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nightwisher
Dec 24, 2004


Released in 2015, ARK began its life as a buggy, poorly-running UE4 early-access game with a unique take on survival sims: FUCKIN' DINOSAURS. Subsequent updates and DLC releases over the years have slowly but surely transformed the game into a very feature-rich, buggy, not-quite-as-poorly-running survival sandbox-with-a-story game. Despite it's faults, it remains one of the most enjoyable, moddable and expansive games of it's type. A lot of people still play to this day and they're not done with new content. It's Pokemon meets Monsterhunter meets Rust meets Your Childhood Dinosaur Fantasies.


Get ARK on:
Steam (Buy it here unless you can't for some reason)
Epic Game Store
Windows Store
:siren: Note: Windows store versions of the game can't connect to Steam/Epic servers and vice versa. Most people play with the Steam/EGS version. Only purchase this version is you're 100% sure you'll only ever play on Win10 hosted servers. :siren:


For returning players:
ARK has changed a lot over the years. If you stopped playing around 2016 or earlier, this is almost an entirely new game. Even if you've only been away for a few years, the last few expansions have really shaken up some of the more fundamental aspects of progression. Combined with an extremely robust modding community, you can very finely tune the game to exactly how you want it. PvP can be be finely balanced with plugins and mods as well, some of the best PvP I've ever had in ark has been on custom servers with exploitative and cheesy PvP strategies reduced or removed outright.


New to ARK? Here's the deal:

quote:

As a man or woman stranded, naked, freezing, and starving on the unforgiving shores of a mysterious island called ARK, use your skill and cunning to kill or tame and ride the plethora of leviathan dinosaurs and other primeval creatures roaming the land. Hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements and store valuables, all while teaming up with (or preying upon) hundreds of other players to survive, dominate... and escape!

Some of the features you'll discover in ARK:
  • Tame, train & ride dinosaurs, in a living ecosystem
  • Food, water, temperature and weather
  • Harvest, build structures, paint Items
  • Plant, farm And grow crops, plants and more
  • Summon the Ultimate Life Forms
  • Tribe system
  • RPG statistics
  • Breeding and baby-raising
  • Explore and discover secrets and mysteries
  • Large-world persistence And meta-universe
  • Robust Steam Workshop mod support
  • High-End Next-Gen Visuals (Okay now they're just current-gen visuals but it's still pretty)


That's the marketing blurb, here's my take: ARK is a great game with a lot of depth of mechanics in many different areas. Not everything meshes together as perfectly as you'd hope but considering the sheer design accretion at work here they've done a pretty good job of gradually expanding the scope of the game. You'll go from scrabbling on the beach for basic resources, being spat on by dilos and hosed endlessly by troodons, to establishing a permanent presence somewhere and acquiring tames to accelerate your growth and protect you, to kitting up to explore in confidence the caves, trenches and other inhospitable areas to further expand your power, to eventually being capable of dominating the environment around you clad in futuristic power armor and energy weapons.

Ark also has some deep, complex PvP mechanics at play and some of my fondest memories of the game are of invasions, desperate base defence and mass collaboration. In it's heydey, the goon tribes held hundreds of members, and the kinds of wars we'd get involved in are the kinds of encounters I've not had since, at least until recently on well-balanced custom servers. Things began to get unfun though as cheesy strategies were left unpatched by the devs. Nowerdays, PvP is more engaging than ever thanks to mods and deep customisation of game mechanics to negate or disable cheesy tactics, and promote the kind of conflict that doesn't constantly revolve around your base being completely wiped from existence an hour after your tribe logs out.

DLC & Addons
ARK has had numerous paid and free DLC expansions released over the years, each one adding a new map, creatures, items and gameplay elements. You only need to buy the DLC to play on the maps exclusive to that DLC, otherwise the items and creatures are available for you to use on any map (mods can be used to add DLC creatures and items to existing maps, some maps contain elements from other DLC to be obtained and you can transfer and trade items/dinos from DLC exclusive maps). The DLC maps vary in quality a bit, and some of them contain mechanics unique to that map. They mostly focus on moving the official canon story forwards and introducing more and more difficult content. In order of release, they are:

Scorched Earth
https://www.youtube.com/watch?v=9Hwdh8enX7Q

quote:

Stranded naked, dehydrated & starving in a vast desert, even the most seasoned ARK survivors must quickly find water, hunt for food, harvest, craft items, and build shelter to have any chance for survival. Use skills honed on ARK's faraway Island to kill, tame, breed, and ride the fantastical new creatures that have evolved to survive the Desert's ultra harsh conditions, including... DRAGONS! Wyverns! Travel back and forth between the Island and the Desert to team up with hundreds of players across both worlds or play locally!

EXPLORE A NEW WORLD
Scorched Earth takes ARK players to an entirely new land, composed of six unique, desert themed biomes – dunes, high desert, mountains, canyons, badlands and oasis – each with their own aesthetic and ecosystem. Littered with ruins, geysers, and intricate ancient cave systems, survivors will find a whole new frontier to explore and master.

TAME NEW CREATURES
The biomes of Scorched Earth are filled with dangerous new creatures, and the intrepid survivor will find that many of them can be tamed. Among others, lead a caravan of the camel-like Morellatops, or rain fire down upon your enemies from the back of an elemental Wyvern. Just mind your step, or you might attract a Death Worm!

CRAFT OVER 50 NEW ITEMS
Using what resources they can scrounge together, survivors can craft distinct new outfits and structures to beat the heat, and new tools to help them survive in this desolate environment. Players can use whips, boomerangs, flamethrowers, chainsaws, and much more to defend themselves, or such things as tents, wells, wind turbines, and oil refineries to provide their bases with resources. When used creatively, these tools can open up whole new strategies for survival, self defense or epic tribal warfare.

CONQUER NEW CHALLENGES
Prepare yourself for dangerous electrical storms, blinding sand storms, befuddling heat stroke, and unleash the power of the mysterious Obelisks to come face-to-face with the ARK’s deadliest boss creature to date – the ferocious Manticore! Does it protect a powerful weapon, a precious relic, or the mysteries of the ARK itself? Only survivors who posses the courage to confront this fearsome beast will learn the truth.
Scorched earth was the first paid DLC addon released and in terms of the new content added was a little underwhelming. The map itself is much harder than The Island and requires you to have a pretty good graps on survival basics to even survive. It used to be to only place to obtain Wyverns, until Ragnarok came along and blended all of SE's features into a more comprehensive map.


