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Pablo Nergigante
Apr 16, 2002


The Chronicles of Bedman

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Pablo Nergigante
Apr 16, 2002


Fungah! posted:

I. Time-Error

-Time-Error is essentially a secondary time axis, perpendicular to the
normal time axis.

-Only time portals and locations outside the axis of time (such as the
End of Time, the inside of the Black Omen, or the Darkness Beyond Time)
exhibit a flow of Time-Error.

-Time portals within the standard time axis flow through time and Time-
Error at equal rates.

Example: A time portal is created at time X and Time-Error 0. At time
X+T, the Time-Error of the Portal is T.

-The perception of time in locations outside the time axis is actually
a flow of Time-Error.

Example: A traveler enters the End of Time at Time-Error T. He spends a
length of time* U at the End of Time. He exits at Time-Error T+U.

-When a traveler enters a time portal, the Time-Error of the location
at which they exit is the same as the Time-Error at which they enter,
and the time at which they exit is determined by the Time-Error.

Example: Two time portals exist, one at time X at Time-Error 0, one at
time Y at Time-Error 0. A traveler enters the latter portal at time
Y+T. Since the Time-Error of this portal is T at time Y+T, the traveler
arrives at Time-Error T of the former portal. Since this Time-Error
corresponds to time X+T, the traveler arrives at time X+T.

YOU ARE EDUCATED STUPID. THERE ARE 4 SIMULTANEOUS 24 HOUR DAYS WITHIN A SINGLE ROTATION OF EARTH

Pablo Nergigante
Apr 16, 2002



Lol

Pablo Nergigante
Apr 16, 2002


Fargield posted:

code:
Pokemon Snap FAQ
Version 4.2  -  8/15/99
Email:  [email]ANTDocEvil@aol.com[/email]
ICQ:  1976073
Website:  [url]http://members.aol.com/antdocevil[/url]


COPYRIGHT 1999, JON HENDREN
ASK PERMISSION TO USE ON YOUR SITE.

Thanks to the "South Park: Bigger, Longer, Uncut" Soundtrack.  Without
it, I would not be able to sit here long enough to type this thing up.
(Especially track 17! DVDA RULES!) :) 

https://twitter.com/fart/status/1275842052945633280?s=21

Pablo Nergigante
Apr 16, 2002


Bicyclops posted:

Lawyer: *daniel craig in knives out voice* Now, Mistuh... *peers down glasses* Zophar. Does it or does it not clearly state in the uh, Final Fantasy walkthrough, under the "Legal poo poo" heading, that only the genuine gamefaqs dot com website is allowed to reprint my client, Mr. Absolute Steve's expert advice? and did you not, still, willingly, reprint the entire thing, word for word, includin' said legal disclaimer, on your so-called domain?

zophar: It was included with a Rom, i don't know who uploaded it.

laywer: well, now, are you trying to claim, sir, that you don't know what files are on your own website? the site is called zophar's domain! why, that's just ludicrious, sir. i uh, i have a clip i'd like to show. *cues up Tidus laughing*

Lol

Pablo Nergigante
Apr 16, 2002


Lobster Harmonica posted:

A goth girl I liked in high school tried to do that "borrow one of the earbuds from my mp3 player and lean in" thing and I was listening to an orchestral cover of the SMRPG forest theme

Lol

Pablo Nergigante
Apr 16, 2002


Fungah! posted:

checked an faq for ni no kuni to see wht the postgame looked like and lol:

code:
                       A N O T H E R   L I F E W O R L D
                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Every once in a while you come across a story which, once you've plunged your
mind into it, doesn't let go of you. Soaked with meaning and hidden layers to
explore, it opens up an entire new world. Structured by the laws of our own
existential lives - yet different in all the details - it manages to captivate
and intrigue not only yourself, but generations to come.

The modern age has shaped a landscape in which spaces have been created that
allow people to tell narratives in different ways. Movies and TV-series are
but examples of the wide diversity of media that emerged in the 20th century.
The space in which video games shine has only opened up in recent decades and
by the looks of its main stream of output appears to be in its puberty.

It opens up fantastic possibilities to craft narratives in ways unseen before
and it's wonderful to witness every once in a while a game that makes full use
of the semantic potential that the videogame medium contains deep down; an
ability to shape a whole unique lifeworld in which one can dwell and live.

