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You were probably trying to build a whole brigade of them, which you also need to research the proper OOB for. In the meantime,you need to select "independent" in the build units menu,which lets you create individual units.
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# ? Jan 4, 2021 08:51 |
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# ? Apr 19, 2024 01:52 |
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Is there a way to keep alive the militia of a far-away-and-separated-from-you minor one has unified without establishing another SHQ?
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# ? Jan 4, 2021 10:43 |
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Nope they will starve without somewhere to draw logistics from.
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# ? Jan 4, 2021 13:40 |
Interview with Vic (the lone developer) as well as a few Youtubers. https://www.youtube.com/watch?v=fNlODqsWNVI Summary from Cranky Corvid on the discord: quote:Here's my notes regarding some of the more interesting points mentioned in the interview:
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# ? Jan 7, 2021 23:25 |
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DTurtle posted:* Near-future plans include (due to profileration of useless strat cards in your inventory in the lategame) the ability to mass-scrap unneeded strategem cards for currency that you can exchange for "cards packs" that are actually useful for you. Could just be easier to make cards that are already in the hand less likely to pop up.
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# ? Jan 8, 2021 10:53 |
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That already happens actually, they get lower weights in strategem generation.
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# ? Jan 8, 2021 11:01 |
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When are navies coming?
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# ? Jan 8, 2021 15:31 |
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Lawman 0 posted:When are navies coming? next year
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# ? Jan 8, 2021 19:53 |
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I'm not sure what we could do to help with sales. I'm glad Vic mentioned that he's making money off it, but it seems like a hard game to drum up interest in, for others. I took to the game hardcore, but I've got two friends I've know for ten years plus who like Paradox and the like express tepid interest in the game only to bounce off when I've streamed it for them. Basically looks like Saros and DasTactics are the only people who can grow/save SE
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# ? Jan 9, 2021 05:11 |
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The UI is absolute dogshit. There's an effort to enjoyment ratio that is not comparable to, say, doing another civ 4 mod game.
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# ? Jan 9, 2021 06:35 |
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It could definitely be more accessible. You're in trouble when the onboarding process for a new user is "Watch sixteen hours of Youtube videos". Side question - is there a way to create a political party in your country? I usually start the game thinking, "I'll run democratic/government/heart" and then the only parties in my country are absolute nutters who hate every decision I make
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# ? Jan 9, 2021 12:50 |
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No but you will get more as your civilisation level increases. Parties will also move political desires over time depending on how much the leaders like you and your empire politics.
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# ? Jan 9, 2021 17:32 |
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Grevlek posted:I'm not sure what we could do to help with sales. I'm glad Vic mentioned that he's making money off it, but it seems like a hard game to drum up interest in, for others. I took to the game hardcore, but I've got two friends I've know for ten years plus who like Paradox and the like express tepid interest in the game only to bounce off when I've streamed it for them. It's the fundamental wargame problem. Focus on features at the cost of usability. To grow your base beyond the hardcore grogs that know how hexgames work you have to make it easier to learn. I also had to literally watch youtube tutorials for hours and read the manual to figure out how the game worked, and not many people are going to do that. Having a more supportive UI and discoverable, learnable features is what gives a game a broader audience. Same problem with War in the Pacific for example--despite having played War in the East I just couldn't bring myself to learn the naval and air game enough to get into it.
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# ? Jan 9, 2021 18:36 |
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Gort posted:It could definitely be more accessible. You're in trouble when the onboarding process for a new user is "Watch sixteen hours of Youtube videos". Yeah, I tapped out early and I have happily played most* Paradox games. *We don't talk about Diplomacy or Hearts of Iron 3.
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# ? Jan 9, 2021 19:07 |
Grevlek posted:I'm not sure what we could do to help with sales. I'm glad Vic mentioned that he's making money off it, but it seems like a hard game to drum up interest in, for others. I took to the game hardcore, but I've got two friends I've know for ten years plus who like Paradox and the like express tepid interest in the game only to bounce off when I've streamed it for them. Compared to Shock Force 2 and even CMO, he's doing pretty well. I bet this game is going to have a long tail of sales. Hell WitE still gets 100 concurrent users daily.
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# ? Jan 9, 2021 19:35 |
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New patch out!quote:v1.07.01 07th January 2021
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# ? Jan 14, 2021 22:45 |
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Yooper posted:
Don't doxx my laptop that's been idling a wite campaign for months when I'm on call.
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# ? Jan 14, 2021 23:06 |
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Are transport helicopters useful for extending logistics
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# ? Jan 16, 2021 03:34 |
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I don't understand Prospecting Push, is it just bad? It costs a hojillion PP for just adding some prospecting points. Or does it have a chance to materialize new deposits even if there arn't any to find?
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# ? Jan 19, 2021 20:16 |
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I don't know...but every time I've tried using it has resulted in "We're sure there are no more deposits in this zone."
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# ? Jan 19, 2021 22:56 |
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TheDeadlyShoe posted:I don't understand Prospecting Push, is it just bad? It costs a hojillion PP for just adding some prospecting points. Or does it have a chance to materialize new deposits even if there arn't any to find? I think the only case in which I would use it would be if I had more PP than I knew what to do with and had just conquered a huge zone that would take a while to prospect normally. I'm fairly certain it can't materialize new deposits. So yes, it is pretty much "just bad."
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# ? Jan 19, 2021 23:11 |
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Have been watching some dastactics and read Saros's SSLP, and the game seems appealing even though I've always found Paradox stuff to be hard to get into. One question: The OP says that you need a railhead or rail station in a hex to offload logistical bits in that hex, but over on the Matrix forums someone is claiming otherwise (with a savegame to demonstrate it): post 13 posted:Nope, you have it wrong. Items can enter and exit, and supply can be drawn using any point on the rail that has sufficient logistics points. Railheads & rail stations are only necessary at the ends of the rail, to eliminate the 90% penalty for rail logistics that's heading towards a direction that does not have a railhead or station at the other end. I haven't got to the point of building rail yet, but I was wondering if people knew what the real story was. I'm not really fluent enough in the logistics system to even confidently interpret the savegame, sadly.
