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LLSix
Jan 20, 2010

The real power behind countless overlords

Bloody.

I feel sorry for the poor deceased sole Soviet survivor by the half tracks from last turn. He came so close to torching that vehicle. Now he’s been blown all to bits.

Kind of feels like the Soviets could sweep through all the German infantry by just assaulting over and over again.

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Class Warcraft
Apr 27, 2006


LLSix posted:

Bloody.

I feel sorry for the poor deceased sole Soviet survivor by the half tracks from last turn. He came so close to torching that vehicle. Now he’s been blown all to bits.

Kind of feels like the Soviets could sweep through all the German infantry by just assaulting over and over again.

I think it’s going to come down to when/if the pioneer squads get to act. With the amount of firepower they have they could potentially wipe out a complete Soviet unit each which would radically swing the balance of the game.

Class Warcraft
Apr 27, 2006


It'll be a little bit to get the turn posted. Until then enjoy this sneak peak of Turn 4:

Coward
Sep 10, 2009

I say we take off and surrender unconditionally from orbit.

It's the only way to be sure



.

Class Warcraft posted:

It'll be a little bit to get the turn posted. Until then enjoy this sneak peak of Turn 4:



:allears:

Class Warcraft
Apr 27, 2006


TURN 4 - MUY CALIENTE

First Draw - German Group C
The infantry gun repositions itself. Meanwhile the AT Rifle and infantry squad RUN up to the roof of the north edge of the Rail Station.


Second Draw - German Group E
The Panzergrenadiers RALLY, removing all their pins.


The halftrack continues unloading belt after belt of ammunition at the AT gun, eventually killing the remaining crew and leaving the gun unmanned.


Third Draw - Soviet Force Bravo
The Mortar continues firing at the northeast corner of the rail station. Despite firing at the Panzergrenadiers on the bottom floor, the round detonates when it hits the roof. One German is killed, and the squad takes several pins. The mortar is now zeroed in and can continue hitting this position easily with subsequent rounds.


The sniper leans around the corner, and puts a round through a grenade hanging from the belt of the MMG team leader. The grenade explodes, killing the entire crew. Snipers always do exceptional damage, which means they can eliminate entire teams with one kill, which is what happened here.


The LMG squad tries to muster the courage to assault the nearby Germans, but their pin and loss of NCO take a toll, and they elect to go DOWN instead.


Fourth Draw - Soviet Force Alpha
The MMG shoots again at the Pioneers on the second floor, but doesn't score a hit.


The Lt. joins his men in the corpse-filled room of the southern rail station.


The three surviving paratroopers assault the Pioneers in the next room. In the first round of combat, two Soviets fall along with a German Pioneer. The NCO then fights on alone until he too is slain and joins the rest of his men on the floor of the rail station.


Fifth Draw - German Group D

The eastern halftrack fires at the MMG, but does not score any hits.


Sixth Draw - Soviet Force Charlie
The T-70 advances down the road, loosing a shot at the halftrack in the distance. The shot goes wide.


The Veteran SMG squad takes up the position vacated by the paratroopers and unload their guns into the Pioneers through the windows. One Pioneer falls dead.


Seventh Draw - Soviet Force Delta
The paratrooper squad on the second floor charges into the room with the pioneers and a fierce fight erupts. In the first few moments five Soviets are slain, taking two Germans with them.

The Soviets, being fanatics, regroup and launch a second assault. Two more Germans fall, but the tough Pioneers dispatch the remaining Soviet soldiers, who fight to the last man.


Eighth Draw - Soviet Force Echo

The Captain moves south to join his comrades in the large destroyed building.


Coming right up to the building, the Soviet Engineers wave hello and then unleash a torrent of bullets into the room. Surprisingly, none of the SMG fire strikes any of the Panzergrenadiers.


However, their relief is not long lived as a moment later a stream of flame enters the room, immolating one of the Panzergrenadiers, and setting the room on fire. Terrified, the Panzergrenadiers retreat out the window, suffering four pins. The room burns behind them.


Ninth Draw - German Group B
The Pioneers on the second floor have a mind to return the favor and fire down on the Soviet Engineers, but the pin they suffered earlier comes back to haunt them and they decide to go DOWN instead.


