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Zamujasa
Oct 27, 2010



Bread Liar
i had no idea this thread existed, it was a trip reading through the gigaleak hype again and seeing one of my tweets even end up in this thread

e: god drat the ducktales proto release was almost a year ago. how time flies


Chumbawumba4ever97 posted:

Just release the drat rom man

if only. iirc the owner of (one of?) the game would occasionally bring it out to california extreme, but that was a bit before my time



that said, deep in the start of the thread was a map of a very link-to-the-past overworld in the link's awakening gb style. when i looked at it closer i had something of an eipiphany:

quote:

many years ago i wrote something that explored how screens in link's awakening were put together. as a short explanation, rather than being a tilemap (e.g. every square is a specific value), they're made from a floor tile, a wall template, and then a series of "x, y, object[, length]" placements. this means that objects can be "covered up" in the screen by placing something else on top of it

(note: the thing that made these is old enough to drive and has a lot of bugs)





as another example of how a room is made, with a change later on to turn a waterfall into a ladder:



the link's awakening source in the gigaleak has a handful of commented out objects and enemies throughout. i wish i had a good way to annotate the source files to note the cool parts



e: it occurs to me that several things (the quintuplet house, the well, etc) are more or less in their exact same spots. dang

Zamujasa fucked around with this message at 09:57 on Jan 17, 2022

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Zamujasa
Oct 27, 2010



Bread Liar

Zamujasa
Oct 27, 2010



Bread Liar
It sounds more impressive that way, but yeah, anyone who actually knows about reverse engineering probably got a chuckle out of the embellishing.

Zamujasa
Oct 27, 2010



Bread Liar
that looks more like it doesn't emulate the special chip mario kart uses for its math; the characters are all bunched in the same spot and things like the background still display properly (iirc that area is still mode 7, just not rendered with any particular perspective)

Zamujasa
Oct 27, 2010



Bread Liar
someone convince one of these people to mint nfts of their private rom dumps. they could even print out a fancy certificate with hexadecimal addresses and smart contract code with a little "9.7 super primo rare" sticker or whatever

Zamujasa
Oct 27, 2010



Bread Liar
Stunt Race FX is great because of that one ad featuring one of the headshots from Star Fox 2, I think it was?

I dunno, I only played Dirt Trax FX or whatever it was. :v:

peter gabriel posted:

I really adore very early polygon racers like Virtua Racing and also the later sprite based racers like Power Drift and Super Monaco GP. They are the ultimate expression of 2d sprites as 3d to me

I think as a kid they blew my mind because all the screen is in motion, any super scaler stuff gets me right in the nostalgia glands

I had Super Monaco GP on the Genesis and it was a game that young me could never really figure out.

That said, the "second loop" (second lap? :v:) of the game starts with you getting challenged by a guy who is super fast and will destroy you in both of the first two races, knocking you down to a crap team so you have to start all over ... but it turns out that if you can somehow get in front of him, and get more than one full second away, his "gently caress you" AI shuts off and he turns into a normal racer.

I can't imagine they ever expected anyone to actually do that, but I wonder how the game reacts; I assume he just continues challenging you until he wins.



Also, GoldS put out a new article on TCRF about the arcade game Ring Rage.

Zamujasa fucked around with this message at 03:27 on Jan 25, 2022

Zamujasa
Oct 27, 2010



Bread Liar
Press Triangle to fart.

Zamujasa
Oct 27, 2010



Bread Liar

Ballz posted:

Goddamn it's amazing this thing was able to be preserved at all. So much media is going to be lost as optical discs -- especially writable ones -- succumb to rot.

yeah, iirc the hidden palace page mentions that there are errors but it appears to run, so it's not an uncorrupted dump

but as said, looking at that thing it's a miracle we got anything at all :stare:

Zamujasa
Oct 27, 2010



Bread Liar
heres one i found last night


https://twitter.com/xkeepah/status/1512700102657204224

Zamujasa
Oct 27, 2010



Bread Liar
an interesting "tid bit", if you will :dadjoke:

Zamujasa
Oct 27, 2010



Bread Liar
aside from the entire prototype being cut content ( :haw: ) there's a decent amount of unused content in it as well. my partner in crime ended up finding a handful of music tracks that aren't referenced in the code that are otherwise missing

Zamujasa
Oct 27, 2010



Bread Liar
if it makes you feel any better at one point we tried to load some disabled debugging code and it replaced the graphics for an item with the top left of puggsy's head, one of the little ear things. you'll never guess what it looked like when carried!