Abberation
https://www.youtube.com/watch?v=BiADXE0VMWQ

quote:

Waking up on ‘Aberration’, a derelict, malfunctioning ARK with an elaborate underground biome system, survivors face exotic new challenges unlike anything before: extreme radioactive sunlight and environmental hazards, ziplines, wingsuits, climbing gear, cave dwellings, charge-batteries, and far more, along with a stable of extraordinary new creatures await within the mysterious depths. But beware the ‘Nameless’: unrelenting, Element-infused humanoids which have evolved into vicious light-hating monstrosities! On Aberration, survivors will uncover the ultimate secrets of the ARKs, and discover what the future holds in store for those strong and clever enough to survive!

AN ARK GONE AWRY
Aberration places survivors on a damaged ARK: its internal atmosphere has leaked away, resulting in a harsh surface with intense radiation, and a plethora of lush biomes underground. With the maintenance systems of this ARK malfunctioning, the many hazards, creatures, and nature of the environment present a thrilling new world to explore and master.

TAME NEW CREATURES
Capture and tame fourteen new creature types with amazing abilities! Clamber up walls & glide through the air on a self-camouflaging Rock Drake’, keep the dark at bay with one of four friendly ‘Lantern Pets’, or grab and toss multiple creatures simultaneously with a massive ‘Cave Crustacean’, or -- if you are brave enough - allow the horrific "Reaper Queen" to impregnate you, and spawn a vicious male Reaper alien lifeform you can tame and control.

CRAFT 50+ UNIQUE ITEMS
With 30 new Engrams to speed your crafting, you'll now have access to cave-climbing picks, gliding wingsuits, and ziplines to traverse this new ARK. Dominate the harsh environment and protect yourself with hazmat outfits, charge lanterns, flashbangs, batteries, glowsticks, railguns and much more. Thrive by gathering new resources, using fishing baskets, and gas collectors.

CONQUER NEW CHALLENGES
With the maintenance systems of this new ARK malfunctioning, earthquakes, radiation exposure, gas leaks, and Element chambers are among the many hazards that survivors will learn to grapple with Aberration’s five new major biomes, both aboveground and below the surface.
Abberation was quite the departure from the established meta of regular Ark, thrusting you into a mostly underground map that forbid flying creature tames in favour of exploiting the unique attributes of creatures and items you found exclusively in this map. The surface level of the map was especially interesting, only being explorable during the short nights due to the extreme levels of radiation and heat found up above, but containing extremely good loot drops and creatures.


Extinction
https://www.youtube.com/watch?v=Cr8Y3xQ7Itk

quote:

Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic & technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, your ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet, and complete the ARK cycle to save Earth's future?

A PLANET IN DISTRESS
Extinction brings survivors back to where the mysterious journey all started; Earth. What was once a lush and thriving home world is now a corrupt, hostile and desolate shell of its former self. Venture into the diverse landscape where ruins of a past civilization reveal clues to Earth’s demise along with the keys to reviving its future. At the heart of this bleak and foreboding terrain is an overgrown, deserted technological metropolis that rises amidst the waste. Discover and explore long abandoned micro-biospheres which served as the early prototypes for the ARKs of today.

TAME NEW CREATURES
Capture, tame and craft powerful and unusual organic and mechanical creature types different from anything previously seen in the ARK universe. Increase situational awareness by flying and controlling robotic surveillance drones. Harvest valuable resources by taming and feeding organic transmutation machines. Reach new heights and remote locations by climbing and teleporting with the ultimate security bot. Ensure your survival by building and piloting your own customizable battle mech to victory!

CRAFT UNIQUE ITEMS
Ensure mastery on this forsaken world with many new and exotic craftable items. Keep your tames where you want them with a creature leash, use taxidermy tools to enhance your home decor with trophy mounts from your most memorable kills, span and traverse previously uncrossable gaps with a Tek bridge, store and preserve your favorite friendly creature in a portable cryopod for reuse later, utilize Tek gravity grenades to attract or repel foes to your advantage, and autonomously airlift loot back to your base with an airborne delivery crate!

CONQUER NEW CHALLENGES
As Element runs rampant across Earth, corrupting and mutating all that it touches, Survivors must be prepared for the unique challenges fueled from these cataclysmic events. Engage in epic battles of titanic proportions when encountering the colossal Titans that rule this hostile planet as the ultimate apex predator. Scour the wastelands for orbital supply drops and protect the precious cargo they contain while fending off an onslaught of Element-corrupted monstrosities barely resembling their former selves. Survive and shelter from environmental anomalies such as Element eruptions, eclipses and meteor showers.

ARK CONCLUSION
Return to Earth and complete your conquest of the ARK universe, gain sought after answers to advance the storyline, discover the fate of the original explorers, determine the true purpose of the ARK network, and unravel the remaining mysteries of the Homo Deus!
Extinction features a huge overgrown city called Sanctuary, surrounded by desolate wasteland occupied by the most dangerous and lethal creatures, corrupted by Element to be even more fearsome. The technology level takes a gigantic leap forwards, granting you access to all manner of far-future items and bio-mechanical creatures. Extinction is a much tougher challenge than any map that came before it, even coming in from an ealier map with good tames and expensive items you'll face some serious threats.


Genesis
https://www.youtube.com/watch?v=mfuE4nezFfg

quote:

Waking up within a virtual simulation, you must survive in a world unlike anything you’ve seen before! ARK: Genesis represents a new, story-oriented beginning in ARK’s epic saga of survival. With a strangely familiar companion, you must overcome the simulation’s rigorous tests. Only by fighting, building, taming, and exploring will you uncover the secrets behind this forbidding place.

CONQUER EVERY MISSION
A holographic guide to the simulation, HLN-A, offers a wide array of missions at varying difficulty levels, for you to tackle at your own pace — everything from gunning down waves of enemies with the aid of power-ups, escorting vulnerable baby creatures to their parents, tracking and hunting down powerful bosses, competing in Dino Races, even playing a round of Dodo-Basketball, and much more. The simulation itself isn’t perfect, so you can earn extra credit (and experience) by fixing the glitches scattered all throughout the world. Completing missions earns you Hexagons, which you can spend for extra resources, TEK items, and more.

EXPLORE LETHAL LANDSCAPES
ARK: Genesis features beautiful biomes ripe for exploration — but they all want you dead. The simulator tests your mettle across fetid alien bogs, deep undersea trenches, frigid mountain peaks, dangerous volcanic hellscapes… and even the wild low-gravity surface of an alien moon. Conquering each area requires preparation, smarts, and the ability to improvise so that when a volcano rains fire from the sky, an avalanche buries you, or a whirlpool pulls you into the briny deep, you’re ready to meet the challenge!

