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Zuul the Cat posted:Greetings, GLORIOUS COMRADES! These all seem like solid choices, comrade. I'd love to bring the flamethrower team but they would be more useful in an offensive that a holding action. As a possible alternative, we could take Options G and J - the anti-tank rifles should work against soft-skinned half-tracks and scout cars, while the T-34 can handle heavier armor. If our enemy is going to be heavily mechanized having a maximum number of anti armor weapons would seem to be a good strategy.
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# ¿ Jun 9, 2020 04:59 |
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# ¿ Apr 29, 2024 18:34 |
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Hypnobeard posted:How effective are the Katyushas against armored vehicles? yeah how does HE interact with armor in this game?
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# ¿ Jun 9, 2020 05:02 |
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OK then, before we make any final decision on force composition we should work out a preliminary strategy and maybe try to predict what the Germans will bring to the table.quote:Germans - A mechanized force consisting of halftracks, several tanks, and support units. The German force has 25% more points than the Soviets. To me this doesn't sound like they'll be bringing heavy armor like Tigers, and if I was looking at attacking this map I would probably take less armor in exchange for more mounted infantry to contest and capture points. Then I would try to rush forward and take the close objectives with assault infantry, get good positions for my MMGs and other support weapons, and then bring the tanks in to break resistance and allow a final advance to the rear objectives. Based on those assumptions, I propose we establish our forward defense at objectives Bravo and Echo, which have clear lines of fire down major roads. We allow the enemy to penetrate towardsCharlie and Delta. Maintain a reserve at Alpha to guard against a flank attack. If the enemy can be caught in a pocket they will have difficulty maintaining unit cohesion and morale, and we can concentrate our artillery fire on their trapped units. Any comments?
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# ¿ Jun 9, 2020 07:06 |
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Lemniscate Blue posted:Здравия желаю, това́рищи! I honestly don't know - I haven't played Bolt Action at all. I think if we have veteran infantry holed up in strong cover they should be hard to push out, and with enough fire support they might hold long enough for mobile units to reach them? One reason I slightly favor the AT rifles over the larger gun is we can probably deploy them with the infantry and hide them, but again...not sure. Does someone on our team have actual experience?
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# ¿ Jun 9, 2020 10:16 |
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Yeah I'm on board with holding Alpha, Bravo, and Delta instead. The t-34 is probably the better asset for a defensive game, and if we're not deploying forward I think the Medium AT gun is better than the Heavy Mortar group, especially if we can deploy the AT gun with a view down that long road in the middle. Class Warcraft, can the medium AT gun fit in a building? thatbastardken fucked around with this message at 08:39 on Jun 10, 2020 |
# ¿ Jun 10, 2020 08:37 |
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Class Warcraft posted:You'd have to deploy it inside the building during the deployment phase and then it'd be unable to relocate. The as funny as that would be it's probably vulnerable to getting assaulted in there
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# ¿ Jun 10, 2020 09:01 |
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OK then lets consider this:
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# ¿ Jun 10, 2020 09:42 |
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yeah, that works for me.
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# ¿ Jun 10, 2020 21:38 |
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Alpha Command: support units and reserves, it's a good spot for the Heavy Mortar. Bravo Command: tough close range fighters, we can expect the Germans to try and assault that position. Charlie Command: contest Charlie even though we aren't intending to hold it, to lure the enemy into a position where our artillery barrage can do the most good. Delta Command: should probably be where we keep our line infantry group, i think the cover and range situation suits them. Echo Command: the point is likely to be overrun early and the commander should keep units back to reinforce Delta Tank Command: the t34 is too important an asset to tie to any given sector, and we need it to be flexible. I volunteer for Echo Command, I can take the scout squad to forward deploy at Echo without weakening our more important fronts and use the armored car to reinforce Delta. An AT rifle would be nice, but there are probably better place for it. thatbastardken fucked around with this message at 06:55 on Jun 11, 2020 |
# ¿ Jun 11, 2020 06:53 |
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Hypnobeard posted:What should we replace? The scouts, maybe? the scouts start on the board under their own steam.
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# ¿ Jun 13, 2020 03:18 |
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Class Warcraft posted:This is correct. They still count as one of your four units you can deploy. ok yeah lets leave the scouts out then
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# ¿ Jun 13, 2020 07:55 |
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Commanding ECHO: Scout Squad to Forward Deploy to just west of Point Echo Armored Car to Deploy next to the grey house North of Delta is that legit?
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# ¿ Jun 13, 2020 12:18 |
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RIP comrade captain, the motherland thanks you for your brief service. Hypnobeard posted:Well. Keeripes, man. i mean...you can catch a panzer, 2 half-tracks, an 88 and a scattering of infantry? seems like a good time to drop it like it's hot. center it on the 88 imo. Lemniscate Blue posted:Neither my spotter nor the mortar team can see the 88 at the moment. I think the spotter could run SE and find a keyhole, but I think I have direct LOS to that nebelwerfer (is that what it is?) in German squad D. Or maybe the Panzer. if the mortar can it should go for the infantry across from bravo, the tanks can't take ground. the nebelwerfer is a good second choice though. at the moment it looks like the Germans are going all in on Bravo. What is that, 3 half tracks, a Panzer 3, the 88, infantry with nebelwerfer and mmg support...bloody hell.
