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Gosts
Jan 15, 2016






PARANOIA: THE ROLEPLAYING GAME

Paranoia is a phenomenally funny tabletop RPG first released in 1984 by West End Games. (Later, more well-known versions, including current ones, are now published by Mongoose Publishing.) The original version was created by Greg Costikyan, Dan Gelber, and Eric Goldberg. The setting is, at first glance, retro sci-fi dark comedy; a hilariously dystopian 1984-nightmare. But the details are quite astonishing, and even putting the humor aside, the world can be quite immersive and interesting.

Paranoia is not like most other tabletop games.
Other games may have you worrying about your class or species. In Paranoia, even minor differences like ethnicity and gender are non-existent, due to gene-banking melding everybody together, and hormone suppressants keeping anyone from experiencing puberty. You don't even have much of a family or backstory: Your genetic template was created by clone-tech experts based on what they thought might work best, and you were raised in a Junior Citizen complex along with everyone else.
In Paranoia, everyone is your enemy, including other players. Especially other players.
Living in the underground society known as Alpha Complex, run by a machine referred to only as "Friend Computer", you are tasked with keeping order among the chaos by combating The Computer's sworn enemies: Mutants, Traitors, and Communists. Failing to keep order is treason.

Also, every player is a Mutant, Traitor, and/or Communist. (This is treason.)

Of course, you don't have any proof of this. If someone finds out what your secrets are, they can turn you in for a promotion and financial gain. But on the other hand, if you manage to find out what society someone ELSE is in, or what THEIR mutation is, you could turn THEM in! And don't get me started on if you both find each other out at the same time.

So how can you manage to play the game if every player is just trying to ruin each other's lives? If you know out-of-character that everyone is a traitor... isn't that unfair? Not at all! You don't know what kind of traitor they are. There's more than a dozen secret societies, and they all want different things. Not only that, but the GM may decide to gently caress with you by picking a random player to NOT be a mutant, or to NOT have a secret society. Or maybe they'll decide to put everyone into the SAME society, so that if you turn someone in, you're hurting your own team! Maybe they'll secretly take you aside and say "I'm making you a non-mutant for this game." But maybe they're lying; what if you're a mutant but you just don't know it yet?

By the way, false accusations of treason are treasonous. Also, unhappiness is treason.

---

PARANOIA: FIGHT TOGETHER, OR DIE A CLONE

Fight Together, or Die a Clone is the name for this particular campaign of Paranoia, which I, Gosts, am running. I will be using the 2004 edition Paranoia XP, although I am also taking rules from previous editions AND future editions, and some of my own rules, too. Very few game masters run paranoia in the same way.

The Details:

This 'Let's Play' podcast will document this campaign - in which five players are participating. Our sessions are quite long, generally around 4 hours, and we try to play every other week. Instead of trying to post updates in such a terrible way, I will be splitting things into smaller chunks and posting those weekly. I will try to miss as few weeks as possible, but some holidays may need to be skipped. Even if there's no upload, I'll make sure to post SOMEthing once a week, even if it's just a text update or a notice about how things are going.

Small note: there are two versions of this podcast: The RED version, and the ULTRAVIOLET version.

ULTRAVIOLET contains all the secret missions, secret sessions with me, DMs back and forth in the middle of the game as they give me instructions on what ways they want to betray everyone else... and so on. Each player only knows what THEIR secrets are, but you get to know ALL of them. (There will also be some episodes that will be ONLY for ultraviolets, which contain nothing but secrets.)

RED will contain NO secrets.

I will only be posting the ULTRAVIOLET version because it will be much more interesting to listen to. The RED version exists mainly so that my players can listen to the podcast without spoiling themselves for the game. But since I will be talking about that in the podcast itself, I figure that I should tell you.

Speaking of which: You can spoil ANYTHING you want that happens in the podcast. Regardless of if they do or don't have a Something Awful account, all my players are banned from reading this thread, on pain of death. Don't worry about spoiling them.

If you are a paranoia game-master, or if you've read the GM rulebooks, try not to spoil any of the major plot points of the game or how it is run. Knowledge of the rules is treason!

