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nunsexmonkrock
Apr 13, 2008



So my spouse wants to get into DnD. I have never been a DM before. He wants to be a CN Rogue so to help him learn I want to start a small campaign for him to show him how things work with sneak attack etc... So I want to make it a decent stealth mission (but not all stealth) and basically have my druid follow around with him, mainly for healing him after battle or helping out as needed. Are there any sites that have relatively shot adventures (1-2 hours) that I could search for and adjust as needed?

I will make it from scratch if I need to but . I also have to learn what A rogue can do (I mostly play spell casters), but I have the book for that.

Someone in the regular games forum said it might be better to ask here.

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Piss Meridian
Mar 25, 2020
Probation
Can't post for 10 days!


nunsexmonkrock posted:

So my spouse wants to get into DnD. I have never been a DM before. He wants to be a CN Rogue so to help him learn I want to start a small campaign for him to show him how things work with sneak attack etc... So I want to make it a decent stealth mission (but not all stealth) and basically have my druid follow around with him, mainly for healing him after battle or helping out as needed. Are there any sites that have relatively shot adventures (1-2 hours) that I could search for and adjust as needed?

I will make it from scratch if I need to but . I also have to learn what A rogue can do (I mostly play spell casters), but I have the book for that.

Someone in the regular games forum said it might be better to ask here.

I would suggest using this as an opportunity to introduce your wife to the wonders of polyamory

nunsexmonkrock
Apr 13, 2008



Husband and we had too many threesomes to count. We are over it.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!


In general the whole "I'll have an NPC or artifact to heal you or do stuff you cant" is a good idea when running solo games. I'd actually say if playing with someone playing a non-caster your best bet is to frankly fudge stuff a lot. Like have encounters end after it seems story appropriate, or just say "Yeah your backstab totally kills that unsuspecting guard"

I'd say the biggest thing to remember when trying to DM is to say "Yes but," rather than "No" and more importantly a failure on a roll should be a complication, not the end of things.
So like if he fails to pick the lock it's not "the chest doesn't open" it's "There's an alarm you didn't notice, so it's open, but now they know you're here" or "you'll have to choose, you could open this door, but if you do so, you'll break your lockpicks"
also that complication doesn't have to be directly related to the skill roll. Like what happens should narratively make sense, but it doesn't have to be "You messed up your climb roll, so you fall" it can be "Yes, you climbed up, but someone is there waiting for you."

nunsexmonkrock
Apr 13, 2008



Coolness Averted posted:

In general the whole "I'll have an NPC or artifact to heal you or do stuff you cant" is a good idea when running solo games. I'd actually say if playing with someone playing a non-caster your best bet is to frankly fudge stuff a lot. Like have encounters end after it seems story appropriate, or just say "Yeah your backstab totally kills that unsuspecting guard"

I'd say the biggest thing to remember when trying to DM is to say "Yes but," rather than "No" and more importantly a failure on a roll should be a complication, not the end of things.
So like if he fails to pick the lock it's not "the chest doesn't open" it's "There's an alarm you didn't notice, so it's open, but now they know you're here" or "you'll have to choose, you could open this door, but if you do so, you'll break your lockpicks"
also that complication doesn't have to be directly related to the skill roll. Like what happens should narratively make sense, but it doesn't have to be "You messed up your climb roll, so you fall" it can be "Yes, you climbed up, but someone is there waiting for you."

Oh I wasn't even thinking about an artifact or fudging - I was just thinking of having a high level Druid that basically just guides around, heals him after battles and blows poo poo up when it needs to happen

Thank you, I don't want to make it so easy that he can basically do anything he wants but that gives me ideas that there will be consiquenses if he doesn't do it "right". I will still use skill checks but if he fails he it will still open the door but there might be an alarm and enemy inside if it fails.

I really like the healing artifact and alarm idea!

I just now have to get him to tell me what race so I know if he has darkvision or not.

Thank you, you were very helpful!

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!


Some failures can be straightforward, like especially if he's trying to get extra rewards, but in general a good rule is dont make the player roll if the story can't move forward on a failure. Though the story moving forward isn't always the player(s) winning.
The reason I suggested something like an artifact or maybe a weaker NPC instead of a high level one is so it still feels like there are real stakes or consequences. Although if a high level druid makes sense for story stuff I'd suggest a hook like a curse or poison early on that locks the druid in a small animal form or otherwise answers the two questions
1. Why is the rogue the hero?
2. Why couldn't the druid just do everything?

Oh and we also have the TG chat thread, GMing advice thread, and a d&d thread that might be good places to ask for advice here or brainstorm and workshop ideas. As a quick heads up the TG subforum is pretty 'meh' on 5th as a whole, so I imagine the d&d thread is where you can get the most advice for working in the system. Otherwise you'll get generic DMing advice or probably folks suggesting other systems.
Welcome to TG and we'd love it if you kept us updated on how this goes or pop in for advice on your nerdgame.

Coolness Averted fucked around with this message at 23:31 on Jul 13, 2020

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!


The chat thread:
https://forums.somethingawful.com/s...hreadid=3908853

D&d 5th edition thread:
https://forums.somethingawful.com/s...hreadid=3877675

GM advice thread:
https://forums.somethingawful.com/s...hreadid=3150535

nunsexmonkrock
Apr 13, 2008



You are right the druid could basically just destroy everything - I like the curse idea that makes her just into a rat, that will run left to show him where to go. - he likes rats and I know that will bleed into his character. and I will look at those links to read before I ask another question. and hinestly it will be good for me having an idea how to DM to give my friend a break from DMing.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!


Oh I suggest maybe reading the OP then just posting those threads are giant and folks might have newer advice. No one will bite your head off for being new.

The Breakfast Sampler
Jan 1, 2006




This is a great opportunity to find something about their behavior you don't like and build an adventure around it (subconscious behavior modification.)

Tomb of the Loaded Dishwasher
Lost Caverns of Underwear on the Floor
Against the Cult of the Inlaws
Realm of the Wet Towel on the Bedpost
Return to the Realm of the Wet Towel on the Bedpost

(why yes, I have been divorced.)

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little munchkin
Aug 15, 2010



nunsexmonkrock posted:

Husband and we had too many threesomes to count. We are over it.

nice,

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