The Pioneers on the ground floor are not so troubled though, and they unleash bullets and flames into the LMG squad in front of them. In a remarkably similar turn of events, no Soviets are killed by the SMG fire, but one is set aflame by the flamethrower and is killed. The Soviets, likewise, retreat out the windows, suffering two pins and leaving the entire eastern half of the northern train station ablaze.


---


MAP OVERVIEW - END OF TURN 3

North


South


First Floor


Second Floor


Roof


Team Rosters

Germans
Group A: Command (Zurui)
HQ - 1st Lieutenant & assistant armed with SMG’s (2 infantry - Regulars) - KIA
Medium Machine Gun (3 man crew - Regulars) - KIA
Infantry Squad - With one SMG and one LMG (10 infantry - Regulars) - KIA

Group B: Pioneers (Azran)
Pioneer Squad - With 4 SMGs and 1 Flamethrower (9 infantry - Veterans) - 2 KIA
Pioneer Squad - With 4 SMGs and 1 Flamethrower (9 infantry - Veterans) - 4 KIA

Group C: Artillery (Jeoh)
Light Howitzer - Really more of an infantry gun than a howitzer. Can be moved around easily. Can only fire over open-sights. (3 man crew - Regular)
Infantry Squad - With one SMG and one LMG (10 infantry - Regulars) - 1 KIA
AT Rifle Team - 1 AT Rifle with assistant (2 infantry - Regulars)

Group D: Armor (Greggster)
Panzer II - Light tank with autocannon and co-axial MMG (1 tank - Regular) - KIA
Panzergrenadiers - Heavily armed. Two LMGs, two SMGs, and a rifle grenadier (10 infantry - Regular) - KIA
251/1 Halftrack with Medium Machine Gun - Lightly armored, can transport 12 men or tow all but the heaviest guns (1 halftrack - Regular)

Group E: Support (mllaneza)
Panzergrenadiers - Heavily armed. Two LMGs, two SMGs, and a rifle grenadier (10 infantry - Regular) - 3 KIA
251/1 Halftrack with Medium Machine Gun - Lightly armored, can transport 12 men or tow all but the heaviest guns (1 halftrack - Regular)

Soviets
Force Alpha: Zuul the Cat
HQ - Senior Lt. with assistant (2 infantry - Veteran)
Airborne Squad - (10 infantry - Veteran) - KIA
Medium Machine Gun - Has a gun-shield to protect the crew (3 crew - Regular)

Force Bravo: Tias
Sniper team - Sniper with spotter (2 infantry - Veteran)
Medium Mortar - Comes with spotter (4 crew - Regular)
LMG Squad - Squad with 1 LMG (10 infantry - Regular) - 3 KIA

Force Charlie: thatbastardken
T-70 - Light tank with Light AT gun and coaxial MMG (1 tank - Regular)
Veteran Squad - Vet squad armed with SMGS (9 infantry - Veterans)

Force Delta: Hypnobeard
ZIS-3 AT Gun - Medium AT Gun that can also fire as a light howitzer (3 crew - Regular) - KIA
Airborne Squad - Soviet paratroopers converted to an infantry role. They have Tough Fighters so they can score up to 2 kills each in close combat. Equipped with rifles and 1 LMG. (10 infantry - Veteran) - KIA

Force Echo: WhiskeyWhiskers
Captain - Boosts morale of nearby units (2 infantry - Regular)
Rifle Squad - All armed with rifles (12 infantry - Inexperienced) - KIA
Assault Engineers - 5 SMGs, 1 Flamethrower. Wearing body-armor. Nigh impossible to kill with small-arms. (8 infantry - Veterans)

--

VP Tracker
German Team:
2 VP - Control of Northern Rail Station
4 VP - Unit Kills
Total: 6 VP

Soviet Team:
2 VP - Control of Southern Rail Station
5 VP - Unit Kills
Total: 7 VP

Class Warcraft fucked around with this message at 22:19 on Jul 18, 2020

Class Warcraft
Apr 27, 2006


Also made this:

GOT EVERYONE KILLED AWARDS


Recepients:
Zuul the Cat
Lionmousevictory
Zurui
Hypnobeard

Class Warcraft fucked around with this message at 23:01 on Jul 18, 2020

LLSix
Jan 20, 2010

The real power behind countless overlords

Flamethrowers are amazing!

Watching those two Soviet units suicide assault was pretty weird. Especially that one three man squad. In hindsight, it probably should have withdrawn somewhere to avoid giving the Germans a VP for killing it.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

This feels like a totally different game from the last mission. Much less cat-and-mouse and use of space and time, much more “clog the barrels of their rifles with our dead” grinding.