:dong:

Zamujasa
Oct 27, 2010



Bread Liar


this is the first image of this i've posted publicly and it's puggsy walking around with a big floppy dick



e: i can only wonder how in the hell i ended up here in life, posting turd shaped aliens carrying around big ol floppy dongs. christ

edit 2: butt pluggsy

Zamujasa fucked around with this message at 14:09 on May 4, 2022

Zamujasa
Oct 27, 2010



Bread Liar
almost certainly just a goofy side effect of how it was enabled, but the results are funny

Zamujasa
Oct 27, 2010



Bread Liar
it was a really fun/interesting stream, having a few people who really like puggsy show up was a little funny. i think the only thing we didn't show off was the game over screen, which was unique to this version (though it resembles the md/gen one)

it'll be interesting to see who takes interest in this, news-wise. i'm kind of expecting that it gets zero attention like most protos, but mr. burton's involvement might make more of a stir


on the bright side only like three people whined about not getting the rom immediately. pretty nice

Zamujasa
Oct 27, 2010



Bread Liar

WITCHCRAFT posted:

thank you for the random memory of downloading stepmania files circa 2005 and someone replaced the rotating 2D icon for their song file with a screen wide goatse (which also rotated)

roatse.sm

Zamujasa
Oct 27, 2010



Bread Liar
oh yeah, yall might like this thing i released today

https://twitter.com/xkeepah/status/1532101232512233473

it's a pretty middle-of-the-road prototype where a lot of the game is complete but some parts very much aren't


https://twitter.com/xkeepah/status/1532099689855610880

Zamujasa
Oct 27, 2010



Bread Liar
decided to :justpost: about king's knight. and other stuff, eventually, maybe

Zamujasa
Oct 27, 2010



Bread Liar
i'm glad someone seems to enjoy the game at least

Zamujasa
Oct 27, 2010



Bread Liar
yeah, i rt stuff he posts sometimes if i catch it


fun fact about the discord: it was made by someone who had no affiliation with tcrf staff but it was one of those "we better take it over just to ensure it doesn't turn awful" things. i miss irc a lot.

Zamujasa
Oct 27, 2010



Bread Liar
i'm still angry that someone showed up with a panel de pon 64 prototype and has been sitting on it since with no apparent intention of ever dumping it :waycool:

Zamujasa
Oct 27, 2010



Bread Liar



I don't actually know how needed this was but it amuses me

Zamujasa
Oct 27, 2010



Bread Liar
yes, much like the fake anti-piracy screen craze

Zamujasa
Oct 27, 2010



Bread Liar
the same way they got everything else in: it was all being programmed by tasbot / an external setup


e: to be slightly more specific they used an arbitrary-code-exploit to program a way to do more arbitrary code, then they used the controller inputs to basically input code to run

Zamujasa
Oct 27, 2010



Bread Liar
on a side note a good dump of the bugs bunny birthday blowout prototype got uploaded a few days ago. the previous dump had a bunch of errors throughout but this one is clean and good

it is programmed like poo poo

Zamujasa
Oct 27, 2010



Bread Liar
i mean, it's not wrong. they were incredibly bad at programming

i want to say acmlm went through one of the gb games and it actually adds intentional lag frames if it thinks it's running too fast, just to keep the slowdown a bit more consistent

Zamujasa
Oct 27, 2010



Bread Liar
it's both

it's incredibly impressive the first time you see it because you are basically seeing a real actual god mode in a game, where it has been taken over. you have broken out of the limitations of the game


it's also really boring after that because, well, you've broken out of the game. you can effectively do whatever you want because you control everything. there are no meaningful limits to what you can do.



it's still technically impressive what they manage to do in-engine. like, it took a lot of work to reverse engineer how to get the engine to behave the way it did. but iirc oot has been fully decompiled and is one of the most well-understood n64 games for precisely this kind of reason, right up with sm64.




as a comparison, there was a video someone made showing a theoretical cartridge that you could put in an NES, that would basically allow you to do 100% real time video on it, because it worked by listening for the ppu reads and presenting it different data at different times, rather than any sort of in-console trickery. it was basically running circles around the nes's little peanut brain, so they were able to show basically whatever, including "running" super mario world on it.

it's impressive, but in a different way than "wow, they got that to work in the limitations of the nes?". apples and oranges.

