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xopods
Oct 26, 2010



The Colossus and the Collective
A game of Mafia for 13 players



Signups are now open! Please join the Discord Server when you sign up.

The war with the Lowlands had raged on so long that only the oldest women in the kingdom of Aldersrange could remember its beginning. It had come to be known as the War of Generations for that reason. And now, Aldersrange was forced to admit that it was losing.

The tide had turned against them in recent years, as mutual attrition began to favor the more populous Lowlands. Neither mercenaries nor better weapons were going to change the math; in a few more years, their forces would be depleted and the kingdom would be overrun.

Desperate, they accepted a dubious proposal from the wizard Helrix, a researcher in the field of golems. They'd established that man-sized golems were vulnerable to the enemy's cannons and didn't contribute enough battlefield advantage to be worth the construction time. Yet Helrix had proposed a Colossus, one large enough to withstand cannon fire.

The shell stood as tall as ten men, and construction had taken years. Truly, it would be a fearsome sight on the battlefield. But when it came time to bring it to life, they encountered problems. A single human soul was not enough to provide the anima for such a large construct. It would need several minds in a single body if it was to move.

Early attempts ended in failure, as individual motivations proved too strong. Unable to let go of the sense of self, the volunteer souls clashed. Though the body stirred, its movements were uncoordinated, and ultimately, its fragmented mind tore itself apart, leaving the body deserted once more.

As it turned out, the Monks of Blackmoss Crag had been preparing their whole lives for this. Their meditative practices were aimed at dissolving the sense of self, overcoming the desires of the physical world and surrendering themselves to the cosmos and unity with one another. Thirteen volunteered to sacrifice their own bodies and transfer their souls to the colossus, for the sake of the Kingdom.

They gathered in the ritual glade, where the Colossus lay toppled amidst broken trees. They sat cross-legged in a circle around the channeling crystal at its feet.

The crystal began to glow as Helrix recited the words of the Ritual of Transference. After 40 minutes, it began to take effect. Wisps of light flowed from each monk's forehead, and in the direction of the mystic circle carved into the cheek of the Colossus, as the souls sought their new home. The monks' bodies slumped, then finally fell dead as the spell was complete.

Helrix and his assistants watched with bated breath as the Colossus rolled over and attempted to stand. It made it to its feet and they backed off as it took its first tentative steps. The experiment was already going better than previous ones, yet something was still wrong. It would take a step one way, then turn and step in another. It lurched to and fro and flailed its arms, seemingly unable to decide which way to go.

Afraid that it would topple over once more, Helrix ordered his assistants to flee. He himself stayed to watch and provide what help he could, as the Colossus struggled to make up its mind, so to speak. Would oneness and purity of mind prevail? Or were even the Monks of Blackmoss Crag unable to transcend the shackles of individualism?


Signups
  1. Hal Incandenza
  2. NAGA LIU KANG (?)
  3. Nep-nep
  4. Pmush Perfect (?)
  5. Retro Futurist
  6. yuming
  7. Amnistar
  8. sandnavyguy
  9. Spoonsy
  10. spacing in vienna
  11. Grandicap



Rules and setup notes in the second post. Please, for the love of god, read them carefully.

xopods fucked around with this message at 01:22 on Jun 2, 2020

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xopods
Oct 26, 2010



Discord Server

Discord worked okay for Karens so I'm doing it again here. Click here to join the server when you sign up.

Setup Notes

This game is expected to be:

Boring | Traditional | Simple | Intermediate | ADVANCED | Weird | Insane | Absolute Chaos

Details about this rating can be found here.

This rating includes 3 points for the following known global mechanics:

  1. Multi-tiered individual win conditions
  2. Role empowering

These are detailed below. PLEASE READ CAREFULLY. Note that depending on how wild you consider these mechanics, you may end up thinking this game is "Weird" rather than "Advanced." However, I believe that they should only affect the gameplay slightly and you can approach this as you would any other moderately complex setup for the most part.

