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Kodos666
Dec 17, 2013
I was waiting for this to happen for a long time.

Volunteering as Ground Officer !

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Kodos666
Dec 17, 2013
Colony Target: A The lack of neutronium will hamper a possible future development of Naval construction, but until this is even remotely on the agenda, sufficient shipping will exist for us to make good of the lack of ressources.

Fleet programme: B While we expand our teritory we need forces to cover our extrasolar colonies and patrol our shipping lanes. Which requires fleet units tailored towards this role, espeacially a long range escort/patrol-craft as well as local defensive squadrons comprised of FACs

Europa defence: B As much as it pains me, permanent emplacement of a second line of defences is currently infeasible. The creation of a single STO-battery would tie up a quarter of our training capacity for fourteen months. Adding the required support and command elements will tie up half of our training capacity for almost two years. If such forces are created in the future, which I strongly urge our leadership to do, priority must be with our extrasolar colonies.

I furthermore inquire our scientific to evaluate the possibility to embed civilian archeologists with a small formation of Marines to investigate the alien ruins scattered over our territory. If alien ruins exist we have to know what has lead to the destruction of these colonies. If there is a species killing other aliens, we must need to know as much as possible to properly prepare for a potential conflict.

Kodos666
Dec 17, 2013
Survey B

We need cheap, longranged survey-craft, not overgunned white elephants.

Warships A

A well rounded design, capable of limited self-defense. But most crucially, it fulfills the requirement for a longrange vessel.

Colony Ships A

This class delivers nearly 50% more people to their destinations than the Sufficient class. The option to deliver the necessary infrastructure is neat, but we already have freighters for the job.

Kodos666
Dec 17, 2013
ABACC

++++SECRET++++SECRET++++SECRET++++

Union of Terra Army Command

Major Kodos

++for internal circulation only++


Our future naval doctrine?

It seems the navy-brass is fishing for ideas on how to waste their bloated budget, so here's my two cents (which represents about a quarter of the army budget, but I digress).

Right now our fleet consists of a jumble of ships, panic-build to counter an enemy yet to be encountered. We have light, short-legged FACs, backed up by dedicated sensor-platforms. A number of short or medium-ranged multi-role ships and finally a single carrier. This is not a coherent fleet!

Future fleet design must follow a strictly defined set of rules, founded in a theoretical framework, which must, by definition, include research and development, academic training, design and procurement of combatant and support-elements and finally deployment doctrines.

Our main combat element should consist of the biggest, most heavily armed vessels possible, in order to engage the enemy at range and close to primary fighting range. This requires a ship which is simultaneous capable of offensive action, speed and survivability. Such ships should be backed up by escorts, geared towards missile defense and fast attack craft to pursue the retreating enemy and deliver the ultimate coup-de-grace.

Any action must by necessity require the coordinated action of all possible weapons. We propose the following: A massed long-range salvo of missiles, followed by swiftly closing the range and firing constant salvos from large laser-weapons, which affords the best penetration and allows effective combat along a wide selection of ranges. Conclusion of a battle might be afforded by a charge of light craft, either to finish of enemy survivors or cover a retreat of the battle-line.

Generally a spirit of aggressive, bold action should be cultivated in the fleet, with individual vessels being either capable of taking the inevitable punishment or being considered expendable.


++Note by Maj. Kodos+++

Let's see how these paper-pushers over at the navy react to this. Boy, I wish I could see the look on their faces when a grunt tells them to do their job.


++++SECRET++++SECRET++++SECRET++++



Nice, my character is both agressive and rude. The sheer possibilities for roleplay there is interesting.

Kodos666
Dec 17, 2013
A

While being expensive and slower than strictly optimal, this vessel represents the best choice given its intended purpose.

It is currently capable of offensive as well as defensive action in defence of our colonies and can perform a wide range of support tasks. Furthermore it is capable of serving in the battleline according to our doctrine as defined previously.

Kodos666
Dec 17, 2013
I came up with a short piece of fiction, I hope the tone will fit the Let's Play:

Europa Nightmares

Colonel Jenda Boros stood at the edge of the frozen cliff and gazed upon the alien landscape stretching towards the strangely curved horizon.
Even in the low light provided by the distant sun, the ice was glittering in strange shades of pink and red.
She tilted her head back as far as her spacesuits helmet allowed and admired the immense orb of Jupiter hanging above her.
Swirls and eddies in psychedelic colors raced over the globe above like a scene from a dreamscape.
Or from a nightmare. She added bitterly.
She turned towards the team of Union Army engineers surveying the site for one of the huge Dagtekin Kinetics Orbital Intercept guns.
The parts were still awaiting transport on Voyager Field, like most of the rest of her brigades heavy equipment.
“Spade three-seven, how's it going?” She asked, her suits gear automatically opening a direct line to the leader of the survey-team.
A voice fought through Jupiter's electromagnetic moans and howls.
“Survey complete, Ma'am. We're ready to cut the foundations.” Answered the huge Nigerian.
“Nice to hear, Spade. Another gun to defend this godforsaken hellhole from space-squids.” She quipped, like these guns would make a difference.
She still remembered the sky over Budapest being set ablaze by flak and missiles in a futile attempt to stop incoming hyper-sonic cruise-missiles. Today their own missiles were even faster.
In the end the defense will come down to the ancient trade of partisan warfare, run to the hills...
“You know, Colonel why we're here.” The voice of the engineer shook her from her thoughts.
“Duranium, Corundium, Tritanium, Gallicite.” The elements names still sounded like stuff from a cheap novel. And then there are the ruins.
As a senior commander she was included in the very short list of people with need-to-know about the ruins.
The mere memory of the briefing was enough to promise new nightmares for the arbitrarily defined period of rest in the gloomy three-and-a-half days of Europa.
Doors which were ever so slightly out of proportion, cyclopean masonry cut with utterly inhumane precision. Each surface being inscribed with script which overlapped itself like the waves back at lake Balaton.
But the most terrifying features were the inscribed reliefs. Radially symmetrical beings, like a hellish hybrid between a squid and a brittle starfish, limbs which were simultaneously used for locomotion, gripping and sight.
Mouths which worked like razor-sharp irises.
“We're done for today, Ma'am. I suggest heading back to the barracks and hit the racks.” The engineers voice was nearly drowned out by interference.
“Care for a drink? I still have a demi-litre of slivovice, perfect for toasting the last gun being surveyed.” Or numbing the mind, lest it summons fresh nightmares.

Kodos666
Dec 17, 2013
B

wait and see, and assemble a taskforce, just to be sure.

Kodos666
Dec 17, 2013
Well, that escalated quickly, although this was to be expected when the Navy handles things.

Industry A

Right now, we keep way to many eggs in a single basket, Sol. Each colonized system must be capable of sustaining itself and if possible build and maintain a defensive force, on the ground and in space.

Colonial Policy B

We don't need more colonies, which we could barely defend. Let's consolidate our gains, fortify and prepare for the coming war.

Military B

I'm not advocating even the slightest slowdown of naval expansion, I merely note the urgent need for well-rounded, locally produced and capable ground-forces. The last operation showed how even a modest operation depleted our fuel-reserves, having colonies capable of defending themselves, including orbiting battle-stations, would free up forces and fuel-reserves for the battle-fleet. Furthermore the message of the Kooken hinted at some ancient threat, a threat which might have produced the ruins on Europa and Adrantis A II. I must again urge our policy-makers to authorize the creation of a specialized group of embedded scientists and military engineers to investigate these ruins in order to characterize this ancient cataclysm as well as possibly salvage advanced technology.

the Kooken B

Humanity is for the first time under threat from Xenos. They lulled us into a false sense of security and stabbed us in the back in a futile bid towards reclaiming their fallen empire. We must prepare our forces as fast as possible and carry the battle back to the homeworld of these treacherous Xenos!

Tech focus: Defensive

The idea of supplementing our armor with shields sounds interesting, any ship which survives an encounter will be avaible to fight again later.

Kodos666
Dec 17, 2013
As the Army is willing to back up the Navy in defence of the colonies we present the following mainstay of this tasking:

The Army Aviation Fighter

code:
Army Aviation Fighter class Fighter      330 tons       12 Crew       48 BP       TCS 7    TH 46    EM 0
7042 km/s      Armour 1-4       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 1,5
Maint Life 0 Years     MSP 0    AFR 65%    IFR 0,9%    1YR 6    5YR 97    Max Repair 23,20 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 months    Morale Check Required    

Nuclear Pulse Engine  EP46,40 (1)    Power 46,4    Fuel Use 840,36%    Signature 46,40    Explosion 20%
Fuel Capacity 10.000 Litres    Range 0,7 billion km (25 hours at full power)

Gauss Cannon R200-25,00 (1x3)    Range 10.880km     TS: 7.042 km/s     Accuracy Modifier 25,00%     RM 20.000 km    ROF 5       
Beam Fire Control R11-TS8000 (1)     Max Range: 10.880 km   TS: 8.000 km/s     8 0 0 0 0 0 0 0 0 0

Lackner-Ebner Active Search Sensor AS1-R1 (1)     GPS 3     Range 2m km    MCR 175,9k km    Resolution 1

This design is classed as a Fighter for production, combat and planetary interaction

utilising current technology, we will produce a faster, more capable and smaller fighter than our current craft, which would allow our current carrier to deploy a strikegroup of twelve fighters.