---

THE CAST
[caution: information may be out-of-date and/or dated in the future/alternate reality]

Gosts

"Hi, I'm Gosts. I'm the game master. I've been running tabletop games for a while and I've considered doing a podcast, but I always thought I had too much self respect to do it. Until now."

Lights

"In the first tabletop game I played, my character was a wizard with a greatsword that jumped out of cover to melee attack a 15 foot tall golem because "this is the part of the stories where the player crits". I haven't improved since."
CHARACTER SUMMARY: INDIGO CLEARANCE ONLY
Dwight-R-FYT-1: Troubleshooter. Bodyguard Liaison. Frankenstein Destroyer.
Mutant Power: Desolidify.
Citizen Dwight is a known associate of the Frankenstein Destroyers, an organization of fanatics bent on destroying all intelligent machines, from the lowest of scrubbots, to our highest civil servant, our friend, The Computer. His placement is in the FD group known as 'Know Your Enemy' (KYE). KYE agents infiltrate other secret societies as well as R&D labs and bot manufacturing facilities to both learn about the secrets of bots, as well as sabotage them from the inside. KYE is an unpopular group among the Frankenstein Destroyers, due to the potential for triple agents. Dwight makes up for his unpopularity with extreme zealotry in sabotaging machines any time they have a chance to do so- even if (especially if?) it results in utter disaster.


Kyle

Kyle is the most dangerous man to make your enemy due to his perfect record of starting eternal blood feuds with other players. And with the GM.
CHARACTER SUMMARY: INDIGO CLEARANCE ONLY
Kyle-R-MMX-1: Troubleshooter. Internal Security Interrogations Janitor. PURGE.
Mutant Power: Teleportation.
Citizen Kyle is a member of PURGE. One of the most vile, deadly, hated, awful, truly despicable and evil societies in all of Alpha Complex. Their goal: Destroy The Computer, overthrow all High Programmers, and violently usurp Alpha Complex. Very few societies are willing to work with PURGE due to its extremely treasonous tendencies, but on the other hand, the payments for supplying and assisting them can be truly great... Kyle is assigned to the JUSTICE division, a group which assassinates traitors to PURGE. But even once initial recruitment is passed, PURGE is very careful about who they send on missions. He must prove his loyalty and worth with a few small tests...


Ram

Imagine Chancellor Palpatine but very soft-spoken and depressed.
CHARACTER SUMMARY: INDIGO CLEARANCE ONLY
Ram-R-INO-1: Troubleshooter. Vulture Squadron Recruiter. Illuminati/Death Leopard.
Mutant Power: Mental Blast.
What is the Illuminati?
No, really. That's not rhetorical. I'm asking you.
Whoever they are, they've ordered Ram to blend in with the Death Leopards. Death Leopards are anarchist party-goers, punk-rockers, vandals, maniacs, and many other things. PURGE is what the Death Leopards think they are, and aspire to be like. But whereas PURGE is about surgical strikes and guerrilla warfare, Death Leopards is about raves, drugs, and the thrill of danger.
Most secret societies have some kind of organization structure, be it a guild-like network, or a reclusive web of different cells. Death Leopards have a wide and varied spread of gangs throughout Alpha Complex. The objective of any Death Leopard is to join a gang cooler than the one they are in, and eventually to become so wanted by Internal Security that they are living life constantly on the run, becoming what's known to the DL (and to everyone in alpha complex) as a SUPERSTAR. You know what they say about stars, of course; the brightest ones burn out the fastest.


Frit

He smokes a pack a day and his skin is falling off. We have no idea how he's alive. He is quoted as having said "I know for a fact there's a liquor store in running distance from this hospital."
CHARACTER SUMMARY: INDIGO CLEARANCE ONLY
Frit-R-DNT-1: Troubleshooter. MemoMax Quality Assurance. Program Group. (Left Left Orange).
Mutant Power: Mind Sense.
ULTRAVIOLET citizens, who are few and far between, often have their own miniature 'societies'; called Program Groups. Frit-R is a part of one, but like many others, he has no idea who he is really working for. Only that it is referred to as "Left Left Orange". What do they want? Who is he actually working for? All he really knows is that his missions seem to revolve around measuring distances, co-ordinates, triangulating signals, city planning and other oddities related to the structures and locations in Alpha Complex. Perhaps someday he'll find out more... if he isn't executed for treason first.


