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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


What is this?

Beyond A Steel Sky is a third-person sci-fi adventure game that was developed by Revolution Software. It is the sequel to the 1994 point-and-click adventure game, Beneath A Steel Sky. Set ten years after the events of the first game, Robert Foster returns to Union City to track down a boy that has been abducted from his home in The Gap. This game explores social control, AI and total surveillance. I can't tell you much more than this as the game was released on Steam today (July 16th 2020).

It was originally released on the Apple store on the 26th of June.

Do you need to have played Beneath A Steel Sky beforehand?

Not at all. The intro video recaps the events of the first game while it also sets up the plot for this game. :siren: Shameless plug alert :siren: If you do want a proper catch up before going into this, I recently LP'd Beneath A Steel Sky and it's now on the archive here: https://lparchive.org/Beneath-A-Steel-Sky/

Let's Play details

This is going to be semi-blind as this is a new release, the only footage of this game that I have seen is the trailer. I will be playing a portion of the game before recording so when it comes to making a video, I have a semblance of knowing what I'm doing. This is going to be a video LP and I will be commentating as I play. I will be uploading at least one video a week and it will happen as and when I have the time to do so.

:siren: No spoilers! :siren:

Let's Play: Beyond A Steel Sky




















Bonus Videos
Union City Factfile (Unabridged Audiovisual)
Additional Scenes & Dialogue (Part 1)
Additional Scenes & Dialogue (Part 2)
Museum Exhibits
Museum Exhibits (Remixes)
Additional Scenes & Dialogue (Part 3)
Additional Scenes & Dialogue (Part 4)
Additional Scenes & Dialogue (Part 5)
Additional Scenes & Dialogue (Part 6)
Death Scenes

Rocket Baby Dolls fucked around with this message at 18:29 on Oct 2, 2020

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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Jobbo_Fett posted:

Thumbnail link doesn't work :)

Thank you for letting me know. This LP is off to a good start already!

Edit: I've amended it.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this video, Foster explores the rest of the area outside of Union City and makes even more new friends. He also loses a fight with a bird, gets an interesting offer regarding a sausage and finally gets the chip implant. The next episode will feature some puzzle solving and hopefully, we will get inside of Union City.

In this episode, I decided to exhaust the dialogue options again and once again they repeat with little variation in dialogue. In future, I'll make sure to note any time this happens so it doesn't get annoying.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

VictualSquid posted:

This feels a lot more boring then the old one.
I suppose Joey gave the old game a nice dynamic, where clicking on everything gave you two responses instead of the solo act.

The first game started out with a helicopter crash, escape from armed security and a mystery to solve. So far, this game has started out with strolling around and having casual chats with people. The banner seems to imply that we will have a robot companion again, right now I don't know whether it's going to be Joey or a new character.

I've played through the next segment and I'm going to push towards getting inside of Union City when I record the next video. It's going to be more interesting now most of the greetings are out of the way. The focus on the next video is solving the puzzles in the first area, learning a new game mechanic and getting inside. There's also one more character who I will greet and speak to, this person has some more information regarding Joey.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster gets hold of a stinky sausage, steals a sandwich and assaults an innocent robot. I pushed through this recording to get everything done in the first area so we could leave it. The next episode will start inside Union City!

There are a few cuts during this video. A couple were to trim the time down a little, another was because I missed the trigger for a puzzle entirely and another one was because of a game-breaking bug. For some reason, I was unable to speak to Hobbsworth at all so I had to reload the game. There is another bug involving Hobbsworth that I kept in because it was amusing and not game-breaking.

I've tried to maintain a balance between graphics and performance but I've noticed various moments of slowdown during playback of the last few videos. I'm trying not to make the game look like total rear end but I may have to turn it down a notch or two for the next video, it depends on how things are in the next area. Everything runs fine until I hit the record button and the systems resources take an extra hit, which is the issue I'm facing at the moment. I'll see how things go with the next recording session.

