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In honor of the only role I managed to fulfill (in a manner one might almost call competent) in SS13 in the 3 seconds one gets before exploding for various reasons, put me in as a Janitor, or whatever you deem closest to that. Actually I also didn't fail too miserably running the bar, so I suppose if you need a Barman or got something closer in purpose to that then feel free to throw me in there.
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# ¿ Jul 16, 2020 02:25 |
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# ¿ Mar 28, 2024 10:53 |
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Virtual Russian posted:+++++++++ proposed January 2100 Policy Items +++++++++ The separator at the top here is a great way to make it easy to separate the vote options from the rest of the update. I'll admit I haven't followed too many grand strategy style threads like this, but either way it's the first I've seen this. Did you come up with that or did you see it somewhere else? It's such a simple idea too in hindsight, but ya'know, 20/20 and all that. Anywho, the main thrust of my votes is to get as many eyes and ears into space so that there'll be less sudden surprises in the future hopefully. Also I'm curious about that possible alien structure.
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# ¿ Jul 16, 2020 02:39 |
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I pledge to keep whatever colony I'm stationed at so clean, hostile aliens will skip over it thinking it's already been glassed.
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# ¿ Jul 16, 2020 13:49 |
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I know we're not up to a vote yet, but I think we may want to research some better OSHA standards before moving back to other fields.
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# ¿ Jul 17, 2020 18:00 |
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We need to locate the Space Witch that put this curse on us and get them to lift it somehow, but until then.Virtual Russian posted:+++++++++++ Colonization Effort Decision and Naval Development Program+++++++++++
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# ¿ Jul 18, 2020 01:49 |
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How about boarding parties? I'm not suggesting we do that necessarily, but can you make viable battle fleets based around getting your troops into enemy ships to take them over?
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# ¿ Jul 20, 2020 05:17 |
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The Lone Badger posted:Haha, that's the spirit! They don't like the taste of cold steel, your basic extee. Put the Marines on board and we'll send them running back to Aldebaran! Is this a too-vague way to say it's a bad idea? I was mostly wondering since apparently the main ideas people put forth is 1. missiles and 2. beams, and I'm wondering if those are just the only things worth building around or if there's other viable options.
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# ¿ Jul 20, 2020 16:35 |
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PurpleXVI posted:Clearly what we need is an awesome name to convince colonists that it's where they want to go and hang out. How about... I'd be down with naming colonies after board games. Settlement Catan Twilight Bubble Monopolis
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# ¿ Jul 22, 2020 14:33 |
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@RealEarth☑️
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# ¿ Jul 22, 2020 20:26 |
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Virtual Russian posted:++++++++++++ Naval Doctrine Plan plus Colonial Direction ++++++++++++
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# ¿ Jul 24, 2020 20:27 |
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Virtual Russian posted:++++++++++ Emergency Session on First Contact ++++++++++ Seems the most prudent. e: oh yeah, am I stationed among any colony's ground forces yet? Now that orbital nuking is possible I'd like to know which planet to worry a bit more about Zanzibar Ham fucked around with this message at 01:30 on Jul 28, 2020 |
# ¿ Jul 28, 2020 01:11 |
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Virtual Russian posted:You're on Earth at the moment, where do you want to get posted to? I'm going to shuffle a couple gauss batteries to Makho's Folly, want to hitch a ride? Considering what happened over there it sounds like the perfect place for a Combat Janitor, so feel free to put me on a shuttle at your earliest convenience!
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# ¿ Jul 28, 2020 09:08 |
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I know it stands for Non-Player Race, but I can't stop having thoughts of an invasion by hostile highly-advanced National Public Radios.
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# ¿ Jul 28, 2020 19:27 |
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I don't live in the US either, it's probably more that I've been hanging around very US-centric spaces online for the most part.
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# ¿ Jul 28, 2020 19:52 |
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Yeesh, those sure are some Kooky aliens, huh!Virtual Russian posted:+++++++ Union of Terra Policy for 2110s +++++++ Basically I'm thinking of getting more people into more planets while developing better ways to getting the best out of the growing number of colonies. The better tech will then hopefully make improving all colonies, current and future, easier later. As for the military, well, it sounds like generally the boots on the ground get bombed by the jets in orbit so eh.
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# ¿ Jul 29, 2020 23:10 |
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GunnerJ posted:Dunno why we're calling them Kookens when they're clearly Koopas. They call themselves Kookens. e: actually it's just the planet or nation name, so maybe they are Koopas Zanzibar Ham fucked around with this message at 16:37 on Jul 30, 2020 |
# ¿ Jul 30, 2020 16:34 |
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GunnerJ posted:It's a joke about them being turtle badguys Jokes? Sorry, my Humor research is kinda lagging
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# ¿ Jul 30, 2020 16:55 |
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From my experience losing at many 4X games due to tending towards it, turtling is generally a bad idea. Getting more out of what we have now is all well and good, but what if once we finally feel safe enough to expand again there's already bustling megacities on every planet we had our sights on before Maler reached Voss? e: I guess the issue is I'm used to games where factions generally have a similar start, I suppose it's just as likely here that every jump point beyond those we've explored is inhabited by highly-advanced NPRs bent on wiping out any species that comes into contact with them. Zanzibar Ham fucked around with this message at 09:58 on Jul 31, 2020 |
# ¿ Jul 31, 2020 09:49 |
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Ah yeah, that'd certainly call for a different way of planning. Still I'd be down for settling into the viable spots we know of, but that's definitely something I'll have to keep in mind voting forward.
