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I'd like to note that the expansion of the universe is a real thing that is happening in real life, and it doesn't work like you're conceiving of it. The universe doesn't really have a center, but it is getting bigger all the time. Rather than actually moving away from each other, though, it's more like there's just always more and more space between things, so everything everywhere is getting farther away from each other. Read the Wikipedia article on it if you dare. Anyway, piloting the ship and navigating in space can be hard if you have no concept of momentum, gravity and orbital mechanics(as you've demonstrated), but just keep at it. The UI is actually really nice and helpful in this - it tells you your speed relative to the object you're locked on to(in m/s, positive means you're moving towards it and negative away from it) and has arrows indicating if your movement is aligned with it. And remember, there's no friction in a vacuum - if you go in a direction, you're gonna keep going unless you start going in another direction, or you hit something. Don't go too fast if you can't handle it.
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# ¿ Jul 18, 2020 00:27 |
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# ¿ Apr 23, 2024 20:33 |
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double nine posted:spoiler hey, they haven't found out about that particular unidentified signal yet
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# ¿ Jul 21, 2020 11:03 |
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Another tip: You can turn the ship around to look at things while it's on autopilot and it won't mess up, it'll just fire whatever directional thrusters it needs to at the moment. Also the initial way you got into the hanging city wasn't quite the intended way( and no, I'm not telling you what the intended way was), though there's no such thing as a 'wrong' way so long as it gets you to where you want to be.
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# ¿ Jul 25, 2020 05:06 |
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FlamingLiberal posted:Musk would also probably build a flammable launch pad It's eco-friendly and biodegradable! The autopilot can also have trouble dealing with the Hourglass Twins and the Interloper, because of their orbits - the twins orbit a common barycenter between them, while the Interloper has an eccentric orbit. In both cases they are constantly accelerating or decelerating relative to your ship instead of staying at a constant speed, which the autopilot doesn't account for. That said, just paying attention to where you're going is usually enough to compensate for that.
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# ¿ Jul 27, 2020 16:35 |
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HerStuddMuffin posted:Ok, this makes a lot of sense, and at the same time raises more questions. The memory statues were designed to only activate when the project succeeded, or in case of equipment malfunction, so as to not burden peoples' minds with hundreds of thousands of loops. In any event, the project eventually found the eye, which caused the memory statues to finally activate - this is when the game starts. Presumably our protagonist has gone on his "first" voyage into space hundreds of thousands of times, but only remembers the ones that happened after the memory statue activated. Anyway, every time the sun blows up, the Ash Twin project sends back in time not only the data but also the command to fire the probe cannon. The probe itself is unmanned, the Nomai would be in the probe cannon's modules but not the probe itself. The third mask is the probe tracking module's, used to send the probe data back in time.
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# ¿ Aug 20, 2020 13:27 |