Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Still like the idea in the Battletech thread of the next step for the setting being the Thirty Years War with giant robots.

Adbot
ADBOT LOVES YOU

MadDogMike
Apr 9, 2008

Cute but fanged

Ghost Leviathan posted:

Still like the idea in the Battletech thread of the next step for the setting being the Thirty Years War with giant robots.

They do have a lot of mercenaries running around I suppose, and the clothing aesthetics would probably be an improvement over the original artwork designs.

Barudak
May 7, 2007

Finally, what intergalactic phone companies were missing, pre-paid phone card guilds

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

MadDogMike posted:

They do have a lot of mercenaries running around I suppose, and the clothing aesthetics would probably be an improvement over the original artwork designs.

Pretty sure the equivalent would be painting your mechs like MEGAS XLR.

MRC48B
Apr 2, 2012

CainFortea posted:

Aren't Battletech credits effectively phone minutes from comstar?

https://www.youtube.com/watch?v=01iJiiaK5Ac

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I forget if it's come up before, and I feel like it probably has, but hell with it, I feel like among all of Warhammer 40k's absurd technology both in-universe and out, Ordinatus (warning: chan speak, if relatively mild) absolutely fit the bill.

Might have come up that humanity in Warhammer 40,000 have had a pretty bad case of Butlerian Jihad (if not as bad as Dune itself, or even Battletech, overall, but significant) to the point where the technology-cult of the Adeptus Mechanicus considers innovation and blue-sky research in itself to be incredibly dangerous at best. This means, poo poo has to be ridiculously dire for them to actually do it, and the Ordinatus are a result of what precepts and organisations they have to actually accommodate it. What you end up with is basically a mad science superweapon mounted on absurdly large tank treads of an arbitrarily massive size, typically built around an extremely specific scenario that needs to be solved. This can range from a massive sonic cannon to a Death Star Jr superlaser to a massive drill tank, and is sometimes not even operable after its first use, which probably doesn't make the AdMech too sad because they're incredibly reluctant to use them for any reason other than something ridiculously similar to the scenario they were originally built for.

Perhaps fittingly among 40k's deliberately ridiculous treatment of technology, Ordinatus stand out, as they're oddly standardised for one-off mad science superweapons, yet a design that makes sense as 'break glass only in case of mad science emergency' button, being as said, basically a massive fuckoff superweapon mounted on ridiculously oversized treads made only for massive fuckoff superweapons. The ones who have playable stats even make sense for this; they tend to be glass cannons et large, mainly relying on very rare energy shields usually reserved for particularly large and rare Titans (the giant mecha which are often literally cathedrals) That said, their stats do in turn seem to be 'anything I'm pointed at is all kinds of hosed'.

And of course, a couple of these, mostly the city-sized sonic cannons, have been looted by the Orks. It aint the Imperium til it's been used against them because of their hubris!

Buttchocks
Oct 21, 2020

No, I like my hat, thanks.
Aphrodite's boob rockets from Tranzor Z. Just the idea that somewhere there's a warehouse full of bespoke boob-shaped rockets that had to be designed by a team of aerospace PhD's who then handed the design off to a military contractor to build, and then a designated ground crew has to constantly reload the robot by shoving rockets into it's boob holes. Lotta people questioning their career choices, I'd wager.

MadDogMike
Apr 9, 2008

Cute but fanged

Buttchocks posted:

Aphrodite's boob rockets from Tranzor Z. Just the idea that somewhere there's a warehouse full of bespoke boob-shaped rockets that had to be designed by a team of aerospace PhD's who then handed the design off to a military contractor to build, and then a designated ground crew has to constantly reload the robot by shoving rockets into it's boob holes. Lotta people questioning their career choices, I'd wager.

God, I remember watching that show when I was VERY young and had to get up ridiculously early on Saturday to watch it, and even then it struck me as utterly terrible to be able to fire a grand total of two shots in a fight. Granted now I've grown up enough to be aware that yes, mad scientists are dumb enough to make a terrible weapon simply in the name of horny, so this was probably a disturbingly realistic design choice.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
To be completely fair to Go Nagai, it's sort of rare for Mazinger and co to have to fight more than two or three monsters at a time, and Aphrodite A is explicitly there to support Mazinger rather than fight poo poo on its own. If it fires two shots and then it's done, that's one or two less Mechanical Beasts to deal with for Kouji.