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# ¿ Jul 31, 2020 15:22 |
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How about a compromise - an Orbital Bayonet. Impale each and every Kooken... from space!
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# ¿ Aug 1, 2020 11:04 |
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You gotta be careful though, some turn into bombs when you jump on them.
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# ¿ Aug 1, 2020 12:59 |
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I'm also enjoying things a lot atm! Sadly I can't bring myself to join in on ship design votes, because the "schematics" are way above my comprehension ability.
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# ¿ Aug 5, 2020 01:43 |
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I don't think I'd want to clean after everyone else forever, so count me out of immortality. Heck, if eventually Ham Jr. finds a different calling than Planetary Garrison Cleaner that's just nature. e: also What an unfortunate name, considering circumstances! Zanzibar Ham fucked around with this message at 09:28 on Aug 6, 2020 |
# ¿ Aug 6, 2020 09:23 |
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Maybe the Kookens just instinctively shoot at/hunt down fleeing vessels/animals.
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# ¿ Aug 6, 2020 12:21 |
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How about a compromise? (Mechs)
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# ¿ Aug 7, 2020 18:24 |
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Oh boy, this feels like we'll soon be in an RTS game scenario where the 3 factions are fighting over our territory.
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# ¿ Aug 7, 2020 22:39 |
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Create a special universal language made up of intricate patterns of beam and missile fire.
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# ¿ Aug 8, 2020 12:22 |
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How about missiles packed with whatever they put in Heal Grenades and such? And if you replace that with Data that'll do for education.
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# ¿ Aug 10, 2020 02:11 |
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How do you figure out if an enemy's fleet is susceptible to microwaves or other forms of sensor-disabling weapons (if they exist directly and not as an indirect result of blowing the ship up)? I kinda wanna see that in action in the event we know they aren't using microwave-proof components or such.
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# ¿ Aug 12, 2020 20:08 |
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Ah, okay, in that case I think it was kind of not nice of people to heavily imply there's a good chance the NPRs will have microwave-immune ships.
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# ¿ Aug 12, 2020 20:30 |
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Zurai posted:I specifically added at the end of that post: I missed that part, and I thought the ship rundown was someone else that also mentioned the possible microwave-resistance. But I don't really get the problem then. What if we go all in on missiles but they have powerful anti-missile tech/PD? Or go all in on beams and they all have their ships nanolaminated (been playing some of the Gundam Cross Rays game lately)? We'd be just as screwed.
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# ¿ Aug 12, 2020 20:40 |
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Ah, okay, so it doesn't even have a weakening effect, it either disables completely or does nothing? That explains it, sorry about my misunderstanding the issue.
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# ¿ Aug 12, 2020 20:53 |
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GameFACs
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# ¿ Aug 17, 2020 00:08 |
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Virtual Russian posted:+++++++++++ Diplomatic Policy Towards Kooken Pleasure Pit Protectorate +++++++++++ Otherwise it's just a matter of time before we start having to deal with Terror Missions.
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# ¿ Aug 20, 2020 04:30 |
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Isn't option B literally Zurai posted:enforcing our borders and kicking out/destroying scout ships
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# ¿ Aug 20, 2020 18:26 |
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I guess the wording is confusing me, the way I understood it B is 'shoot anything Kooken that moves in our territory from now on'
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# ¿ Aug 20, 2020 20:07 |
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I'd really appreciate clarification on if B means shoot all Kookens that come to us on sight or go to Voss and shoot all Kookens on sight.
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# ¿ Aug 20, 2020 20:33 |
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Virtual Russian posted:+++++++++++++ Policy Vote for the 2120s +++++++++++++ Figures that military brass gets to retire before their 40's while I'll still be stuck mopping up grease stains (if I'm lucky!) in the hangars in my late 60's. Zanzibar Ham fucked around with this message at 07:44 on Aug 28, 2020 |
# ¿ Aug 28, 2020 07:40 |
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I'm all for showing force when they freely tour around our star systems with no regard to our sovereignty, but trying for the exact thing that people mistook that Kooken-related policy vote for option B is way too much IMO.
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# ¿ Aug 29, 2020 02:11 |
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# ¿ Mar 28, 2024 10:53 |
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If we're gonna purge all Xenos I'd like to start with the Xenophobes.
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# ¿ Aug 29, 2020 14:18 |