That is exactly what Ni no Kuni manages to do. Playing such a videogame means
nothing other than merging your regular 'lifeworld' with another lifeworld, in
this case a world fully created by human beings. This differs from reading a
book or watching a movie in an important sense, namely that the subject's free
will literally start playing a role; one gets the feeling of *exploring* a
lifeworld rather than being a spectator. Appropriate music has the power to
enhance the intensity of this feeling, and our fancy is pampered by dynamic
and imaginative environments and creatures.

The feeling of exploration is not an unimportant element of video games, and
especially if one already has the expectation to be drawn into another world,
it's a very disappointing experience to find a linear path drawn out for you;
in an almost unlawful fashion are you stripped from a portion of expected
freedom.

Studio Ghibli has managed to create a beautiful lifeworld that will surely
enchant you. In the end, be it in the form of a tragic yet wonderful graphic
novel such as Jimmy Corrigan by C. Ware, or in the shape of a movie like Let The
Right One In, or in the fashion of Ni no Kuni, what really matters is a
lifeworld's ability to charm its visitors in a singular way and leave a lasting
impression to be shared with others. We can safely assure you that Ni no Kuni
lives up to its name: Another World.

While it's the duty of the creator(s) to craft the above potential, it's the
explorer's responsibility to truly do a lifeworld justice. Just like a tourist
ought to take his time exploring a new city in order to discover new things
worthy of attention, so too does a digital lifeworld require proper attention
and efforts. A travel guide for those prepared to undertake this not always
light hearted quest might thus be a welcome subsidiary.

As such, we do not share the opinion that guides take the fun out of games.
It's perfectly understandable should someone want to explore a world all by
themselves at first, but he who wishes to master the art of exploration better
stands on the shoulders of giants before him, to truly turn every turnable
stone. We hope this strategy guide aids you in doing fully justice to the
magnificent lifeworld of Ni no Kuni. It deserves it.

Semper Games.

Pablo Nergigante
Apr 16, 2002


I.N.R.I posted:

he definitely got stuck

Lol

Pablo Nergigante
Apr 16, 2002


FAU’s Metal Gear Solid boss FAQ

Pablo Nergigante
Apr 16, 2002


I did that with the FF6 FAQ and my parents yelled at me for wasting paper and ink.

Pablo Nergigante
Apr 16, 2002



Lol

Pablo Nergigante
Apr 16, 2002


Pablo Nergigante
Apr 16, 2002




Knuc U Kinte posted:

Danny Glover staring in shock at a wall covered in reworded Genesis game guides.

Lmao

Pablo Nergigante
Apr 16, 2002



Lmao

Pablo Nergigante
Apr 16, 2002


herculon posted:

pre:
Now you have a descision to make. Will you save Gina from the Griffin or will 
you go to the right. Since I never fought the Griffin I can’t give a strategy 
of yet. Now go to the right and up the stairs.

Lol

Pablo Nergigante
Apr 16, 2002


Smirking_Serpent posted:

90% of gamers go to the right and up the stairs. If you're part of the 10% who save Gina from the Griffin, copy and paste this in your sig.

Pablo Nergigante
Apr 16, 2002


Pablo Nergigante
Apr 16, 2002


Pablo Nergigante
Apr 16, 2002


This is your last chance. After this, there is no turning back. You take the blue pill—the story ends, you go to the right and up the stairs. You take the red pill—you save Gina from the Griffin, and I show you how deep the rabbit hole goes. Remember: all I'm offering is the truth. Nothing more.

Pablo Nergigante
Apr 16, 2002


Fungah! posted:

its the best forum there is and thats a fact

💯

Pablo Nergigante
Apr 16, 2002


Sub-Actuality posted:

Saving Gina can work really well against like, ApeRiders, FatDevils, or... other monster transformations being thrown at your party. But the staircase is what I gotta rely on... to GO to the right, GO up the stairs, avoid that big old Griffin -- those guys have been all over the map recently! ...I dunno. That's just my descision, chat. I like going to the right and up the stairs.

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Pablo Nergigante
Apr 16, 2002


Imp Zone ftw

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