Now, if you want absolute garbage tech from Mazinger, there's Boss Borot, a robot made from literal junk and trash that constantly falls apart and is essentially a metallic Jar Jar Binks piloted by a fat idiot.

Boss Borot owns.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Megillah Gorilla posted:

At the very least, a Pacific Rim style game where the Kaiju are meat mechs.

There was also Love, Death and Robots which had an episode where people would jack in to vat grown monsters and fight to the death.

They kind of did something like that in the last episode Kipo and the Age of Wonderbeasts, where the main character and the villain both turn into Kaiju, and it keeps cutting back to them in their respective mindscapes to show their reactions to the fight. It owns.

The whole series actually a great example of what SlothfulCobra was talking about with good postapocalyptic fiction where the world has largely moved on.

FilthyImp
Sep 30, 2002

Anime Deviant

Megillah Gorilla posted:

At the very least, a Pacific Rim style game where the Kaiju are meat mechs.
There's an anime/manga where the main character kind of turns into a meat-mech.

He looks like this

CainFortea
Oct 15, 2004


I just re-read The Caves of Steel for the first time in a long time and that book is just jammed pack full of stupid garbage tech.

The shittiest however has to be the rod. It's a little rod you hold in your hand and the tip grows warmer when it's pointed towards the destination it's tuned for.

This is so stupid in so many ways. I mean, to start with heat is not nearly as good a tactile response as say, vibration might be. Also why use vibration and not light?

But the main reason it's stupid is that it's supposed to help you through a warren of corridors and rooms and such to get to your destination. Getting a direct point to the room you're looking for isn't going to be all that helpful.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
What’s the loving difference between a hand phaser and a phaser rifle in Star Trek they seem to do the exact same thing

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
In DS9 at least, Federation phaser rifles are pointed out as having a ton of different settings (at the cost of fragility, helped by the prop falling apart as Nana Visitor holds it in that memorable scene), though I think the pistols are too. TOS does sometimes show them as being multipurpose to an almost absurd degree.

I assume the main deal is meant to be the same as how a gunpowder rifle is different from a pistol; presumably the phaser rifles are more powerful, longer ranged and/or have stronger power cells.

Owling Howl
Jul 17, 2019

Ghost Leviathan posted:

In DS9 at least, Federation phaser rifles are pointed out as having a ton of different settings (at the cost of fragility, helped by the prop falling apart as Nana Visitor holds it in that memorable scene), though I think the pistols are too. TOS does sometimes show them as being multipurpose to an almost absurd degree.

Most Star Trek tech seems to exist mainly to remove limitations for the writers to come up with whatever story they want so "handy tool that can do whatever" fits the universe.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Owling Howl posted:

Most Star Trek tech seems to exist mainly to remove limitations for the writers to come up with whatever story they want so "handy tool that can do whatever" fits the universe.

The scene I was talking about actually has Kira compare a Federation phaser rifle, which has ten settings, to a Cardassian one, which has two: stun and kill.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Ghost Leviathan posted:

In DS9 at least, Federation phaser rifles are pointed out as having a ton of different settings (at the cost of fragility, helped by the prop falling apart as Nana Visitor holds it in that memorable scene), though I think the pistols are too. TOS does sometimes show them as being multipurpose to an almost absurd degree.

I assume the main deal is meant to be the same as how a gunpowder rifle is different from a pistol; presumably the phaser rifles are more powerful, longer ranged and/or have stronger power cells.

Right, but a hand phaser can already turn a person into vapor, what more can a phaser rifle really do in that situation?

Hunter Noventa
Apr 21, 2010

Taintrunner posted:

Right, but a hand phaser can already turn a person into vapor, what more can a phaser rifle really do in that situation?

Turn more people into vapor before running out of juice, I'd assume.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Hunter Noventa posted:

Turn more people into vapor before running out of juice, I'd assume.

And maybe turn bigger/tougher things into vapor too?

