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Johnny Apples Location K5 Fatman's Folly HP: 5/5, Stress: 2/10, Corruption: 2/10 Who carved this tunnel? it was getting really tight in here, oh great a 90 degree turn, c'mon Johnny you got this. Johnny squirmed and squeezed around the corner to move farther down the tunnel. Fat Man's Folly TN 8: 1d20 15 Heading on to K6
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# ? Jul 8, 2020 14:03 |
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# ? Apr 24, 2024 20:39 |
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Raphael HP: 5/5 Stress: 0/10 Corruption: 1/10 "A hot and cold room... The spa technology down here is spectacular." G3) Fire And Ice: 1d20 10
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# ? Jul 8, 2020 14:18 |
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The Later Johnson HP: 4/5, Stress: 1/10 , Corruption: 0/10 | E2 > E8 "Ow, that kind of stung. But I gotta go catch up with the rest of the party so onwards!" The Later Johnson attempts the E8 Grimacing Statues challenge. 1d20 = 7 And just barely makes it
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# ? Jul 8, 2020 16:08 |
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Vince HP 5/5 Stress 1/10 Corruption 1/10 Silken Thread 3/3 Silken Cloak 2/2 C10 Fire fire burns much brighter when oxygen is the supplier: 1d20 11 Move to D2.
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# ? Jul 8, 2020 16:32 |
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Vinny McJeeves HP: 5/5, Stress: 6, Corruption: 1 BOONS Velocitized - You have fallen a great way and lived to tell the tale. You are immune to [Heights] chambers and may forego the roll inside. Additionally, gain +1 to [Athletic] chambers. AILMENTS Existential Terror (Psychic, Glass Queen's Spite) - This world, this place, is beyond you. When you would gain Stress, gain another Stress or 2 Corruption, your choice. Location: K3 "Oh no, no, Old Vinny does not have the time to read. Never has, never will, nope, the lector told lil' Vinny that he had no head for reading and lil' Vinny took that to heart..." "Yep, books are for fancier people than Ol' Vinny." Fetid Library: TN10: 1d20 8 Move to K2
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# ? Jul 8, 2020 17:23 |
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Pachel @F Health - 5 Stress- 7 Corrupt- 3 Red Fascination (Psychic, Corruption) - You are fascinated by blood - yours and others'. When you or another take a Wound, gain 1 Corruption. Seeming Idol (Artifact) - A tiny clay figurine... It looks just like you? If you would die, instead discard this Idol and gain 5 Corruption. Phew, take a small break to wash off the blood from Johnson in the trickle of water before heading down to I1. Something... calls to her there. Is it the spirit of Joebe? Splashdown F- TN10: 1d20 4 Heading DOWN to I1
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# ? Jul 8, 2020 17:32 |
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Lydia Crawford, Duke's Daughter HP: 5/5, Stress: 0, Corruption: 1 Boons: Glass Queen's Bones Lydia rose from the steaming waters. Massaged scarred white skin and stretched wiry, starved musculature while she dried. Fingers idly stroked where the fungus had adorned her, but the substance had come off in flakes as she bathed. Her flesh seemed hale again, though her skin still crawled when she thought about it. The woman re-adorned winter rags and what remained of torn finery, then gazed at her reflection in the steamy waters. Passable. For her state. She had not felt this good since... she could not remember. Since long enough by far. The oppressive weight of reality fell back down on her. She tasted blood. "Cursed hag." With anemic lethargy, Lydia made her way back out into the oily waters and through spore-filled corridors. She did not easily back down at a challenge. Thus, she crossed the path of the blooming beast once more. And once more she felt its lash and saw her skin flower. She swore. There had to be some way of ending this thing's unholy existence. "Twisted beast." Safe move back to J3. J3 - Hyphae Highway (TN 14): 1d20 12
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# ? Jul 8, 2020 19:34 |
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Seth (Location: E12) Wounds: 4/5 Stress: 1/10 Corruption: 0/10 Treasure: Rusty Crowbar (Mundane) - A rusty, heavy slab of metal. Expend to permanently raise or lower the TN of Mechanical chambers by 1. Canister of Tabula Rasa (Potion, Magic) - Didn't they stop making this in the 90s? You crack it open. It's still clearly refreshing! [As a free action, toss a coin. Heads, recover 1 Wound; Tails, recover 1 Stress] Trauma Stone (Magic) - This rough-hewn hunk of crystal vibrates with something like anxiety. It just needs to be pushed over the edge... take 1d4+2 Stress to clear an [Enemy] chamber or breach a tunnel between two adjacent chambers in a blast of psychic power. Boons: Confident (Psychic) - You feel confident. If you would gain 1 Stress, roll 1d2. On a 2, do not. Does not apply to higher Stress gains - you're not THAT confident! Velocitized (Magic) - You have fallen a great way and lived to tell the tale. You are immune to [Heights] chambers and may forego the roll inside. Additionally, gain +1 to [Athletic] chambers. Seth cringed at the way Renault had been launched forward, but one thing was on his mind. "Glad that wasn't me." The winds were hard to move against, even with his flight, but he did have one thing to help. He pulled out the metal bar and used it to keep crawling forward. Using the Rusty Crowbar to lower this Chamber's TN by 1, turning it into TN 8. E12: Wind Tunnel: 1d20 11 Going up.
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# ? Jul 8, 2020 19:42 |
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Name: Lionel | Location: E10 HP: 4/5 | Stress: 3/10 | Corruption: 0/10 Blast! This confounding place. Lionel missed a hidden step and banged his head on an unexpectedly low ceiling. No sign of the others, he struggled onwards, looking for the exit. E10: Curved Space: 1d20 13 Dang!
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# ? Jul 8, 2020 23:43 |
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Jesse Wounds: 1/5, Stress: 5/10, Corruption: 0/10, D4 -> F: 1d20 14 "Ah christ." Jesse said putting her hand up to her head and feeling the sticky wet patch where her head had split open. She tore off a bit of her tunic and bandaged up the wound the best she could, the fall had stunned her nearly, but she could feel something... Ominous approaching, and decided to get a move on with it.
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# ? Jul 8, 2020 23:59 |
Servilla MMLVIII HP: 4/5, Stress: 3/10, Corruption: 3/10, C3 -> C9 Inv: Calibrazor Servilla bowed her head in devotion, "If I can make it so, it will be so!" Free Devotional 1d20 = 10 Heeding the voice in her head, Servilla could only think of one place to gain forgiveness. She returned to the confessional, and tried again to confess her sins, this time without a hint of falsehood. Confess! 1d20 = 11
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# ? Jul 9, 2020 03:56 |
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"...Uh, Beb?" "Yeah?" "Shouldn't the old geezer be here by now?" "Probably." "Taking his sweet time, in'he?" "Don't I know it." "You sure he was a, waddya callem, necromancer?" "Better be. Some old scammer pretending to know that sort of thing doesn't tend to live that long, right?" "S'pose so. 'Nother game of cards then?" "May as well." ----- Gragenstein! is experiencing technical delays. It is apparently impossible to find a bucket, stitches and a vaguely human shaped wax/flesh mold on decreasingly short notice. We apologize for the delay and thank you for your continued patience.
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# ? Jul 10, 2020 23:47 |
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Crumbles [G1->G2] HP: 5/5, Stress: 5/10, Corruption: 2/10 Delirious (Psychic, Curse) - You're having trouble keeping things straight. Roll twice, and choose the worst roll. Ailment is removed if either roll is 20. You can't stay in the water forever. Moving to G2 G2: 2#1d20 1
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# ? Jul 14, 2020 16:59 |
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The slaves of the Glass Queen went deeper. [Round Fourteen] "C9) Confessional (Ancient, Holy, Safe Place) posted:Amidst the grandeur of this strange chtonic cathedral, you find this. A quiet box, and a mysterious voice. A perfect opportunity to get something off your chest... This is a safe place... but not for much longer. The smoke obscures the air, and even the voice sounds faint. Better confess quickly, it's getting tough to breathe. [TN7]
"C10) Where There's Smoke... (Ancient, Fire) posted:...Smoke is coming through holes in the ground. One of the holes has been covered by a stone. You can feel the heat. It's not safe to breath here. [TN10]
"D4) Solid Ground (Ancient) posted:This place looks as if it has been painted by a mad butcher. Fragments of the Late Johnson and Magda litter the marble floor, soaking into intricate whorls and swirls. If you look far, far above, you can see a faint light - probably the base of the sphere set into the floor of the Entrance Hall. A door in the wall leads to another staircase, well lit and invitingly enclosed. If you were falling, [TN20] Entering this chamber gives you 1 Stress.
"E2) Pressure Plate Hall (Mechanical) posted:The narrow tunnel is lined with obvious pressure plates. Spikes are recessed into the wall, but they do not threaten... yet. Dare the tunnel? [TN11]
"E8) Grimacing Statues (Grim, Ancient) posted:A hall of ghoulish faces. Do their eyes follow you? Impossible... Or is it? [TN6]
"E10) Curved Space (Confusing, Ancient, Heights) posted:Something is strange. Everything is off. Nothing feels the same. What's going wrong? [TN6, but you must roll UNDER to win.]
"E12) Wind Tunnel (Natural, Confusing, Mechanical) posted:The winds blow so hard here... It's hard to move! [TN9]
"F) Splashdown (Safe Place, Ancient) posted:You find yourself in a vast hall with five doors. This is a safe place. More of the same swirling architecture is evident, the walls and floors something like slick marble. The water in here is getting tough to move through, and the fumes coming off it are powerful and disorienting. [TN10]
"G2) Steam Vents (Water, Fire, Mechanical) posted:Steam pours out of a vent and fills the air with scalding clouds. You need to close the vents, but it'll be tricky. [TN5]
"G3) Fire And Ice (Fire, Ice) posted:A machine pumps away in here trying desperately to maintain the temperature. Cables run to the west. It's not working. Heat and cold, together... they should cancel each other out, but it's like you're both hot and cold at the same time! [TN10]
"K3) Fetid Library (Decay, Water, Safe Place) posted:Strangely, you find several wet, half-rotted bookshelves. Almost disbelieving, you pick through them. [TN10]
"J3) Hyphae Highway (Fungal, Decay, Enemy) posted:Your destination lies downwards, but the chamber is a tangle of mushroom stalks and roots, forcing you to clamber between them. Suddenly, you hear a sound - you're not alone! A great, shaggy thing climbs from branch to branch, closing in on you! [TN15]
"K5) Fat Man's Folly (Natural) posted:You have to inch your way along, inch by painful inch. You can barely breath. You can barely see. You cannot do anything but move forward. [TN8 / TN15 if Stress >3]
”EVENT: QUEEN’S CURIOSITY” posted:You feel a prodding in your minds, followed by Her voice. “Curious. This place seems to affect you in a strange way. I sense corruption spreading within you, deadening your minds to me. You must push back against this, my children! Allow me to… see what I can do about it…” ----~New Chambers Unlocked~---- ----~Codex has been updated~---- ----!Blue Chambers Link Back To F!--- "E13) Strange Mechanism (Mechanical) posted:A clicking assemblage of gears, cogs and other such bits. The wall bears the image of a crescent moon. There's an assortment of buttons here, none of which are labeled. [Choose A, B, or C; then TN10] "K6) A Breath of... Air (Natural) posted:You burst out into an open chamber, all too aware of just how deep you are beneath the frozen sea. It's cold in here, but much drier than it was. This is a safe place. Halfheartedly, you look for something of value. [TN10] "G4) Ruined Mechanism (Mechanical, Ancient, Safe Place) posted:Well, this doesn't look right. Long tubes and other mechanisms you don't recognize extend upward into what must have been tall shaft of some purpose, but the walls have shifted and misaligned. Liquid rock oozes slowly through like sluggish blood, painting the room cherry red. You might be able to salvage something, but it would be incredibly dangerous. [TN18] Despite that, the lava flow is slow - it's hot, but relatively safe. Dog Kisser fucked around with this message at 14:27 on Jul 16, 2020 |
# ? Jul 16, 2020 14:08 |
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The Later Johnson HP: 4/5, Stress: 1/10 , Corruption: 0/10 | E8 > E10 The Later Johnson attempts the Strange Space! 1d20 = 11 Could have gone better. TheNabster fucked around with this message at 23:20 on Jul 16, 2020 |
# ? Jul 16, 2020 14:15 |
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Raphael HP: 5/5 Stress: 0/10 Corruption: 1>0/10 Queen's curiosity: 1d20 6 "What's this?" G4) Ruined Mechanism: 1d20 2 "Aaaaagh!" If alive, proceed on. WereGoat fucked around with this message at 23:07 on Jul 16, 2020 |
# ? Jul 16, 2020 14:37 |
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Vince HP 5/5 Stress 1/10 Corruption 1/10 > 0/10 Silken Thread 3/3 > 2/3 Silken Cloak 2/2 D2 Like a bridge over troubled precipice: 1d20 9 Just about made it. Let's see if we can make this bridge a little safer. Expending one use of Silken thread to drop the DC of the lonesome bridge. Let's clean up that corruption at the Queen's behest: 1d20 11 Move to D3
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# ? Jul 16, 2020 15:31 |
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Lydia Crawford, D̨́u̕k͡ę'͘s̨ Daughter HP: 4/5, Stress: 0, Corruption: 1->2->1 Boons: Glass Queen's Bones Lydia flinched as the Queen's attention returned ill-timed. Pain bloomed from wound and intrusion both, but to lose focus mid-fight was to court disaster. All she could do was invite her in. "Do." The Queen's attention tore at her mildewed wound, scattering the fungus into dust and exposing the red-running cut in her clothes. Lydia herself choked out a taunt at the beast, spitting a phlegm-covered lump that had near threatened to drown her as the Queen began her work. Seeing its own deeds undone, the thing roared and charged. This time, Lydia was ready. She dodged the second whip and with sudden burst of speed latched onto the flailing appendage. "Your worst." Looping the seized tendril around her forearm, the woman threw herself off the towering knot of mycelia they'd stood on. Gravity exerted its inexorable pull, tearing at the twitching weapon and the beast it belonged. The monster shrieked in surprise and tried to keep purchase as it skidded across the hyphae, before the limb tore, sending Lydia bouncing off another knot only to land on a third. Somehow she'd kept her feet. Blood - and what passed for it - spattered the fungi as she discarded the amputated tentacle with a contemptuous twist. "You nightmare." Queen's Curiosity (TN 2): 1d20 3 J3 - Hyphae Highway (TN 15): 1d20 15
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# ? Jul 16, 2020 16:45 |
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Vinny McJeeves HP: 5/5, Stress: 6, Corruption: 2 -> 1 BOONS Velocitized - You have fallen a great way and lived to tell the tale. You are immune to [Heights] chambers and may forego the roll inside. Additionally, gain +1 to [Athletic] chambers. AILMENTS Existential Terror (Psychic, Glass Queen's Spite) - This world, this place, is beyond you. When you would gain Stress, gain another Stress or 2 Corruption, your choice. Location: K2 "Back and forth, back and forth, yep, always going back and forth, Ol' Vinny is, yep." "But Old Vinny doesn't complain, nope, been going back and forth his entire life, he has..." Queen's curiosity: TN 2: 1d20 14 Instantly beat the challenge at K2 due to Velocitized. Go to G1
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# ? Jul 16, 2020 19:53 |
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Johnny Apples Location K6 A Breath of...Air HP: 5/5, Stress: 1/10, Corruption: 1/10 Johnny rolled on the ground laughing as the onset of claustrophobia receded in her mind, only to have the Queen speaking in her mind again. She got up and looked around, and found something interesting. Queen's Curiosity: 1d20 5 Look around in K6 TN 10: 1d20 19
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# ? Jul 16, 2020 22:41 |
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Seth (Location: E13) Wounds: 4/5 Stress: 1/10 Corruption: 0/10 Treasure: Canister of Tabula Rasa (Potion, Magic) - Didn't they stop making this in the 90s? You crack it open. It's still clearly refreshing! [As a free action, toss a coin. Heads, recover 1 Wound; Tails, recover 1 Stress] Trauma Stone (Magic) - This rough-hewn hunk of crystal vibrates with something like anxiety. It just needs to be pushed over the edge... take 1d4+2 Stress to clear an [Enemy] chamber or breach a tunnel between two adjacent chambers in a blast of psychic power. Boons: Confident (Psychic) - You feel confident. If you would gain 1 Stress, roll 1d2. On a 2, do not. Does not apply to higher Stress gains - you're not THAT confident! Velocitized (Magic) - You have fallen a great way and lived to tell the tale. You are immune to [Heights] chambers and may forego the roll inside. Additionally, gain +1 to [Athletic] chambers. Eenie... meenie... miney... moe. This middle button will do fi-AHHH. Another message from that drat Glass Queen... Well, he couldn't feel any dark magic inside him. He was fine. Probably. But yes, this middle button-B, as it were. E13: Strange Mechanism (B): 1d20 13
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# ? Jul 16, 2020 23:05 |
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Name: Lionel | Location: E10 HP: 3/5 | Stress: 3/10 | Corruption: 0/10 poo poo! Another missed step, another slip, another fall, another wound. Lionel struggled back to his feet and, ignoring the Queen's whispers, kept on searching for the exit. E10: Curved Space: 1d20 5 Third time lucky!
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# ? Jul 17, 2020 00:47 |
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Pachel @I1 Health - 5 Stress- 7 Corrupt- 4 Red Fascination (Psychic, Corruption) - You are fascinated by blood - yours and others'. When you or another take a Wound, gain 1 Corruption. Seeming Idol (Artifact) - A tiny clay figurine... It looks just like you? If you would die, instead discard this Idol and gain 5 Corruption. Pachel walked into the and noticed a creature talking to her. It was dirty, sure, but no dirtier than Pachel's own daughter when she had the bad poopies. It seemed lonely and Pachel was feeling sad from missing her Friends and daughter for so long, so she allowed the Oozemancer to touch her. If roll REQUIRED, though: 1d20 1 That finished, Pachel also heard the Queen in her mind. What a bitch, that Queen! She wouldn't let her do anything to Pachel anymore. Pachel had tasted the real power of the dungeon, why should she share it with the Queen?! Pachel refuses to roll
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# ? Jul 17, 2020 01:04 |
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Renault "Renny" Pennysworth (II) code:
Phew! My clothes and my self may have been unjustly perforated by the dungeon's automated defenses, but at least I could breathe and walk again! If only it didn't hurt so much... Limping slightly, I scampered past a ruined hall... seemingly filled with garbage, only to run downstairs to another storage room... also filled with garbage, seemingly! What did that leave me to do here, exactly? I went further downstairs after passing by a stone enclosure that resembled a table and chairs. What was this heavy, chilling presence in the air as I descended? When I got to the bottom of the stairs, I saw all the creepy, grimacing statues. They looked like they were happy to see me, like I was an old friend they had seen before... E8) Grimacing Statues: 1d20 11 "Nope!" I declared, and I walked past their frozen, accusatory stares to take the stairwell just ahead.
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# ? Jul 17, 2020 02:57 |
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Stanky Johnson, E2->E8 Wounds: 2/5 (more is bad) Stress: 2/10 Corruption: 4/10 Treas: Book of Fate (1) Queen's roll against corruption: 1d20 2 Grumble grumble, "I really wish she'd stop "loving" me. Save it for some sentimental fool! Bah!" Stanky Johnson continues grumbling and ranting about "love," sarcastically informing the statues that he "loves" them, isn't that so wonderful, aren't you enriched. Grimacing Statues: 1d20 16
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# ? Jul 17, 2020 03:18 |
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Crumbles [G1->G2] HP: 3/5, Stress: 6/10, Corruption: 2/10 Delirious (Psychic, Curse) - You're having trouble keeping things straight. Roll twice, and choose the worst roll. Ailment is removed if either roll is 20. Bwawwrfwfraarrgfrgraaarg. Steam erupts, and it all goes red. Crumbles reels back blind, stumbling, running. His head strikes against something. The blood feels cool on his skin. No. No no no no. This is all wrong. Coarse stone scrapes his cheek. The floor? He tries to push himself up, but no, he screams. He had placed his hand on a steam vent. The metal is scalding hot. No no. There is no escape. There is no- quote:Curious. This place seems to affect you in a strange way. I sense corruption spreading within you, deadening your minds to me. You must push back against this, my children! Allow me to… see what I can do about it… QUEEN’S CURIOSITY: 1d20 20!!! With rapid, shallow breaths, Crumbles forces himself up on his knees. Covering his face with his arms he opens his eyes to the scalding steam just enough. There. The main vent is only a few meters from him. Legs straightening. Only a few burning steps away. G2) Steam Vents (Water, Fire, Mechanical) [TN5]: 2#1d20 Move to G3 Jvie fucked around with this message at 17:25 on Jul 19, 2020 |
# ? Jul 19, 2020 17:20 |
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The slaves of the Glass Queen went deeper. [Round Fifteen] "D2) Lonesome Bridge (Natural, Athletic) posted:Light becomes scarce as you descend. You dimly see parts of a crumbling bridge over a pit. Can you feel your way across? [TN8]
"E8) Grimacing Statues (Grim, Ancient) posted:A hall of ghoulish faces. Do their eyes follow you? Impossible... Or is it? [TN6]
"E10) Curved Space (Confusing, Ancient, Heights) posted:Something is strange. Everything is off. Nothing feels the same. What's going wrong? [TN6, but you must roll UNDER to win.]
"E13) Strange Mechanism (Mechanical) posted:A clicking assemblage of gears, cogs and other such bits. The wall bears the image of a crescent moon. There's an assortment of buttons here, none of which are labeled. [TN10]
"F) Splashdown (Safe Place, Ancient) posted:You find yourself in a vast hall with five doors. This is a safe place. More of the same swirling architecture is evident, the walls and floors something like slick marble. The water in here is getting tough to move through, and the fumes coming off it are powerful and disorienting. [TN12]
"G2) Steam Vents (Water, Fire, Mechanical) posted:Steam pours out of a vent and fills the air with scalding clouds. You need to close the vents, but it'll be tricky. [TN5]
"G4) Ruined Mechanism (Mechanical, Ancient, Safe Place) posted:Well, this doesn't look right. Long tubes and other mechanisms you don't recognize extend upward into what must have been tall shaft of some purpose, but the walls have shifted and misaligned. Liquid rock oozes slowly through like sluggish blood, painting the room cherry red. You might be able to salvage something, but it would be incredibly dangerous. [TN18] Despite that, the lava flow is slow - it's hot, but relatively safe.
"I1) Lonely Oozemancer (Slime, Enemy) posted:You stumble into a lonely Oozemancer, who is about to scold you when he notices your supple flesh. "A warmblood," he says "do you mind if I take some samples?" Without waiting for your reply, a hooked tendril reaches out from within his robe towards you! [TN10]
"J3) Hyphae Highway (Fungal, Decay, Enemy) posted:Your destination lies downwards, but the chamber is a tangle of mushroom stalks and roots, forcing you to clamber between them. Suddenly, you hear a sound - you're not alone! A great, shaggy thing climbs from branch to branch, closing in on you! [TN15]
"K2) Leap of Faith (Heights, Athletic) posted:You enter a chamber of rough-hewn stone bisected by a deep, ominous hole. A rope flops loosely on the near side of the tunnel, suspended from the ceiling. Very convenient, that! [TN5]
"K6) A Breath of... Air (Natural) posted:You burst out into an open chamber, all too aware of just how deep you are beneath the frozen sea. It's cold in here, but much drier than it was. This is a safe place. Halfheartedly, you look for something of value. [TN10]
----~New Chambers Unlocked~---- ----~Codex has been updated~---- ----!Blue Chambers Link Back To F!--- "G5) Grim Golem (Ancient, Enemy, Mechanical) posted:The cables of the mechanism run towards this thing. An iron humanoid, grim of feature and thrumming with arcane force, bars your path. As you approach, it comes to life, wielding an iron bar thicker than your thigh. Smoke pours from its jaws. [TN15] Weapon use will consume two units of durability. "K7) On Thin Ice (Natural, Ice) posted:Your path is blocked by a layer of thin ice. You kick through it, and it shatters like glass... but there's another layer. And another. And it's sharp, and so, so cold... [TN 10] Dog Kisser fucked around with this message at 04:47 on Jul 22, 2020 |
# ? Jul 22, 2020 04:29 |
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Seth (Location: E13) Wounds: 4/5 Stress: 1/10 Corruption: 0/10 Treasure: Canister of Tabula Rasa (Potion, Magic) - Didn't they stop making this in the 90s? You crack it open. It's still clearly refreshing! [As a free action, toss a coin. Heads, recover 1 Wound; Tails, recover 1 Stress] Trauma Stone (Magic) - This rough-hewn hunk of crystal vibrates with something like anxiety. It just needs to be pushed over the edge... take 1d4+2 Stress to clear an [Enemy] chamber or breach a tunnel between two adjacent chambers in a blast of psychic power. Boons: Confident (Psychic) - You feel confident. If you would gain 1 Stress, roll 1d2. On a 2, do not. Does not apply to higher Stress gains - you're not THAT confident! Velocitized (Magic) - You have fallen a great way and lived to tell the tale. You are immune to [Heights] chambers and may forego the roll inside. Additionally, gain +1 to [Athletic] chambers. Well... this was fruitless. Seth heads down to E12, and then Left.
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# ? Jul 22, 2020 04:50 |
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Pachel @I2 Health - 3 remaining Stress- 8 Corrupt- 5 Red Fascination (Psychic, Corruption) - You are fascinated by blood - yours and others'. When you or another take a Wound, gain 1 Corruption. Seeming Idol (Artifact) - A tiny clay figurine... It looks just like you? If you would die, instead discard this Idol and gain 5 Corruption. Slimy (Physical, Slime) - You are incredibly sticky. For each chamber you pass through - even safe places - roll 1d2. On a 1, you must beat that chamber's TN (where this is possible) before you can move on. Pachel... did not like that. She did not like that at all. But, well, she could feel the power of the corruption taking over her. She would escape from here and find Joss and her child and take over the fashion industry by force if need be! I2 roll: 1d20 2 Slimy: 1d2 1 Slaan fucked around with this message at 04:59 on Jul 22, 2020 |
# ? Jul 22, 2020 04:56 |
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Renault "Renny" Pennysworth (II) code:
"Ah, well, good luck to you." I said to the man as I stepped into the bizarre curved space we found waiting for us at the bottom of the stairs. It didn't look terribly treacherous, but looks could be deceiving! E10) Curved Space: 1d20 3 - Under TN: success!
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# ? Jul 22, 2020 05:08 |
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Johnny Apples Location K7 On Thin Ice HP: 5/5, Stress: 1/10, Corruption: 1/10 Possessions: Chaos Wine Johnny stowed the chaos wine for later, and stepped into some sort of wierd Ice room. She shattered the first ice wall with a firm kick, only to see the next, she kept kicking as the cold seeped into her bones. At least it's not a wall of fire Johnny K7 Challenge TN 10: 1d20 7 (NOt sure if failing the challenge means I'm stuck in K7 or if I get to move to the next room?)
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# ? Jul 22, 2020 13:18 |
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Vinny McJeeves HP: 5/5, Stress: 6, Corruption: 1 BOONS Velocitized - You have fallen a great way and lived to tell the tale. You are immune to [Heights] chambers and may forego the roll inside. Additionally, gain +1 to [Athletic] chambers. AILMENTS Existential Terror (Psychic, Glass Queen's Spite) - This world, this place, is beyond you. When you would gain Stress, gain another Stress or 2 Corruption, your choice. Location: K2 "Hot and cold, yep, hot and cold, just like Old Vinny's drafty home shack. But Ol' Vinny does not complain, nope, been living in that shack since Old Vinny was still just a lad." "Yep, that shack's always been enough for Ol' Vinny..." Go to G3 Fire and Ice: TN10: 1d20 12
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# ? Jul 22, 2020 13:54 |
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Raphael HP: 2/5 Stress: 3/10 Corruption: 0/10 G5) Grim Golem (Ancient, Enemy, Mechanical): 1d20 3 "No! Please! Spa guardian, if you could only-" Raphael trips over a power cable, and lands in a tangled sprawl. The golem raises it's club.
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# ? Jul 22, 2020 14:02 |
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Vince HP 5/5 Stress 0/10 Corruption 0/10 Silken Thread 2/3 > 1/3 Silken Cloak 2/2 D3 Down down deeper and down TN5: 1d20 5 Just about made it. Let's see if we can make this descent a little safer. Expending one use of Silken thread to drop the DCs of the deep vastness. Move to D4
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# ? Jul 22, 2020 14:30 |
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Lydia Crawford, Duke's Daughter HP: 4/5, Stress: 0, Corruption: 1 Boons: Glass Queen's Bones The hideous shrieking monster sought revenge, leaping down towards Lydia's platform. She stepped back. Let it crash onto her tendril-platform's edge. Then dug a heel in and swung around. A high kick cratered into the shaggy thing's head and the sudden jolt sent it reeling straight off the edge. "Witless amateur." J3 - Hyphae Highway (TN 11): 1d20 14
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# ? Jul 22, 2020 19:20 |
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Name: Lionel | Location: E10 -> E11 -> E12 HP: 3/5 | Stress: 3/10 | Corruption: 0/10 And on the third attempt, Lionel's foot found solid ground and an unfamiliar doorway. He rested a moment beside the strange, inert brass apparatus and then followed footprints into a large, empty room with some large fans at the far end. He was about to approach the door at the other end of the room (and a strange red-white powdery mess that lay on the ground there) when he saw the 'prentice, Seth, emerge from a side-room. Lionel smiled at the youth's approach, trying his best to remove the recently-received bloodstains from his clothes and skin. Two safe rooms, so heading left.
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# ? Jul 22, 2020 21:31 |
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The Later Johnson HP: 3/5, Stress: 1/10 , Corruption: 0/10 | E10 > E13 "Ow, okay! A few bumps and scrapes never hurt nobody, I'm here now let's hit buttons and see what happens!" E13, Strange Mechanism (TN:10), 1d20 = 6 It seems like the Later Johnson is, far less competent than the first one.
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# ? Jul 22, 2020 23:24 |
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Jesse Wounds: 1/5, Stress: 5/10, Corruption: 0/10, F, J1, J2 -> J3: 1d20 5 Boba Pearl fucked around with this message at 00:18 on Jul 23, 2020 |
# ? Jul 23, 2020 00:14 |
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Crumbles [G3] HP: 3/5, Stress: 6/10, Corruption: 0/10 At times keeping your head up will be hard. It can feel like the world is not fair. But you do matter. What you are doing matters. At times it will hurt, but you will be happy once you are through this. G3) Fire And Ice (Fire, Ice) [TN10]: 2#1d20 20! 11 -> 11 Moving on to G5. Jvie fucked around with this message at 16:28 on Jul 23, 2020 |
# ? Jul 23, 2020 16:23 |
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# ? Apr 24, 2024 20:39 |
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Stanky Johnson, E8->E10 Wounds: 2/5 (more is bad) Stress: 2/10 Corruption: 4/10 Treas: Book of Fate (1) (used) Still seething about "love" and "tomfoolery," Stanky Johnson returns to his "true crime" book for comfort. "Oh ho ho, I thought it was just regular cannibalism, but... flayed alive! And forced to eat his own skin! You can't make this up, folks!" He looks up from his book and notices Renny standing on the "ceiling." "Wh- how'd you get up... Anyway, don't interrupt me while I'm reading!" But it's too late, the Book of Fate is nowhere to be found. Curved Space: 1d20 3 but Consuming Book of Fate to turn that into a 1
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# ? Jul 23, 2020 18:49 |