|
I think I selected in the original thread but I'm planning to be an infantry commander.
|
# ? Jul 1, 2020 19:58 |
|
|
# ? Apr 23, 2024 16:12 |
|
BadgerRat posted:I think I selected in the original thread but I'm planning to be an infantry commander. Alright, do you wanna stat up your own forces?
|
# ? Jul 1, 2020 21:06 |
|
Woop, almost missed the player thread. Someone mentioned about taking a bit of infantry. I'll take on some scouting cavalry if I can snag a preference and it sounds like that is an open niche. I'll need help sorting out the numbers though, that's still a bit opaque.
|
# ? Jul 1, 2020 21:43 |
|
koolkevz666 posted:Be aware my cavalry units don't have the Heavy Cavalry rule but I could drop their hand to hand to 8 and pick up the Heavy Cavalry rule. It gives a pretty good bonus to charging or counter-charging. Very offensive focused rule.
|
# ? Jul 1, 2020 21:50 |
|
Bacarruda posted:
Ok, I'm not sure how to build this in terms of the game, but this sounds good, if we can afford some 8 gun batteries. The only question then is horse or foot.
|
# ? Jul 1, 2020 21:59 |
|
El Spamo posted:Woop, almost missed the player thread. I was actually hoping you'd be willing to take the bulk of our scouting cavalry as your brigade, so that works perfectly! For units, a Tiny cavalry unit with 4+ morale and hand-to-hand of 6 would be 24 points. Or, if I understand the rules correctly, you could take a Standard-sized unit, which would be 8 more points but break down into 3 separate Tiny units to move about independently. This seems to me like it would be the better option since it would give you 3 times the units to move about and scout with for only 25% more points. If anyone can confirm this s how it works, that'd be great. Shoeless fucked around with this message at 05:19 on Jul 2, 2020 |
# ? Jul 1, 2020 22:53 |
|
Shoeless posted:Alright, do you wanna stat up your own forces? Well I did stat up an infantry brigade in an earlier post but was looking for feedback as to whether it was suitable.
|
# ? Jul 1, 2020 23:15 |
|
BadgerRat posted:Well I did stat up an infantry brigade in an earlier post but was looking for feedback as to whether it was suitable. Oh look, it turns out I can't read. Sorry about that! Uh, it looks okay to me, but I have no idea what I'm doing soooo... what do you think Baccaruda?
|
# ? Jul 1, 2020 23:21 |
|
120eme Brigade d'Infanterie de Pays Fictiff General de Brigade Jean Valjean l'Heureux - Level 7 - 70 points 14eme Bataillon de Guerre - Infanterie de Ligne - 36 points - Standard size infantry battalion Smoothbore Musket HTH - 6 SH - 3 Morale - 4+ (3 levels) Stam - 3 Special rules: Form Square (Form Square when charged by cavalry) 25eme Bataillon de Guerre - Infanterie de Ligne - 36 points - Standard size infantry battalion Smoothbore Musket HTH- 6 SH -3 Morale - 4+ (3 levels) Stam 3 Form Square (Form Square when Charged by cavalry) 12eme Bataillon de Guerre - Infanterie de Ligne - 36 points - Standard size infantry battalion Smoothbore Musket HTH -6 SH- 3 Morale - 4+ (3 levels) Stam 3 Form Square (Forms Square when charged by cavalry) 33eme Bataillon de Guerre - Vieille Garde 'Les Grognards' - 41 Points -Old Guard Grenadiers Standard size Smoothbore Musket HTH - 7 SH - 3 Morale - 3+ (4 levels) Stam 3 Form Square (Can form square/Forms square when charged by cavalry) Elite 4+ (Overcome disorder at a roll of 4+) Reliable (+1 Command) 42eme Bataillon de Guarre - Infanterie Legere - 30 Points - Voltigeurs small size Rifled Muskets HTH - 4 SH - 2 Morale - 4+ (3 levels) Stam - 2 Sharpshooters (Re-roll one missed shot) Skirmishers (Can enter skirmish formation) Total - 249 Points. Let me know how this brigade works out. TLDR; 3 infantry battalions, 1 guard battalion, 1 rifle company. I can shave off an easy 10/20 points by adjusting Jean Valjean The Happy down a peg or two. Phi230 fucked around with this message at 14:16 on Jul 2, 2020 |
# ? Jul 1, 2020 23:32 |
|
How does morale work when pointing up? Does it start at 6+ and every 4 points means you down a number so from 6+ to 5+ for 4 points? Just I think I may have over priced my morale which could give me more points to spare?
