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I'm finally really starting to get into this game. I like how when a run starts going south you really feel a mad scramble like a wild animal. It's like you're being eaten by the dungeon and becoming part of it instead of fighting your way above it. I also love the feeling of turning the tables on an ambush, a bunch of adventurers ambushed me and I blinked out of there, went back to their room and turned off all the lights and got them one by one in the dark. I'd turn my lantern back on right before going after one, it made me feel like Batman.
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# ¿ Dec 3, 2020 22:38 |
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# ¿ Apr 24, 2024 23:28 |
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drat, I made it to level 4 for the first time and got killed by a bugbear of all things. Thankfully there was an update waiting for me in the afterlife!
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# ¿ Dec 5, 2020 22:16 |
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Do all of them? I feel like I've never aggroed elephants, dogs or other recruitable animals
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# ¿ Dec 8, 2020 06:26 |
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I find stealth really useful for getting out of tight spots personally. A couple of games ago on level 4 all of my companions were horrifically murdered one by one by a group of bugbears and adventurers. I slipped out back to the Carillo portal on the level above where I rerecruited some followers I left there and returned for revenge. Enemies with lanterns are very tense to me in this game because they're usually stronger than enemies without which is some nice signposting I think. I'm one of the gamers who hasn't gotten past level 5 but I'm comfortable with the difficulty I think, when I die it's always because I got too cocky or impatient and if I had been more sensible I would have pulled through. That's a really tough balance to find in a roguelike and it's something I really enjoy about this game! I feel like my only issue with the game is that mobility and mind are definitely the most valuable stats since skill points and perks are super valuable and the majority of skills are governed by mobility. A high body means you can kill stuff faster but even with a 10-12 body you can kill stuff reliably so it's usually the stat I use least. Consequently races that have mobility or mind penalties are less attractive because they'll effectively advance slower for the same amount experience gain. Of course people seem to have no trouble with these races on the leaderboards so perhaps I have a lot to learn still.
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# ¿ Dec 18, 2020 23:39 |
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zorbus posted:The previous versions were way too easy. That's always the last thing a roguelike dev says before their game becomes bad
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# ¿ May 30, 2021 19:25 |