Bees

"just trying to see how far button mashing would get me in a structured fighting game tournament"
CHARACTER SUMMARY: INDIGO CLEARANCE ONLY
Bees-R-BZZ-1: Troubleshooter. Biological Niceness Indexer. Psion.
Mutant Power: Regeneration.
Citizen Bees is an associate of Psion, a society of mutants, by mutants and for mutants. Psion is run by 'Control'. A group of telepathic psions who organize the movements of all others by beaming commands directly into their brains. Very few know who actually makes up the members of Control, and fewer live to tell about it. Psion is hated by almost all other secret societies. They are entirely disinterested in the petty goals of Death Leopards, Romantics, Sierra Club and the like. And their objectives for total domination make them enemies by default with PURGE, Corpore Metal, Communists, Humanists... and naturally with Alpha Complex itself.


---

MISSION LOG
Here, all episodes are carefully preserved on petri dishes for future generations.

'Episodes' are episodes of the podcast. They come out once a week. Usually. Hopefully.
'Secret Files' are text/image updates with background story or additional info. They are not required reading for the main plot. They have no update schedule.


MISSION 1: "MINE UR OWN BUSINESS"
Episode 1: Prepare Yourself, Troubleshooters.
Episode 1.5: How to Commit Treason
Episode 2: Robots are Useless, My Team is Worse
Episode 3: Please Stop Monologuing
Secret Files 1: The Good
Episode 4: The Road to Sector HEL...

Gosts fucked around with this message at 02:11 on Aug 2, 2020

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Gosts
Jan 15, 2016




[reserving this space for later]

Jobbo_Fett
Mar 7, 2014

It would be a sad error in judgement to mistake me for a corpse.


Clapping Larry

Sick, always wanted to see hear Paranoia being played

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.


I was looking for a Paranoia podcast last week. Perfect timing.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Nap Ghost

Am I blind or does Spotify not have a volume control?

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.


Yes yes, this is good. I will see the traitors punished.

Gosts
Jan 15, 2016




I forgot to actually decide WHEN each week i'll be releasing. So I think I will pick saturday nights- That way, people can listen then, or at any time on sunday.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.



But never on Monday. That would be treason!

Godna
Feb 4, 2013


I am so definitely going to enjoy getting in on the metagame fun.

Strategic Sage
Jan 22, 2017

And that's the way it is...

Any day ending in Y would be treason though, so ...

Erwin the German
May 30, 2011

:3


Paranoia loving rules, nice.

spacebard
Jan 1, 2007

Football~


I like the pacing so far. Tension seems to be slowly increasing and we haven't even met Friend Computer yet.

Short Paranoia sessions are good, but more time means more chances to build up to some good, old fashioned treason.

Geemer
Nov 4, 2010

What is it with Japan and ridiculous hair colors?



Buglord

pumpinglemma posted:

But never on Monday. That would be treason!

That sounds like a commie lie!

Gosts
Jan 15, 2016




Episode 2 went live a little bit ago.

I'm actually calling it episode 1.5 because it does not continue the story from where it left off. Instead, now that you know who the characters are and what they are doing with their lives, we will get to do a bit more of an in-depth study on who they are and the horrible, horrible, horrible things they are doing.

Episode 1.5: How to Commit Treason

Gosts fucked around with this message at 03:24 on Jul 12, 2020

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves


WARNING: This post for ULTRAVIOLET CLEARANCE ONLY

Hi Gosts, would it be possible to put peoples secret societies as spoilered text next to their names? I am having fun but am yet to be able to tell voices from each other.

Gosts
Jan 15, 2016




Gridlocked posted:

WARNING: This post for ULTRAVIOLET CLEARANCE ONLY

Hi Gosts, would it be possible to put peoples secret societies as spoilered text next to their names? I am having fun but am yet to be able to tell voices from each other.