Win Conditions

Every player has three win conditions. For Town and Scum, the first of these is the standard one and the other two are related to how one contributes to it and also how much individual glory one achieves in the process. In other words, you should mostly be able to play your normal game and if you're doing well, you will naturally score well. There is also a Madness-aligned player who is a third party and whose goals are only partially known, but who you can assume is trying to keep the game close while causing chaos.

Each condition achieved equals 1 VP. Game outcome is evaluated on a player-by-player basis, depending on how many conditions you achieve:

3 VPs: Legendary victory!
2 VPs: Standard victory
1 VP: Standard loss
0 VPs: Abject failure

Some win conditions you won't know if you've achieved until after the game, though you'll probably have a good idea of how well you're doing.

The Selfless Townie: Superego-Alignment

Superego players are generally vanillas. There may or may not be Superego power roles, but if there are, they are passive powers. Superegos are attempting to play selflessly by voting correctly and drawing nightkills to protect the Ego players.

If empowered, a Superego-Aligned Vanilla acquires a One-Shot Bodyguard power.

The superego win conditions are as follows:

  1. Virtue: Team condition. Eliminate all Id-Aligned players. (Ends the game immediately).
  2. Sacrifice: Be chosen as a NK target by the scum (whether or not the kill succeeds). Successful use of the Bodyguard power also accomplishes this condition.
  3. Wisdom: Have your vote on a non-Town player (i.e. Id- or Madness-aligned) at the end of at least 50% of days for which you're alive, whether or not the player is actually lunched.

The Selfish Townie: Ego-Alignment

Ego players are power roles, generally ones which target at night. Egos are attempting to play selfishly, but still in a pro-Town manner, by staying alive and using their powers effectively.

If empowered, an Ego-Aligned player acquires an improved version of their role.

The ego win conditions are as follows:

  1. Virtue: Team condition. Eliminate all Id-Aligned players. (Ends the game immediately).
  2. Self-Interest: Be alive at the beginning of the final day phase of the game (regardless of which team wins, and even if you are the final lunch).
  3. Agency: Produce a useful outcome with your power. The specifics of this are provided along with your role, but e.g. a generic Doctor would accomplish this condition by preventing a kill, while a generic Cop would by obtaining a genuine Scum result.

The Bad Guys: Id-Alignment

Id players are the scum. Their win conditions are not so different from the Ego players, except for which team they're playing for. Their win conditions are as follows:

  1. Violence: Team condition. At least 50% of surviving players are Id-aligned at any point. (Ends the game immediately).
  2. Cowardice: Be alive at the end of the game OR be the last Id-aligned player to die.
  3. Instinct: Produce a useful outcome with your power. The specifics of this are provided along with your role.

Abnormal Psychology: Madness-Alignment

The Madness-aligned player wants the game to go on for a long time and for the other alignments to tear each other apart.

All alignments have an incentive to find and kill the Madness-Aligned player. If they are lunched, all Superego and Ego-aligned players become empowered. If they are killed at night, the Scum receive a special bonus, known only to them.

Two of their win conditions are known only to them, but the first is public:

  1. Self-Destruction: Contribute to the death of at least one player of each other alignment (i.e. one Ego, one Superego and one Id). This can be by voting for their successful lunch, or by causing or contributing to their death at night.
  2. Erratic Behavior: ???
  3. Delusion: ???

General Rules
  1. Standard Mafia rules apply. If you donít know what these are, ask before signing up.
  2. Deadlines will be roughly 72 hours until there are 9 or fewer players left alive, 48 hours thereafter.
  3. Flavor will be less important in this game than most, due to the abstract nature of the conflict.
  4. All role descriptions are truthful, and are as precise and thorough as possible. Naturally, some powers may interfere with the results of others, but outside of such interference you can trust that your powers work exactly as described and you can ask me for clarification any time.
  5. Role titles are all in the form XXXX-Aligned YYYY. When a player flips, all words included in the role title will be explained; you won't be left guessing what a "Tribble-Aligned Reverse Doodad Saboteur" does. In most cases, this means I'll include the exact description of powers that was in the player's own role PM, though there may be exceptions to this.
  6. Iíll make every effort not to modkill anyone, but please donít sign up if you intend to lurk. If your post count is unacceptably low, Iíll ask you to either step it up or replace out voluntarily.
  7. If someoneís egregiously lurking and ignoring that request, then I will attempt to find a forced replacement and, failing that, modkill as a last resort.
  8. If you do leave me no choice but to modkill you for any reason, including lurking, there are likely to be consequences in terms of your ability to sign up for future games of mine.