Rocket Baby Dolls fucked around with this message at 22:08 on Jul 22, 2020

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Samovar posted:

So, if that greeter Droid did something good for you, would one say 'Nice, 2CU', or '2CU, nice'?



Jobbo_Fett posted:

Can't wait to meet a friendly owl.

A friendly owl?

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

It took a while but it's finally clicked!

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I'm not sure when I will be recording again as I'm currently suffering from a sinus infection. I decided to play the next part of the game and I'm pretty impressed with what I've seen so far. Granted, I've only seen a couple of locations but they've put a lot of effort into the design of the city. I've also found a very good spot to end the next recording session.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster is firmly inside Union City and he finally upgrades his firmware. I was initially intending to end this recording at a later plot point but things don't always work out during the actual recording. In the test run, I missed a conversation with two characters. One of them was my fault as I've been suffering from sinusitis and it was down to a lack of awareness but the other was down to a glitch, for some reason when I tried to speak to this character originally they turned around and decided to walk into a wall. We do get to speak to more personalities in this video and we open up the game world even further. I've turned down the graphics a couple of more notches so hopefully, this will ease any further slowdown.

I should have uploaded information about the council along with the last video but the events of the past week have been a little unexpected (They'll be in the OP too):

The Council







Messages (Old)

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Samovar posted:

Well, this Council seems on the up and up. I'm sure nothing's suspect about them at all.

Of course not, they collected Milo in a customised limo as he had won the lottery and a free makeover. We will pick him up in a couple of episodes and everyone will wonder why such a fuss was made over a slight misunderstanding.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Graham returns home, makes some new friends and meets a member of his family. This part of the game was quite delightful to play, our aim was to find out more about Graham and that's pretty much all that we do in this video. Unfortunately, the apartment was another area that suffered from slow down as soon as I hit the record button, I may have to turn the graphics down even further going ahead. There's also a couple of audio glitches in this video, I'm thinking about putting together something for the developers are still actively working on updates for the game.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster is finally able to speak to Songbird at length and he uncovers more about Graham's mysterious lifestyle. This video contains a lot of dialogue as well as some puzzle-solving, we also meet a new friend after leaving the party and encounter a bit of drama...

I've turned the graphics down some more, it's starting to get into TellTale territory but hopefully, it will help with the slow down.

Samovar posted:

Who the heck was that Doreen Green-looking chapita? And how does she know of Don't Hug Me, I'm Scared?

We will probably find out more in the next video as she makes quite the return in this one.

evilmiera posted:

Having played the game some after seeing your lp, it reminds me more of Broken Sword than Beneath A Steel Sky. Not that I entirely mind, but I do wish it had retained some more of that game's darker humor and writing style. Some are apparently making comparisons to telltale games and I can certainly see the resemblance.

There's an upcoming character that I absolutely adore (and won't spoil).

I'm itching to play more and having to hold myself back. This is quite a strange one as Broken Sword 3 & 4 were 3D but also relied on action-adventure kind of puzzles too. Broken Sword 5 went back to the traditional point and click. But Beyond is very much a 3D adventure game reminiscent of Grim Fandango, the TellTale Sam & Max games and the like. There's always going to be comparisons to TellTale when it comes to 3D adventure games. I'm not going to open any cans of worms regarding TellTale as I don't want to derail the thread.

One of the things that I loved about the original game was the humour, but a lot of that was down to our robot companion who is currently missing in the game so far.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this video, Foster finds a way to help Raquel and then decides to visit the museum to unwind. I was racking my brains trying to work out the hacking in the first segment but finally cracked it, when it came to recording I was expecting to end this at the museum doors but I decided to enable some short conversations before entering and then explored the museum a little after I got there. There is a bug at the 15:15 mark where you can continue the conversation after Orana and Raquel have left and it plays hell with the camera.

Edit: Can you guess who greets us as we enter the museum?

