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Eastbound Spider
Jan 2, 2011



Can i have a uglycool mustache in this game?

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Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

hobbesmaster posted:

As seen in the mandalorian the humble tie is actually a pretty fearsome spacecraft compared to civilian ships. The rebels do not have a giant navy full of mon cal carriers full of X-wings and A-wings. Endor was the entire rebellion after several successes and there were what, 3 fleet carriers and a handful of escort carriers (ie nebulon b frigate).

Unless you stumble upon the protagonists of a movie the average tie pilot probably isn’t actually at great risk.

i mean the empire basically uses ties like real empires use conscripts. just throw them at the target until either target is taken/dead or you send out another wave.


Kesper North posted:

Gosh. I watched the video, then read the posts, and honestly...

I thought they said his name was Greg. I misheard the audio, perhaps my ears are ringing from wildfire smoke. I was laughing the whole time, going "Bold choice my friends!"

But no. Pure black and white, no shades of Greg at all.

i heard that too. i wish it was greg. i will name my tie pilot Greg now.


Arcsquad12 posted:

https://www.youtube.com/watch?v=eW7Twd85m2g

Because I'm posting good Star Wars poo poo in relevant threads.

October is gonna be dope star wars month.

hhhat
Apr 29, 2008

Dapper_Swindler posted:

October is gonna be dope star wars month.

gently caress yeah dude

TheAnomaly
Feb 20, 2003

HerpicleOmnicron5 posted:

He believed that when he joined, hence the past tense. Later in that bio it says he disagrees with the Empire’s methods, but has seen too many brothers in arms die to back out now. It’s okay to not be a fan of that trope, but personally I enjoy it. I think the inner conflict can make for compelling characters and situations, though it’s all in the execution. There’s a film called The Eternal Zero that kinda plays with elements of that, a Japanese fighter pilot who’s not a huge fan of the war becoming a kamikaze pilot, and their grandchildren trying to understand his motivations by interviewing people who knew him.


It was somewhere between 4-6 hours. I’m expecting 9 missions minimum, one for each ship type, maybe more.

yeah, after re-reading some posts I realized that a huge part of the devolving argument was trust in EA's ability to actually pull anything off with it and a circular argument about whether or not humanizing fascists inherently humanizes fascism. I have 0 trust in EA to make anything worthwhile out of Grey as a character or as an example.

Icon Of Sin
Dec 26, 2008



He’ll probably show up in X-Wing (tabletop), just like Iden made her way into X-Wing, Armada, and Legion.

Tom Guycot
Oct 15, 2008

Chief of Governors


I just want to shoot space ships.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Tom Guycot posted:

I just want to shoot space ships.

Just don't shoot my space ship (I will shoot your space ship)

Tom Guycot
Oct 15, 2008

Chief of Governors


DeadFatDuckFat posted:

Just don't shoot my space ship (I will shoot your space ship)

Oh I'm shootin' that space ship. You best believe it.

Meme Poker Party
Sep 1, 2006

by Azathoth

Tom Guycot posted:

I just want to shoot space ships.

Exactly what a fascist would say!

TheAnomaly
Feb 20, 2003
I went looking to see if this would be smart delivery, and EA's official answer is:

"We currently have no plans to share around Squadrons coming to the Xbox Series X or PlayStation 5.

--Tom"

via their answered questions forums. So looks like there are no plans for any kind of next gen updates for the game, if anyone else was curious.

Also, they recently confirmed HOTAS support at launch for both consoles as well as PC (apparently for a while the official answer was "we are working on it but don't count on it at launch").

EA/Motiv have not responded to questions about crossplay and whether or not it is optional, but they have confirmed to media outlets that crossplay is go for all consoles and VR.

If you are worried about crossplay, it will probably not be optional as this genre has not done particularly well in the past 20 years and is only recently starting to make a comeback (I have heard offhand from some friends who work in the media side of the industry that the popularity of Battlefront 2's flight modes was part of how this got greenlit) which might also explain the price. If it was optional I'd imagine EA would confirm that, as opposed to staying silent about it.

