty much anything else she becomes invincible as long as they don't 1-shot her.

Nephthys fucked around with this message at 13:31 on Mar 23, 2021

Nephthys
Mar 27, 2010

I thought being getting control over future companions 20 levels higher than you was a really cool feature. I was really excited to get Heixing after how much of a beast he was in his first mission and it lead to that great moment when he steals a car right in front of Albus and the player knows they can't do poo poo about it.

The story definitely gets stronger the farther in you get. The general goofiness helps when it turns unexpectedly serious and dark. The flashback to the white tigers massacring civilians to stop Silverlining and the mission in the present where they start going door to door killing anyone who resists while Irene is forced to call for backup instead of helping really took me by surprise.

Nephthys fucked around with this message at 11:50 on Apr 11, 2021

Nephthys
Mar 27, 2010

skaianDestiny posted:

Yeah I love the characters. Practically everyone from the main characters to the random gang members are fun to read about.

Also Albus and Sion are totally dating and Irene is a lesbian.

I'm not sure about Albus but Sion definitely reads as gay, there's even some jokes about him dating guys. Irene might be as well but she's too dense to even think about that stuff tbh. IIRC theres a side mission where the jewelry girls ask her about dating and she has no clue what they're talking about. I suppose they were asking about her dating boys though.

Nephthys
Mar 27, 2010

Smiling Knight posted:

Does anyone have any advice for dealing with the Destrons in the level 50 violent mission? They wiped almost my whole team and I was forced to send Albus on a suicide charge to take down the last human boss to trigger the retreat option.

From what I could tell, they were immune to reaction fire, counter-attacked at range and close, didn't take damage below a certain threshold, and were resistant to hacking. Anne's entangle spell also did not seem to have an effect. If I could isolate one, I'm pretty sure I could send it into AT hell with suppressive effects, but that's not really an option when there seem to be four of them.

Ok, so the good news is that there's only 3 of them. The bad news is that they also only take max 25% HP per attack and start regenerating when below 50% HP.

They're definitely the toughest thing in the game, you'll need to specifically build your team to counter them. I recommend crafting the weapons with the anti-Machine armor trait, since you'll probably need it to get over the 10% threshold to actually damage them consistently. You can also use Machine or Giant Killer (or both) to get a big boost in damage against them. Heixing and Giselle can be used to chip them down but you'll need to be really careful trying it and make sure your positioning is on point because of the ranged counterattacks.

You'll need to get someone who can tank them. If you're not running Irene as a Battlemage or Alisa as a Barbarian it's highly recommended. Alisa in particular is my go-to Destron killer if you can roid her up and all the Barbarian stuff pops off. If you craft her anti-machine sword it ignores 50% of Machine armor so her spin-to-win move can wipe out a Destron semi-consistently. If you can just tank them for the 3 turns they have Firewall you can also EMP them which makes them way less scary. Other good tanks are your own drone built for max defense and HP or a Beast tank like an Ice Draki.

Nephthys fucked around with this message at 20:22 on Apr 17, 2021

Nephthys
Mar 27, 2010

If anyone is having trouble getting money and some bonus gear, here's a pretty great video with an optimum method:

https://www.youtube.com/watch?v=GW8ylvs0Ve4

I've been trying it myself and it's super easy and quick to rack up a couple 100,000 vil.

Nephthys
Mar 27, 2010

ZearothK posted:

I stand corrected after actually playing it (I was going on Discord report), it is not a spoiler, but a typo. It is still chronologically after the next scenario case, but nothing plot relevant happens for the DLC events. Just another happy community of beasts who think they've found a nice place to hang out before Giselle kicks down the doors of their new home.

Pretty off-putting tbh, these guys gave done nothing and are isolated from the city so I kind of feel like we're the baddies here. One of their masteries is to eat humans though so they probably are dangerous but still feels like punching down.

Crabmits are pretty good. Nothing crazy strong and their Burrow ability is a bit too slow for me unless you picked the personal mastery to decrease the AP cost. But the Venom Crabmit I picked up has a long-range mortar attack that creates poison clouds and works off of Pincer Attack with Beast so that's pretty cool. I think I'm gonna try out the Wind one and see if I can work something out with Burrow and Blood Wind.

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Nephthys
Mar 27, 2010

Blood Wind Crab was a failure, their main attack is 2-hit which means it doesn't count for 1H1K so I can't just chain-kill half a map like I can with Bianca (she's so crazy on the new map since crabs don't have impulse fields). I'm trying to pick up all the new SP masteries you get from taming crabs now, thinking about how to make a poison build work.

The extra ability slot has let me finally get Catharsis into my Albus build, which feels so great. He can finally frontline without running out of attacks and having to run away.

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