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I would appreciate if you could sign me up as an administrator, if possible. Surely some rock out there needs someone to sysadmin the automatic mines. P.S. Good call not using the real star name list, IMHO --- while it's nice to have names like Alpha Centauri, it's also full of similar-sounding prefix + numeric names, which are kinda a pain. (Was it Gliese 674 or Gliese 687? --- etc.)
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# ¿ Jul 17, 2020 00:21 |
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# ¿ Apr 26, 2024 16:59 |
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EclecticTastes posted:Believe me, I won't. A big limitation is that it's hard for any single ship to have adequate anti-missile defense... or maybe I just didn't build them big enough.
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# ¿ Jul 19, 2020 22:15 |
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LLSix posted:Here's a particle beam armed FAC. I vastly prefer the Inspector Gadgets, and since we don't have a FAC yard, they compete for the same shipyard. On that note, anyone know what's up with fighter beam fire control in C# Aurora?
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# ¿ Jul 30, 2020 17:21 |
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Since we're doing fighters, here is one with more firepower and less zip (and may be more accurate? dunno how bad the Gauss penalty is -- this is with 2000 bands for the hit rate).code:
Lots of components, but engine is the only expensive one... hmm, how do I look them up, though? OddObserver fucked around with this message at 00:43 on Aug 1, 2020 |
# ¿ Aug 1, 2020 00:41 |
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What's the range requirement the BB needs?
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# ¿ Aug 7, 2020 23:56 |
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OK, let's thrown a mediocre-ish beam ship to start things off a bit? Pros/Cons: - No missiles, which may be a mistake, since it's dependent on getting in range. I am hoping someone will put together a nice missile BB. - 4x carronades have a heck of a kick - 4x dual-purpose quad laser turrets also provide a lot of firepower.. ... but 10 sec recharge rate makes them dubious as point defense. This sort of setup works better with nicer capacitor tech, that can get them down to 5/sec --- 10 cm/C3, or 12 cm/C4. It's also a bit awkward, since might need to shuffle fire controls depending on range. - Not sure if shields are enough to make a difference? Edit: at least this shows that 4x new engine and 10x large fuel storage is a good starting point to get decent speed + meet range requirement when filling out the tonnage cap. OddObserver fucked around with this message at 00:42 on Aug 8, 2020 |
# ¿ Aug 8, 2020 00:39 |
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Here is a more coherent version of my proposal, I think: This has the disadvantage of requiring expensive research into a proper Gauss cannon --- one that's accurate (turrets for those are expensive!). On the plus side, better point defense (plus a bit more shields) make me more confident it actually can close in - 27 shots every tick instead of 16 every other is a lot more defensive power (and almost as much damage, though at worse penetration). Also more carronades were put in, and a bit more redundancy of lighter components. (Obviously, newer gen shields would be nicer, too).
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# ¿ Aug 8, 2020 13:25 |
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LLSix posted:
... And I guess the nice thing about stations + tugs is less retooling worries?
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# ¿ Aug 9, 2020 03:45 |
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Lando131 posted:No idea on the latter but the delay is right here: It's in the similar spot for the "Follow" order.
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# ¿ Aug 9, 2020 13:45 |
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Servetus posted:Which weapons show the most Elan? 1. Ramming to have marines board. 2. Ramming. 3. Carronades --- they have really sharp damage dropoff with distance.
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# ¿ Aug 9, 2020 23:12 |
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1. H Fisher (assuming this is the no upgrades version) 2.F Bomb truck
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# ¿ Aug 11, 2020 03:25 |
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Question: is there a way of seeing how costly a refit would be from the ship designer?
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# ¿ Aug 30, 2020 20:51 |
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Thanks. One more hint: you may need to uncheck the "obsolete" checkbox on designs to get them to show up. Here is an ultra-boring starter: Gladius E: quote:Gladius E class Fast Attack Craft 868 tons 39 Crew 119.7 BP TCS 17 TH 139 EM 0 This replaces the engine, fire control, and drops the surprisingly heavy missiles to lighten it up. Refit cost is 100 bp: quote:Engine 69.6 bp (There is a 102 bp one that keeps the missiles but replaces the armor, but it also slower at 7km/s) ... It takes 119.7 BP to build one new, so it's 83.5% of the cost. Engine replacements aren't cheap. (There is probably better things to be done with the "size" BP, at least) For fun, you can build it on the same yard tooled for one of these (Gladius EG): quote:Gladius II class Fast Attack Craft 984 tons 46 Crew 130.7 BP TCS 20 TH 139 EM 0 ... which also upguns it and modernizes the armor. You can actually refit from Gladius to this for 118.7 cost -- AKA 90.8% of new. OddObserver fucked around with this message at 22:31 on Aug 30, 2020 |
# ¿ Aug 30, 2020 22:22 |
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A couple more: Zeurs MNA: Drops basically all beam weapons except the point defense turret and associated fire controls, cryo storage and downsizes maintenance supplies some. Adds an extra engine and missile loadout, tweaks active search sensor. (I probably used the wrong missile fire control, though, now I notice. Probably should share one with the bomb truck, given this is basically a bigger, tougher one anyway). Refit cost: (The armor isn't replaced, just needs extra to cover additional tonnage) ... With refit time of about 9 months, as opposed to a bit under 21 months for whole thing. And for Artemis, one with lots of (cheap) new components modernizing FC and power plant, and new armor but basically nothing new: (.. and again, also downsides maintenance storage space some) This basically just makes it a bit faster and a bit more accurate. (I wonder if someone will come up with something good by getting rid of the ultra-heavy turret?) Refit cost: ... with refit time of about 4 months, as opposed to about 13 for brand new.
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# ¿ Aug 31, 2020 17:08 |
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# ¿ Apr 26, 2024 16:59 |
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Zurai posted:Oh wow, I only just noticed that the Bomb Trucks have a fire control that isn't nearly enough range for their missiles. That hurts. 10.8m km range on the MFC and 24.9m km range on the missiles. That's 14.1m kilometers of range wasted. We need to figure out a new missile design for them or refit them to the Foxfire FC27-R20. Edit: nm, probably good enough? Range vs 1000 ton object 8.1m km Range vs 250 ton object 509.1k km OddObserver fucked around with this message at 00:43 on Sep 1, 2020 |
# ¿ Sep 1, 2020 00:37 |