|
Vikar Jerome posted:This day3 bloater fight, on survivor, can eat my rear end. How in the gently caress. I have no molotovs, barely any ammo. 2 explosive arrows that seem to do jack poo poo and the constant never ending runners just make the whole thing too much. Oh wow! I thought about doing a Survivor playthrough, because I found Hard to be too generous with the health packs (always leaving them behind.) I'm no video game wizard or nothin, I just like that nonstop feeling of struggling for supplies, because it should be a struggle in this world. Oh but anyway, there's only a single runner in that encounter on Hard, and I too had to blow my entire ammo reserve on that. Trip mines seemed strong.
|
# ¿ Jun 24, 2020 00:38 |
|
|
# ¿ Apr 19, 2024 21:47 |
|
^^^^ E;FB
|
# ¿ Jun 24, 2020 00:49 |
|
precision posted:Question about the first time you meet (day 2) No -- I restarted that encounter a good chunk of times to optimize ammo/health lost, and started taking out the guy that kills him first. There's a unique animation where he struggles to get free in that case, but always ends up dead somehow. Maybe breaks his own neck while struggling or something.
|
# ¿ Jun 25, 2020 02:34 |
|
Overlord K posted:Also the fact I somehow missed like 15+ artifacts over the course the first few chapters blows my goddamn mind cause I thought I was really thorough. Same here! I stumbled into the chapter breakdown menus when I was feeling about halfway through the game, and was surprised how many things I missed. And here I was, feeling like I had found some rare poo poo. I even got the strange artifact trophy! RareAcumen posted:All in all though, you can pet multiple dogs but for all this praise for their genius AI they still don't know how to stop drop and roll, so 6/10. The AI for me ranges from standard fare to bullshit. I guess I don't like it 100% of the time, but it is what it is. I either find myself cheesing large encounters by filtering enemies down a dead end path one after another, or someone comes out of a god drat invisible enemy closet right behind me (OK I'm probably being flanked but a few of those times felt REALLY suspect) enojy fucked around with this message at 20:18 on Jun 25, 2020 |
# ¿ Jun 25, 2020 20:05 |
|
redreader posted:Ellie mocks people she kills, constantly? Like what does she say? I seem to have entirely forgotten that part. She was already a foulmouthed little kid with an attitude before meeting Joel in TLOU1, and then he taught her how to kill everyone around her that wasn't explicitly friendly, for years. It sucks, but that's how she was raised -- everyone that isn't a friend is a fucker trying to kill her.
|
# ¿ Jun 25, 2020 23:00 |
|
I don't know what I was expecting out of (mid-late game) Yara after successfully sneaking through the village without alerting nor killing any of her people. Next time it's gonna be a bloodbath.
|
# ¿ Jun 27, 2020 07:14 |
|
I stayed up all night to complete the final few segments and thought this was a pretty great game. The story is gonna take another parse to digest since it kinda plays out like 3 or 4 seasons of a TV drama at rapid fire. Maybe too much jumping around in time, or maybe I just picked poor times to take breaks and resume the next day. I feel like it would've played out more thoroughly if I had the discipline to turn it off at each chapter title screen breakpoint, but who can stop there! I can't believe they kept what was possibly the shittiest supply-scavenging experience of 2013 intact, but that's the only pressing thing I can complain about, I think. Give me a loving radar for items or something. At least there were slightly fewer gently caress-you-empty drawers. The Guy Fieri cameo was excellent and sorely underutilized, but things were getting long in the tooth by that point. Great game.
enojy fucked around with this message at 13:55 on Jun 27, 2020 |
# ¿ Jun 27, 2020 13:44 |
|
Happy_Misanthrope posted:Preview of what it could look like on PS5 if they did the most bare-bones upgrade possible. Whoa! I had no idea that you can (presumably) just use R2 while you have someone in a chokehold to just fire your gun off in their face. Come to think of it, I also never thought of trying L2 to see if human shields are a thing in the game. Also, Down + X to do a Resident Evil 180, which I don't think is ever tutorial-ized, thus I never got in the habit of using it. smoobles posted:There is an accessibility setting that lets you ping for supplies radar style I think, and another setting auto grabs poo poo when you walk past it. Thank you!! All of this info will make my NG+ playthrough infinitely more enjoyable. I love the mechanics of the crafting system but loathe the way supply gathering is handled in TLOU. enojy fucked around with this message at 21:59 on Jun 28, 2020 |
# ¿ Jun 28, 2020 21:52 |
|
ratbert90 posted:Just finished the game. Santa Barbara (and the game concluding there) felt very much like the ending to Breaking Bad. Felt very abrupt and out of place. Years later, I came around to it. Ellie and Abby have become two people with complete tunnel vision at the absolute end of their rope. Abby took her last and only lead towards a positive outcome and got kidnapped; Ellie followed her last and only lead to find Abby.