Barudak
May 7, 2007

Turn the vapor into really hot vapor, thus negating the need to even have line of sight with the room.

Phasers are basically portable war crimes.

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar
Phasers also come with a "cooking pot" setting for when you're in the kitchen and the food suddenly starts trying to kill you.

https://www.youtube.com/watch?v=l_a2GN0Ix4o&t=29s

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
You'd think that'd be more of a Klingon feature.

Schadenboner
Aug 15, 2011

by Shine

Taintrunner posted:

What’s the loving difference between a hand phaser and a phaser rifle in Star Trek they seem to do the exact same thing

IIRC: bigger batteries and better heat exchangers so they can shoot harder longer.

Source: The TNG Technical Manual was my most-prized possession when I was an literal childe.

CainFortea
Oct 15, 2004


Taintrunner posted:

What’s the loving difference between a hand phaser and a phaser rifle in Star Trek they seem to do the exact same thing

It's easier to be accurate with a rifle. 3 points of contact is better than 2.

Also according to the Technical Manual, the type 2 hand phaser has settings 1 to 16. The type 3 phaser rifle has similar power settings but 50% additional power reserve.

Settings are:

Light Stun
Medium Stun
Heavy Stun
Thermal Effects
Thermal Effects (But more)
Disruption Effects
Disruption Effects (Harder)
Disruption Effects (Harder Better) (This is basically the Kill setting)
Disruption Effects (Harder Better Faster)
Disruption Effects (Harder Better Faster Stronger)
Explosive/Disruption Effects
Explosive/Disruption Effects (Harder)
Explosive/Disruption Effects (Harder Better)
Explosive/Disruption Effects (Harder Better Faster)
Explosive/Disruption Effects (Harder Better Faster Stronger)
Explosive/Disruption Effects (Heavy Geological Displacement; 650m3 of rock/ore of 6.0 g/cm3 density explosively uncoupled per discharge)

Cerv
Sep 14, 2004

This is a silly post with little news value.

Speaking of garbage, the response time of those 2 red shirts to the alarm is pretty poo poo considering they have instantaneous point to point teleportation available.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
It's probably considered a bad idea to beam down into an unknown, unsecured situation.

MadDogMike
Apr 9, 2008

Cute but fanged
Also I'm pretty sure they didn't really do transporters between points inside the ship until Next Gen, remember them making a big deal about it in that series.

Buttchocks
Oct 21, 2020

No, I like my hat, thanks.

Taintrunner posted:

What’s the loving difference between a hand phaser and a phaser rifle in Star Trek they seem to do the exact same thing

Optional bayonet attachment

Anonymouse Mook
Jul 12, 2006

Showing Vettel the way since 1979

Buttchocks posted:

Optional bayonet attachment

Cerv
Sep 14, 2004

This is a silly post with little news value.

Ghost Leviathan posted:

It's probably considered a bad idea to beam down into an unknown, unsecured situation.

Any worse than running through the door?
At least transporting the potential bad guys won’t know where to point their phasers to get you before you’ve a chance to do anything.

This is all assuming Savik disabled internal sensors before nuking the pot so security couldn’t see first where everyone is before beaming in anyway. Which I doubt as not necessary for her demo and would just cause more problems.

Davros1
Jul 19, 2007

You've got to admit, you are kind of implausible



Ghost Leviathan posted:

It's probably considered a bad idea to beam down into an unknown, unsecured situation.

Also, beaming isn't instantaneous; it takes a few seconds for them to materialize, enough for the bad guys to get the drop on them.

Schadenboner
Aug 15, 2011

by Shine
I feel like there would be potential military applications for whatever causes the occasional transporter fuckup (more like in the movie where they end up as a screaming blob of flesh than the ones where O'Brien gets trapped in the pattern buffer and it's like space Ireland and he grows a beard or some poo poo)?

CainFortea
Oct 15, 2004


Any time you can beam security INTO a situation, you could also just beam the assholes into the brig. Or space.

Schadenboner
Aug 15, 2011

by Shine

CainFortea posted:

Any time you can beam security INTO a situation, you could also just beam the assholes into the brig. Or space.

At this point why isn't the brig literally just a transporter pattern buffer?