|
# ? Jul 1, 2020 23:43 |
|
koolkevz666 posted:How does morale work when pointing up? Does it start at 6+ and every 4 points means you down a number so from 6+ to 5+ for 4 points? Just I think I may have over priced my morale which could give me more points to spare? Yes you're correct. You start at 6 which means when you roll for morale you only roll a 6 to succeed. Every step down is one level. So a morale of 3+ is 4 levels (3,4,5,6).
|
# ? Jul 1, 2020 23:48 |
|
Phi230 posted:Yes you're correct. You start at 6 which means when you roll for morale you only roll a 6 to succeed. Every step down is one level. So a morale of 3+ is 4 levels (3,4,5,6). And I priced my cavalry for 7 levels of morale so uh I think I have some points spare what's the lowest morale you can go to 1+?
|
# ? Jul 1, 2020 23:50 |
|
koolkevz666 posted:And I priced my cavalry for 7 levels of morale so uh I think I have some points spare what's the lowest morale you can go to 1+? Yes lowest is 1. You should add some special rules - napoleonic stuff comes with special rules by default for free I think. Heavy Cavalry and Elite 4+ at least. For the comedy option give one of your Heavy Cav units the Fanatic trait. It means you get reroll attacks during a charge and any unit you charge has to make a break roll. Meaning you can insta-destroy units if you're lucky.
|
# ? Jul 1, 2020 23:58 |
|
Phi230 posted:Yes lowest is 1. Grey stated Heavy Cavalry would cost 4 points to be taken. Luckily with my slight over spending on morale I was able to keep my 1+ morale and have points left to buy the Heavy Cavalry rule, how do special rules work though do we have to pay points for them?
|
# ? Jul 2, 2020 00:09 |
|
Shoeless posted:I was actually hoping you'd be willing to take the bulk of our scouting cavalry as your brigade, so that works perfectly! That sounds perfect. I'll put more thoughts in later, it's dinner time. I will do my best to scout and spot the opposing side. What are fatigue rules like? Losing a unit to combat, or lose it to fatigue, but if it's the latter then the extra info may be worth it
|
# ? Jul 2, 2020 02:53 |
|
So is there a resource people can use to help build their brigades without buying the gamebook?
|
# ? Jul 2, 2020 03:23 |
|
Both of our infantry brigades so far (Phi230's 120th Brigade d'Infanterie BadgerRat's Definitely-Not-English Brigade) are mostly armed with smoothbore muskets. That's not in any way a problem, by the way. However, it will make it harder to adopt the defensive strategy Shoeless is going for. If the other side has a decent number of rifles (which isn't unreasonable), they'll outrange us (24" vs. 18"), which will let them plink away at us and force us to advance, retreat, or get whittled away. Rifles also have defensive advantages. Infantry can move a max of 12" per move (assuming good dice rolls) and cavalry can move 18", so the 24" rifle range gives rifle-armed defenders more chances to whittle down the oncoming attackers and disorder or shake them. If an enemy gets disordered, they stop dead in their attacks, effictively preventing them from charging until they rally. I don't think we need to give everyone a rifle, but something like a 1:1 or 2:1 rifle-smoothbore ratio would help us defensively.
|
# ? Jul 2, 2020 04:44 |
|
#for the record - heavy cav get +1D3 on a charge.
|
# ? Jul 2, 2020 07:30 |
|
I've frenched up this brigade, I'm afraid I'm not au fait with the special rules that are being mentioned; 5e Brigade d'Infanterie Commander Jean-Louis Rosier - 80 30ème Régiment d'lnfanterie de Ligne - 37 51ème Régiment d'lnfanterie de Ligne - 37 4ème Battaillon Grenadiers à Pied - 54 3ème Compagnie d'Infanterie Légère (52e Régiment d'lnfanterie Légère) - 28 Total - 236 Régiment d'lnfanterie de Ligne; Size - standard - 12 Weapon - smoothbore musket Morale - 4 - 16 H2H - 3 - 3 Shooting - 3 - 6 Total - 37 Battaillon Grenadiers à Pied; Size - standard - 12 Weapon - Rifled musket Morale - 6 - 24 H2H - 6 - 6 Shooting - 4 - 12 Total - 54 Compagnie d'Infanterie Légère Size - Tiny - 4 Weapon - Smoothbore musket Morale - 3 - 12 H2H - 6 - 6 Shooting - 3 - 6 Total - 28
|
# ? Jul 2, 2020 11:54 |
|
Hippocrass posted:So is there a resource people can use to help build their brigades without buying the gamebook? Forgot to answer this earlier, but not that I can find - and as you can guess I'm loath to copy large sections from a rule book. I'm sure I or someone else can help if you give a vauge idea what your aiming for.
|
# ? Jul 2, 2020 12:48 |
|
So what country are we? Or are we just making one up?