Three additional components are required:

Engine

code:
 Engine Power 46,40      Fuel Use Per Hour 389,93 Litres
Fuel Consumption per Engine Power Hour 8,404 Litres 
Size 2,9 HS  (145 tons)      HTK 1
Thermal Signature 46,4      Explosion Chance 20%      Max Explosion Size 11
Cost 23,20      Crew 6
Military Engine
Development Cost 232 RP

Materials Required
Gallicite  23,20


Gausscannon

code:
Damage Output 1      Rate of Fire 3 / 5s     Range Modifier 20.000
Max Range 20.000 km     Size 1,5 HS  (75 tons)    HTK 1
Cost 9,0    Crew 3
Development Cost 90 RP

Materials Required
Vendarite  9,0
Fire control

code:
Max Range 10.880 km     Tracking Speed 8.000 km/s
Size 0,68 HS  (34 tons)    HTK 0
Chance of destruction by electronic damage 100%
Cost 4,4    Crew 3
Development Cost 44 RP

Materials Required
Uridium  4,4
Finally, upon development of Commercial Hangar Decks we would be able to deploy these:

code:
Athena class Fighter Base      23.193 tons       238 Crew       2.034,6 BP       TCS 464    TH 0    EM 0
1 km/s      Armour 8-72       Shields 0-0       HTK 68      Sensors 6/5/0/0      DCR 9      PPV 0
MSP 493    Max Repair 100 MSP
Hangar Deck Capacity 8.000 tons     
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 36 months    Flight Crew Berths 160    

Fuel Capacity 500.000 Litres    Range N/A

Nas Ordnance CIWS-80 (8x6)    Range 1000 km     TS: 8.000 km/s     ROF 5       
Commercial EM Sensor EM1.0-5.0 (1)     Sensitivity 5     Detect Sig Strength 1000:  17,7m km
Commercial Thermal Sensor TH1.0-6.0 (1)     Sensitivity 6     Detect Sig Strength 1000:  19,4m km

Strike Group
24x Army Aviation Fighter Fighter   Speed: 7042 km/s    Size: 6,59

This design is classed as a Commercial Vessel for maintenance purposes
A heavily armored, well defended, orbiting fighter-base which could be made in our civilian shipyards.

Kodos666 fucked around with this message at 21:36 on Jul 31, 2020

Kodos666
Dec 17, 2013
Orbital bombardment will only end in making the planet inhospitable, if only for a somewhat short time.
I say:

Bayonet these traiterous Scaly deviants!

Kodos666
Dec 17, 2013
GA

While the heavier designs are enticing, having light, powerful ships are the base for fleet of upcoming capital ships.

Kodos666
Dec 17, 2013
*** Notice ***

From: Lt.Col. Kodos

To: Our so called 'intelligence detachment

Subject: alleged ImInt from the Kooken Pleasure Pits

Please stop posting your disgusting smut all over the Brigade-network. Nobody is being fooled by your crudely edited pictures and passing them of as genuine intel.
The next soldier found in possesion of such or similar material will face at least ten days of detention for sympathising with the enemy.
Everyone who is caught distributing said material will face charges of sedition.

That would be all.

***Thought of the day: You cursed rascals, do you want to live forever? (No magic pills for me)***

Kodos666
Dec 17, 2013
Mech huge bipedal machines are clerly the future of warfare.

Kodos666
Dec 17, 2013
Capital Ship:
H
a huge damage output, strong armor and sufficient speed. having an additional shield would be nice, but this curretnly offers only a minor increase in defence.

Escort:
F
Distracting/softening up the enemy with missile salvoes will allow our capitals to close in for the kill.
I like the Prometheus-design, but without a dedicated tender this design has no place in the battleline. Commercial hangars allow for repair and refueling, but not rearming of parasite craft and can be build in civilian shipyards. A combination of a civilian tender and a group of FACs could be an interesting idea for support of the battlefleet or defence of outlying colonies.

Kodos666
Dec 17, 2013
B

The position of the army is clear on this: We must not allow our borders to be violated by our enemies gathering intelligence. We need to demonstrate the will to defend our territory and force the degenerate, depraved enemy to recognice us as equal.

Kodos666
Dec 17, 2013
Industry - A
currently we are operating at the edge of our industrial capacity. We need to increase our production capabilities and have a robust economy ready to take the strain of a sudden crisis. Any future expansion of our armed forces will require a well-developed logistical network to support production and operations.