That is a truly phenomenal idea, citizen. I am promoting you to BLUE clearance.

Sadly the files I have added to the character profiles are for INDIGO clearance citizens only. This means you absolutely positively should not read them. Don't ever look at them or think about them. Pretend they don't exist. Maybe some day you'll get another promotion.

Geemer
Nov 4, 2010

What is it with Japan and ridiculous hair colors?



Buglord

How bad would life in Alpha Complex be for someone who is colorblind? Just imagine being an orange or yellow ranked citizen and constantly having to worry if the person you're speaking to outranks you or is below you if you're red/green colorblind.

Namtab
Feb 22, 2010



That sounds like treason. Please report for ocular implants

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Geemer posted:

How bad would life in Alpha Complex be for someone who is colorblind? Just imagine being an orange or yellow ranked citizen and constantly having to worry if the person you're speaking to outranks you or is below you if you're red/green colorblind.

I might be misremembering, but in editions with merits/flaws, it's one of the biggest flaws to have. Luckily, it's a problem that works itself out fairly quickly, when you can no longer afford new clones.

Gosts
Jan 15, 2016




If you manage to figure out you're colorblind before you instantly die, it might be classified as a mutation, but one that can be pretty easily solved with the modern medical technology of Alpha Complex. Health coverage is inverted in Alpha Complex, compared to how it works for us. (In America, specifically.) If you have a pre-existing condition, you usually don't have to pay for it, as The Computer FIRMLY believes every citizen is equal, in the sense that everyone deserves an equal start in life. Even if surgery and implants cost tens of thousands, or even hundreds of thousands, to replace eyes, limbs, or even to create synth-skin for your entire body to make up for cloning errors, you will almost always get them for free.

On the other hand, if you lose an arm while on the job; "That's unfortunate citizen! It seems your carelessness has caused damage to Alpha Complex machinery, and also yourself! This fifty credit fine will remind you to be more cautious around heavy machines."

Geemer
Nov 4, 2010

What is it with Japan and ridiculous hair colors?



Buglord

Friend Computer is nothing of not fair, and a true friend.

spacebard
Jan 1, 2007

Football~


Only commie, mutant traitors wouldn't adhere to the Alpha Complex Color Contrast rules for paints, reflex armor, lasers, etc...

I'm sure Friend Computer would provide a helpful seeing-eye guide bot to non-sighted citizens for their duty assignments. There's no way that our helpful bots could get hacked and lead these citizens astray.

Damanation
Apr 16, 2018




Iím loving it so far. I only wish you updated faster, but it makes sense to keep to a sensible schedule. I especially enjoy the filtered audio for special voices. Radiation bot has a special place in my heart now.

Gosts
Jan 15, 2016




I never thought it would be so tempting to post every completed episode as soon as it's done, but it is. But then next week would come and I would have nothing.

Geemer
Nov 4, 2010

What is it with Japan and ridiculous hair colors?



Buglord

While more updates more faster would make me happy in the short term, not having any next week would make me sad. And that would be treason.

Please pace yourself to keep overall happiness levels in the non-treasonous region.

Slaan
Mar 16, 2009

I GAIN POWER FROM EATING PEOPLE, JUST ASSUME I'M ALWAYS VOTING TO EAT PEOPLE



Nap Ghost

Pace yourself because happiness is mandatory

Gosts
Jan 15, 2016




Episode 2 is live as of 18 minutes ago.

I've pretty happy with this one although I think I spent too much time on it. The plot thickens. The treason thickens. Everything in this episode is really thick and it's still getting thicker.

I feel like maybe I should post more stuff in this thread throughout the week, but I'm not sure what. Maybe talk about some cut scenes? Or stuff I cut out of the commentary track I made? Perhaps post paranoia art, rules, settings? Or talk about previous campaigns and what happened in them? Well I can't do ALL of that, so let me know if you have any advice!

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves


Just do all of it dear Friend Computogosts.

Ignatius M. Meen
May 26, 2011


Highlights reel, or whatever you feel like doing without it being too much.

