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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




The first battle scene in Gunbuster really stuck with me; it's basically WW1 in space, with the protagonist and her new friend/love interest deployed in their robot suits against an enemy that moves too fast for them to even see, and the dude just disappears without a single trace ever recovered of him.

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Funny thing is that goes the other way too- how often do you see alien races have significant ethnic differences within them? Though more common with the Star Trek ones which are just makeup and prosthetics, since you see Vulcans of a variety of skin tones.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




The Fremen kind of are normal people for Arrakis, mind.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Barudak posted:

All you are is an upper torso and one arm in Trespasser, you don't even have legs despite them letting you down accounting for the majority of your deaths.

This is just something literally all FPSes do for no particular reason

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




It's actually kinda surprising we don't have more stealth based games that are basically 'steal anything not nailed down', since that's basically the default behaviour games have trained players to have anyway. Might as well cut out the middleman.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




The goddamn Star Wars prequels managed to land 'the people who appear to be doing good are ultimately doing bad things' and that seems to be too much for a lot of people. You know what, a lot of people including myself drag Lucas for a lot of things with the prequels, some of which I quite back up, but can't say he wasn't daring.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Attack of the Clones did manage to provide a shitton of things to build on, which the EU took to with aplomb, and that's definitely far more than you can say with the prequels.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Bug Squash posted:

That's Surface Detail. The central schism in that book is good, war over the existence of virtual hells to simulate dead assholes from your species. The cool little detail is that virtual hells still require physical hardware to run, so of course an enterprising guy winds up cornering the hell market and owns 70% of all hells.

Isn't this Roko's Basilisk

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




indigi posted:

a cool thing about The Culture is that there's ships that without notice will go dormant for centuries and hide in random spots in the galaxy so that in the event of some galactic threat that wipes out all sentience or w/e they can restart The Culture from scratch after the threat has passed

Sure, that's their excuse.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




That description of the post-apocalypse reminds me of Adventure Time. The end of the world was a thousand years ago, there's only one human left as far as most people know, and everyone's long moved on. The detritus of the old world is all over the place in the background. And there's a massive chunk blown out of the Earth.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Cactus posted:

B-but what about isostatic adjustment?

I feel a very on-brand explanation is 'weird-rear end magic poo poo'.


Action Jacktion posted:

Another Japanese post-apocalyptic series is Girls' Last Tour, which has a manga and an animated series. It's about two girls wandering through the remains of a huge city built for some long-forgotten war. They're some of the last living people on the planet but they don't remember how things were before, so it doesn't depress them and they see everything with new eyes.

Reminds me of the text adventure bit in NieR, where the characters explore the ruins of a modern city and can't comprehend the glass and steel architecture to the point where they call it the City of Art, only able to understand it as a place built to look pretty above all else. (they might be onto something)

Post-apocalyptic views of the present in general are interesting. Fallout doesn't play with it much, but FNV does mention that most Pre-War literature is incomprehensible to post-war people presumably just from lacking context, though ignorance tends to be a function of lacking education rather than a widespread problem, given well-educated people generally have a decent idea of pre-War history, and there's various individuals still surviving from that era. (mainly robots, ghouls, and individuals like Mr House. And the protagonist of Fallout 4, which is a fun idea that's probably not really used to its full potential)

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised




Arcsquad12 posted:

In Fallout New Vegas there's always a short bit that I love when talking to Benny's right hand man, Swank. In New Vegas, Mr. House recruits the tribes squatting in the ruins to run his casinos and he gives each of them a flavor of Vegas to run with. Swank, Benny and the Chairmen go for the smooth talking hip cats routine of the Rat Pack and they change their language from the rougher Wasteland slang to match their new aesthetic.

Swank keeps it up marvelously, playing to the cool side, right until you ask him about the Mob inspired Omertas and his disgust for them is so strong he drops the act entirely to tell you they're a shifty pack of scumbags. It's a nice bit of worldbuilding calling back to the origins of the Chairmen before they were allegedly "Civilized."

I think there's a bit where you can talk to Caesar about the White Glove Society, and how he thinks they're fascinating for going from a cannibal gang to mysterious, well-dressed gourmets, deliberately taking on the antithesis of their former persona, and believes they'll eventually have to face their past and come to a synthesis. (hence the one guy who really wants to eat other rich people, bringing up the issue of what happens when a cannibal becomes a gourmet)

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