Anticheese posted:

Doreen Green would never get stuck like that, but at least we now know who!

I was expecting the gem to be something that you plug into the holoprojector and then put the right holo plinth image on it.

Samovar posted:

I take it the main colour of the graffiti changes depending on what colour you came up with earlier?

I have some rare free time this afternoon and evening. I've recorded this episode and have put some work into an update for another LP. I'm tempted to start a new game and try some different things out to record some bonus footage.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
Bonus Videos

Union City Factfile (Unabridged Audiovisual) - These are the facts that we can learn in the area outside of Union City.

I've started to record more footage and I've started from the beginning of the game. I've found a different way of getting the deet's away from Big Steve, I may have broken the Mini-K van puzzle too but I'll have to go back and review the footage once I'm done recording.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
Bonus Videos - I spent a couple of hours recording additional scenes and dialogue. I believe that I have caught most of the things of interest before the scene involving Raquel's awakening. I probably should have pushed it until after the cutscene as I had already replayed the interview segment three times just to capture about ten seconds of footage that came after it. I replayed the interview a fourth time so I could have a save file for a potential bad route. I originally had two videos planned but after a rest, I'm thinking about going back in and recording more footage of the rescue scenario. This may end up becoming three videos as there's still a lot of footage to edit without adding more. Either way, I'll upload the second set of extras along with the next update.

Additional Scenes & Dialogue (Part 1)

This first video involves extra scenes and dialogue from outside the walls and along the piazza. Timestamps are in the video description.

Vending machine vandalisation, Qdos from Hobbsworth, Voxel's monster, Fun with firecrackers, Trial and error with the van, Offerings for Greta, Luring Bad Steve (Two bad options and an alternative solution), Scanner talk with Hobbsworth and offering him some items, Sandwich talk with Ember, First "death" scenario, Hacking 5HO-UT (Speaker-bot) & Asking B4R-1 about HO-LO.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this video, Foster breaks a man's heart, breaks open an old fridge and breaks out a chip off the old block. The exclusive part of the museum holds a lot of relics to the past and we get to reminisce about Beneath A Steel Sky. Unfortunately, everything is collecting dust and most of it appears to be inactive.

Captain Aardvark posted:

I like the videos, looking forward to finding out if Joey really left Union City

Thank you! Also, your wait is over!

Bonus Videos

Additional Scenes & Dialogue (Part 2)

This video covers everything surrounding the apartment complex, timestamps are in the video description.

Colourful opinions, Apologies to Songbird, Failing the interview, More apologies to Songbird, Offerings for Songbird, Offerings for Chipworth, Offerings for Tarquin, Joey Defaced, Swapping the hololens, Making it up to Songbird, Alternative paint can scene, Onara isn't interested in any offerings, The view from the window and Offering for the cleaning droid.

I decided to only include one alternative colour of the paint can as you get the gist of it, I probably should have extended it to graffiti but again, I think you get the gist of it too.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Samovar posted:

Yay! The boys are back!

Oh, in case anyone is wondering why the Fridge has 'Smug' on it, there's a brand of kitchen appliances called 'Smeg'. Yes, really.

Smeg is a popular brand in Europe, damned expensive though! When you press the hand scanner for the fridge, the droid displays a picture of Overmann's apartment while it gives you more information.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this video, Foster and Joey make a daring escape from the dangerous mouse infested room, we find out that Joey is a little horn-bot and then we meet our neighbour for the first time.

Gideon020 posted:

Man, these ministry names have a perfectly Orwellian charm to them. XD

Make sure that you keep smiling!

evilmiera posted:

And there we are. Joey is as great as ever, and he really makes the game as a whole better.

He really does, it's starting to feel more like the old days now that his snarky sense of humour is back.

Rocket Baby Dolls fucked around with this message at 23:13 on Aug 15, 2020

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Mighty Steed posted:

Hasn't been explicitly said but it's implied that Joey is the original circuit board that was copied into the 'Ken' android body in the original game.