Geemer
Nov 4, 2010

What is it with Japan and ridiculous hair colors?



Buglord

I'd be down for some art, rules & setting stuff. I've been part of a one-off once but never saw the actual rulebook.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves


Bees is a really bad liar.

Damanation
Apr 16, 2018




I read the rulebook over a decade ago. I used to play in an IRC version of it that tossed out all of the stats, and just divided a d20 roll into Crit Failure(1-5), Failure(6-10), Success (11-15), and Crit Success(16-20) so I would love a little more information on rules and the setting. Like I had no idea how big sectors actually were. I always just imagined Alpha Complex as basically a series of hallways.

Poor Bees is a really bad liar, but she also has to deal with being handed a suspicious item in front of the whole team. I guess she could have tried to linger behind the rest of the team and ask for it with them gone. That would look shady too though. Once other people start having to deal with their secret missions, I'm sure it will even back out. I can't wait to see Frit spend some time trying to stack some pitons perfectly.

Is there any chance we can get the powers they have added to their bios?

Gosts
Jan 15, 2016




Damanation posted:

Is there any chance we can get the powers they have added to their bios?

Oh yeah, I dunno why I didn't add that already. No problem. Easy peasy.

I will probably start by posting some stuff about the books, game, rules, setting and so on next time I have free time for Paranoia that isn't spent running the game or editing the recordings. Start with broad stuff, then maybe go into more detail as we go on.

Velius
Feb 27, 2001


Soiled Meat

I'm enjoying the thread a lot. Thanks for doing this!

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Nap Ghost

I'm no TTRPG podcast connoisseur but this is easily the best-edited and put-together TTRPG podcast I've ever heard. Your interjections and explanations make it much easier to appreciate the chaos going on in the background.

Gosts
Jan 15, 2016




gently caress i'm late gimmie a minute lol

Gosts
Jan 15, 2016




Episode 3: Please Stop Monologuing

I thought I had time to edit a few things so I cancelled the auto-publish, but I did not quite have enough time! Oops. Still, I think the episode is better for it.

I didn't forget about posting extras in the thread, but i've been busy with stuff other than paranoia, sadly, so that will have to be a bit later. I hope you enjoy this week's episode regardless!

DarthRoblox
Nov 25, 2007
*rolls ankle* *gains 15lbs* *apologizes to TFLC* *rolls ankle*...

This seems like a really challenging but also rewarding game to DM if done well, and tons of fun to play since everyone has an incentive not to just be passive and follow the leader. Not knowing anything about Paranoia, do specific combos of secret factions/mutations/etc make for extra interesting combos?

Gosts
Jan 15, 2016




Absolutely. Psions are ruled mainly by telepathic mutants, so if you get psion + telepathic, you can gain rank very fast. There's plenty of machine-related powers that act well with robot-related societies. Especially Machine Empathy: The most treasonous power of all. And being an Anti-Mutant member with a mutant power is always fun.

There's also some interesting equipment + power combos. For example, in a previous campaign, Kyle had X-ray vision. At one point he managed to get his hands on a sonic weapon, and sonic weapons can fire through walls or obstacles that don't have a lot of sound-resistance. And thus his reign of terror began...

I think the first thing I'll do is explain a bit about Alpha Complex in general, and stuff any citizen would know. Then maybe overview the Secret Societies. And then move on to whatever is interesting.

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Damanation
Apr 16, 2018




Some really interesting stuff happening, though I think Iíll have to listen to the episode a second time to follow it all since I tend to be doing something else while listening.

Some thoughts on the secret missions:
I bet that nerdy orange guy would know something about the R90 processor. He seems to have an encyclopedic knowledge of technology certainly.

Kyle seems to have a target rich environment, itís just hard to decide which would cost the most damage. I guess itíll come to whatever he thinks will be the hardest to fix or cause the most inconvenience to the complex.

Frit seems to have gotten nervous about the exacting instructions on how to setup the rods? He did say he might need help to set them up, I canít imagine why else he would ask for help.

Bees and Ram seem they are clear, so long as they donít spend enough time down here for anyone to notice that stuff has gone missing.

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