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precision
May 7, 2006

by VideoGames
So man this game is starting out slow but good

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precision
May 7, 2006

by VideoGames
I'm gonna lie down and nap before playing any more because I just got to THAT THING THAT SURE DOES HAPPEN

precision
May 7, 2006

by VideoGames
Just got to Seattle so I guess the game has actually started now.

Pretty insane how good it looks and runs even on a regular Slim. Mine isn't even getting loud and I haven't seen the frame rate drop once

precision
May 7, 2006

by VideoGames
Lmao at all this attention to fidelity, and yet there are two whiteboards in two different places that have literally the exact same writing on them. They're not even out of the way, I think most players will read them both, and it's jarring as gently caress, the juxtaposition between the care they took to do handwriting all over the place, but the goof of putting the same texture on two boards, lol

precision
May 7, 2006

by VideoGames
Okay, that first real "puzzle" (getting the gate open) was a hell of a lot better than placing ladders

I felt mildly clever for immediately figuring out to throw the cable over the fence

precision
May 7, 2006

by VideoGames

LITERALLY MY FETISH posted:

nothing last minute.

it really seems more to be a conflux of pissing off a lot of people for different reasons. alt-righters think it's SJW crap, "SJW"s think it's misery porn, some people expected a different game, etc.

wholly separate from everything surrounding this game, it's probably best to wait and see what other goons think of it after they play through it. you'll get a clearer picture.

I'm only 5 hours in but the thing that's struck me about a lot of the negative reviews is that they make a point of saying that this game has literally no levity or peace, that it's 25 hours of pure misery, and that's just so provably untrue.

Even if everything after the scene I'm currently on is misery, that still means that 15-20% of the game has levity and hope, which is a big difference from 0%

And speaking of which oh my god, Ellie singing was transcendent

precision
May 7, 2006

by VideoGames
I just finished the "open area", which was great the whole time. Feels like a good place to take a break for now. I'm trying not to beat the game in two days

precision
May 7, 2006

by VideoGames
I'm finding the game super easy, but I've beaten the original on Grounded so I'm not surprised

I just assumed I'd want to play it at least 4 times and didn't want to stress the first time

Does this one have lots of unlockable costumes like the first? I want my Angel Knives outfit

precision
May 7, 2006

by VideoGames
AaaaaaaaaAAAAAAAHHHHHHH!!!!!!!

Not a story spoiler:

you can blow off infected legs and they'll keep crawling at you!

precision
May 7, 2006

by VideoGames
Oh god drat it, it took me 8 hours and like 10 collectibles before I got it:

Dr. Uckmann

:negative:

precision
May 7, 2006

by VideoGames

Tgent posted:

You guys are nuts the face animation is very good

Yeah I dunno what people are on about

precision
May 7, 2006

by VideoGames
I do think the default film grain is a little heavy though

precision
May 7, 2006

by VideoGames

BeanpolePeckerwood posted:

btw


How's everyone doing today? I hope y'all are enjoying the game. I played 6-7 thorough hours yesterday and am very absorbed.

I just got off work and I'm about to play some more of this incredibly good game

I'm 8 hours in and still haven't finished Day 1 lol

precision
May 7, 2006

by VideoGames
Man I'm still in Day 1

I assume I'm near the end though because I just got through the subway

Man the TV station was ominous AF

precision
May 7, 2006

by VideoGames

JBP posted:

I thought it was a pattern and guessed it that way. There are a few cute puzzles to solve for the code locks in the game. They're satisfying to solve.

Yeah it's a sort of logic puzzle

4 and 3 are the only two numbers that you even can input for the last two, so you can also just try both. but you're supposed to figure out that it's a pattern yeah

The little puzzles are really good

precision
May 7, 2006

by VideoGames

Friendly Fire posted:

the last two digits are on the wall of the bathroom next door to the safe. It's bathroom graffiti that says for a good time call 'name' then the number.

That's for a safe, they were talking about the door panel code puzzle

So, can we all agree that the reviewers who say the game has literally no levity or humor must have literally not played the game?

Like seriously

precision
May 7, 2006

by VideoGames
Oh Jeez the end of day 1

the museum, this is hitting me right in the feels, hard :(

precision
May 7, 2006

by VideoGames
I killed a couple dogs and didn't feel bad. It just felt like killing a monster in god of war or whatever :shrug:

I mean the thing was trying to bite my face off

precision
May 7, 2006

by VideoGames
Any of you veterans of the first game using survival vision at all? I'm playing with headphones and I've only used it once or twice, and only to spot a Clicker.

In Grounded, instead of highlighting enemies it should highlight collectibles

precision
May 7, 2006

by VideoGames

CJacobs posted:

I like this game a lot so far even though I was told by basically every source I looked at that it was completely miserable, and I'm bummed that I bought into it. Insane conspiracy theories from redditors and 4channers aside, I read SO many reviews and early personal accounts that said the game was overbearing and crushing from start to finish and it just has not been that at all so far. Not every complaint about the game is exaggerated or illegitimate but I have now learned that you have to be very very careful who you take advice or information from. For me personally, it's really reinforced the importance of forming your own opinion.

edit: For reference I just made it to Seattle Day 2 with around 10 hours of playtime, so I'm not very far in and I'm being quite thorough. But I'm not bored, I'm not angry at preachy writing, I don't feel suicidally depressed, and I'm not constantly wishing I was playing something else. So it's doing a lot better than the more critical reviews implied so far.