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# ? Jan 20, 2021 22:33 |
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Subjunctive posted:Have been watching some dastactics and read Saros's SSLP, and the game seems appealing even though I've always found Paradox stuff to be hard to get into. One question: My understanding is that what this is saying is that all that matters is the logistical points. The rail endpoints are necessary to not suffer a 90% penalty to rail points in a direction, but logistics can operate via any road/railroad that has a unbroken chain of points to the SHQ. The stations and railheads arn't actually supply points in and of themselves, they just eliminate that points penalty.
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# ? Jan 21, 2021 00:31 |
Rail points go from the rail station to a rail head or another rail station. If there is no target for them to head towards, then only 10% of the rail points can go down a rail line. However, those rail points can be used anywhere along that route from the rail station towards the target. So units can get their supply from them, cities can use them to move resources, etc.
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# ? Jan 22, 2021 16:33 |
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I've been keeping up with the thread and a few LP's and despite not every really playing a wargame like this...(or ever?) I find the game really interesting and I'd like to try. is there a recommeneded goon endorsed post for baby's first play through or a good youtube video that explains the high level mechanics? I think I've groked a bit about how stuff works and i'll just go in and start messing around but I'm thinking things like council order and build order and "breakpoints" i should know about? I've also read starting on beginner is bad as you'd have to re-learn the mechanics.
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# ? Jan 24, 2021 18:25 |
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Kickass Harpsichord posted:I think the only case in which I would use it would be if I had more PP than I knew what to do with and had just conquered a huge zone that would take a while to prospect normally. I'm fairly certain it can't materialize new deposits. Sometimes you get a preview of what prospectors are eventually going to find on the prospecting screen. If they say they think a metal deposit is in a zone and you don't have any other source of metal it would be well worth it to find it now. The Discord has a tutorial channel with some good starting stuff. You can also look through the ingame questions thread on discord for random advice. I took a stab at starting advice earlier in the thread, if you look at post history.
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# ? Jan 24, 2021 21:18 |
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habituallyred posted:Sometimes you get a preview of what prospectors are eventually going to find on the prospecting screen. If they say they think a metal deposit is in a zone and you don't have any other source of metal it would be well worth it to find it now. ah thank you! and you're referring to the mulitplayayer discord linked in the OP?
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# ? Jan 24, 2021 22:55 |
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Certainly am!
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# ? Jan 25, 2021 04:17 |
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Has anyone messed around with the new world type in the beta patch?
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# ? Feb 21, 2021 17:57 |
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no maybe you should post the patch notes so people know whats up https://www.matrixgames.com/forums/tm.asp?m=4824133
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# ? Feb 21, 2021 20:17 |
Oh cool, they made it harder for AI to build roads at some point. That alone is a nice thing to see.
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# ? Feb 21, 2021 20:21 |
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I think alien minors is very exciting. I can remove yet another caveat about how this is like Alpha Centauri except for....
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# ? Feb 21, 2021 20:23 |
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Recently finished a game with 1.08 and at some point he greatly reduced the turn times. It's fixed one of my only big complaints with the game - even late game turns seemed to be completing in less than a minute, often significantly less First time trying to mess around with aircraft; aircraft design is super fiddly! It didn't seem like I got any designs worth building until I had turbojets, and every time I updated a design I ended up trying 5-10 different sets of components before settling on a design, with little understanding of why the changes I made produced the differing parameters at the end. But once I did get large turbojet bombers setup, they proved verynasty. The way airbases work doesn't seem great though. There's no way to build them faster or support aircraft in a mobile way, right? Range ended up being by far the most important stat because otherwise the aircraft were out of the war a turn or two after it started on any fronts that I was having success.
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# ? Mar 11, 2021 01:31 |
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It does seem like the model system is a lot more clunky with the number of choices aircraft give you. With infantry you pick an armor and a gun and for the most part bigger is better. When you get to tanks and other mechanized units there is a trade off with resources but that is still pretty straight forward. Then you get to aircraft and balancing all the design decisions means going through the design process several times to just understand what your options are. I think it might be greatly improved if on the last aircraft design screen you could step back to the individual choices. That way if youre a little under weight you could bump up the bomb load or whatever.
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# ? Mar 11, 2021 23:37 |
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Or one screen with drop down menus for each of the different component categories.
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# ? Mar 12, 2021 18:40 |
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I wish there was a simulator honestly
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# ? Mar 12, 2021 21:06 |
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ThisIsJohnWayne posted:Or one screen with drop down menus for each of the different component categories. This would be a whole new ui element, so I assume it would take an engine rewrite. As long as he is at it he should include the ability to type in numbers instead of sliders everywhere. Would make much more since for the trade and workshop screen.
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# ? Mar 12, 2021 21:31 |
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everydayfalls posted:This would be a whole new ui element, so I assume it would take an engine rewrite. Not to go all "It's one new ui element Michael, how long could it take? 10min?" but...
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# ? Mar 12, 2021 23:17 |
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I keep trying to make a glorious socialized communist paradise, but the local corporation keeps being super helpful by finding new ore deposits and building amenities for my workers How am I supposed to destroy capitalism when it's being so friendly
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# ? Mar 15, 2021 21:04 |
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# ? Apr 19, 2024 01:52 |
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I let my corporation get out of control and now I have no hope of even touching it with the anti-trust card. Any suggestions?
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# ? Mar 15, 2021 21:11 |