HUNT AND TAME NEW CREATURES

The environments may be dangerous, but they’re nothing compared to the new creatures who call ARK: Genesis home: web-spinning spiderlike beasts, cute-but-deadly shapeshifters, sea turtles the size of islands, and lava lizards that act as living forges. Plus, who doesn’t want to fly around on an immense hyperspace-capable space whale? Master the simulation, and you can test yourself against a mysterious new boss… the likes of which ARK has never seen before.

GEAR UP AND BUILD UP
As you brave the many dangers of ARK: Genesis, take some time to craft new gear. Wield weapons like combo-capable plasma claws and remote-guided cruise missiles. Make tools from fishing nets to mining drills, or new vehicles such as hover-skiffs. Build interactive structural elements such as pressure plates, alarm systems, jump pads, ocean platforms and more. Whether you’re a go-it-alone survivalist, a weapon-making warmonger, or a base-building architect, this expansion has a crafting project suited for you.
Genesis is the latest expansion, and deviates quite dramatically from the established mould of DLC releases. It focuses on a map split into 5 very distinctive biomes: Lunar, Volcano, Ocean, Swamp and Snow, with the ability to travel from each biome at will via your HLNA pet. The mini-maps each offer their own unique creatures, and new features such as challenges and missions. These reward you with Hexagons, which can be used to purchase all kinds of resources and items. While this sounds really neat, and the new creatures they added are fantastic (one is a giant sea-tortoise than can be built upon, AND generates a bubble of air around it that allows you safe transport while submerged) the acutal DLC itself is underwhelming, and many people feel that the introduction of Hexagons nullifies the purpose of progression as you can skip elements of progression by simply buying past them. Aside from that though, it's quite fun and the biomes they came up with look absolutely fantastic, better than any content released so far by a good margin.


FREE STUFF
And now for the free DLC, these were community-made maps that the developers liked so much they made them official addons. The quality of them can vary somewhat, but in general they offer a variety of new and existing biomes blended together in interesting ways, new map features and other elements not in the base game. Generally the DLC version of the free maps are more polished than the original map, but sometimes have certain elements removed if they grant too much access to paid DLC content than what the developers would like.

The Center

The Center was the first free DLC map released, made and maintained by a community member. It features a massive floating island over a crater-lake, a gigantic map-spanning waterfall into the sea, a massive underground network of caves and tunnels and a truly incredible underwater cavern system. It's a little rough around the edges in some areas, and is probably the least-pretty of all the free DLC, but it's a fantastic map otherwise.

Ragnarok

Ragnarok was the second free map to be released, and is loosely Norse-themed. It is widely considered to be the gold standard of community-made maps; it's huge, very pretty, contains every biome from non-expansions and even some from Abberation and Scorched Earth, boss-encounter caves that reward you with loot, detailed underwater areas, the list goes on. It includes a few exclusive creatures: Ice Wyverns, Dire Polar Bears, and Griffins, as well as regular breeds of wyvern.

Valguero

Valguero was the third free map, and is an inland map with a large lake and river system in it's centre, huge redwood and regular forests, icy mountainscapes, mesas and valleys and a huge, map-wide underwater cavern called the Abyss. It's the first map that Deiyonichus became available in, and also features some neat dungeons and hidden areas to explore and loot. Notable for it's significantly harder bossfights than most other maps, making you face off against 3 different bosses all at once.

Crystal Isles

Crystal Isles is the free newest map to be released, and is an island-archipelago with an assortment of biomes scattered about the various landmasses. It contains a abberation-themed "dark zone" island in the northeast with floating water bubbles you can swim in, a cluster of floating islands called Apotheosis, toxic swamps that inflict torpor on contact and a giant beehive cave filled with bees and honey bears. It's home to Crystal Wyverns, Giant Worker Bees and Tropeognathus, the latter being a developer-added bonus to the DLC version of the map. While very pretty and offering some new interesting elements, some areas of the map feel unfinished, devoid of interesting scenery, resources or creatures. Otherwise, it's a breath of fresh air to the lineup of official maps.


MODS?!?!
Mod support is provided through steam workshop support and also server APIs and plugins. There is an absolute metric fuckton of mods available to do pretty much anything you want. ARK is strictly better with mods than without, the sheer quality of life they provide alone makes the game much more enjoyable.

A short list of highly recommended QoL and feature improvement mods (there are waaaaay too many to cover here):

  • Structures Plus \ Super Structures: Almost mandatory at this point. Adds alternate versions of every single structure in the game, that can be picked up again and placed down freely. It also tweaks the way structures fit together, allowing you to build much more freely. Also offers souped-up versions of vanilla crafting stations and tek structures. Super structures is a fork of S+ with different modifications to certain structures for balancing purposes.
  • Ultra Stacks \ Super Stacks etc: Increases the stack size limit for all items in the game. The vanilla stack limits are hilariously tiny for how much material you actually end up harvesting/carrying, this makes it a lot more bearable, while also reducing the weight of items proportionally. Also makes items take longer to spoil.
  • Riderless XP: This allows your un-ridden dinos to gain experience from kills by your other tames, ridden or not. Effectively lets you powerlevel tames that can't level by themselves.
  • ARKomatic: A mod for automating a lot of the more tedious crafting functions and farming. Works extremely well once you have everything set up.
  • Advanced Rafts: Gives you a huge amount more control of building on rafts, much better camera controls for external view, and a number of QoL features to make rafts way, way better
  • Better Beacons 2.0: Improves the loot given from supply drops by removing a lot of the junk they could spawn with and replacing them with common resources, armor, weapons and actual useful blueprints.
  • Auto Engrams: Automatically unlocks available engrams when you level up. Ignores engram points and DLC requirements, letting you forget about that irritating aspect of vanilla ARK not letting you research everything solo.
  • Premade Structures: Gives you 5 different pre-fabbed structures like a house and taming pens that can be placed anywhere.
  • eco's Decorations: Comes in a variety of different themes, these packs contain hundreds of cosmetic, decorations, furniture, plants and much more. Want to roleplay as Greek Dinosaur Hunters? Now you can.
  • Castles, Keeps and Forts: Adds in a huge variety of structure pieces that let you build massive, impressive castles and fortifications.
  • Primal Fear: This one's much more a content expansion on super steroids. It adds a ridiculous amount of fantasy elements like elemental/celestial/demonic/blah blah variants of creatures, ridiculous bosses, hyper-inflated stats, the typical "everything and the kitchen sink" mod. Completely annihilates the vanilla game experience in favour of JRPG-inspired mechanics. A lot of fun to be had, just don't expect anything close to a normal ARK experience.