Zamujasa
Oct 27, 2010



Bread Liar
meanwhile, here is an image


it's pretty big


working on something to help visualize level data. no points for guessing what it is. :v:

Zamujasa
Oct 27, 2010



Bread Liar
takes me back to the glory days of exploring out of bounds areas in halo 2. kicks rear end

Zamujasa
Oct 27, 2010



Bread Liar
the answers to "how are the development assets for retro games preserved" were mostly covered: nothing, tapes, random floppies in some developer's shoe box in their closet

iirc taito infamously lost the source to bubble bobble, one of their most important games


ask yourself: when's the last time you took a backup of your important files? probably a good while. now imagine that in a company that's probably under crunch to develop some new garbage on systems that had less processing power than a modern toaster



ponzicar posted:

The same thing happened for early to mid 20th century movies and tv shows. "We aren't making money from this old poo poo, just chuck it in the trash!"

"nobody will want this, and even if they did, we don't want them to have it"

Zamujasa
Oct 27, 2010



Bread Liar

Chev posted:

One important thing also is that it's not just about discarding assets, it's about losing assets. At a previous job we've had cases of source code that was fully backed up on a reliable support and on version control, and no one knew it, because over time people who knew had left and the knowledge had not been transmitted or written down in a way easily retrievable by people who hadn't worked on the project. Like, there's a tape but no one knows it, and to the tape guy it's just a tape on a shelf. A fully functional KH1 source backup disc might even be used as a coaster by some guy down the hall.

In the fastest case where I've seen it happen it took one week for the organisation in general to lose that knowledge after the final backups were made and make the decision to make the next version from scratch.

You really need someone whose very job is to know those things, and that guy is gonna be a hard sell to your boss because he could be working on something more directly useful instead.

i know someone at ubisoft whose literal job is something like "build and release archive specialist", who manages automated build tools and also packaging up and archiving all assets for a given project, finished or cancelled

in some cases even if you have the software or data, that doesn't mean you can use it properly. we have archives of sunsoft fami disks that had tools they used for drawing art directly on the console, and even if you had the source code for those, you'd still need an actual fds and whatever accessories or tools that were used. you might be able to emulate some parts of it, but in cases where you had dedicated proprietary hardware, you're basically poo poo out of luck


and, as was said, every dollar spent on this is a dollar not spent on making something new for sale, so that's one of the most obvious cost-cutting areas :v:

Zamujasa
Oct 27, 2010



Bread Liar
plus, how do you determine what needs to be archived? do you archive just the final assets and the code? what about all of the design documentation?

what about equipment that was used? early assets or builds? etc etc etc.

Zamujasa
Oct 27, 2010



Bread Liar
super punch out man steps up to fight and just gets obliterated by the opponent's OHKO move. doink

Zamujasa
Oct 27, 2010



Bread Liar

CaptainViolence posted:

i loved EGM because they had Hsu & Chan. once they stopped running that, it was dead to me

:hmmyes:



I don't have any other opinion on what the best gaming mags were because I just enjoyed getting to read them. The best ones were the ones that weren't just reviews, but details on interesting or weird or cool poo poo.

Zamujasa
Oct 27, 2010



Bread Liar

sigher posted:

I understand there could legal risk releasing this stuff, which I would get as the reason for never releasing it but these people are on some other poo poo like they're Gollum, it's mental.

There are enough anonymous methods to release things that unless you have a. watermarked build*, b. a company/IP holder that actually cares to do enough research based on the watermark in the build, and c. that they could prove that it actually came from you (as opposed to "I got rid of it / let someone have it for a while / etc" ... you can release stuff

like, it's very easily doable in almost every case


but also

kirbysuperstar posted:

Brutally destroy the hoarders

Zamujasa
Oct 27, 2010



Bread Liar
the 80085 mega shock!!

Zamujasa
Oct 27, 2010



Bread Liar

Consummate Professional posted:

Finally the one thing to make all the games make sense

26 minutes of blank video and no sound

Zamujasa
Oct 27, 2010



Bread Liar
i can't imgine remaking SotN from the ground up would go over well, there's just way too much Cool poo poo in the game

now, a sort of Enhanced Edition where they fix up some of the worse parts and adjust a few things, sure, i could see that happening

Zamujasa
Oct 27, 2010



Bread Liar
also if yall like goofy fuckin unreleased games and chill but awesome streamer pals...

https://twitter.com/retropalshq/status/1588611815877087237

two hours from this post (i think)!

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Zamujasa
Oct 27, 2010



Bread Liar

kirbysuperstar posted:

Special Tee Shot is what became Kirby's Dream Course, yeah?

indeed, though at some point they went back and made a "proper" STS that's mostly complete that they released on the satellaview or whatever

there's a critical bug in whatever the last version is where, in a two player game, if one player is on top of the hole edge and another player hits the switch that turns the hole into a valley, the game will basically softlock because it doesn't know how to handle the other player getting in the hole

but there's a ton of leftovers in kirby's dream course from the special tee shot days, too

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