That's exactly where I'm at, and I agree 1000% with this post. I'm glad I didn't let the negativity deter me

Also,

Holy poo poo it's a motherfucking dinosaur

precision
May 7, 2006

by VideoGames

Into The Mild posted:

Climb the dinosaur > pet the dog

Anyone who doesn't put the hat on every Dino is a monster

precision
May 7, 2006

by VideoGames

Brogeoisie posted:

I'm a few hours in and loving it. I 100% see why the snowflake mens rights nutjobs losing their minds and actually makes me enjoy it more.

I had a bit of an "ohhhhhh" moment at the part where Dina talks about being Jewish

Like, yeah, that helps explain why crazy reddit dudes are going nuclear over it

precision
May 7, 2006

by VideoGames

Escobarbarian posted:

I hope the spoiler thread gets reopened soon so all the weirdos don’t come and infect this one which has been like 98% great so far!!

Yeah the smug circlejerk about how bad Druckmann is or whatever is tedious and a bit weird

precision
May 7, 2006

by VideoGames
Edit: wrong thread

precision
May 7, 2006

by VideoGames
Day 2 early flashback

you drat right I didn't miss a single shot, Tommy

precision
May 7, 2006

by VideoGames
Factions 2 is gonna be so good

precision
May 7, 2006

by VideoGames

univbee posted:

So what idiot company designed the safes in this game? I stumbled onto a safe I couldn't find the hints for and tested out a hunch I noticed from my earlier safe opening. It turns out the correct numbers do have a slight extra "click" noise when you pass over them (at least on Normal difficulty), I literally opened this safe on my first try that way.

Safecracking is a real thing, it's expensive and really hard to make that kind of lock without there being some kind of noise when the correct number is hit

I cracked the first safe in day 2 this way, then found the combo two minutes later lol

precision
May 7, 2006

by VideoGames

veni veni veni posted:

Where is the safe code for the safe in the machanics shop that is full of zombies locked in with a dumpster I can’t find it anywhere.

That's the one I was referring to. The code is on a wall as you leave the area, you probably haven't been there yet

precision
May 7, 2006

by VideoGames
I absolutely understand if people didn't really get into the gameplay of the first that this one might be offputting, but I'm in heaven.

I'm starting to worry about how happy it makes me to just casually chuck a molotov at a group of people and dogs

I'm a monster

precision
May 7, 2006

by VideoGames

Eat This Glob posted:

end of day one where there's a flashback of Joel taking ellie to the museum for her birthday was so goddamned sweet :3:

One of the game's tremendous strengths is showing us that Joel and Ellie were really, very happy in Jackson with Tommy

And good God drat, the scripted part where the Shambler grabs Ellie and you think it's a Game Over and then Big Daddy Joel goes all stabby on it and saves her. so good

precision
May 7, 2006

by VideoGames
It's a little sad that so many people seem to not have gotten The Message from the end of the first game:

Whether the fireflies made a cure or not actually doesn't matter , the entire point of the game is that humanity has big, glaring flaws that organized society just puts a mask on and The Infected are not really all that dangerous compared to Mankind, The Crafty Ape

precision
May 7, 2006

by VideoGames

Buckwheat Sings posted:

Man that Drunkmann guy really loved that stupid series Leftovers. Depression porn the game is a pretty simple description of the Last of Us 2.

Cool thanks for the update hoss

precision
May 7, 2006

by VideoGames
Frankly, I doubt they watched more than one episode of The Leftovers either, since that show has loads of moments of insanely pure joy

It's almost as if joy and humor are even more necessary when the world sucks

precision
May 7, 2006

by VideoGames

LITERALLY MY FETISH posted:

have you ever considered that we did get The Message and that 1) it isn't very deep, there's a reason it gets made fun of constantly, and 2) that's not nearly all that the first game was trying to say, which is one of the reasons it worked as a story.

No, I'm a high school freshman, of course I think that the first game was literally only saying one thing :jerkbag:

precision
May 7, 2006

by VideoGames
I want a crossover game where Ellie and Aloy see dinosaurs, and kill them together

precision
May 7, 2006

by VideoGames
Anyone who says the environmental puzzles in this one aren't great can eat my entire rear end

Early day 2: with the noose and having to break the glass around the metal frame to make your own rope swing

So good

precision
May 7, 2006

by VideoGames

mcbexx posted:

Yeah Albert, but did you use it to get on that blue double scissor lift platform first?

I didn't notice until after and it's like, destroying me that I missed a piece of loot

But man you can skip looting on Normal if you want to, because at least for the first 15 hours or so, Molotovs are still the best way to start and end every conversation and rags/alcohol are absolutely EVERYWHERE

precision
May 7, 2006

by VideoGames
I figured out the combo to the safe in the apartment, and felt extremely clever, until I walked into the living room and found the note that says IT'S OUR ANNIVERSARY. 30 YEARS AGO. THAT'S THE SAFE COMBINATION. OUR ANNIVERSARY, WHICH WAS 30 YEARS BEFORE THE DATE CIRCLED ON THE CALENDAR

precision
May 7, 2006

by VideoGames
God this poo poo just keeps impressing (still Day 2)

the game teases you by making you think you're in ANOTHER sewer level. Ellie says "gently caress Seattle" and it turns out you just climb right out

later I get a fuckin arrow and these predator wannabes get on my nerves so I fall way back and use my new rifle scope to take them out. after each kill she says "gently caress you"

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precision
May 7, 2006

by VideoGames
The only thing I was spoiled on is the "big gameplay change" (which I haven't even reached yet) and I feel like it's something you can see coming anyway

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