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i had no idea this thread existed, it was a trip reading through the gigaleak hype again and seeing one of my tweets even end up in this thread e: god drat the ducktales proto release was almost a year ago. how time flies Chumbawumba4ever97 posted:Just release the drat rom man if only. iirc the owner of (one of?) the game would occasionally bring it out to california extreme, but that was a bit before my time that said, deep in the start of the thread was a map of a very link-to-the-past overworld in the link's awakening gb style. when i looked at it closer i had something of an eipiphany: quote:(note: the thing that made these is old enough to drive and has a lot of bugs) as another example of how a room is made, with a change later on to turn a waterfall into a ladder: the link's awakening source in the gigaleak has a handful of commented out objects and enemies throughout. i wish i had a good way to annotate the source files to note the cool parts e: it occurs to me that several things (the quintuplet house, the well, etc) are more or less in their exact same spots. dang Zamujasa fucked around with this message at 09:57 on Jan 17, 2022 |
# ¿ Jan 17, 2022 09:55 |
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# ¿ Apr 28, 2024 22:30 |
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# ¿ Jan 18, 2022 02:55 |
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It sounds more impressive that way, but yeah, anyone who actually knows about reverse engineering probably got a chuckle out of the embellishing.
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# ¿ Jan 18, 2022 05:24 |
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that looks more like it doesn't emulate the special chip mario kart uses for its math; the characters are all bunched in the same spot and things like the background still display properly (iirc that area is still mode 7, just not rendered with any particular perspective)
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# ¿ Jan 18, 2022 07:33 |
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someone convince one of these people to mint nfts of their private rom dumps. they could even print out a fancy certificate with hexadecimal addresses and smart contract code with a little "9.7 super primo rare" sticker or whatever
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# ¿ Jan 18, 2022 12:00 |
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Stunt Race FX is great because of that one ad featuring one of the headshots from Star Fox 2, I think it was? I dunno, I only played Dirt Trax FX or whatever it was. peter gabriel posted:I really adore very early polygon racers like Virtua Racing and also the later sprite based racers like Power Drift and Super Monaco GP. They are the ultimate expression of 2d sprites as 3d to me I had Super Monaco GP on the Genesis and it was a game that young me could never really figure out. That said, the "second loop" (second lap? ) of the game starts with you getting challenged by a guy who is super fast and will destroy you in both of the first two races, knocking you down to a crap team so you have to start all over ... but it turns out that if you can somehow get in front of him, and get more than one full second away, his "gently caress you" AI shuts off and he turns into a normal racer. I can't imagine they ever expected anyone to actually do that, but I wonder how the game reacts; I assume he just continues challenging you until he wins. Also, GoldS put out a new article on TCRF about the arcade game Ring Rage. Zamujasa fucked around with this message at 03:27 on Jan 25, 2022 |
# ¿ Jan 25, 2022 03:20 |
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Press Triangle to fart.
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# ¿ Apr 3, 2022 03:23 |
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Ballz posted:Goddamn it's amazing this thing was able to be preserved at all. So much media is going to be lost as optical discs -- especially writable ones -- succumb to rot. yeah, iirc the hidden palace page mentions that there are errors but it appears to run, so it's not an uncorrupted dump but as said, looking at that thing it's a miracle we got anything at all
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# ¿ Apr 3, 2022 12:55 |
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heres one i found last night https://twitter.com/xkeepah/status/1512700102657204224
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# ¿ Apr 9, 2022 09:06 |
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an interesting "tid bit", if you will
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# ¿ Apr 11, 2022 11:12 |
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aside from the entire prototype being cut content ( ) there's a decent amount of unused content in it as well. my partner in crime ended up finding a handful of music tracks that aren't referenced in the code that are otherwise missing
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# ¿ May 4, 2022 11:26 |
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if it makes you feel any better at one point we tried to load some disabled debugging code and it replaced the graphics for an item with the top left of puggsy's head, one of the little ear things. you'll never guess what it looked like when carried!