E: Like the containment thingy in Ghostbusters what the ConEd guy shuts off?

CainFortea
Oct 15, 2004


Schadenboner posted:

At this point why isn't the brig literally just a transporter pattern buffer?

E: Like the containment thingy in Ghostbusters what the ConEd guy shuts off?

It takes a lot of power to run a buffer with a pattern in it. Way easier to just stick em in room then ship them to new zealand

Tulip
Jun 3, 2008

yeah thats pretty good


one of the big divides in SciFi is "space on ship is plentiful" (because space is big and you aren't constrained by gravity) vs "space on ship is constrained" (because all current spaceships are very constrained on account of having to be built on earth and then launched out of gravity).

In any event the transporter buffer is a far more limited resource than physical room.

CainFortea posted:

Any time you can beam security INTO a situation, you could also just beam the assholes into the brig. Or space.

Spacing anybody who gets snitched on, immediately, is a very Cardassian solution.

CainFortea
Oct 15, 2004


Also transporter buffers are literally bigger than the brig cells.

Also also, being constrained by gravity is not the only reason to build ships compact. If you build them with big open space you still need more ship to wrap around that space and inertia exists.

Tulip posted:

Spacing anybody who gets snitched on, immediately, is a very Cardassian solution.

I disagree. Cardassians love nothing more than having a show trial and would go to great lengths to bring them back so they could televise it. If anyone was to build some sort of transporter buffer prison brig to haul prisoners around it'd be them.

Tulip
Jun 3, 2008

yeah thats pretty good


CainFortea posted:

Also transporter buffers are literally bigger than the brig cells.

Also also, being constrained by gravity is not the only reason to build ships compact. If you build them with big open space you still need more ship to wrap around that space and inertia exists.


I disagree. Cardassians love nothing more than having a show trial and would go to great lengths to bring them back so they could televise it. If anyone was to build some sort of transporter buffer prison brig to haul prisoners around it'd be them.

I was torn about the Cardassians, because Garak and the rest of the spies I'm pretty sure would just space people and the rest of Cardassia would be down with it because they're basically a society built around the ethos of 24, but it is true that they love their show trials. The question comes down to "how important is it to a show trial that the accused is alive."

There's also more reasons to not just make giant loving ships, such as shielding and construction, I just didn't want to get too exhaustive in a single parenthetical.

Which leads me to - I've been playing Hardlight Shipbreaker, and while the tech in the game is explicitly supposed to be poo poo, the really baffling ones are "universal utility keys that are disposable" and "wait why do objects in motion come to rest without an outside force"

CainFortea
Oct 15, 2004


Tulip posted:

I was torn about the Cardassians, because Garak and the rest of the spies I'm pretty sure would just space people and the rest of Cardassia would be down with it because they're basically a society built around the ethos of 24, but it is true that they love their show trials. The question comes down to "how important is it to a show trial that the accused is alive."

There's also more reasons to not just make giant loving ships, such as shielding and construction, I just didn't want to get too exhaustive in a single parenthetical.

Which leads me to - I've been playing Hardlight Shipbreaker, and while the tech in the game is explicitly supposed to be poo poo, the really baffling ones are "universal utility keys that are disposable" and "wait why do objects in motion come to rest without an outside force"

It's very important. Their "lawyers" are there to convince the victim to confess, as it's VERY important for the rest of Cardassia see that the justice system works, and the perpetrator is sorry for his actions.

I just figure they run into the little bits and bobs floating around, and basically metal dust left over from melting metal in ton lots.

What gets me is that some aluminium goes in the processor, some goes in the furnace.

Adbot
ADBOT LOVES YOU

SlothfulCobra
Mar 27, 2011

The weird thing about Cardassian society is that later on the series fleshed it out as being the most extreme sort of police state that's deeply embedded into their society, but earlier on in TNG, they established that Cardassian society only was taken over by the military within living memory. I guess Gul David Warner is much older than Garak, so Garak just isn't old enough to know about pre-central command days?

https://www.youtube.com/watch?v=UZ3EDTYZTOU

Also to be back on topic, torture is a lovely way of getting information, so technology involving it is garbage.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply