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Cardiovorax
Jun 5, 2011
I got chased out of the Monster Hunter thread for garbage posting, now I shit up other Games threads with useless low-effort uninformed aggro noise. I somehow think "VN nerds" are beneath me and I belong on your ignore list.

Try the one for automatically picking things up, people really love that one.

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veni veni veni
Jun 5, 2005

We've never been into punk. It was too traditional.


I think it’s really cool that ND added all sorts of customization into the game but I think it kind of sucks that there isn’t a static “hardest” difficulty and corresponding trophy.

The first thing I wanted to do was go from hard to survivor in a second play through but not only is there no trophy for it, something that has always been in ND games, but playing on survivor feels kind of meaningless since you can just tweak everything to be super easy anyways. Just kind of felt like “what’s the point?”

The accessibility stuff is good but I don’t like that they just decided to ignore the crowd that enjoys a pre baked challenge. Which is historically not something they’ve done as a developer.

I’m hoping a grounded style mode is added with its own set of trophies.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!


I'm gonna be real, I turned on the thing that put a literal arrow pointing to where the next story bit takes you and frankly if every single game that ever comes out in the future had that feature I would be A-OK with that

stev
Jan 22, 2013

Please be excited.





Macaluso posted:

I'm gonna be real, I turned on the thing that put a literal arrow pointing to where the next story bit takes you and frankly if every single game that ever comes out in the future had that feature I would be A-OK with that

This sounds really useful so you know where not to go if you want to explore. gently caress getting locked out of an area with no warning.

acksplode
May 17, 2004





Macaluso posted:

I saw a cat run by at one point in the game, and I was like because these games are always like dogs and horses and roaches, so it was nice to see that the powerful kitty cat was thriving

I bet that cat is thriving as hell, aren't cats supposed to be an invasive species? I wonder how the sudden release of every housecat into the wild plays out across 25 years. I'm sure most of the first generation is spayed and neutered but that seems like enough time for prides of feral predator cats to blanket the continent. It chips away at TLOU's realism every time you shove an obstruction out of the way and a cat doesn't leap out from behind it and hiss at you. It's too late for the games but maybe the TV show can address this.

Jetrauben
Sep 7, 2011

Yelling at clouds.

Alright, yeah, uh, just reached the flashback to the hospital, and to be honest? I have even more contempt for the Fireflies now.

They just loving left priceless hospital equipment and research materials? Left something worth its weight in gold to helping people in communities and building a safer world? Abandoned the research material another doctor could have used to build upon - and don't loving tell me there are no doctors left in the world or no means of training new ones?

gently caress these worthless shitstains, they just wanted to be low-effort heroes.

Baggot
Sep 9, 2009

Hail to the King, baby.

I beat the game a couple days ago and it's still sitting heavy on my mind. I absolutely loved it, I think I might have liked it more than TLOU1 but I haven't played that one since it debuted on PS3.

Loved the story and themes and everything, and the gameplay and combat is so so good.

I actually really appreciate that there are no difficulty trophies, because it means being a completionist and trying to plat are going to be very reasonable to do. The worst part will be just finding all the collectibles.

I do feel like I need a break from the game after all the darkness and heaviness, but I would be interested in replaying it on a lower difficulty setting with all the ammo drops turned way up. I played the whole game on normal and basically full stealth almost all the time.

EDIT: gently caress all them dogs.

Happy Noodle Boy
Jul 3, 2002

Don't fuckle with Shuckle(s)

Like that other Shuckle, but different.


The platinum not being tied to difficulty is making the collectible hunt a lot more fun knowing I can get anything I missed in a next run and then wrap up the game on a good note.

stev
Jan 22, 2013

Please be excited.





Yeah I really am not a fan of trophies existing to justify playing a game on a punishing difficulty.

Donovan Trip
Jan 6, 2007


FROM games need these accessibility options

Fallen Hamprince
Nov 12, 2016



veni veni veni posted:

I blew all of the dogs up and didn't feel bad about it.

Yeah IDGAF about any dog, when it started tutorializing the (mechanic/1st third of the game) scent trail thing I immediately used a proximity bomb and IEDed Rover.

BeanpolePeckerwood
May 4, 2004

BUT SATAN'S BOY
I COULD NEVER BE!



Pork Pro

Vikar Jerome posted:

david wasnt a paedophile was he? dont think its even implied.

It's heavily, heavily implied. To the degree that in 2013 when I first watched that cutscene of her in the jail and David touched her hand like that I went "gently caress you!" and the controller literally shot out of my hand and onto the hardwood floor.

veni veni veni
Jun 5, 2005

We've never been into punk. It was too traditional.


stev posted:

Yeah I really am not a fan of trophies existing to justify playing a game on a punishing difficulty.

Alternately, I don't ever hunt for trophies except difficulty based ones, because I think it's an excuse to do a fun challenge and I don't enjoy seeking out collectables. it's not like I'm even good at games or anything I just find it a fun way to get the most out of the gameplay in a game. hunting for collectables just feels like busy work I'm not interested in.

So it's pretty disappointing to me that AAA games are slowly abandoning difficulty based trophies.

veni veni veni fucked around with this message at 22:56 on Jul 2, 2020

Jetrauben
Sep 7, 2011

Yelling at clouds.

I'm kinda not really on board with the whole "but are WE the baddies?!" thing they have going with the WLF vs Seraphites. Yes, actually, enforced child brides plus transphobia is The Bigger Baddies, game.

BOAT SHOWBOAT
Oct 11, 2007

who do you carry the torch for, my young man?

Trophies and achievements have always sucked, the only ones I've ever liked have been silly ones where the ding comes up for you doing something goofy and it's like "haha I'm glad the game recognised that". Otherwise I think they discourage players finding their own fun and accomplishment in the game and have negatively impacted game design with more checklisty bullshit.

I love that Nintendo chose not to have them on the switch

Donovan Trip
Jan 6, 2007


Jetrauben posted:

I'm kinda not really on board with the whole "but are WE the baddies?!" thing they have going with the WLF vs Seraphites. Yes, actually, enforced child brides plus transphobia is The Bigger Baddies, game.

There's a good post in this thread about it, but reducing it to "truth is in the middle" is not as good of a read as "I am not innocent".

Fallen Hamprince
Nov 12, 2016



Jetrauben posted:

I'm kinda not really on board with the whole "but are WE the baddies?!" thing they have going with the WLF vs Seraphites. Yes, actually, enforced child brides plus transphobia is The Bigger Baddies, game.

The WLF's claim to lesser evil status kind of falls apart at (near-end game spoilers) attempted genocide.

JBP
Feb 16, 2017

I will outlast the Chinese government's buying of fat lady avatars with the true grit of the greatest generation

veni veni veni posted:

I blew all of the dogs up and didn't feel bad about it.

If I'm not going to try and reason with or spare a human being, I'm sure as poo poo not going to care about shooting a dog.

talktapes
Apr 14, 2007

You ever hear of the neutron bomb?



Fallen Hamprince posted:

Yeah IDGAF about any dog, when it started tutorializing the (mechanic/1st third of the game) scent trail thing I immediately used a proximity bomb and IEDed Rover.

Yes absolutely. The correct way to play that section:

https://www.youtube.com/watch?v=pUccLQdrMJg

enojy
Sep 11, 2001

bass rattle
stars out
the sky



talktapes posted:

Yes absolutely. The correct way to play that section:

https://www.youtube.com/watch?v=pUccLQdrMJg

The little cutscene that follows matches and everything. I wanna do a more Solid Snake approved run next time. I tried often, but would almost always blow my cover at some point. Relied too much on cover and not enough on distractions.

RareAcumen
Dec 28, 2012






enojy posted:

The only video gamey suspension of disbelief that bugs me is that you can't fashion a melee weapon out of the glass bottles in an emergency, and that you only get like 5 or 6 swings max out of a machete. Come on. I get that the handle is probably all jigged with tape and whatnot, but you spend the entire game collecting tape. If you were sneaky enough, you should be able to complete the game with a single machete (some scripted encounters notwithstanding.)

I wish they'd been able to put in third-person Far Cry 2 healing animations so you're not perpetually wrapping the same arm in an ever growing layer of gauze.

Macaluso posted:

I'm gonna be real, I turned on the thing that put a literal arrow pointing to where the next story bit takes you and frankly if every single game that ever comes out in the future had that feature I would be A-OK with that

Saaaaaame. If it's not Yakuza I'm generally playing a game that has either a minimap or a waypoint on where to go. It's a good Dead Space idea that should be in every game so you know where not to go for complete looting of supplies.

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Steve Yun
Aug 7, 2003

I
ANALYZE
CARTOONS


Soiled Meat

https://twitter.com/anghil/status/1...0053668864?s=21

25 part tweetstorm from the sound designer about how they developed the seraphites’ whistle language, pretty wild

It really did strike me how much acting went into the whistles. You clearly understood “one of us got killed” or “I think somebody’s here”

Steve Yun fucked around with this message at 05:43 on Jul 3, 2020

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