It’s genuinely enthralling to watch it play out!

Lemniscate Blue
Apr 21, 2006

Here we go again.

Subjunctive posted:

This feels like a totally different game from the last mission. Much less cat-and-mouse and use of space and time, much more “clog the barrels of their rifles with our dead” grinding.

It’s genuinely enthralling to watch it play out!

The objectives are more concentrated. For the previous game a lot of units were locked in to holding down objectives and there was no direct incentive to go hunting. This scenario has a single central objective (okay, split in two but really close together) and VPs for killin', so there's more reason to go after the enemy head to head.

Class Warcraft
Apr 27, 2006


TURN 5

~~In which everyone dies...~~

The flames in the northeast room go out, but continue ablaze in the next room over.


First Draw - Soviet Force Charlie
The T-70 fires an HE shell at the infantry gun, but misses.


With the German Pioneers fixated on the inferno in front of them they turn to find a squad of veterans armed with SMGs pouring through the windows of their room! Five pioneers are struck down by close range fire, taking only a single Soviet with them. The rest of the squad breaks and flees.



Second Draw - Soviet Force Echo
The Soviet Captain to help get the pinned LMG squad up and moving again. (Put the wrong chit there next to him)


The Engineers advance, but find the fleeing Panzergrenadiers block their path to the halftrack. They decide this target is as good as any and lay down a carpet of SMG bullets and flames. Five Germans are killed, leaving the helpless NCO the only survivor. He wisely decides to quit the field.


There is now nothing between the Engineers and the halftrack. If at the end of the turn the Engineers are still this close to the halftrack with no friendly German units closer, the Engineers will huck an explosive into the back of the halftrack and destroy it.


Third Draw - German Group E
The terrified halftrack crew open fire with the MG, killing two Soviet Engineers.


Fourth Draw - German Group C
The infantry gun crew calmly crank the elevation of the gun up to its highest point and take aim at the Soviet MMG on the top floor of the nearby building. They send a single HE shell in through the window where it explodes against the wall, killing the entire MMG crew instantly.


The AT Rifle team on the roof fire a shot at the top armor of the T-70. The shot is accurate, however it does not find a weak point in the armor and deflects off, putting a pin on the tank, but no permanent damage.


The infantry squad on the roof pours fire down on the Soviet Engineers below them, killing two more. (Guess I forgot to get a picture of this)

Fifth Draw - Soviet Force Bravo
The mortar, zeroed in on the Germans on the roof, unleashes another round which once again falls in the midst of the squad. Three Germans are sent flying over the parapet where they crash sickeningly on the sidewalk below. Another two succumb to shrapnel wounds. Despite now having four pins, the squad manages to pass a morale check and stay in the battle.


Meanwhile, with the support of the Captain, the LMG squad below rallies and remove all their pins.


Meanwhile, the sniper goes into AMBUSH.


Sixth Draw - German Group D
The other halftrack comes around behind the Engineers to support their sister halftrack and lays fire into the back of the squad. However, the rounds all plink off the heavy armor plates the Engineers wear, leaving them with a third pin, but no casualties.


Seventh Draw - German Group B
The Pioneers on the second floor, deprived of their original target, the Engineers, instead lay into the LMG squad below them. SMG fire cuts down one and then comes the dreaded flamethrower which burns four more Soviets alive. Only two survivors remain, with four pins.


Eighth Draw - Soviet Force Alpha
The Soviet Lt. moves eastward to support the LMG squad, only to look in horror out the window at the charred remains of most of the squad.


With the end of the turn and no German forces close enough to protect the halftrack the Engineers toss an AT grenade into the bed of the haltrack. It detonates, leaving the transport destroyed and pouring out black smoke.