Uganda Loves Me posted:

Here are a few mods I like. They're with PvE in mind:

Advanced Motorboats: It's Advanced Rafts, but for motorboats.
https://steamcommunity.com/sharedfi.../?id=1134724238

EZTame: I usually like to play on higher taming rates, because taming takes so long. I realized this was making kibble obsolete, so this was the compromise. You can use 1x taming to maximize the need for kibble, but still tame quickly. It makes the dino hungry.
https://steamcommunity.com/sharedfi...s/?id=898255865

Simple Spawners: You can add critters through .ini files, or you can just add them in game with this mod. Place an object, tell it what kind of critter, how many to spawn, where to spawn, and how often to spawn them.
https://steamcommunity.com/sharedfi.../?id=1295978823

Creature Finder Deluxe: Hit Shift+F8, and you can search every dino on your map by type and level.
https://steamcommunity.com/sharedfi.../?id=1591643730

Awesome Spyglass!: I've tried a few of the spyglass mods, and this one was the most powerful. Tells you how many levels a dino has in each stat, highlights all the creatures around and colors them by friendly/aggressive state.
https://steamcommunity.com/sharedfi.../?id=1404697612

Dino Storage v2: A very powerful mod that does way more than store dinos. It completely changed the way I do breeding. It has an option to automatically claim newborn babies and store them. You can then text search them for the stats you want.
https://steamcommunity.com/sharedfi.../?id=1609138312

Upgrade Table: Lets you upgrade the quality of items for a cost. Nice for mods with items that don't drop at higher qualities, but easily exploitable with crafting skill. You can convert an item to a blueprint, craft the item with the bonus, then make a better blueprint of it. Expensive, but you can max items easily. I only use it with overhauls where upgrades aren't available.
https://steamcommunity.com/sharedfi...s/?id=569786012

All Dinos Allow Guns: Does just what the title says. You can use guns and tools from the back of anything. Doesn't work with some items, but works with most.
https://steamcommunity.com/sharedfi.../?id=1440414363

Dino Pick Up Mod: Shrink a dino and put it on your shoulder.
https://steamcommunity.com/sharedfi...s/?id=870709781

Charcoal baker and Meat Spoiler: Quickly convert wood to charcoal and different types of meat into spoiled meat.
https://steamcommunity.com/sharedfi...s/?id=622608522
https://steamcommunity.com/sharedfi...s/?id=569786012

Warmachine posted:

These need to be in the OP, ESPECIALLY Dino Storage, Awesome Spyglass, and... why did neither of you pick this one up?

Kraken's Better Dinos: https://steamcommunity.com/sharedfiles/filedetails/?id=1565015734
Tweaks and adds to various dinos, making things that may have previously been useless more useful, and generally making non-meta tames feel more impactful and meaningful.

Uganda Loves Me posted:

I'm really enjoying Kraken's Better Dinos. I tamed some piranhas, and they get a +8 pack bonus. It's great! The gigantopithecus hits hard as hell, even with a lovely sword. I'm working on breeding an army of them right now. Their exploding barrels are hilarious.

Someone made some Game.ini changes that allow you to make alphas drop saddles from the mod. They mostly drop chibis, but they also drop a saddle every now and then. Note that it doesn't work through ARK Server Manager, but you can paste right into your Game.ini file and it'll work. https://steamcommunity.com/workshop/filedetails/discussion/1565015734/2281582783357683849/

There's also a great guide to Dino Storage v2 here: https://steamcommunity.com/sharedfiles/filedetails/?id=1822824970

You can enable automation, so dinos in the terminals generate their resources passively. It even worked with Kraken's Better Dinos. My eurypterids give me silica pearls and black pearls.

Misc. Stuff
https://www.youtube.com/watch?v=78wCvJq3CCE https://www.youtube.com/watch?v=F3h62L3pnMY

ARK Wiki (keep this open 24/7, you'll need it)
ARK Official Forums
Dododex, A Taming Calculator and Guide
Find an ARK server on Arkservers.net
Battlemetric Server list for ARK

nightwisher fucked around with this message at 09:51 on Jul 30, 2020

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nightwisher
Dec 24, 2004

nightwisher posted:

:siren::siren::siren: First goon server is live! :siren::siren::siren:

steam://connect/104.192.226.130:27039
Discord: https://discord.gg/uaPn6z6

This is a test-bed for the other servers coming to the cluster. I want to make sure everything works okay and fix any issues before deploying it to more servers. Next up will be Crystal Isles, then either Center or Extinction, the latter only if I can't get the corruption spires and OSDs working on the other maps.

You'll want to subscribe to the workshop mod list here, this makes getting all the mods for the server a breeze:
https://steamcommunity.com/sharedfiles/filedetails/?id=2178960309

Features:
Ragnarok
30 Slots (can be increased at any time, though I doubt we'll need more slots)
8x Harvest | 4x Tame (Using EZtame mod so doesn't need to be 20x+) | 8x XP | 8x Crop Growth | 8x Egg Incubation/Maturation speed
Wild dino stats are generally buffed, tamed creature stats are unmodified.
Player stats gain more per level than usual, some stats like weight, water, food and fortitude give significantly more.

Serverside plugins for:
  • Newbie Player Protection - Every player gets 72 hours of NPP when they first join the server. This protects you, your structures and your tames from damage by any other player until it runs out. You cannot harm another player, their tames or their structures until the protection has ended, or you voluntarily choose to end it early in the tribe menu.
  • PvPPlus - A bunch of changes that remove cheesy strategies like C4 tunnels/pokers, breeding tek dinos en masse to slaughter for element, cheesy methods for trivially killing bosses etc.
  • NoWander - Automatically disables wandering on newborn creatures, disables ally looking, sets them to passive and makes them ignore group whistles. Also automatically names newborns with their stat levels. All of this behaviour can be overridden with your own options if you prefer. Massive, massive QoL mod for breeding.

Mods:
Advanced Motorboats
Advanced Rafts
All Dinos Allow Guns
Auto Engrams
Awesome Spyglass
Castle Keeps and Forts
Cross Abberation
Cross Extinction
Cross Genesis
Dino Storage v2
ORP
EZTame
GlassMetal
Simple Spawners
Super Structures
Ultra Stacks
Kraken's Better Dinos

charity rereg posted:

if you want a private server to play on thats vanilla + has a few progression changes (more engram points per level, 3x not 8x progression, faster day/night cycle, higher level dinos) I'm happy to post "our" server in here as well, also on Ragnarok.

steam://connect/66.23.207.13:27115 is ours, its a ArkGamingServer hosted 8 or 10 slot pub on Ragnarok. It's 3x boosted, shorter day night, slightly faster tames (it may still be too slow tbh), and not many other changes. if its not working right now it may need an update, ive been out of town for a few weeks.

nightwisher fucked around with this message at 22:06 on Jul 28, 2020

doomrider7
Nov 29, 2018
Holy poo poo are Basils brutal sea monsters. Motherfucker that I own just steamrolled the West Sea Cave on The Island like nothing. Usually I take my Sarco and have to carefully kite things and aggro selectively while going to land every once in a while, but this bad boy just bodies EVERYTHING and heals almost instantly. Trying to think of a good name for him.

