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What does the Shield Capacitor do? The description is pretty vague, does it work the same way it worked in MoO2? And while I'm already delurking, thanks for this amazing LP. I'm not good enough to engage in voting or writing cool in-character snippets, but I enjoy reading all your posts, and the posts of the contributors in the thread.
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# ¿ Jul 11, 2020 10:34 |
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# ¿ Apr 28, 2024 18:56 |
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Voting for Subspace Physics because those techs are always the most interesting. Also voting for limited Jumpgates, and colonizing Montone. Jumpgates seem like they would be mos useful linking systems from different clusters together, while not giving enough benefits to be worth their high costs when linking systems from the same cluster.
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# ¿ Jul 16, 2020 15:59 |
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These are all great write-ups nweismuller. These really give those minor races some character. I assume there's no in-game civilopedia or the like that further describes them? You're working with nothing more than their portrait and the bonus they give to the larger empires? If so, it's very impressive. And this is certainly a good upgrade of old MoO2 mechanics, where minor races were just 3 primitive pops that could only be used as above-average farmers.
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# ¿ Jul 19, 2020 19:17 |
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You say that young galaxies are life-rich but mineral-poor, with the reverse in old galaxies. But shouldn't this be the other way around? I'm 80% sure it was young=more minerals and old=more habitable planets in MoO2, and I think the explanation was that young planets usually haven't formed a biosphere yet, while old planets lost some of their easily mined minerals to erosion and other chemical processes.
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# ¿ Aug 6, 2020 13:08 |
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Cat Mattress posted:The game is not necessarily very realistic. I wouldn't have brought it up if I wasn't sure that MoO2 did it the other way around. I'm looking at the (New) Master of Orion wiki, and it seems like in this game, habitable planets are far more likely to appear in average age galaxies, with old and young galaxies being equally suited or unsuited to life? The table is not very easy to read, but that's what I'm getting from it. https://masteroforion.gamepedia.com/Galaxy
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# ¿ Aug 6, 2020 14:18 |
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MechaCrash posted:For the galaxy age thing, I agree that the chart is a motherfucker to read and it'd be nice if they summarized it with "here's how age relates to biomes and richness" and then give you the detailed breakdown, but actually summarizing things instead of looking like a calculator sneezed on a spreadsheet is a lost art. I may have the ages backwards, but if I do, so does the official wiki on a page that doesn't appear to be linked from anything. Someone must have made a copy/past error, because in the wiki I linked, there's no difference between young and old galaxy age. On the other hand, this is a post on reddit by a NuMoO developer, and it seems to support my initial theory: quote:Here you go, direct from MoO's lead designer: https://www.reddit.com/r/masteroforion/comments/4i690v/galaxy_age_explanation/
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# ¿ Aug 7, 2020 12:00 |
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No, thank you for making this excellent LP!
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# ¿ Sep 17, 2020 09:12 |
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# ¿ Apr 28, 2024 18:56 |
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Edit: Now that I properly read your post, and realized that this is the MoO thread... I'd still really like to see the end of this LP, although I'm much more engaged with the Star Dynasties LP. Torrannor fucked around with this message at 16:27 on Apr 23, 2023 |
# ¿ Apr 23, 2023 16:24 |