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Tibbeh
Apr 5, 2010


Just started playing and I keep dying horribly as soon as I set foot on level 2. Even so, still a ton of fun to try out different stuff

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zorbus
Feb 12, 2020


Had to release a quick fix as release 34:

Human wizards with a possible Web-spell shouldn't be created on dungeon level 2. Fixed.

Helical Nightmares
Apr 30, 2009


Getting Lucky: A Zorbus Tale

The last time I left off I had a problem. Specifically there was a white (frost breath) and black (acid breath) dragon hanging around a stairs down on level 6 with a drow wizard.

Bereft of companions, I can't take on those three enemies. Thus I sold some +3 equipment in Carillo to buy an Elixir of Cloning for about 1500 gold.



I made my clone (90% of my stats and everything), slapped the best equipment I had left over onto him and headed down to level 6 to confront the dragon twosome and drow wizard.



The above image depicts the first encounter. Got swarmed again and I rescued my clone by using my last charge from an Orb of Dismissal. Dragons, wizard and summoned creatures got thrown around the level again.

My clone and I carefully searched the level and the first enemy I found was the drow wizard. We engaged him from ranged and the wizard was nice enough to hang around within arrow range so we could snipe his candy rear end
down to dead.

One down, two to go. I engaged the white dragon but then around the corner comes the black dragon. My clone got too far ahead of me (again overconfidence on my part) and then got ripped apart in melee by both dragons.

So I decided to take a different stairs down to level 7 and explore very carefully. Look what I found.


Back in business baby!



The first dragon I encountered (on level 7) after obtaining the Orb was a poison dragon, so I charmed them. Turned out to be a good choice because their poison is relatively potent and it killed more than one fleeing enemy, which means more experience for me.



Oh and I also used the wand of Animate Dead to raise three skeleton meatshields. I equipped them all with plate mail, helmets and weapons so they were not exactly pushovers.

With my dragon buddy and skeleton backup I was able to kill enough enemies on level 7 that I eventually found these two items:





In a given game of Zorbus I have noticed you will usually come upon one rare armor. I'm guessing the Gorgon Plate Armor +1 is my one rare armor. Which is great because with that acid resistance I should be able to take care of the black dragon on level 6.

Then I found the Scourge of the Slave Lords +3 after killing the slaver leader. This looks like an awesome weapon but look closer. See that Melee defense modifier of -3? I can't be having that, I need all the defense I can get. So into the weapons stockpile in Carillo it goes.



I was also lucky enough on level 7 to find an Elixir of Experience. I think these grant you one free level per elixir so save them until you are at a high enough level to benefit from your exp bar filling.

Not pictured is another Elixir of Cloning I found on level 7 as well. This is great. I need more troops and who better now than another clone of myself? I may even given him the +3 Scourge of the Slave Lords. So the exploration of level 7 continues.

One last tidbit. I don't think dragons can open doors. I was able to hide in a room adjacent to the white and black dragons and recover all of my stamina just fine.

Next time I'll finish clearing level 7. Or I'll just die. Who knows?

Gooch181
Jan 1, 2008

The Gooch

Hell yeah, inspirational. Keep us posted.

Helical Nightmares
Apr 30, 2009


Zorbus: In which I make several mistakes.

Yes it's that time again. Time for Yet Another Stupid Death.

Well, it didn't start out that way...



I was clearing out the rest of level 7 when I found another guarded wizard's treasure vault. See that, that's an Iron golem. At this depth I expect Iron or worse Adamantium golems. I decided to skip the treasure (likely a bunch of potions anyway) because Iron golems are pretty tough and can damage even dragons for a decent amount.

Speaking of dragons, here is the stats screen for my Green companion, the stats for my clone I made by drinking the Elixir of Cloning and my stats as reference.






Remember the Clone has 90% of my stats

I also equipped my clone with the best secondhand gear I had stashed in Carillo.


My Clone, fighting fit.

So I successfully cleared level 7 with merry band. Onward to level 8, by doing, you guessed it, stairdancing.

I think I discovered a feature of stairdancing in Zorbus the hard way. Namely if you escape up the stairs to a higher level, not only do the monsters in a certain radius of the downstairs (in the same room?) climb up the stairs, it is possible that monsters from all the downstairs on your level may climb up the stairs.

This is how I explain running into two out of depth (?) monsters, a blue dragon and a beholder, in a neighboring room that had stairs to level 8 on level 7. I am certain the dragon and beholder were not there before when I was cruising around level 7.

So a long story short I was a bit tired in real life and I was not fully recognizing how much damage the lighting bolt breath weapon from the dragon was doing to my hp along with the damage from the beholder's
spell spam. I was taking about 20-25 damage a round. I was sure I could flee to the nearest available room (to the south) and shut the door to block the blue dragon's breath weapon and the beholder's gaze.

No dice.


Blue dragon is North East of the skeleton. Beholder is further East, not shown

I was a little bit shocked when I died. I had a lot of equipment and potential countermeasures. What I should have done was saved the game and come back to it later upon the first sign of serious enemy resistance.