Uganda Loves Me
May 24, 2002


Thanks for making this! I usually play heavily modded PvE and I learned a few new things from the OP. I recruited a few friends into the game, and have been having hosting a home server on Ragnarok and The Island so far.

Here are a few mods I like. They're with PvE in mind:

Advanced Motorboats: It's Advanced Rafts, but for motorboats.
https://steamcommunity.com/sharedfiles/filedetails/?id=1134724238

EZTame: I usually like to play on higher taming rates, because taming takes so long. I realized this was making kibble obsolete, so this was the compromise. You can use 1x taming to maximize the need for kibble, but still tame quickly. It makes the dino hungry.
https://steamcommunity.com/sharedfiles/filedetails/?id=898255865

Simple Spawners: You can add critters through .ini files, or you can just add them in game with this mod. Place an object, tell it what kind of critter, how many to spawn, where to spawn, and how often to spawn them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1295978823

Creature Finder Deluxe: Hit Shift+F8, and you can search every dino on your map by type and level.
https://steamcommunity.com/sharedfiles/filedetails/?id=1591643730

Awesome Spyglass!: I've tried a few of the spyglass mods, and this one was the most powerful. Tells you how many levels a dino has in each stat, highlights all the creatures around and colors them by friendly/aggressive state.
https://steamcommunity.com/sharedfiles/filedetails/?id=1404697612

Dino Storage v2: A very powerful mod that does way more than store dinos. It completely changed the way I do breeding. It has an option to automatically claim newborn babies and store them. You can then text search them for the stats you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1609138312

Upgrade Table: Lets you upgrade the quality of items for a cost. Nice for mods with items that don't drop at higher qualities, but easily exploitable with crafting skill. You can convert an item to a blueprint, craft the item with the bonus, then make a better blueprint of it. Expensive, but you can max items easily. I only use it with overhauls where upgrades aren't available.
https://steamcommunity.com/sharedfiles/filedetails/?id=569786012

All Dinos Allow Guns: Does just what the title says. You can use guns and tools from the back of anything. Doesn't work with some items, but works with most.
https://steamcommunity.com/sharedfiles/filedetails/?id=1440414363

Dino Pick Up Mod: Shrink a dino and put it on your shoulder.
https://steamcommunity.com/sharedfiles/filedetails/?id=870709781

Charcoal baker and Meat Spoiler: Quickly convert wood to charcoal and different types of meat into spoiled meat.
https://steamcommunity.com/sharedfiles/filedetails/?id=622608522
https://steamcommunity.com/sharedfiles/filedetails/?id=569786012

Dino Storage v2: A powerful mod that does way more than store dinos. It can automatically claim and store newborns, then allows you to text search them for the stats you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1609138312

Warmachine
Jan 30, 2012



Uganda Loves Me posted:

Thanks for making this! I usually play heavily modded PvE and I learned a few new things from the OP. I recruited a few friends into the game, and have been having hosting a home server on Ragnarok and The Island so far.

Here are a few mods I like. They're with PvE in mind:

Advanced Motorboats: It's Advanced Rafts, but for motorboats.
https://steamcommunity.com/sharedfiles/filedetails/?id=1134724238

EZTame: I usually like to play on higher taming rates, because taming takes so long. I realized this was making kibble obsolete, so this was the compromise. You can use 1x taming to maximize the need for kibble, but still tame quickly. It makes the dino hungry.
https://steamcommunity.com/sharedfiles/filedetails/?id=898255865

Simple Spawners: You can add critters through .ini files, or you can just add them in game with this mod. Place an object, tell it what kind of critter, how many to spawn, where to spawn, and how often to spawn them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1295978823

Creature Finder Deluxe: Hit Shift+F8, and you can search every dino on your map by type and level.
https://steamcommunity.com/sharedfiles/filedetails/?id=1591643730

Awesome Spyglass!: I've tried a few of the spyglass mods, and this one was the most powerful. Tells you how many levels a dino has in each stat, highlights all the creatures around and colors them by friendly/aggressive state.
https://steamcommunity.com/sharedfiles/filedetails/?id=1404697612

Dino Storage v2: A very powerful mod that does way more than store dinos. It completely changed the way I do breeding. It has an option to automatically claim newborn babies and store them. You can then text search them for the stats you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1609138312

Upgrade Table: Lets you upgrade the quality of items for a cost. Nice for mods with items that don't drop at higher qualities, but easily exploitable with crafting skill. You can convert an item to a blueprint, craft the item with the bonus, then make a better blueprint of it. Expensive, but you can max items easily. I only use it with overhauls where upgrades aren't available.
https://steamcommunity.com/sharedfiles/filedetails/?id=569786012

All Dinos Allow Guns: Does just what the title says. You can use guns and tools from the back of anything. Doesn't work with some items, but works with most.
https://steamcommunity.com/sharedfiles/filedetails/?id=1440414363

Dino Pick Up Mod: Shrink a dino and put it on your shoulder.
https://steamcommunity.com/sharedfiles/filedetails/?id=870709781

Charcoal baker and Meat Spoiler: Quickly convert wood to charcoal and different types of meat into spoiled meat.
https://steamcommunity.com/sharedfiles/filedetails/?id=622608522
https://steamcommunity.com/sharedfiles/filedetails/?id=569786012

Dino Storage v2: A powerful mod that does way more than store dinos. It can automatically claim and store newborns, then allows you to text search them for the stats you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1609138312

These need to be in the OP, ESPECIALLY Dino Storage, Awesome Spyglass, and... why did neither of you pick this one up?

Kraken's Better Dinos: https://steamcommunity.com/sharedfiles/filedetails/?id=1565015734
Tweaks and adds to various dinos, making things that may have previously been useless more useful, and generally making non-meta tames feel more impactful and meaningful.

Uganda Loves Me
May 24, 2002


Warmachine posted:

These need to be in the OP, ESPECIALLY Dino Storage, Awesome Spyglass, and... why did neither of you pick this one up?

Kraken's Better Dinos: https://steamcommunity.com/sharedfiles/filedetails/?id=1565015734
Tweaks and adds to various dinos, making things that may have previously been useless more useful, and generally making non-meta tames feel more impactful and meaningful.

Oooh I think I'm going to use that.

I'd be interested to see any screenshots people have. I made a glass boat with advanced motorboats and S+.