---


MAP OVERVIEW - END OF TURN 3

North


South


First Floor


Second Floor



Team Rosters

Germans
Group A: Command (Zurui)
HQ - 1st Lieutenant & assistant armed with SMG’s (2 infantry - Regulars) - KIA
Medium Machine Gun (3 man crew - Regulars) - KIA
Infantry Squad - With one SMG and one LMG (10 infantry - Regulars) - KIA

Group B: Pioneers (Azran)
Pioneer Squad - With 4 SMGs and 1 Flamethrower (9 infantry - Veterans) - KIA
Pioneer Squad - With 4 SMGs and 1 Flamethrower (9 infantry - Veterans) - 4 KIA

Group C: Artillery (Jeoh)
Light Howitzer - Really more of an infantry gun than a howitzer. Can be moved around easily. Can only fire over open-sights. (3 man crew - Regular)
Infantry Squad - With one SMG and one LMG (10 infantry - Regulars) - 6 KIA
AT Rifle Team - 1 AT Rifle with assistant (2 infantry - Regulars)

Group D: Armor (Greggster)
Panzer II - Light tank with autocannon and co-axial MMG (1 tank - Regular) - KIA
Panzergrenadiers - Heavily armed. Two LMGs, two SMGs, and a rifle grenadier (10 infantry - Regular) - KIA
251/1 Halftrack with Medium Machine Gun - Lightly armored, can transport 12 men or tow all but the heaviest guns (1 halftrack - Regular)

Group E: Support (mllaneza)
Panzergrenadiers - Heavily armed. Two LMGs, two SMGs, and a rifle grenadier (10 infantry - Regular) - KIA
251/1 Halftrack with Medium Machine Gun - Lightly armored, can transport 12 men or tow all but the heaviest guns (1 halftrack - Regular) - KIA

Soviets
Force Alpha: Zuul the Cat
HQ - Senior Lt. with assistant (2 infantry - Veteran)
Airborne Squad - (10 infantry - Veteran) - KIA
Medium Machine Gun - Has a gun-shield to protect the crew (3 crew - Regular) - KIA

Force Bravo: Tias
Sniper team - Sniper with spotter (2 infantry - Veteran)
Medium Mortar - Comes with spotter (4 crew - Regular)
LMG Squad - Squad with 1 LMG (10 infantry - Regular) - 8 KIA

Force Charlie: thatbastardken
T-70 - Light tank with Light AT gun and coaxial MMG (1 tank - Regular)
Veteran Squad - Vet squad armed with SMGS (9 infantry - Veterans) - 1 KIA

Force Delta: Hypnobeard
ZIS-3 AT Gun - Medium AT Gun that can also fire as a light howitzer (3 crew - Regular) - KIA
Airborne Squad - Soviet paratroopers converted to an infantry role. They have Tough Fighters so they can score up to 2 kills each in close combat. Equipped with rifles and 1 LMG. (10 infantry - Veteran) - KIA

Force Echo: WhiskeyWhiskers
Captain - Boosts morale of nearby units (2 infantry - Regular)
Rifle Squad - All armed with rifles (12 infantry - Inexperienced) - KIA
Assault Engineers - 5 SMGs, 1 Flamethrower. Wearing body-armor. Nigh impossible to kill with small-arms. (8 infantry - Veterans) - 4 KIA

--

VP Tracker
German Team:
2 VP - Control of Northern Rail Station
5 VP - Unit Kills
Total: 7 VP

Soviet Team:
2 VP - Control of Southern Rail Station
8 VP - Unit Kills
Total: 10 VP

Class Warcraft fucked around with this message at 02:10 on Jul 21, 2020

Class Warcraft
Apr 27, 2006


GOT EVERYONE KILLED AWARDS


Recepients:
Zuul the Cat
Lionmousevictory
Zurui
Hypnobeard
mllaneza

Class Warcraft fucked around with this message at 02:53 on Jul 21, 2020

Lemniscate Blue
Apr 21, 2006

Here we go again.
Is that second halftrack vulnerable to the same rule as the one that got blown up this turn?

Class Warcraft
Apr 27, 2006


Lemniscate Blue posted:

Is that second halftrack vulnerable to the same rule as the one that got blown up this turn?

Anytime a transport ends their turn closer to any enemy unit than a friendly one it's destroyed at the end of the turn.

Basically transports aren't supposed to be used for front-line fighting.

LLSix
Jan 20, 2010

The real power behind countless overlords

After the mortar kills the squad on the roof, we're down to pretty much the one soviet squad versus the half-sized german squad on the second floor? With some other odds and ends bouncing around.

Sniper sure hasn't done much this battle.

Class Warcraft
Apr 27, 2006


TURN 6

First Draw - German Group D
The halftrack continues hosing the Engineers in MG fire, but only kills one.


Second Draw - German Group C
The infantry gun goes on AMBUSH. The infantry on the roof try to get themselves together and fire down onto the Soviets below, but their pins are too much and they go DOWN instead.