That circuit board was left in the cabinet and I guess was later moved into the museum to be the exhibit.

I was confused but then when Joey spoke about "the other me compensating" it clicked.

So fate of the Ken-Joey is still unknown?

I had forgotten that the chip was originally placed in the cabinet. What you're saying is starting to make more sense of some things. We don't know the full story at the moment but when the council disposed of Joey, they probably only disposed of the Ken doll and not the Joey chip. Maybe when they cleared out the old Union City and found the Joey chip they probably didn't realise it was actually Joey himself, when the chip is plugged in we heard Joey's computerised voice and not the one of "Ken".

They could have easily crushed the chip and no one would have been any of the wiser as everyone believes that Joey is in better pastures. But they didn't destroy, even though it was under surveillance they still allowed him to speak to people. Either the council didn't realise what the chip was or they were keeping him as a sideshow piece for a reason. To everyone, Joey is the iconic "Ken" figure, nobody seems to recognise him in his new form.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Nissin Cup Nudist posted:

this links back to Ep 8 fyi

Thank you for letting me know, I'm going to fire my manager!

Even though I've updated the links in the OP and new post, I'll re-post this to make sure:



Edit: Also, new page!

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Lemniscate Blue posted:

So not having played the original game, was Joey's personality always like that? Because it makes turning him into some wise all-benevolent messianic figure that much more weird and hilarious.

Joey's personality was like that long before the promotion. In the original game, his first shell was that of a cleaning robot with similar functions. He had a couple of new, short-lived upgrades before attaining diety status.

The original game was rewritten to make Joey and Foster have more comedic lines and interaction as the original script was deemed too dark. One of my earliest memories of the first game is Joey telling Foster to jump over a railing and that was in released version. Dark, but but it was comedic.

I LP'd the original game earlier this year, the link is in the OP and on the archives. You can check the comparisons out further there if you want too.

I'm still in contention about a lot of things between this game and the last and I fear that a lot of things won't be resolved.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster gets a change of clothes, has issues with some bunting and he also goes to the recycling plant to meet some friendly new characters.

Polsy posted:

I don't feel like Alonso is any kind of upper-level villain, but he's definitely not going to be sorry if he gets any solid evidence against you.

This is true, we do have the council to deal with after all. Alonso is most likely someone who takes his job far too seriously.


Samovar posted:

Oh Joey, very glad to have you back.

It seems like there's going to be a common theme with the first.

Mr. Humalong posted:

Hey just wanted to pop in and say I’ve been watching this LP and it’s pretty great!

Anticheese posted:

Yeah! I've been really appreciating this and your Beneath a Steel Sky LPs! :)

Thank you, I'm glad that you're enjoying the LP (and BASS) :)

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I kinda groaned the first time that I heard the lines. It's a bit hard to keep a 45 year old joke fresh that has been flogged more times than the metaphorical dead horse.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster lends a hand, enters the Hellfire club and then speaks to a man about his port. A lot happens in this video, there are a few surprises, some action and a lot of dialogue. I don't want to spoil anything as there's a lot of plot advancement in this episode.

Bonus Videos

I'm going to record more additional dialogue and scenes soon as they're starting to build up. I spent some time this evening in the museum and have recorded a couple of videos. The first video is the exhibitions being explained to us in full by their own methods, this one includes the exhibits in the second room. The second video only contains the hackable exhibits in the first room, I've recorded their dialogue with each of the other personalities that are available to them. Timestamps are included in the video descriptions.

Museum Exhibits

Spankles Exhibit, Children's Exhibit, Council Exhibit, Asio City Exhibit, MINOS Exhibit, The Story Of Joey (Parts 1-5), Spunky, Refrigeration Unit, Public Music, Life In The Gap, City Power, LINC, Joey's Circuits, Holographic Map, Barrel Transporter Robot, Antique Map & The Organism.