Warmachine
Jan 30, 2012



The cluster I'm on has a stupid amount of maps, but this was my pre-metal tier base on The Island. I have of course moved Tek stuff in over time, but the layout didn't change:



Better lighting:


Foyer/Trophy Room/Dino Library


Courtyard with a transmitter, teleporter, and some other stuff


This was where I did breeding, and I stuck the replicator there because I didn't have space anywhere else



I'll post my current digs when I have a chance to get some better screen shots.

Warmachine
Jan 30, 2012



Here's my current main base on Valguero, built primarily using Castles, Keeps, and Forts: Sci-Fi

It's about 85% finished. I need to finish the wall tops and the towers


The floor of the center tower is the main replicator room, and has some storage terminals. It's still "messy" because this is where most of the moving in happened, and I'm not done organizing. I used a ladder to line up the replicator and generator and clip them into each other, so they look like one structure.



Second floor is the canteen. I'm gonna put tables and chairs in eventually, but :effort:


Third floor is the crafting lab. You can see the stuff on top, which is placed on a gantry built inside the center room and accessed via ladder. Why did I do it this way?



So I could OSHA the grinder, that's why. Yes, it's pretty much just so I could make a railing around the hopper and shredder parts.


The next floor is a big empty room with a bed. Eventually, I'll put artifact pedestals and trophy mounts and other cosmetic stuff, but again, :effort:. I did make a balcony though.



Finally, the top of the tower is the greenhouse.



edit: Bonus shot of the four yards lit up at night by the stadium lights.

Warmachine fucked around with this message at 05:18 on Jul 26, 2020

nightwisher
Dec 24, 2004
Hot drat, nice job on that build! Looks awesome as hell.

I'll update the OP with those mod suggestions, thanks War Machine and Uganda! I'll gradually add more stuff over time to it, I just wanted the new thread up to hopefully revive some interest.

I'm trying to come up with an interesting take on ark PVP as an experimental server, anyone got any ideas of their own kicking around? I was considering a kind of territory control concept, where I'll hand-place some kind of rare resource/loot/creature dispensers that generate goodies over time, admin owned and indestructible, to fight over. Maybe a two-tribe-only setup, red vs blue?

doomrider7
Nov 29, 2018

Uganda Loves Me posted:

Thanks for making this! I usually play heavily modded PvE and I learned a few new things from the OP. I recruited a few friends into the game, and have been having hosting a home server on Ragnarok and The Island so far.

Here are a few mods I like. They're with PvE in mind:

Advanced Motorboats: It's Advanced Rafts, but for motorboats.
https://steamcommunity.com/sharedfiles/filedetails/?id=1134724238

EZTame: I usually like to play on higher taming rates, because taming takes so long. I realized this was making kibble obsolete, so this was the compromise. You can use 1x taming to maximize the need for kibble, but still tame quickly. It makes the dino hungry.
https://steamcommunity.com/sharedfiles/filedetails/?id=898255865

Simple Spawners: You can add critters through .ini files, or you can just add them in game with this mod. Place an object, tell it what kind of critter, how many to spawn, where to spawn, and how often to spawn them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1295978823

Creature Finder Deluxe: Hit Shift+F8, and you can search every dino on your map by type and level.
https://steamcommunity.com/sharedfiles/filedetails/?id=1591643730

Awesome Spyglass!: I've tried a few of the spyglass mods, and this one was the most powerful. Tells you how many levels a dino has in each stat, highlights all the creatures around and colors them by friendly/aggressive state.
https://steamcommunity.com/sharedfiles/filedetails/?id=1404697612

Dino Storage v2: A very powerful mod that does way more than store dinos. It completely changed the way I do breeding. It has an option to automatically claim newborn babies and store them. You can then text search them for the stats you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1609138312

Upgrade Table: Lets you upgrade the quality of items for a cost. Nice for mods with items that don't drop at higher qualities, but easily exploitable with crafting skill. You can convert an item to a blueprint, craft the item with the bonus, then make a better blueprint of it. Expensive, but you can max items easily. I only use it with overhauls where upgrades aren't available.
https://steamcommunity.com/sharedfiles/filedetails/?id=569786012

All Dinos Allow Guns: Does just what the title says. You can use guns and tools from the back of anything. Doesn't work with some items, but works with most.
https://steamcommunity.com/sharedfiles/filedetails/?id=1440414363

Dino Pick Up Mod: Shrink a dino and put it on your shoulder.
https://steamcommunity.com/sharedfiles/filedetails/?id=870709781

Charcoal baker and Meat Spoiler: Quickly convert wood to charcoal and different types of meat into spoiled meat.
https://steamcommunity.com/sharedfiles/filedetails/?id=622608522
https://steamcommunity.com/sharedfiles/filedetails/?id=569786012

Dino Storage v2: A powerful mod that does way more than store dinos. It can automatically claim and store newborns, then allows you to text search them for the stats you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1609138312

Add Rare Sightings to that list.

Rare Sightings: By setting your radio to the 9th slot on the hot bar, you'll be notified of "Rare Sightings" which are dinos that have been buffed by 20% of the max level on the server and can sometimes even carry mutations or unusual colors for you to tame or kill for their incredibly rare Cave/Red Loot Tier drops and the 20 minute x2 xp and 25% attack bonus.

Pierson
Oct 31, 2004



College Slice
How is this playing alone? I love Terraria because there's solid and fun PVE progression with reasons to build everything (large-structures could attract and house NPC vendors and rewards etc). Does ARK do anything like that or does it fully assume you're playing on a PVP server with PVP looting/raiding as your goal?

Uganda Loves Me
May 24, 2002


Pierson posted:

How is this playing alone? I love Terraria because there's solid and fun PVE progression with reasons to build everything (large-structures could attract and house NPC vendors and rewards etc). Does ARK do anything like that or does it fully assume you're playing on a PVP server with PVP looting/raiding as your goal?

I'm not proud to admit that I have over 1700 hours in this game, mostly played solo so far. If you manage to get bored of the vanilla game, there are some cool overhauls that I've played over the years. They're not all being updated at this point, but it's a good way to keep things interesting in PvE.