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# ¿ Jun 14, 2020 03:54 |
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Should I advance my scout squad out of Echo towards Charlie? They don't need to stay in Echo to force the Germans to divert an asset to secure it, and they might be useful to kill off that spotter and then flank the main force. The BA-10 really doesn't want to move forward until the 88 is at least suppressed. Maybe it could back up and try to move behind the infantry at delta?
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# ¿ Jun 14, 2020 04:34 |
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Preliminary orders for Echo Group Scouts to Advance SSE across the road and into the building, if possible shooting at the Spotter team. (I think they could also run to get to the far end of the building? not sure) BA-10 to Advance back SE a few inches so it can cover that crossroads and Objective Charlie. Shooting at any vehicles that come up the road. Class Warcraft are these legal orders? EDIT the positions as i understand them thatbastardken fucked around with this message at 09:06 on Jun 14, 2020 |
# ¿ Jun 14, 2020 08:57 |
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Class Warcraft posted:You have to use a RUN order to enter buildings so you'll have to decide which is more critical, entering the building or shooting at the spotter. definitely entering the building, I don't think I'll have LoS to the spotter anyway. Thanks, I'll wait for the rest of the team to weigh in and then send a final orders.
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# ¿ Jun 14, 2020 10:13 |
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Bravo is going to need all the help it can get IMO. Based on their current deployment I think they're going to push east from Bravo to Alpha and then North to Delta. We should shift our defenses based on that.
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# ¿ Jun 14, 2020 13:10 |
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ORDERS CANCELLED Scouts to RUN SSE across the road and into the long brown building, getting as close to the SW end as they can. BA-10 to Advance back SE a few inches so it can cover that crossroads and Objective Charlie. Shooting at any vehicles that come up the road. thatbastardken fucked around with this message at 08:46 on Jun 15, 2020 |
# ¿ Jun 15, 2020 05:12 |
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Class Warcraft posted:INTEL: OK I'm going to test how conditional you'll allow our orders to be here Echo Group Scouts will
BA-10 will
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# ¿ Jun 15, 2020 08:49 |
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Class Warcraft posted:The soonest outflanking units can arrive is Turn 3 so you're ok for now. ok cool, disregard all that guff then
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# ¿ Jun 15, 2020 08:57 |
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I wanna say don't try and go head to head with the 88. maybe come in on the middle road? let the artillery make a mess of their parking lot first.
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# ¿ Jun 15, 2020 15:18 |
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huh. that went... about as well as could be expected, I guess.
thatbastardken fucked around with this message at 01:32 on Jun 16, 2020 |
# ¿ Jun 16, 2020 01:28 |
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Acebuckeye13 posted:hell I think I can have the scouts run up and assault that forward observer. seems a little unfair, but we didn't invite them to invade родина
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# ¿ Jun 16, 2020 02:55 |
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Azran posted:How many of my veterans will be able to shoot at the german infantry right next to them? I'm considering just getting into melee but IIRC it's a victory-or-death situation. I think I'm going to send my rifle squad, HQ and medics towards Bravo, but I'm open to suggestions. your guys and theirs are both veterans, i think your guys all having SMGs will give you the edge in an assault BUT you'll be giving up the cover of the house. the vet squad at bravo might be able to shoot across the street to help you? the medics should definitely head for bravo, but maybe have the rifle and HQ dig in to see where that flanking move is coming from?
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# ¿ Jun 16, 2020 03:33 |
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I'm ok with that activation order ECHO GROUP Scout Squad to ADVANCE SW to behind the chicken coop and shoot the German forward observer. IF the Scout Squad cannot shoot the forward observer, they should shoot the German veteran squad. BA-10 to FIRE on any valid target. If no target is available, enter AMBUSH instead,
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# ¿ Jun 17, 2020 02:40 |
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Class Warcraft posted:Units have to use RUN to enter or exit buildings. Do you want me to try and shoot Germans from your current position in the building? No, I'm pretty sure I don't have the range. Instead the Scout Squad can ASSAULT the forward observer currently to their SW across the road. If the observer moves or the ASSAULT order is invalide they can still RUN as close to that position as possible
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# ¿ Jun 18, 2020 02:36 |
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Lemniscate Blue posted:Plenty of time for someone to tell me I'm being chickenshit with my LMG infantry and suggest a better use for them. right now i'm not sure where you should move them. keep them there until the motorbike is dealt with and we know where that flanking move is coming from, imo.
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# ¿ Jun 18, 2020 04:03 |
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thanks for this btw. you've missed the german forward observer behind the stone wall NW of CHARLIE but hopefully that won't matter soon.