Museum Exhibits (Remixes)

Spankles Exhibit (Default - Crazily) - Excitedly, Enticingly, Gently, Calmly, & Aggressively.
Children's Exhibit (Default - Excitedly) - Crazily, Enticingly, Gently, Calmly, & Aggressively.
Asio City Exhibit (Default - Enticingly) - Crazily, Excitedly, Gently, Calmly, & Aggressively.
MINOS Exhibit (Default - Gently) - Crazily, Excitedly, Enticingly, Calmly, & Aggressively.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I was meaning to post this yesterday but some important real-life stuff was happening.



In this episode, Foster enters Lincspace, takes a trip into MINOS and then goes to see a woman about her bilby.

Bonus Video

This video features additional dialogue and scenes from the museum and a couple of scenes from gameplay from shortly afterwards.

Additional Scenes & Dialogue (Part 3)

Talking With Cecily, Talking About Cecily, Joey's Calm Arm (Default - Gentle), Joey's Crazy Arm, Joey's Excited Arm, Joey's Aggressive Arm, A No-Deal Exit, Too Slow With The Fridge, Talking To Joey About Escaping, Vacuum Robot Manual, T80 Manual, Finding Alonso, You Must Gather Your d-RYD.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Samovar posted:

They missed an opportunity to have LINC be in the old 2D pixel style. Shame.

I'd have been very impressed if they pulled something like that off. Part of me was hoping that they would have gone retro but they got some of the old vibes in there.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Mighty Steed posted:

Enjoyed the knowing quip from Leet about "reboots being fine but not a patch on the original".

You really should have thrown that Bilby into the incinerator, can see that tracking chip causing nothing but trouble.

I will show it off in a separate video. There is a reason why I didn't in the main LP, I found something out by accident a short while ago: Apparently there are two separate endings and they rely upon Songbird's attitude towards you. I have already completed the interview successfully in the main LP so I'll stick to being on her good side when I can. I might replay the game and put together a compilation video on the choices that effect the endings.

Also: There will be a death reel at the end of the LP too.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


There was a man called Foster
Who befriends a d-RYD on the roster
To get into the gala
And continue this saga
They need to steal from the poet master

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this video, Foster gets changed, takes Songbird to the Aspiration gala and then proceeds to spoil it for everyone!

I'm going to start recording additional scenes and dialogues soon, it's been fairly busy here lately.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


There are some major plot advancements in this video which include a couple of lengthy cut scenes.

Bonus Video

This video covers the preparation of the Aspiration Gala, the Recycling Centre and everything before starting the storyline involving Tarquin's poem.

Additional Scenes & Dialogue (Part 4)

Talking Shop With Joey, Showing Our Inventory To Orana, Feedback From P4R-T, Trying To Leave Without Joey, Feeding The Crusher, Crazy Jimmy, Putting The Bilby Down, A Happy Songbird.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I didn't even think about trying to remove Joey's chip in Beneath as there was no real need too. The people who discovered it probably didn't realise the significance of it as Joey the Saviour was sentient and the chip was just sitting there with Joey on the label. It probably ended up in the museum when they plugged it in and it started talking to them, it was then treated as a curiosity and then turned into an exhibition.

We uploaded Joey's personality onto a computer which then installed the information into the android, it's entirely feasible that his programming has either been altered or hacked. The flip side of the coin is that JtS hasn't been altered and is down there by choice.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Mighty Steed posted:

My speculation earlier in the thread about there maybe being two Joeys was speculation based on the board being in the museum vs the story of JtS and not any intent to spoil! Sorry if it didn't come across like that.

It is really weird how the game hasn't addressed that and left the player to figure it out. Don't like blatant exposition but feels like a dialogue chain with Joey was missed somewhere or cut from the script.

Good to see the android finger returning, Chekhov's gun style.