Colonies - B
Our Colonies must support our overall goal of being able to defend the union. Having a large number of unproductive planets draining our wealth will not support this goal.

Exploration - C
We are currently encircled by hostile or at best potentially hostile alien powers. We need to characterize the extent of these powers and find a way to break this encirclement without gaining new enemies.

Fleet - B
Without the ability to replace these vessels in a timely manner, we should hang on these ships. I propose a series of upgrades and the formation of a fleet reserve. A new FAC-complex, consisting of command and strike craft and possibly a civilian support ship will serve our future defense needs well.

Technology - B
As mentioned earlier, our industrial base is perilously thin, we need to long to construct ships, up to the point where newly commissioned units are already obsolete. Rectifyinf this situation will allow a rapid future expansion of our armed forces.

Kodos666
Dec 17, 2013
B

Make a thunderrun with all actives blasting. Hope you survive. Transmit data anyway.

and for my refit:

Gladius SEP

Currently the Gladius gunboat suffers from obsolete engines, as well as a short range and a missile suit unsuited to its ammo. By updating the missile suit, replacing the engines and adding additional fuel in the space made avaible, the range could be tripled, while maintaining acceptable speed. Additionally, the throwweight of the missile suit could be doubled.

code:
Gladius - SEP class Fast Attack Craft      987 tons       33 Crew       114.2 BP       TCS 20    TH 93    EM 0
4705 km/s      Armour 1-8       Shields 0-0       HTK 7      Sensors 6/0/0/0      DCR 0      PPV 6.6
Maint Life 8.52 Years     MSP 56    AFR 16%    IFR 0.2%    1YR 1    5YR 21    Max Repair 23.2 MSP
Magazine 24    
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required    

Kodo Turbines Nuclear Pulse Fighter Engine  EP46.40 (2)    Power 92.8    Fuel Use 840.36%    Signature 46.4    Explosion 20%
Fuel Capacity 100,000 Litres    Range 2.2 billion km (5 days at full power)

Lazarev Kinetics 10cm Railgun V20/C1 (1x4)    Range 16,000km     TS: 4,705 km/s     Power 3-1     RM 20,000 km    ROF 15       
Fröhlichmann & Mann Beam Fire Control R16-TS4000 (1)     Max Range: 16,000 km   TS: 4,000 km/s     38 0 0 0 0 0 0 0 0 0
Lee-Park Improved Pressurised Water Reactor R1-PB20 (1)     Total Power Output 1    Exp 10%

Size 4.0 Box Launcher (6)     Missile Size: 4    Hangar Reload 100 minutes    MF Reload 16 hours
Foxfire Electronics Missile Fire Control FC27-R20 (1)     Range 27.1m km    Resolution 20
Macrotis Anti-Ship Missile (5)    Speed: 16,100 km/s    End: 24.9m     Range: 24.1m km    WH: 4    Size: 4    TH: 53/32/16

Commercial Thermal Sensor TH1.0-6.0 (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Servicelife Extension Program is also applied to the Gladius-Sensor craft, utilizing a more powerful active sensor, compensating for the removed self-spotting ability of the Gladius.

code:
Gladius - Sensor -SEP class Fast Attack Craft      978 tons       34 Crew       185.7 BP       TCS 20    TH 93    EM 0
4747 km/s      Armour 1-8       Shields 0-0       HTK 5      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 1.24 Years     MSP 29    AFR 31%    IFR 0.4%    1YR 20    5YR 294    Max Repair 120 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required    

Kodo Turbines Nuclear Pulse Fighter Engine  EP46.40 (2)    Power 92.8    Fuel Use 840.36%    Signature 46.4    Explosion 20%
Fuel Capacity 100,000 Litres    Range 2.2 billion km (5 days at full power)

Saleh Warning & Control Active Search Sensor AS50-R50 (1)     GPS 6000     Range 50.9m km    Resolution 50

This design is classed as a Military Vessel for maintenance purposes
Addendum: the Sensorcraft should make a good, expendable scout and is easily capable of making the distance from the Caliban-Voss-JP to Voss AIII and back (if possible), without refueling and possibly even getting away from the Kooks if pursued. If an agressive raid is the order of the day, the whole group would make a nice raiding group.

Kodos666
Dec 17, 2013
Zeus
A


There are three Missile-cruisers to choose from. I take the one with the biggest alpha-strike. This might help with softening up a Kook capitalship.

Artemis
C


The Oracle fills a crucial role in our order of battle. We need to know what we are going to shoot/run away from.

Gladius
C


Sorry, the shiv does what my design was supposed to do, but better in basically every way.

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Kodos666
Dec 17, 2013
To boldly charge onwards

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