xopods fucked around with this message at 19:56 on May 26, 2020

NAGA LIU KANG
Jul 17, 2015

by Nyc_Tattoo


Xopod's coming in hot with this return to mafia. Count me in.

xopods
Oct 26, 2010



NAGA LIU KANG posted:

Xopod's coming in hot with this return to mafia. Count me in.

If a thing's worth doing, it's worth doing obsessively, that's what I always say.

Nep-Nep
May 15, 2004

Shedding those useless arms and legs to go EVEN FASTER!



I like this idea of multiple win conditions. Let's see if I can at least do better than abject failure.

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




I shouldn't, but there's lots of things I shouldn't do.

Retro Futurist
Aug 8, 2007

Yesterday's Tomorrow,
Today!


Ok

IllegallySober
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)



Observing this one, which sounds fantastic but I need a break for a bit.

xopods
Oct 26, 2010



IllegallySober posted:

Observing this one, which sounds fantastic but I need a break for a bit.

If you join the Discord I'll give you Observer/Deadperson status.

Retro Futurist
Aug 8, 2007

Yesterday's Tomorrow,
Today!


I'm like 97% of the way to being burned out so if you need to bump me for a newbie do it.

yuming
Feb 26, 2008

dance dance dance


I wanna play!

Amnistar
Nov 6, 2008

I am a wizard, not a poet.


I can only play in one game. It will be this one.

sandnavyguy
Sep 12, 2015

THUNDERDOME LOSER

This sounds interesting, Iíll play!

Spoonsy
Dec 6, 2005

Yeah, life is hilariously cruel.


Grimey Drawer

This sounds like something that won't arbitrarily lunch me day one!

I'm in

xopods
Oct 26, 2010



Spoonsy posted:

This sounds like something that won't arbitrarily lunch me day one!

I'm in

I'd give you about a 1 in 13 chance of getting arbitrarily lunched D1 in this one as well.

Spoonsy
Dec 6, 2005

Yeah, life is hilariously cruel.


Grimey Drawer

xopods posted:

I'd give you about a 1 in 13 chance of getting arbitrarily lunched D1 in this one as well.

Also your Discord invite is invalid in OP

xopods
Oct 26, 2010



Spoonsy posted:

Also your Discord invite is invalid in OP

God drat it... it seems like those links expire after a few days, for no apparent reason. At least, that happened with Karens as well.

Anyway, here's a fresh link: https://discord.gg/tbf79u

Sub Rosa
Jun 9, 2010



I would like to spectate

Podima
Nov 4, 2009

You've got the Shine
You've got the power

lomarf


xopods posted:

God drat it... it seems like those links expire after a few days, for no apparent reason. At least, that happened with Karens as well.

Anyway, here's a fresh link: https://discord.gg/tbf79u

Not a signup, but go into server settings and you can make the invite last forever. Default is to expire after 3 days but there's plenty of options there.

xopods
Oct 26, 2010



Podima posted:

Not a signup, but go into server settings and you can make the invite last forever. Default is to expire after 3 days but there's plenty of options there.

Aha, I found it. It's actually not in Server settings, but in the window where you generate the invite link.

spacing in vienna
Jan 4, 2007

people they want us to fall down
but we won't ever touch the ground
we're perfectly balanced, we float around
til no one is here, do you hear the sound?




Lipstick Apathy

Ok, I'm in. Will probably gently caress up quite a bit.

Are lunches plurality, or majority? VTs wanting to stay on scum targets to get credit for a win condition might make it harder to consolidate a lunch.

PMush Perfect
Sep 30, 2009

MY PAPER SOLDIERS
FORM A WALL
FIVE PACES THICK
AND TWICE AS TALL




I might have to withdraw depending on when this starts. Awful Survivor begins soon.

xopods
Oct 26, 2010



spacing in vienna posted:

Are lunches plurality, or majority? VTs wanting to stay on scum targets to get credit for a win condition might make it harder to consolidate a lunch.