Annunaki Genesis: Last updated in 2017.
https://steamcommunity.com/sharedfiles/filedetails/?id=538986229

Extinction Core: Last updated in 2018. A successor to Genesis.
https://steamcommunity.com/sharedfiles/filedetails/?id=817096835

ARK Eternal: Still being updated. I had a lot of fun with it last year.
https://steamcommunity.com/sharedfiles/filedetails/?id=893735676

Primal Fear: I've only played it a little bit. It's in the OP. Seems pretty cool.
https://steamcommunity.com/sharedfiles/filedetails/?id=839162288

Pugnacia: I haven't tried this one, but it looks cool.
https://steamcommunity.com/sharedfiles/filedetails/?id=833379388

Honestly though, there's a lot going on with the more vanilla experience. I'm currently playing without any big overhauls, and I'm having a blast. I've been playing those overhauls so long, it feels like I'm rediscovering the game by going with a more vanilla experience. I keep finding new stuff that they added over the years. I still recommend quality of life mods. Even with all that playtime, I haven't played the DLC maps extensively. I'm planning on playing them one-by-one without any big overhauls.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Back when I've played (2015 according to Steam) you were either raided to poo poo after 2-3 weeks. And if you avoided that, then the game turned into a huge grindfest of "LARGER NUMBERS" (see: dinosaurs taking hours in the 2-digit-zone to tame).

Basically, it became unfun to everbody who couldn't log in into the game every 5 or 10 hours.

Did anything change in that regard?

(Not trying to sound too negative, I'm having some great memories and still remember some base layouts)

Wipfmetz fucked around with this message at 20:37 on Jul 26, 2020

Warmachine
Jan 30, 2012



Wipfmetz posted:

Back when I've played (2015 according to Steam) you were either raided to poo poo after 2-3 weeks. And if you avoided that, then the game turned into a huge grindfest of "LARGER NUMBERS" (see: dinosaurs taking hours in the 2-digit-zone to tame).

Basically, it became unfun to everbody who couldn't log in into the game every 5 or 10 hours.

Did anything change in that regard?

(Not trying to sound too, I'm having some good memories)

Nope. Which is why 100% of Goons agree that unofficial servers with multipliers is the way to play. PVP or not, I'm 30 years old and work 9-5, I don't have time to deal with some poopsock alpha tribe wiping my base when I'm not around and harassing me when I do have the time to play.

Plus I hate the PVP meta of a labyrinthine puzzle box base.

nightwisher
Dec 24, 2004
Yeah, it was a novel experience back in 2015 when the game first came out but there's absolutely no fun in the alpha-tribe pvp meta on vanilla servers. I remember goontribe on scorched earth on release, after a failed attempt we managed to completely lock down a server, to the point where we most of the spawn points covered with metal boxes, and routine purges. It was boring as gently caress at that point because there was 0 challenge left. It's boring being an all-powerful alpha and it's just awful being the plebs getting stomped. The best PvP I've played so far was on a really modded, custom rules server with war weekends.

nightwisher fucked around with this message at 22:53 on Jul 26, 2020

queeb
Jun 10, 2004

m



dang this game is way different than i thought it was. ill totally play on a goon server cluster if it happens.

nightwisher
Dec 24, 2004

queeb posted:

dang this game is way different than i thought it was. ill totally play on a goon server cluster if it happens.

Good news! I'm getting the cluster up today. Probably going to run Ragnarok, Crystal Isles and Centre, I'd like to not run the DLC maps if possible since I don't want to exclude people who haven't spent a hundred bux on ark expansions. However, via mods I will be including all DLC creatures into the maps.

edit: That dino overhaul mod is extremely impressive, wow. Definitely being added to the server mod list.

nightwisher fucked around with this message at 23:44 on Jul 26, 2020

Depends
May 6, 2006
no.
A lot of the dino overhaul mods end up being way overtuned to the point that it ends up making the game a breeze once you get one of the super tames but Krakens Better Dinos is pretty decent with mostly QoL additions.
But especially for the addition of "barrel of monkeys" as an ammo for the gigantopithecus set to turret mode. It tosses a barrel that breaks into about 10 monkeys which then start flinging poo at whatever the target is.

Warmachine
Jan 30, 2012



Depends posted:

A lot of the dino overhaul mods end up being way overtuned to the point that it ends up making the game a breeze once you get one of the super tames but Krakens Better Dinos is pretty decent with mostly QoL additions.
But especially for the addition of "barrel of monkeys" as an ammo for the gigantopithecus set to turret mode. It tosses a barrel that breaks into about 10 monkeys which then start flinging poo at whatever the target is.

I have a sticky note saying to make an army of Gigantopithecus using the KBD Ape Armor and some really nice swords and helmets.

I want to see if I can planet of the apes some/any of the bosses.

Bitcoin420
Oct 30, 2013
This sounds good as gently caress - I'm a UK goon so if my ping isn't dogshit I'd be up for this

Warmachine
Jan 30, 2012



Bitcoin420 posted:

This sounds good as gently caress - I'm a UK goon so if my ping isn't dogshit I'd be up for this

As someone with really good ping, I promise you you'll still miss half of your tranquilizer shots.

loving buggy rear end piece of poo poo.

Bitcoin420
Oct 30, 2013

Warmachine posted:

As someone with really good ping, I promise you you'll still miss half of your tranquilizer shots.

loving buggy rear end piece of poo poo.

I never suffered this too badly with the crossy but holy poo poo the longneck is some straight up rear end. Feel like every shot is subject to a 50/50 chance that the dart even lands, regardless of aim.

I'll follow that by saying I am fully no-lifing this piece of poo poo game after like 5 years of refusing to play it and it's great - if anyone wants to gently caress around on an unofficial small tribes server (EU based) hit me up.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
I am pretty sure every weapon in the game is actually ballistic and has a physical projectile which leaves the weapon, which is behind a lot of the "jank."

Depends
May 6, 2006
no.
Well any wings or fins or any bits that stick out can block shots without hitting for some reason, I crossbow fish for my bird to eat for golden eggs sometimes and fish are horrible for that. Sometimes there will be half a dozen fish swimming around with 3 or 4 bolts that "missed" stuck in their fins.

RadioPassive
Feb 26, 2012

That was the trick for me, you gotta find a spot on the creature's model that coincides with the hitbox. A good meaty spot for the dart to land - no wings or flippers or claws, those don't have hitboxes.

Or they do, because arrows get stuck in them all the time, it just doesn't count for damage.

Warmachine
Jan 30, 2012



Toxic Fart Syndrome posted:

I am pretty sure every weapon in the game is actually ballistic and has a physical projectile which leaves the weapon, which is behind a lot of the "jank."

Based on what I've experienced, the various flavors of tranq darts are the "exception" to the hitscan-or-very-nearly properties other firearms have. The AR for example seems almost indistinguishable from hitscan mechanics, as does the simple rifle bullet from the longneck.

This might be a function of travel time where everything except the darts are extremely fast, but ultimately it leaves you guessing half the time because the client will register a hit but the server will register a miss, and since the client plays back animations before the server "approves" them, you end up with argents that have 30 tranq arrows in their face but no torpor on the bar.