|
# ¿ Jun 29, 2020 18:16 |
|
Anti-Hero posted:Ahhhh, yes. I was more thinking of her quest for vengeance against Joel. IIRC during her play through she never expresses any regret or contrition, or for that matter doesn’t even reflect on it. Mel and others make some offhand comments about their time in Jackson, but the groups focus is on present events. Owen’s disappearance, the impending attack on the Scars, etc. The way used dreams/nightmares as a plot device made me think Abby dealt with her demons during what culminated in those three days in Seattle. Abby starts off waking up from a mysterious dream that turns out to be a recurring nightmare of the day she found her father dead at the Fireflies hospital. She has that dream a few more times, until eventually (I think after she saved Yara's life?) it turns into the most ideal pleasant memory her brain can simply muster; her walking into the operating room to find her father alive and smiling at her. I like to think, in that moment, she has a revelation that it's much more rewarding to her psyche to be saving/preserving lives and forgiving transgressions. She does a 180 for just about everything else.
|
# ¿ Jul 1, 2020 02:43 |
|
Dewgy posted:What? If you grab someone as a human shield, you can pull R2 to shoot them in the head, or hold L2 to aim at other enemies to then shoot them in the head. To be fair, I had no idea you could do either of these things until I saw it done in a video clip after having beat the game! They never give you a prompt to do so, so I never thought to try it.
|
# ¿ Jul 1, 2020 03:34 |
|
Grem posted:Stuff about gameplay after Day 3 The Last of Us pt. Deux - When The Dog Gave Me The Toy To Throw I Immediately Yeet It Over The Kennel Yard And Into The Seats
|
# ¿ Jul 1, 2020 20:02 |
|
Jetrauben posted:Reading this kind of irritates me even as someone who isn't familiar with the game, because once you consider Druckmann was inspired by the real-life hellish cycle of vengeance and grief-stricken retaliation that is the Israel/Palestine conflict, this person's criticisms seem fundamentally naive. It's just a hot take on Kotaku. I wouldn't read too much into it. The first paragraph is the biggest reddest stop sign made of text I've ever seen. Some of her complaints strongly suggest she either paid little-to-no attention while playing, or didn't even really play it at all.
|
# ¿ Jul 2, 2020 04:07 |
|
Dewgy posted:It's vaguely alluded to but I don't think it's ever like, confirmed. The "David's latest pet" and "you have no idea what I'm capable of" lines definitely go in that direction. I had huge pedophile alarms going off in my head too. Perhaps too early, as I've been conditioned to see a large hulking adult male going after a young girl in the worst of lights. After (TLOU1 spoilers) Joel comes in to scoop Ellie up after she tenderizes his face with a butcher knife she says something like "he... he tried to..." and the world may never know how to complete that sentence. These people were killing people to eat them; I don't think pedophilia (or worse) is too taboo a bridge for them to cross at their level.
|
# ¿ Jul 2, 2020 18:11 |
|
The only video gamey suspension of disbelief that bugs me is that you can't fashion a melee weapon out of the glass bottles in an emergency, and that you only get like 5 or 6 swings max out of a machete. Come on. I get that the handle is probably all jigged with tape and whatnot, but you spend the entire game collecting tape. If you were sneaky enough, you should be able to complete the game with a single machete (some scripted encounters notwithstanding.)
|
# ¿ Jul 2, 2020 21:35 |
|
talktapes posted:Yes absolutely. The correct way to play that section: The little cutscene that follows matches and everything. I wanna do a more Solid Snake approved run next time. I tried often, but would almost always blow my cover at some point. Relied too much on cover and not enough on distractions.
|
# ¿ Jul 3, 2020 01:49 |
|
Donovan Trip posted:Just give people a separate achievement for beating new game + if it's just about having a made up goal to justify playing again There sorta is -- I'm pretty sure you have to play through at least twice to gather enough upgrade materials to fully upgrade all weapons and player abilities (thus, those two trophies being necessary for the platinum trophy.)
|
# ¿ Jul 4, 2020 19:47 |
|
Flannelette posted:The missing people are probably all clumping together in big underground piles or something Rat King!!!
|
# ¿ Jul 8, 2020 17:12 |
|
|
# ¿ Apr 19, 2024 21:47 |
|
Donovan Trip posted:Speaking of the loading screen, did I miss something the moths specifically reference in game, or is it just a "moths to the flame" metaphor for revenge Could be that. I figured it was a carryover of a Fireflies reference, considering how integral they are to the events in this game. I remember some metaphorical blurbs of graffiti in the first game that talked of "looking for the light" and something about moths being attracted to light (and their insignia looking more moth-like than firefly-like.)
|
# ¿ Jul 11, 2020 00:11 |