When I updated and restarted Zorbus I found a book called Tips and Tricks...


Don't get cocky

...Yes Zorbus, good advice.

zorbus
Feb 12, 2020


Release 35 is out!

Highlights:

Optional low Health warning popup dialog that blocks all commands. The dialog is visible for the configured duration or until closed with ESC, SPACE, ENTER, or left mouse click. The warning thresholds can be configured from the settings. You can set a cooldown in seconds between dialogs. You can disable the dialog when it's visible with DEL or CTRL + W. You can disable or re-enable the dialog with CTRL + W in normal game mode.

Optional Health bar / UI frame flash when low on Health. Can be configured from the settings.

When no hostile creatures are seen, companion movement speed is the same as the players.

Companions that were not near hostile creatures are regrouped around the player after autopilot / autoexplore regardless of their movement speed.

New behavior for companions: HANDLE. You can command companion to disable or force a lock / disable a trap. Target a lock or a trap with the cursor in target mode, then press companion number to command a companion, or press 0 to select the best companion for the job. There must be a clear path to the target when issuing a HANDLE command. You won't get experience points from locks or traps disabled by a companion.

Companions in FOLLOW behavior will try to disable or force a lock after your failed attempt if there's one with better Body-ability or Disable-skill nearby and neither the player or the companion sees hostile creatures. The same method (disable / force) will be used. Can be disabled from the settings.

Full changelog: http://www.zorbus.net/Zorbus.txt

Demonstration of the low health warnings:
https://www.youtube.com/watch?v=HKho9KuEsFA

DisDisDis
Dec 21, 2013

open your mind

open your heart


IncursionRL, another d&d roguelike, kinda ruined other single dungeon rls for me with how "alive" creatures acted and how interesting exploring the dungeon felt as a result. This sounds like it's going for a similar thing and that's very exciting to me.
Can you alt f4 save scum in this? I was really into trad roguelikes for a while but nowadays I have zero patience for permadeath and would prefer to play them like regular rpgs.

Motherfucker
Jul 16, 2011



zorbus posted:

Release 35 is out!

Highlights:

Optional low Health warning popup dialog that blocks all commands. The dialog is visible for the configured duration or until closed with ESC, SPACE, ENTER, or left mouse click. The warning thresholds can be configured from the settings. You can set a cooldown in seconds between dialogs. You can disable the dialog when it's visible with DEL or CTRL + W. You can disable or re-enable the dialog with CTRL + W in normal game mode.

Optional Health bar / UI frame flash when low on Health. Can be configured from the settings.

When no hostile creatures are seen, companion movement speed is the same as the players.

Companions that were not near hostile creatures are regrouped around the player after autopilot / autoexplore regardless of their movement speed.

New behavior for companions: HANDLE. You can command companion to disable or force a lock / disable a trap. Target a lock or a trap with the cursor in target mode, then press companion number to command a companion, or press 0 to select the best companion for the job. There must be a clear path to the target when issuing a HANDLE command. You won't get experience points from locks or traps disabled by a companion.

Companions in FOLLOW behavior will try to disable or force a lock after your failed attempt if there's one with better Body-ability or Disable-skill nearby and neither the player or the companion sees hostile creatures. The same method (disable / force) will be used. Can be disabled from the settings.

Full changelog: http://www.zorbus.net/Zorbus.txt

Demonstration of the low health warnings:
https://www.youtube.com/watch?v=HKho9KuEsFA

That rules a lot, especially the lock thing.


It took me forever to figure out how to load up my skeletons with excess crap but hoboy... sure makes up for not having any armor to have a squad of your excess gear floating around doing the dirty work.

Motherfucker fucked around with this message at 10:32 on Jun 20, 2020

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zorbus
Feb 12, 2020


Release 36
  • Improved autoexplore: There is no need to manually walk around the dungeon to search for remaining hidden areas. Once autoexplore no longer finds anything to explore, it will check if your Search-skill is high enough to detect any of the possibly existing secret doors on the map. If something is found, autoexplore autopilots you to the found secret door. You may want to boost your Search-skill with items, potions or talents, even temporarily, for better results.
  • Type "0" as a filter in inventory / level loot lists to filter special items, unique items, devices (potions, wands, etc.). Remember that you can filter with an item type (function keys) and a keyword at the same time, so you could press F3 to filter weapons and then type "0" to filter only unique or special weapons.
  • Some difficulty finetuning.
  • Leaderboard has been reset. The old leaderboard for releases 28-35 can be found at http://wins.zorbus.net/r35.
  • You can add a timestamped comment to the journal by pressing CTRL + N. The log journal is added to obituary files.
  • Some new sound effects. Fixed some audio related bugs.
  • Added new gameplay tips to the manual and ingame tips book: dualwielding, different ways to open locks, level loot.
  • The ingame Zorbupedia now has a list of all talents in the game. You can filter Zorbupedia topics with a keyword. Zorbupedia can be opened from the game menu, during character generation and during level up.

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