EDIT: I also could not find anything about whether or not you could squad up through crossplay and play with your friends on different platforms, and while my general experience with crossplay is that you can not, Origins and EA access means it might be possible with Squadrons.

TheAnomaly fucked around with this message at 00:10 on Sep 16, 2020

Tom Guycot
Oct 15, 2008

Chief of Governors


TheAnomaly posted:

I went looking to see if this would be smart delivery, and EA's official answer is:

"We currently have no plans to share around Squadrons coming to the Xbox Series X or PlayStation 5.

--Tom"

via their answered questions forums. So looks like there are no plans for any kind of next gen updates for the game, if anyone else was curious.

Also, they recently confirmed HOTAS support at launch for both consoles as well as PC (apparently for a while the official answer was "we are working on it but don't count on it at launch").

EA/Motiv have not responded to questions about crossplay and whether or not it is optional, but they have confirmed to media outlets that crossplay is go for all consoles and VR.

If you are worried about crossplay, it will probably not be optional as this genre has not done particularly well in the past 20 years and is only recently starting to make a comeback (I have heard offhand from some friends who work in the media side of the industry that the popularity of Battlefront 2's flight modes was part of how this got greenlit) which might also explain the price. If it was optional I'd imagine EA would confirm that, as opposed to staying silent about it.

EDIT: I also could not find anything about whether or not you could squad up through crossplay and play with your friends on different platforms, and while my general experience with crossplay is that you can not, Origins and EA access means it might be possible with Squadrons.


Why would you want crossplay to be optional? Seems like its unambiguously good to have crossplay, its not like a FPS where the difference in controls is a big deal.

TheAnomaly
Feb 20, 2003

Tom Guycot posted:

Why would you want crossplay to be optional? Seems like its unambiguously good to have crossplay, its not like a FPS where the difference in controls is a big deal.

controllers vs flightsticks, I don't know but people sure asked about it a lot in the answer forums so I thought some people might want to know.

Symetrique
Jan 2, 2013




TheAnomaly posted:

controllers vs flightsticks, I don't know but people sure asked about it a lot in the answer forums so I thought some people might want to know.

I don't think any of the control setups seemed particularly ahead of the others. If anything low-end joystick users are gonna be at a disadvantage when they snap the z-axis off of their thrustmasters.

Tom Guycot
Oct 15, 2008

Chief of Governors


TheAnomaly posted:

controllers vs flightsticks, I don't know but people sure asked about it a lot in the answer forums so I thought some people might want to know.


No thats cool I was just confused.

RFC2324
Jun 7, 2012

http 418

Kb+m will always have an advantage, unless the code actively hurts them. Its just the most precise input method available.

The fact that i am flying with a 300$ x52 pro is actually hurting me, but gently caress you imma gonna splash some imperial scum

Arc Hammer
Mar 4, 2013

Got any deathsticks?
War Thunder has crossplay between PC and PS4 and the skill gap isn't as wide as you might think for the dogfighting game modes.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Way back in the day, the Freespace 2 community ran into mouse and keyboard vs keyboard only vs joysticks, and they found that each had their own unique advantages. Don't know if anybody nowadays will play keyboard only/if that will be supported, but it's the same with controllers.

Crossplay only really matters in terms of balance in the context of shooters or RTS, areas where the mouse excels. It's good news that we have it for player count though!

Arcsquad12 posted:

War Thunder has crossplay between PC and PS4 and the skill gap isn't as wide as you might think for the dogfighting game modes.

It's very much in favour of the PC player at higher skill levels and in sim battles. A guy in VR with a HOTAS of equal skill in the same plane will beat a guy on a PS4 every time. For the Arcade Battles, the PS4 asterisk tends to mark you out as an easy kill compared to others, so you tend to spawn furballs around yourself.

RFC2324 posted:

Kb+m will always have an advantage, unless the code actively hurts them. Its just the most precise input method available.

It may lead to better gunnery, depending on implementation, but manoeuvres are much easier to do with a stick, as well as precise throttle management.