|
# ? Jul 2, 2020 14:15 |
|
A francophone one, maybe a tiny little alpine kingdom about to shake up the world (not swiss). Ah, found it, it's somewhere tucked between Spain and France. G--- something or other. Found a pic of the current ruler. El Spamo fucked around with this message at 15:07 on Jul 2, 2020 |
# ? Jul 2, 2020 15:03 |
|
Hippocrass posted:Just getting home from work. Bacarruda posted:The norm was usually to have the battery be all one type of gun or a mix of guns and howitzers. For example, many armies in the Napoleonic Wars had 6 identical guns and 2 howitzers in a battery. So you might have six 12-pounders and two 6-inch howitzers in a heavy hitting corps reserve battery. Hippocrass posted:Ok, I'm not sure how to build this in terms of the game, but this sounds good, if we can afford some 8 gun batteries. The only question then is horse or foot. So using this template, we should be able to build our two batteries. I'm not knowledgeable enough to suggest any specific guns, and have no Idea about levels or anything, but this seems like a good starting point.
|
# ? Jul 2, 2020 15:49 |
|
Shoeless posted:Okay, so lemme put things down that have been picked so far. Sorry, was away for work for a couple days, working on my infantry command now.
|
# ? Jul 2, 2020 17:11 |
|
I'm mostly waiting to see how our cost/composition totals are shaping up before committing to a battery.
|
# ? Jul 2, 2020 17:18 |
|
Whats the point cost of stamina? Is it 1:1 like the H2h skill or does it scale up like the morale or size point costs. I volunteer to take the level commander to get an extra couple points to work a slightly buffed Chasseur unit in my company.
|
# ? Jul 2, 2020 17:39 |
|
Stamina correlates to unit size. 2 for small, 3 for standard, 4 for large. It is "free"
|
# ? Jul 2, 2020 17:41 |
|
9 Touffe d'Infanterie Commander: 4 [40] Brigadier Colonel-Major Rafael Röquefört had a humble upbringing as the 8th son of a 15 children family, living in his family's quaint 57 room countryside manor. Making due with a mere three servants, he scrapped and worked around the estates working to simply be a humble taster of the provincial goods produced for his family. Hungry for adventure, he saved every bullion bar he worked hard to be given from his meager allowance to purchase a commission of command in the local battalions. His magnificent poise and presence will surly motivate his men to victory! 5th Braconniers Royaux Type: Chasseur Size: Small [8] Stamina: 2 Morale: 3+ [16] H2H: 3 [3] Shooting: 6 (Bolt Action Rifles) [36] Special Rules: Scout/Skirmishers Total Points: 63 Due to a long standing technicality in the rules regarding hunting on royal lands, no-one legally was allowed to hunt in noble designated forests, regardless of their station. Not wishing to resort to consuming provincial meats, the nobility of quickly began to outfit illegal hunting units to scour the woods for the finest of creatures to consume. However, given the limited supply and the status of having their poachers bring in bracers of food, the hunters quickly began to skirmish with one another, which resulted in them being outfitted with better and better weapons to assist in their hunts. 33rd Royal Fusiliers Syrah, 33rd Royal Fusiliers Le-Blanc, 33rd Royal Fusiliers Grenache Type: Line Size: Standard [12] Stamina 3 Morale 4+ [12] H2H: 3 [3] Shooting: 3 (Smoothbore Musket) [6] Special Rules: Form Square Total: 99 [33 each] The Merlot brothers wanted to command a glorious infantry company to earn glory for themselves and their family. However, each one wanted to have their own battalion to be the 33rd due it being their favorite numbers. Since no-one was willing to give up the number, their dream of a company died, and instead three 33rd Royal Fusilier companies emerged. Total points [213] I wanted to try and make just 2 line companies and have a 3rd be a melee only penitent battalion, but for stamina and morale it took too many points, and I didn't want to waste our precious points on a joke. Jimmy4400nav fucked around with this message at 19:17 on Jul 2, 2020 |
# ? Jul 2, 2020 18:34 |
|
Jimmy4400nav posted:9 Touffe d'Infanterie Good start but: Your morale for the 33rd fusiliers should be 4+, and your morale for 5th Bracconiers should be 3+. Also, there isn't a Scout special rule. I would recommend Sharp-Shooter rule instead. Also I would recommend ALL of our line infantry, division wide, have the Form Square special rule or else we are gonna get mulched by cavalry. I pray Redfor forgets this, and will be vulnerable to our heavy cavalry. I'd also heavily remind our Heavy Cavalry commander to essentially use their cavalry like tanks - supported by infantry. Think of it more as combined arms, hammer and anvil style.