There's nothing to be sorry about, it's fine to speculate. Just because it came true it doesn't mean that you need to apologise for it.

There's a lot of things that need addressing at the moment and the game is showing no signs of stopping to do so. It would have been nice if there was some banter between Foster and Joey about various things while you're walking around from one place to the next.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster returns to the recycling centre, to Minos and then hopefully returns to sanity. We get a little back and forth between Foster and Joey which is something that I've been wanting ever since they reunited. Unfortunately, it doesn't last long. This episode primarily focuses on the recycling centre area of the game, something tells me that we won't be returning here.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this episode, Foster helps the children escape, deals with an ongoing nuisance and hears more about Wendell's sausage than we need to know. This episode is shorter compared to the others as I felt like it was a self-contained segment of the game. I also didn't talk a whole lot during the hacking sequences, I should have been explaining the process but I was concentrating on remembering how to actually complete each sequence.

Additional Scenes & Dialogue (Part 5)

I believe that I've caught up to the current episode. There are only four clips but two of them are fairly lengthy, "Wash Pin Bowling" can be done at any time and I only found out about it since the achievements became active.

Wash Pin Bowling, Leaving For The Gala Without Songbird, The Private Poem Recital, Alternate Response to Piermont.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Ignatius M. Meen posted:

You're just going to leave the circuit board behind, Foster? Not even going to check to see if it's salvageable? :thunk:

I guess that's par for the course given the first game, and it's more dramatic this way, but still...

e: Like, sure, the shell got shot to pieces, but they look like a lot larger pieces than the circuit board, and depending on where the circuit board was placed it might be undamaged.

Even if the circuit board was in pieces, Foster still should have at least salvaged it. If not for in hopes of future repair, then at least to give him some sort of farewell service later on. I haven't played on any further than the opening sequence of the next segment but I'm itching to see if Joey does make a return or not. I'm hoping Foster has some salvage in his inventory in the next part or at least have something hidden away for a future scene. As much as I'm enjoying this game, there's some serious lack of details in certain areas.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

SIGSEGV posted:

I'm fairly sure that it wasn't a normal response from the guns anyway, and that they were being remote controlled (which makes them shooting each other really stupid, or a very willful kill on Joey, although he is worth more than a pair sentry guns) or in switched over in an alternate mode, if they had been in their normal programmed mode, they wouldn't have skipped that scan they did at the beginning when entering the city.

In the opening area at the start of the game, the guns kill you if you get too close. But they didn't target Wendell's vehicle on the way in so surely it's an approved vehicle, something must have effected their programming.

I've just re-watched the video, the shell that Joey's chipboard inside remained intact. I'm probably going to do a test run of the next segment tomorrow night, I'm hoping that I see a circuit board in Foster's inventory.

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Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


This is the final video of the LP, I'm not going to spoil anything with this.

Bonus Videos

Additional Scenes & Dialogue (Part 6)

There are only two scenes in this video. The first is the alternative ending to Songbird's storyline and the second is the other dialogue choices in a conversation during this video.

Death Scenes

I only discovered seven different situations that resulted in death, not counting the LINCspace scenes. Two of these I put under one description as they involve the same scene.

Welcome To Union City, The Meat Grinder, A Shocking Encounter, Getting Haked Off!, An Explosive Dilemma & One Lump Or Two?

I'm at a loss if there are any more, I did try to get Foster killed as much as possible.

Thank you, everyone, for being a part of this LP, I'm still not sure how I feel about the ending. The game has been a delight in a lot of areas but equally as frustrating in others. Regardless, I'm glad that it was made and it's been very enjoyable to play. I won't spoil anything by going too in-depth in this post but I may say more later when I've collected my thoughts.

My next LP will be the ever delayed Chronomaster. There's no time-line for when I will be starting it, perhaps sometime next week. My daughter will be coming down from Scotland next Friday for a couple of weeks, which means I'll be devoting less time to working on LP projects during her stay.

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