This is a good question. I was going to do majority, but you make a good point.

The main problem with plurality lunching is that maybe the lack of vote movement makes it harder for Town to get reads, and maybe the lack of deadline rushes will lead to the thread stagnating.

I'll have to think about this a bit. If anyone else cares to opine, feel free.

xopods
Oct 26, 2010



PMush Perfect posted:

I might have to withdraw depending on when this starts. Awful Survivor begins soon.

Okay, LMK if you do decide to drop out. I'll confirm with you directly if you're still in it and we get full or almost-full so I don't end up sending out roles and then immediately needing a replacement.

xopods
Oct 26, 2010



Also, loving LOL at NLK failing Toxx in Thunderdome yet again.

Amnistar
Nov 6, 2008

I am a wizard, not a poet.


xopods posted:

This is a good question. I was going to do majority, but you make a good point.

The main problem with plurality lunching is that maybe the lack of vote movement makes it harder for Town to get reads, and maybe the lack of deadline rushes will lead to the thread stagnating.

I'll have to think about this a bit. If anyone else cares to opine, feel free.

Instant run off voting!

xopods
Oct 26, 2010



Amnistar posted:

Instant run off voting!

Unfortunately, we need to work within the confines of Votefinder. I'm thinking something like the following:

(1) A majority vote instantly hammers, as usual.

(2) If the day ends with no hammer, there will still be a lunch provided the following:
(a) The vote leader has more than half the votes needed to hammer, and
(b) There is no tie for vote lead

So on D1 when it's 7 to hammer, if no one's got at least 4 votes you need to build at least some consensus. And if there's a 4-4 (or 5-5 or 6-6) tie, someone needs to break the tie before deadline or you end with no-lunch. I think that simultaneously fulfills the goals of creating information for Town, while minimizing the odds of accidental no-lunch due to stubborn Superegos.

Retro Futurist
Aug 8, 2007

Yesterday's Tomorrow,
Today!


I think majority works better because it requires town to sacrifice individual glory for the greater good

spacing in vienna
Jan 4, 2007

people they want us to fall down
but we won't ever touch the ground
we're perfectly balanced, we float around
til no one is here, do you hear the sound?




Lipstick Apathy

Retro Futurist posted:

I think majority works better because it requires town to sacrifice individual glory for the greater good

Yeah, I realize I'm the one who raised the issue, but I'm coming around to this. Also it can be pretty telling who is easy to execute vs who gets swerved away from at the last minute via scumbro push.

I'm just going to resign myself to failure if I'm a VT; I tend to suck at IDing scum, and I don't get NK'd very often.

Hal Incandenza
Feb 12, 2004



Just vote with me SiV, I'm a mafia savant

Retro Futurist
Aug 8, 2007

Yesterday's Tomorrow,
Today!


Hal Incandenza posted:

Just vote...me... I'm (a) mafia...

Bout to blow this thing wide open

xopods
Oct 26, 2010



Alright, majority lunches it is. We'll see how it goes... if no-lunching due to stubbornness turns out to be a problem, I'll keep that in mind if I ever do multi-tiered wincons again.

One compensating factor is that if the Superegos are in fact way more stubborn than the Egos, it makes it easy for Scum to identify the power roles, which in turn runs against the other Superego wincon, namely drawing NKs. So there's a compensating incentive against being TOO stubborn about one's reads.

spacing in vienna
Jan 4, 2007

people they want us to fall down
but we won't ever touch the ground
we're perfectly balanced, we float around
til no one is here, do you hear the sound?




Lipstick Apathy

Hal Incandenza posted:

Just vote with me SiV, I'm a mafia savant

Retro Futurist posted:

Bout to blow this thing wide open

obvious d1 bussing, 2 scum down!!

I like to pretend that I don't get NK'd because I am delightful, but let's be real, it's actually because scum know very well how badly I play.

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Grandicap
Feb 8, 2006



Coming out of my extended retirement (3 whole weeks) for this game.

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