HerpicleOmnicron5 fucked around with this message at 01:28 on Sep 16, 2020

Eej
Jun 17, 2007

HEAVYARMS
iirc m+kb in Squadrons will be virtual joystick so you'll probably be at a big disadvantage for maneuvers

RFC2324
Jun 7, 2012

http 418

HerpicleOmnicron5 posted:

Way back in the day, the Freespace 2 community ran into mouse and keyboard vs keyboard only vs joysticks, and they found that each had their own unique advantages. Don't know if anybody nowadays will play keyboard only/if that will be supported, but it's the same with controllers.

Crossplay only really matters in terms of balance in the context of shooters or RTS, areas where the mouse excels. It's good news that we have it for player count though!


It's very much in favour of the PC player at higher skill levels and in sim battles. A guy in VR with a HOTAS of equal skill in the same plane will beat a guy on a PS4 every time. For the Arcade Battles, the PS4 asterisk tends to mark you out as an easy kill compared to others, so you tend to spawn furballs around yourself.


It may lead to better gunnery, depending on implementation, but manoeuvres are much easier to do with a stick, as well as precise throttle management.

Fps is why its ingrained in me, but kb+m is more precise(gunnery) which is an advantage.

That said, if the controls are good enough I can slam the throttle to 0 and spin(or other maneuvers that need hotas control) I will jizz myself as I fail to do it

TheAnomaly
Feb 20, 2003

HerpicleOmnicron5 posted:


Crossplay only really matters in terms of balance in the context of shooters or RTS, areas where the mouse excels. It's good news that we have it for player count though!


yeah I definitely feel Crossplay is going to be essential unless this game somehow takes off like gangbusters and revitalizes a genre that has been badmouthed as dead/unsupportable by EA since :checks notes: Wing Commander 3

Symetrique
Jan 2, 2013




Gunnery isnt quite as important since there is bullet magnetism in this. Having the accuracy of a mouse will help, but it's not a huge advantage like a normal shooter. If this was like warthunder's Arcade/RB controls then yeah, it would have a massive advantage but this isnt the case.

If anything a controller or joystick will feel more intuitive than a mouse. Mkb was fine, but could feel a bit disorienting at times.

Symetrique fucked around with this message at 01:46 on Sep 16, 2020

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


RFC2324 posted:

Fps is why its ingrained in me, but kb+m is more precise(gunnery) which is an advantage.

Again, very much depends on the style of implementation. Freespace 2 handled like a 6DOF shooter, Freelancer did semi-uncoupled aiming linked to a virtual joystick dragging the ship toward the pointer, War Thunder figures out somehow a path from where your nose is pointing to wherever you want the plane to go while keeping guns at your nose, etc.

The Squadrons approach looks like a virtual joystick with coupled aiming and a hefty deadzone, which I think will put them at a disadvantage compared to joystick, though it'll take actually playing it to judge.

Symetrique
Jan 2, 2013




You can configure the deadzone for mkb and sensitivity.

mikemil828
May 15, 2008

A man who has said too much

TheAnomaly posted:

yeah, after re-reading some posts I realized that a huge part of the devolving argument was trust in EA's ability to actually pull anything off with it and a circular argument about whether or not humanizing fascists inherently humanizes fascism. I have 0 trust in EA to make anything worthwhile out of Grey as a character or as an example.

Here is an article about the short as well as Lucasfilms response as to why the short didn't entirely consist of 7 minutes of Grey kicking puppies.

https://www.starwars.com/news/star-wars-squadrons-hunted

RFC2324
Jun 7, 2012

http 418

Symetrique posted:

You can configure the deadzone for mkb and sensitivity.

Thats exactly what I meant when I said actively fixing it.

Not unbeatable, and imo the traditional jitter would be the best fix. The easier it is for you to move the cross hairs, the more those cross hairs bounce around

Symetrique
Jan 2, 2013




RFC2324 posted:

Thats exactly what I meant when I said actively fixing it.

Not unbeatable, and imo the traditional jitter would be the best fix. The easier it is for you to move the cross hairs, the more those cross hairs bounce around

I mean they're still limited by the turn/roll/yaw speed of the vehicle. The main concern with mouse movement would be the accuracy that comes with fine input control, but again, when everyone has some degree of bullet magnetism this matters less.