The AT Rifle hits the T-70 again, but once again can't penetrate the armor.


Third Draw - Soviet Force Charlie
The driver of the T-70 puts the pedal to the metal and the T-70 lurches forward, slamming into the side of the halftrack with a sickening crunch of metal on metal. The crew of the halftrack are stunned, but the vehicle is largely undamaged.


Meanwhile, the veterans climb up the stairs and assault the German Pioneers from the rear. In the close-range melee the Germans are pushed further and further back, finally they are all slain, leaving three Soviets also lying on the floor.



Fourth Draw - Soviet Force Echo
The Soviet Engineers close in on the infantry gun. Once again, the dead-eye gunner unleashes a round. At such close range he can hardly miss.


The round hits the flamethrower man, detonating his tank, killing both him and the man next to him. The NCO presses on, somehow undeterred by the screams of his burning comrades behind him. He fires his SMG, but he's blinded by the smoke and does not score any hits.


The Captain enters the Rail Station.

Fifth Draw - Soviet Force Bravo
The Sniper also enters the rail station. The LMG tries to do likewise but, despite their Captain shouting encouragement from only feet away, they are too pinned, and go DOWN instead.


The mortar launches another round at the Germans on the roof, but the propellant in the mortar round is defective and the shell falls short.


---

At the end of the turn, with an enemy force closer than a friendly one, the crew of the halftrack bails out just in time to escape a point-blank HE round from the T-70 that engulfs the vehicle in smoke.


At this point there is technically still supposed to be a Turn 7, but with only a single German player still commanding troops with no real chance of victory I decided to resolve the last turn myself and bring the game to a close.

TURN 7

First Draw - Soviet Force Charlie

The T-70 advances past the screen of burning building and spray the infantry gun with MG fire, killing two of the crew.


The Soviet veterans arrive on the roof, engaging the AT Rifle team in hand-to-hand combat. They take down the AT Rifle team, losing one of their own in the process.




Second Draw - Soviet Force Echo

The last remaining Engineer opens fire with his SMG, killing the last member of the infantry gun crew, avenging his fallen squadmates.


Third Draw - Soviet Force Bravo

The mortar once again finds its mark, killing two of the four remaining Germans on the roof. (DOWN dice is a holdover from last turn, forgot to remove it)


The sniper holds position and the LMG squad once again refuses to move.

Fourth Draw - German Group C
Miraculously, despite their FOUR pins, the German infantry manage to pass an order check and assault the nearby Soviet troops. It's a close-fought battle and each German manages to take a Soviet soldiers with him before succumbing to their wounds, leaving two surviving Soviet soldiers in the north end of the rail station.




With no remaining German forces, the game ends. Here is the collected surviving Soviet forces:


---

Team Rosters

Germans
Group A: Command (Zurui)
HQ - 1st Lieutenant & assistant armed with SMG’s (2 infantry - Regulars) - KIA
Medium Machine Gun (3 man crew - Regulars) - KIA
Infantry Squad - With one SMG and one LMG (10 infantry - Regulars) - KIA

Group B: Pioneers (Azran)
Pioneer Squad - With 4 SMGs and 1 Flamethrower (9 infantry - Veterans) - KIA
Pioneer Squad - With 4 SMGs and 1 Flamethrower (9 infantry - Veterans) - KIA

Group C: Artillery (Jeoh)
Light Howitzer - (3 man crew - Regular) - KIA
Infantry Squad - With one SMG and one LMG (10 infantry - Regulars) - KIA
AT Rifle Team - 1 AT Rifle with assistant (2 infantry - Regulars) -KIA

Group D: Armor (Greggster)
Panzer II - Light tank with autocannon and co-axial MMG (1 tank - Regular) - KIA
Panzergrenadiers - Heavily armed. Two LMGs, two SMGs, and a rifle grenadier (10 infantry - Regular) - KIA
251/1 Halftrack with Medium Machine Gun - KIA

Group E: Support (mllaneza)
Panzergrenadiers - Heavily armed. Two LMGs, two SMGs, and a rifle grenadier (10 infantry - Regular) - KIA
251/1 Halftrack with Medium Machine Gun - Lightly armored, can transport 12 men or tow all but the heaviest guns (1 halftrack - Regular) - KIA

