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When I think of garbage tech, I go to the source... Bootcha fucked around with this message at 05:13 on Jan 4, 2021 |
# ¿ Jan 4, 2021 05:08 |
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# ¿ Apr 26, 2024 13:22 |
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If nautical passenger carrying is anything to go by, there will be some combination of both. You want social media influencers showing off how wonderful it is to travel in space, plus all these neat science things that make second-class more livable if your audience can't afford the tippy top first class accommodations. Basically you want pre-launch Titanic hype, not Fyre Fest in medias res.
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# ¿ Jan 15, 2021 19:31 |
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Eh, while I chortle at the thought of an elaborate theatre to trick customers, I think the headache of keeping a literal conspiracy/con under wraps with so many moving parts would outweigh the benefits of a few hundred more sales.
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# ¿ Jan 15, 2021 20:12 |
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SlothfulCobra posted:Enemy Unknown was kind of part of a renaissance of mechanically-driven games with much more barebones stories and emergent gameplay like the original XCOM games. And in some ways XCOM2 still didn't have the same complexity and emergent systems as its spiritual predecessor X-COM Apocalypse We talking about the one in 50's?
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# ¿ Mar 29, 2021 06:22 |