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# ¿ May 4, 2022 13:52 |
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this is the first image of this i've posted publicly and it's puggsy walking around with a big floppy dick e: i can only wonder how in the hell i ended up here in life, posting turd shaped aliens carrying around big ol floppy dongs. christ edit 2: butt pluggsy Zamujasa fucked around with this message at 14:09 on May 4, 2022 |
# ¿ May 4, 2022 13:57 |
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almost certainly just a goofy side effect of how it was enabled, but the results are funny
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# ¿ May 4, 2022 17:47 |
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it was a really fun/interesting stream, having a few people who really like puggsy show up was a little funny. i think the only thing we didn't show off was the game over screen, which was unique to this version (though it resembles the md/gen one) it'll be interesting to see who takes interest in this, news-wise. i'm kind of expecting that it gets zero attention like most protos, but mr. burton's involvement might make more of a stir on the bright side only like three people whined about not getting the rom immediately. pretty nice
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# ¿ May 7, 2022 08:53 |
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WITCHCRAFT posted:thank you for the random memory of downloading stepmania files circa 2005 and someone replaced the rotating 2D icon for their song file with a screen wide goatse (which also rotated) roatse.sm
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# ¿ May 11, 2022 06:52 |
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oh yeah, yall might like this thing i released today https://twitter.com/xkeepah/status/1532101232512233473 it's a pretty middle-of-the-road prototype where a lot of the game is complete but some parts very much aren't https://twitter.com/xkeepah/status/1532099689855610880
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# ¿ Jun 2, 2022 04:23 |
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decided to about king's knight. and other stuff, eventually, maybe
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# ¿ Jun 11, 2022 15:24 |
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i'm glad someone seems to enjoy the game at least
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# ¿ Jun 11, 2022 18:54 |
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yeah, i rt stuff he posts sometimes if i catch it fun fact about the discord: it was made by someone who had no affiliation with tcrf staff but it was one of those "we better take it over just to ensure it doesn't turn awful" things. i miss irc a lot.
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# ¿ Jun 12, 2022 02:40 |
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i'm still angry that someone showed up with a panel de pon 64 prototype and has been sitting on it since with no apparent intention of ever dumping it
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# ¿ Jun 22, 2022 00:41 |
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I don't actually know how needed this was but it amuses me
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# ¿ Jul 4, 2022 01:42 |
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yes, much like the fake anti-piracy screen craze
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# ¿ Jul 4, 2022 06:44 |
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the same way they got everything else in: it was all being programmed by tasbot / an external setup e: to be slightly more specific they used an arbitrary-code-exploit to program a way to do more arbitrary code, then they used the controller inputs to basically input code to run
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# ¿ Jul 6, 2022 01:21 |
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on a side note a good dump of the bugs bunny birthday blowout prototype got uploaded a few days ago. the previous dump had a bunch of errors throughout but this one is clean and good it is programmed like poo poo
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# ¿ Jul 6, 2022 01:55 |
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i mean, it's not wrong. they were incredibly bad at programming i want to say acmlm went through one of the gb games and it actually adds intentional lag frames if it thinks it's running too fast, just to keep the slowdown a bit more consistent
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# ¿ Jul 6, 2022 02:38 |
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it's both it's incredibly impressive the first time you see it because you are basically seeing a real actual god mode in a game, where it has been taken over. you have broken out of the limitations of the game it's also really boring after that because, well, you've broken out of the game. you can effectively do whatever you want because you control everything. there are no meaningful limits to what you can do. it's still technically impressive what they manage to do in-engine. like, it took a lot of work to reverse engineer how to get the engine to behave the way it did. but iirc oot has been fully decompiled and is one of the most well-understood n64 games for precisely this kind of reason, right up with sm64. as a comparison, there was a video someone made showing a theoretical cartridge that you could put in an NES, that would basically allow you to do 100% real time video on it, because it worked by listening for the ppu reads and presenting it different data at different times, rather than any sort of in-console trickery. it was basically running circles around the nes's little peanut brain, so they were able to show basically whatever, including "running" super mario world on it. it's impressive, but in a different way than "wow, they got that to work in the limitations of the nes?". apples and oranges.
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# ¿ Jul 6, 2022 06:20 |
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meanwhile, here is an image it's pretty big working on something to help visualize level data. no points for guessing what it is.