I understand why this would be a huge concern as an fps player. I mean even in Battlefield a player with mkb had an edge in aircraft accuracy, but I really don't think that it's gonna be the case for Squadrons. I spent most of my time using a joystick, but I also tried with an Xbox controller and mkb. Really didn't feel like I was gaining an advantage with a mouse.

RFC2324
Jun 7, 2012

http 418

Symetrique posted:

I mean they're still limited by the turn/roll/yaw speed of the vehicle. The main concern with mouse movement would be the accuracy that comes with fine input control, but again, when everyone has some degree of bullet magnetism this matters less.

I understand why this would be a huge concern as an fps player. I mean even in Battlefield a player with mkb had an edge in aircraft accuracy, but I really don't think that it's gonna be the case for Squadrons. I spent most of my time using a joystick, but I also tried with an Xbox controller and mkb. Really didn't feel like I was gaining an advantage with a mouse.

Like I said before, if hotas unlocks some cool manueverability, its totally a break even and worth it.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Symetrique posted:

You can configure the deadzone for mkb and sensitivity.

That's really good to hear! The more customisation options, the better. Normally mouse and keyboard isn't afforded the same level of tweaking seen with other control methods in flight games.

HerpicleOmnicron5 fucked around with this message at 02:31 on Sep 16, 2020

cmdrk
Jun 10, 2013
the empire is cool and good. i hope the story isn't some stupid redemption arc.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Symetrique posted:

I mean they're still limited by the turn/roll/yaw speed of the vehicle. The main concern with mouse movement would be the accuracy that comes with fine input control, but again, when everyone has some degree of bullet magnetism this matters less.

I understand why this would be a huge concern as an fps player. I mean even in Battlefield a player with mkb had an edge in aircraft accuracy, but I really don't think that it's gonna be the case for Squadrons. I spent most of my time using a joystick, but I also tried with an Xbox controller and mkb. Really didn't feel like I was gaining an advantage with a mouse.

What are the controller controls like anyways? Is it similar to ace combat, with the two bumpers controlling yaw and the left stick rolling?

Symetrique
Jan 2, 2013




DeadFatDuckFat posted:

What are the controller controls like anyways? Is it similar to ace combat, with the two bumpers controlling yaw and the left stick rolling?

here's a screenshot of the controller layout from reddit:

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Oh boy. Controlling pitch and yaw with right stick is gonna take some getting used to for me

Jose Oquendo
Jun 20, 2004

Star Trek: The Motion Picture is a boring movie

DeadFatDuckFat posted:

Oh boy. Controlling pitch and yaw with right stick is gonna take some getting used to for me

You can remap literally everything. I submitted it in feedback during the test requesting a button, anything to automatically go to 1/3 throttle or half, whichever one it is for the tight turning radius.

magiccarpet
Jan 3, 2005




I can't believe I'm going to spend $$ on a HOTAS stick for my PS4 a month before a new console is released.

SabinBlitz
May 19, 2015

Firm believer that muscles conquers all

Symetrique posted:

here's a screenshot of the controller layout from reddit:



Jesus you need to grow an extra two fingers on each hand to handle all that poo poo.

I’ll stick with KB&J thanks.

RangerKarl
Oct 7, 2013
X is in charge of not only pushing around shield priority, but engine/laser power? I wonder how that works? Shielded craft won't be able to shunt power to the laser bank?

plester1
Jul 9, 2004





RangerKarl posted:

X is in charge of not only pushing around shield priority, but engine/laser power? I wonder how that works? Shielded craft won't be able to shunt power to the laser bank?

That’s different from the power management on the d-pad. Unshielded craft (i.e. TIE fighter/interceptor/bomber) instead have a special power relay that lets them instantly shunt all reserved energy into one system or the other. Other ships have to let their systems charge.

RangerKarl
Oct 7, 2013
Yeah, so I guess we won't be able to boost shields from lasers like in the old games, seems fair.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Shunting power around was such a good gimmick tho. I can understand how they're balancing it but it'll still be missed.

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PunkBoy
Aug 22, 2008

You wanna get through this?
Layout doesn't seem too bad. Hopefully I can pick it up after a few rounds. May try to recreate that control scheme in X-Wing Alliance and see how it works.

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