Soviets
Force Alpha: Zuul the Cat
HQ - Senior Lt. with assistant (2 infantry - Veteran)
Airborne Squad - (10 infantry - Veteran) - KIA
Medium Machine Gun - Has a gun-shield to protect the crew (3 crew - Regular) - KIA

Force Bravo: Tias
Sniper team - Sniper with spotter (2 infantry - Veteran)
Medium Mortar - Comes with spotter (4 crew - Regular)
LMG Squad - Squad with 1 LMG (10 infantry - Regular) - 8 KIA

Force Charlie: thatbastardken
T-70 - Light tank with Light AT gun and coaxial MMG (1 tank - Regular)
Veteran Squad - Vet squad armed with SMGS (9 infantry - Veterans) - 7 KIA

Force Delta: Hypnobeard
ZIS-3 AT Gun - Medium AT Gun that can also fire as a light howitzer (3 crew - Regular) - KIA
Airborne Squad - Soviet paratroopers converted to an infantry role. They have Tough Fighters so they can score up to 2 kills each in close combat. Equipped with rifles and 1 LMG. (10 infantry - Veteran) - KIA

Force Echo: WhiskeyWhiskers
Captain - Boosts morale of nearby units (2 infantry - Regular)
Rifle Squad - All armed with rifles (12 infantry - Inexperienced) - KIA
Assault Engineers - 5 SMGs, 1 Flamethrower. Wearing body-armor. Nigh impossible to kill with small-arms. (8 infantry - Veterans) - 7 KIA

--

VP Tracker
German Team:
5 VP - Unit Kills
Total: 5 VP

Soviet Team:
2 VP - Control of Southern Rail Station
2 VP - Control of Northern Rail Station
13 VP - Unit Kills
Total: 17 VP

Class Warcraft
Apr 27, 2006


GOT EVERYONE KILLED AWARDS


Recepients:
Zuul the Cat
Lionmousevictory
Zurui
Hypnobeard
mllaneza
Greggster
Jeoh
Azran

Podima
Nov 4, 2009

by Fluffdaddy
Found this thread last night and read it all the way through, this has been great so far! Thanks for all the effort you're putting in with the field effects and such.

WhiskeyWhiskers
Oct 14, 2013

An unparalleled victory. Leaving no Nazis alive.

LLSix
Jan 20, 2010

The real power behind countless overlords

Astonishingly bloody.

Lemniscate Blue
Apr 21, 2006

Here we go again.
https://www.youtube.com/watch?v=9KsdmlJX0Ss


Congratulations to the Red Army for their hard-fought victory!

Seriously, that was incredibly bloody compared to the last game.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Well, that's the authentic Stalingrad experience anyway: dead Nazis.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


good game all round, those pioneers especially scared the poo poo out of me.

WhiskeyWhiskers
Oct 14, 2013

60 dead vs 75 dead (counting 3 crew for Panzer II and 2 for each half-track).

The Hitlerite Horde's fascist ideology cares naught for their men's lives. They will continue to throw themselves against our guns in desperation. Our people's political education, their love for their comrades and their homes gives them the strength to overcome the odds, despite being badly outnumbered.

Zurui
Apr 20, 2005
Even now...



That was brilliant, even if I did manage to lose my entire team. Doing my best to kill Nazis!

Still down for more games whenever you have it in you, ClassWarcraft!

Lemniscate Blue
Apr 21, 2006

Here we go again.
(A little roleplay is fun, comrades, but gloating is poor sportsmanship)

Lemniscate Blue fucked around with this message at 04:37 on Jul 21, 2020

WhiskeyWhiskers
Oct 14, 2013

(We weren't badly outnumbered. It was like a one model difference. Sorry if it was too much. It definitely could have gone either way near the end.)

Class Warcraft
Apr 27, 2006


Thanks for playing everyone! I hope y'all had fun watching and participating. I'm gonna be taking a little break before running any more.

Running these is fun, but a lot of work.

Keep this thread bookmarked if you're interested in watching or participating in any future games. I'll announce them here plus any other relevant threads. I still have three-foot long Pavlov's House that hasn't made an appearance plus partially-finished tables for a variety of other time periods.

vanity slug
Jul 20, 2010

I'm glad I got to shoot two people at point blank range with my infantry gun. Shame about what happened to the halftracks in the beginning.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Jeoh posted:

I'm glad I got to shoot two people at point blank range with my infantry gun. Shame about what happened to the halftracks in the beginning.

the infantry gun was a pretty clutch unit for you guys

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Class Warcraft posted:

Thanks for playing everyone! I hope y'all had fun watching and participating. I'm gonna be taking a little break before running any more.