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# ¿ Jul 6, 2022 06:22 |
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takes me back to the glory days of exploring out of bounds areas in halo 2. kicks rear end
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# ¿ Jul 7, 2022 04:14 |
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the answers to "how are the development assets for retro games preserved" were mostly covered: nothing, tapes, random floppies in some developer's shoe box in their closet iirc taito infamously lost the source to bubble bobble, one of their most important games ask yourself: when's the last time you took a backup of your important files? probably a good while. now imagine that in a company that's probably under crunch to develop some new garbage on systems that had less processing power than a modern toaster ponzicar posted:The same thing happened for early to mid 20th century movies and tv shows. "We aren't making money from this old poo poo, just chuck it in the trash!" "nobody will want this, and even if they did, we don't want them to have it"
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# ¿ Jul 13, 2022 00:41 |
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Chev posted:One important thing also is that it's not just about discarding assets, it's about losing assets. At a previous job we've had cases of source code that was fully backed up on a reliable support and on version control, and no one knew it, because over time people who knew had left and the knowledge had not been transmitted or written down in a way easily retrievable by people who hadn't worked on the project. Like, there's a tape but no one knows it, and to the tape guy it's just a tape on a shelf. A fully functional KH1 source backup disc might even be used as a coaster by some guy down the hall. i know someone at ubisoft whose literal job is something like "build and release archive specialist", who manages automated build tools and also packaging up and archiving all assets for a given project, finished or cancelled in some cases even if you have the software or data, that doesn't mean you can use it properly. we have archives of sunsoft fami disks that had tools they used for drawing art directly on the console, and even if you had the source code for those, you'd still need an actual fds and whatever accessories or tools that were used. you might be able to emulate some parts of it, but in cases where you had dedicated proprietary hardware, you're basically poo poo out of luck and, as was said, every dollar spent on this is a dollar not spent on making something new for sale, so that's one of the most obvious cost-cutting areas
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# ¿ Jul 14, 2022 18:03 |
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plus, how do you determine what needs to be archived? do you archive just the final assets and the code? what about all of the design documentation? what about equipment that was used? early assets or builds? etc etc etc.
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# ¿ Jul 14, 2022 20:55 |
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super punch out man steps up to fight and just gets obliterated by the opponent's OHKO move. doink
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# ¿ Aug 9, 2022 21:56 |
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CaptainViolence posted:i loved EGM because they had Hsu & Chan. once they stopped running that, it was dead to me I don't have any other opinion on what the best gaming mags were because I just enjoyed getting to read them. The best ones were the ones that weren't just reviews, but details on interesting or weird or cool poo poo.
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# ¿ Aug 10, 2022 20:21 |
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sigher posted:I understand there could legal risk releasing this stuff, which I would get as the reason for never releasing it but these people are on some other poo poo like they're Gollum, it's mental. There are enough anonymous methods to release things that unless you have a. watermarked build*, b. a company/IP holder that actually cares to do enough research based on the watermark in the build, and c. that they could prove that it actually came from you (as opposed to "I got rid of it / let someone have it for a while / etc" ... you can release stuff like, it's very easily doable in almost every case but also kirbysuperstar posted:Brutally destroy the hoarders
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# ¿ Aug 20, 2022 21:12 |
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the 80085 mega shock!!
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# ¿ Aug 20, 2022 22:37 |
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Consummate Professional posted:Finally the one thing to make all the games make sense 26 minutes of blank video and no sound
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# ¿ Oct 1, 2022 03:31 |
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i can't imgine remaking SotN from the ground up would go over well, there's just way too much Cool poo poo in the game now, a sort of Enhanced Edition where they fix up some of the worse parts and adjust a few things, sure, i could see that happening
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# ¿ Nov 4, 2022 23:54 |
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also if yall like goofy fuckin unreleased games and chill but awesome streamer pals... https://twitter.com/retropalshq/status/1588611815877087237 two hours from this post (i think)!
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# ¿ Nov 4, 2022 23:54 |
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# ¿ Apr 28, 2024 22:30 |
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kirbysuperstar posted:Special Tee Shot is what became Kirby's Dream Course, yeah? indeed, though at some point they went back and made a "proper" STS that's mostly complete that they released on the satellaview or whatever there's a critical bug in whatever the last version is where, in a two player game, if one player is on top of the hole edge and another player hits the switch that turns the hole into a valley, the game will basically softlock because it doesn't know how to handle the other player getting in the hole but there's a ton of leftovers in kirby's dream course from the special tee shot days, too
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# ¿ Nov 5, 2022 00:02 |