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surf rock
Aug 12, 2007

We need more women in STEM, and by that, I mean skateboarding, television, esports, and magic.
I keep finding contradictory information about this.

To get the bonus ending, do I need to:

A.) 100% the stuff on the map menu screen (toads, holes, treasures, ? blocks)

B.) 100% absolutely everything (everything in A plus trophies and museum)

I've nearly done A so I'm willing to close that out, but if it turns out to be B, fuuuuuuuuuck that, I'm gonna watch it online instead.

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surf rock
Aug 12, 2007

We need more women in STEM, and by that, I mean skateboarding, television, esports, and magic.
Finished the game yesterday. I have some Cold Takes and some Hot Takes.

First, the Cold Takes:

- This Game Is Good, Actually. The level design is good, the writing is funny, the music is memorable, and the gameplay (both combat and collectibles) is satisfying.

- I'm not at all a puzzle-game person but I think the puzzles in this game were of a reasonable difficulty and had enough safety nets not to feel frustrating. The exceptions were cases where getting the puzzle wrong meant instant death or a boss self-healing or whatever. Incidentally, I didn't really like the Olly fight because it had multiple gameplay elements I dislike. I do want to shout-out the Little Cutout Soldiers thing of folding-up or multiplying depending on how you rotated them; I thought that was the niftiest regular battle mechanic. Generally, I thought the boss battles were the most fun.

- Bobby is the best and I came back to Sweetpaper Valley afterward a few times to check on Olivia's reaction and, right before the end, to pay my respects before killing Olly. REVENGE, MOTHERFUCKER


And now the Hot Takes:

- This is the second-best Mario RPG after the original Paper Mario, and I've replayed a lot of them in the past couple of years so this isn't just nostalgia talking. I haven't played Color Splash or Dream Team so I can't speak to those, but here are my rankings for the others:

Paper Mario
Origami King
Thousand-Year Door
Super Mario RPG
Mario + Rabbids Kingdom Battle
Superstar Saga
Partners in Time
Super Paper Mario (and I wrote a GameFAQs walkthrough for this when it came out! lol)
Bowser's Inside Story
Dream Team
Paper Jam
Sticker Star

I included Mario + Rabbids to be a dick. :colbert: I would say that the only games on the above list that I just did not enjoy were Paper Jam and Sticker Star but the games I love start at Kingdom Battle and go up from there.

- Shogun Studios was the high point of the game and it's not close. I love Wind Waker but I felt that streamer was a little aimless, I thought the desert area had cool visuals/music but was otherwise just fine, and Shangri-Spa was a cool idea but on level with the first tutorial streamer for me as enjoyable but not incredible.

- The Paper Macho battles were lame after the first one. I've seen some people say to just make all the battles real-time but I feel like that would have been way worse than what we got. I didn't mind them in this game that much because they were infrequent and the visual design was cool I suppose, but I never bothered to do the Scuffle Island stuff because I didn't find that gameplay fun for more than a couple minutes at a time.

- Bobby is the only great companion. Kamek/Bowser Jr. are fun but it's an old and predictable dynamic. Captain T. Ode has a good design and a couple of good lines but I felt like he didn't do anything. Professor Toad was bland as gently caress. I feel like the good-natured lonely child amnesiac Bobby got all the dev team's love, and it paid off, but the two toad companions especially feel like total afterthoughts. I do think that they did right by Bobby with a lot of little touches throughout the game and him being mentioned frequently at the end; I like the take another goon had that Bobby's life heavily influenced Olivia's mindset and approach at the end of the game.

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