|
# ? Jul 2, 2020 18:55 |
|
Also, in the event the enemy does bring Form Square infantry - this is to our advantage. Our cavalry commanders can do false charges IIRC to force enemies to form square. The enemy then is extremely vulnerable to infantry attack. IF we stick to combined arms fighting this would be an excellent tactic.
|
# ? Jul 2, 2020 18:56 |
|
Phi230 posted:Good start but: Edited my post, my point total went up to 213, so if you need me to shave off an extra ten, I can make my commander rank 3, it'd fit the character if nothing else.
|
# ? Jul 2, 2020 18:59 |
|
Me: 8 (80) Scout cavalry unit Alpha- 48 Size: Large (16) Armament - Swords (are there options? costs?) HtH - 8 (16) Shooting - none Morale - 3+ (16) Stamina - 4 Special - TBD Scout cavalry unit Beta- 48 Size: Large (16) Armament - Swords (are there options? costs?) HtH - 8 (16) Shooting - none Morale - 3+ (16) Stamina - 4 Special - TBD Total: 176 edit3: Getting there! I have 24 points left to spend, I'll reserve that either for a commander bump, some stat bumps, special traits, or if all those are in good shape a buffer for others. El Spamo fucked around with this message at 21:29 on Jul 2, 2020 |
# ? Jul 2, 2020 19:10 |
|
Jimmy4400nav posted:Edited my post, my point total went up to 213, so if you need me to shave off an extra ten, I can make my commander rank 3, it'd fit the character if nothing else. No you still misunderstand. 3 levels of morale, at 12 points, is a stat of 4+. 4 levels of morale, at 16 points, is a stat of 3+. You also should really, really not take a rank 4 commander. On a 2d6 that means you will only be able to issue orders about less than 20% of the time.
|
# ? Jul 2, 2020 19:13 |
|
Phi230 posted:No you still misunderstand. 3 levels of morale, at 12 points, is a stat of 4+. 4 levels of morale, at 16 points, is a stat of 3+. Gotcha, fixed again. I can try and bump my commander up a bit if we have spare points left in the budget.
|
# ? Jul 2, 2020 19:18 |
|
I'm reading the scenario lists for Black Powder 2nd edition and French do get access to Mamelukes
|
# ? Jul 2, 2020 19:26 |
|
Phi230 posted:I'm reading the scenario lists for Black Powder 2nd edition and French do get access to Mamelukes Do camels realistically spook horses, and can we use this to our advantage? El Spamo posted:Me: 8 (80) That looks good, everyone has 200 points so you could easily fit in another one of those scout cavalry units and have 24 points left over. You could use those either to boost your commander's score, upgrade your units, or leave it as extra wiggle room for other brigades that have gone over.
|
# ? Jul 2, 2020 20:50 |
|
Again a morale of 4+ is only 12 points. A morale of 4+ is only 3 levels of morale. Your scout cavalry is wasting 4 points!
|
# ? Jul 2, 2020 21:01 |
|
Hm? Sorry, the guides posted so far don't give any insight on how morale works, so assumed it starts at 0 and it's 4 points per level up from there. The fact that it's 4+ seems to mean that it's a roll-over vs. roll-under, but 'average' is 5+ so maybe it starts at 6 and goes down. That's if is it a d6 that is used for morale and it's a roll-over value kinda like how armor checks work in warhammer? But if 4+ morale is only three levels then that means that the lowest morale is either 7+ or (for a d6) "no" morale which means that the 6+ level isn't free. In short, sure I'm wasting points but I don't know if putting them somewhere else is good, bad, or neutral. Do I want 4+? Should I adjust the value for points spent to be 3+/5+? Also, Grey, can you update the first post with some of these clarifications? It's spread out all over the place. Edit: Ok, Phi I found where you talked about morale. To reiterate though, ^^^
|
# ? Jul 2, 2020 21:15 |
|
El Spamo posted:Hm? Morale is our hit-save. When we take casualties, we roll morale to negate casualties. It is a roll-over with 1d6. So the worst value is 6, with the exception of a value of 0, which means no morale save is allowed at all. So realistically speaking we'll all wanna spend the base 4 points on getting 6 morale at the very least. Average morale is 4+ meaning on a roll of 4, 5, or 6 we negate a hit. You asked about special rules: I'll post some suggestions: Superbly Drilled is a rule that lets your units move even if you failed a command roll. I think this is useful for scout cavalry. Phi230 fucked around with this message at 21:22 on Jul 2, 2020 |
# ? Jul 2, 2020 21:19 |
|
|
# ? Apr 23, 2024 16:12 |
|
With that 16 points I'm quite tempted to make those cav scouts some real ice-cold motherfuckers with a 3+ morale. Getting shot? Yeah so what we stick our dicks in hornet nests to train for this job. Jimmy knew the risks.
|
# ? Jul 2, 2020 21:21 |