Running these is fun, but a lot of work.

Keep this thread bookmarked if you're interested in watching or participating in any future games. I'll announce them here plus any other relevant threads. I still have three-foot long Pavlov's House that hasn't made an appearance plus partially-finished tables for a variety of other time periods.

Thanks very much for running these games Class Warcraft, I've been having a blast.

vanity slug
Jul 20, 2010

Yeah I really enjoyed playing Class Warcraft, thanks for organizing this!

WhiskeyWhiskers
Oct 14, 2013

It really was. Was looking forward to every turn. Thanks!

Greggster
Aug 14, 2010
This was bloody fun, thank you Class Warfare for allowing us to do this!
Extremely well fought everyone, it was a lot of fun :)

Zuul the Cat
Dec 24, 2006

Grimey Drawer
Very fun match. Really enjoyed how bloody the hand to hand combat was and that there was so much of it. Thanks for running it Class Warcraft.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
poo poo that was brutal. Good game, Germans, I especially tip my ushanka to Azran, your engies nearly cleared house!

LLSix posted:

After the mortar kills the squad on the roof, we're down to pretty much the one soviet squad versus the half-sized german squad on the second floor? With some other odds and ends bouncing around.

Sniper sure hasn't done much this battle.

Having played my first game of BA, I think I should have just ran - placing the sniper group was always a gamble, because you don't want them too exposed. Pinning and then exploding the German MMG was a fine shot, but no real chaser came - I considered moving him to a top floor in the German deployment zone, but got indecisive and placed him in the rail station instead on the off chance we needed the points.

Class Warcraft posted:

Running these is fun, but a lot of work.

I can imagine, and it is much appreciated. If I may ask, which books did you pull the special rules from? I'm thinking about stuff like the tractor crew T-34.

Tias fucked around with this message at 11:19 on Jul 22, 2020

Class Warcraft
Apr 27, 2006


Tias posted:

poo poo that was brutal. Good game, Germans, I especially tip my ushanka to Azran, your engies nearly cleared house!


Having played my first game of BA, I think I should have just ran - placing the sniper group was always a gamble, because you don't want them too exposed. Pinning the German MMG was a fine shot, but no real chaser came - I considered moving him to a top floor in the German deployment zone, but got indecisive and placed him in the rail station instead on the off chance we needed the points.


I can imagine, and it is much appreciated. If I may ask, which books did you pull the special rules from? I'm thinking about stuff like the tractor crew T-34.

Most of this is from the new Campaign: Stalingrad book that came out in April.

Zurui
Apr 20, 2005
Even now...



I really enjoy how much happens in a given turn. Bolt Action seems to really convey the chaos that occurs on a battlefield in a way that some other games fail to. It adds a dimension beyond "move and shoot" that is highly enjoyable.

Lemniscate Blue
Apr 21, 2006

Here we go again.

Zurui posted:

I really enjoy how much happens in a given turn. Bolt Action seems to really convey the chaos that occurs on a battlefield in a way that some other games fail to. It adds a dimension beyond "move and shoot" that is highly enjoyable.

Yeah I don't know how common things like the "pin" mechanic are in wargames, but as frustrating as it was to get hammered by it in the first game it really adds to the feeling of the frantic and terrifying nature of battle.

Class Warcraft
Apr 27, 2006


My favorite mechanic in BA is that how activation works. A colored die is put in a bag for each unit and you draw them one at a time to activate, which means you can never plan out an exact sequence of moves in advance because the situation is always changing.

Obviously I had to modify it for a play-by-post format (otherwise it would have taken forever) but I think the feel of it came through.

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Greggster
Aug 14, 2010

Class Warcraft posted:

My favorite mechanic in BA is that how activation works. A colored die is put in a bag for each unit and you draw them one at a time to activate, which means you can never plan out an exact sequence of moves in advance because the situation is always changing.

Obviously I had to modify it for a play-by-post format (otherwise it would have taken forever) but I think the feel of it came through.

I think you managed it perfectly, it conveyed that feeling of not having total control over the army and how sometimes, your units doesn't act straight away and how the momentum switches quickly.

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