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# ¿ Jun 18, 2020 12:28 |
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Lemniscate Blue posted:Ah, I see how I did that. Is that a FAO or a spotter for their mortar? i think it's a spotter for the mortar or the nebel
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# ¿ Jun 18, 2020 13:18 |
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Scout Squad represent! They're going to assault that poor sniper team, obviously. The BA-10 can stay on ambush and hopefully get another crack at that Pz.III if it moves on to Charlie unless anyone has a better idea. I'd like to be higher up the priority list this time to increase the odds i can get the ambush re-established before the tank moves. Lemniscate Blue posted:I'm unsure whether I should write off my spotter and keep trying for the nebelwerfer this turn or give up a shot to try and probably fail to get him the hell out of dodge and set up elsewhere, possibly trying to mortar the reinforcements if he survives long enough to call a target. Seems unlikely. I'd leave the spotter in place this turn and keep going for the nebelwerfer imo. The reinforcement group has bigger fish to fry.
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# ¿ Jun 19, 2020 01:42 |
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ECHO GROUP Scout Squad to ASSAULT the Sniper Team and occupy those ruins. If the Sniper Team moves away from the ruins towards German forces, instead RUN SE and enter the building with the brown roof BA-10 to FIRE it's main gun at the Panzer III if available, and hull machine gun at any available target in the front arc. If no vehicle targets are available, enter AMBUSH and fire on the Panzer III if it enters line of sight. If the hull machine gun can also be used in an ambush then do that. Azran posted:Should I hold the center while sending my medics over to the church or should I try to flank the german artillery pieces? I assume it'd be a waste to do so since we still don't know what's up with the artillery barrage and the mortar's firing on the Nebel already. I'm not very sure about sending my rifles against a tank either. Hold the center. We need 3 points to win, you're squatting on one of them. Dig in like a tick.
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# ¿ Jun 19, 2020 02:41 |
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thanks, I mostly just want to curb stomp the sniper so I hope that's worth it.
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# ¿ Jun 19, 2020 21:25 |
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Hit! But no penetration. Scout Team once again earning their vodka ration. that's a lot of German infantry though. I think I'll run the scouts SW into that other ruin and set up an attack on the Nebelwerfer for the turn after next. The BA-10...do I go for 3rd time lucky and try to pen that Panzer III? I think I need a 5+ on the dice. thatbastardken fucked around with this message at 03:20 on Jun 21, 2020 |
# ¿ Jun 21, 2020 03:02 |
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Acebuckeye13 posted:Ah goddammit, I was busy the past day and kind of assumed you'd just have the T-34 just shoot at whatever was in front of it if I didn't get specific orders in. you're in a target rich environment now, that's for sure. kill as many infantry as you can. not sure if HE shells or your coaxial MG will be better for that. edit: OK i looked it up, if you can get both your MMG's into play you will rain merry hell down on those guys, it's like 10 shots. thatbastardken fucked around with this message at 04:23 on Jun 21, 2020 |
# ¿ Jun 21, 2020 03:14 |
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poo poo, i hope not. they've had 2 tanks and 3 halftracks so far. Could be another halftrack?
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# ¿ Jun 21, 2020 06:00 |
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Hypnobeard posted:Maybe a half-track with some PG. can they do that?
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# ¿ Jun 21, 2020 06:27 |
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Hypnobeard posted:Tank agreeing with this order, as much as I want the BA-10 back away from that panzer we need to cut down those infantry ASAP.
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# ¿ Jun 21, 2020 06:45 |
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Lemniscate Blue posted:I'd have to cross the main road to get anywhere. Will the 88's ambush order take a shot at a foot slogger? Your guys will definitely be in the firing arc, but we don't know what conditional orders the 88 has been given. Ambushers can choose whether or not to shoot, and they might hold fire and wait for a vehicle. If they do fire and hit the 88 has a 3" HE shell which could wipe out your whole squad. Edit: Wait, I had your guys mixed up with Azrans. The spotter is probably cactus no matter where he goes, I'd keep the mortar firing in preference to moving him. Hey Azran, could your vets head west to the building with the brown roof? My scouts will be going SW to the other ruin, and together we can clean up the support teams south and west of bravo. thatbastardken fucked around with this message at 08:37 on Jun 21, 2020 |
# ¿ Jun 21, 2020 08:30 |
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The LMG squad is gone. The mortar can still fire over open sights without the spotter, and a hit on the Nebelwerfer would certainly make our lives easier.
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# ¿ Jun 21, 2020 08:50 |
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# ¿ Apr 29, 2024 18:34 |
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Class Warcraft posted:I may have failed to mention this, but the BA-10 has the recce rule - meaning that if an enemy goes to fire at it before you've acted this turn you can give up your action to make an escape move. Keep that in mind when deciding what to do with it! holy crap! that changes a lot! yeah i feel much more confident now.
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# ¿ Jun 21, 2020 08:58 |