Batigh
Dec 21, 2009
Yup, most guns are hitscan, but it's a lovely implementation where the server does not give a drat where you think the target is, only where the server knows the target is. So, lead all hitscan weapons by a distance appropriate for your ping, and lead all projectile weapons for their ping-appropriate distance plus the projectile's travel time. Tranq darts are specifically projectiles with a fairly slow velocity, while all regular bullet types are hitscan. Stones fired from a sling and all the various flavors of arrows are projectiles.MEK and TEK rifle shots are really fast projectiles, AFAIK, but don't quote me on that last bit, I rarely progress far enough to use them.

Once you get the hang of this, it isn't as difficult as it sounds, but it'll never stop being an extra hassle without going full single player or at least being on the same LAN as the server.

Warmachine
Jan 30, 2012



Batigh posted:

Yup, most guns are hitscan, but it's a lovely implementation where the server does not give a drat where you think the target is, only where the server knows the target is. So, lead all hitscan weapons by a distance appropriate for your ping, and lead all projectile weapons for their ping-appropriate distance plus the projectile's travel time. Tranq darts are specifically projectiles with a fairly slow velocity, while all regular bullet types are hitscan. Stones fired from a sling and all the various flavors of arrows are projectiles.MEK and TEK rifle shots are really fast projectiles, AFAIK, but don't quote me on that last bit, I rarely progress far enough to use them.

Once you get the hang of this, it isn't as difficult as it sounds, but it'll never stop being an extra hassle without going full single player or at least being on the same LAN as the server.

Yeah, the "lead by ping" neatly wraps up the weird behavior I was seeing with the shotgun vs. Attack Drones during overseer.

Which is surprisingly easy to solo with a tek suit, a good shotgun, and a lot of patience.

nightwisher
Dec 24, 2004
:siren::siren::siren: First goon server is live! :siren::siren::siren:

steam://connect/104.192.226.130:27039
Discord: https://discord.gg/uaPn6z6

This is a test-bed for the other servers coming to the cluster. I want to make sure everything works okay and fix any issues before deploying it to more servers. Next up will be Crystal Isles, then either Center or Extinction, the latter only if I can't get the corruption spires and OSDs working on the other maps.

You'll want to subscribe to the workshop mod list here, this makes getting all the mods for the server a breeze:
https://steamcommunity.com/sharedfiles/filedetails/?id=2178960309

Features:
Ragnarok
30 Slots (can be increased at any time, though I doubt we'll need more slots)
8x Harvest | 4x Tame (Using EZtame mod so doesn't need to be 20x+) | 8x XP | 8x Crop Growth | 8x Egg Incubation/Maturation speed
Wild dino stats are generally buffed, tamed creature stats are unmodified.
Player stats gain more per level than usual, some stats like weight, water, food and fortitude give significantly more.

Serverside plugins for:
  • Newbie Player Protection - Every player gets 72 hours of NPP when they first join the server. This protects you, your structures and your tames from damage by any other player until it runs out. You cannot harm another player, their tames or their structures until the protection has ended, or you voluntarily choose to end it early in the tribe menu.
  • PvPPlus - A bunch of changes that remove cheesy strategies like C4 tunnels/pokers, breeding tek dinos en masse to slaughter for element, cheesy methods for trivially killing bosses etc.
  • NoWander - Automatically disables wandering on newborn creatures, disables ally looking, sets them to passive and makes them ignore group whistles. Also automatically names newborns with their stat levels. All of this behaviour can be overridden with your own options if you prefer. Massive, massive QoL mod for breeding.

Mods:
Advanced Motorboats
Advanced Rafts
All Dinos Allow Guns
Auto Engrams
Awesome Spyglass
Castle Keeps and Forts
Cross Abberation
Cross Extinction
Cross Genesis
Crystal Isles Dino Collection (not being used for now, will be once the CI server comes online)
Dino Storage v2
EliteArk ORP (using this one instead of ORP2 as it seems to work better)
EZTame
GlassMetal
Simple Spawners
Super Structures
Ultra Stacks
Kraken's Better Dinos

nightwisher fucked around with this message at 01:45 on Jul 28, 2020

Uganda Loves Me
May 24, 2002


nightwisher posted:

Awesome stuff

That's very cool, and I'm excited to see how the server develops. I wasn't sure how to add good corruption nodes. I tried simple spawners, but it didn't come out right.

queeb
Jun 10, 2004

m



count me in! Ive never played this game before so this should be interesting.

RadioPassive
Feb 26, 2012

Loving the 8x XP and player stats/level changes. Excited for goonvgoon ark.

nightwisher
Dec 24, 2004
A quick tip for the features on this server that some people may not be familiar with. You're able to build a cheap structure called an offline guard system from the second you join the server that costs very little resources, and once placed will apply a protective shield in a large area when all of your tribe has logged out, protecting all of your structures, tames and tribemates from damage until someone logs back in. For the first 72 hours after you first join, you gain newbie protection, which acts like an offline guard system except it works when you're online too. You and your tames can still take damage, but your structures are completely indestructible until it expires. Use this time to establish yourself in a good location and amass as much as you can. MAKE SURE YOU CREATE OR JOIN A TRIBE FIRST BEFORE USING YOUR OFFLINE GUARD! AND BE CAREFUL JOINING OTHER TRIBES AFTER THEIR PROTECTION EXPIRES, AS YOU'LL LOSE YOUR PROTECTION TOO ONCE YOU JOIN THEM.

quote:

Player commands:

!npp info ~ See what the current NPP settings are on your server
!npp status ~ Shows how much time/levels you have left before the protection wears off (Based on oldest and highest tribe member)
!npp disable ~ Disables protection for user's tribe (only tribe admins can do)
!npp tribeid ~ Displays targeted structure's Tribe ID
!npp path ~ Displays targeted structure's blueprint path for structure exemption

nightwisher fucked around with this message at 06:35 on Jul 28, 2020

Bitcoin420
Oct 30, 2013
Just jumped on for a quick test and getting a crisp 55 ping from all the way in N. Ireland so I'll definitely stick around - dodo fight club, anyone?

nightwisher
Dec 24, 2004

Bitcoin420 posted:

Just jumped on for a quick test and getting a crisp 55 ping from all the way in N. Ireland so I'll definitely stick around - dodo fight club, anyone?

Yeah I'm pretty happy with this choice of host so far, everyone seems to get pretty reasonable ping, even me, playing from australia my ping is around 150 at worst. It's hosted in LA, which seemed to have the best overall ping to europe/asia/australia, whereas an oceanic server would have been borderline unplayable for most.

Loiku
Jul 10, 2007
I hopped on and made a character and fiddled about for like 15 minutes to make a stone crap shack and hit like level 80. How long does it take before the offline guard system kicks in after the last tribe member logs off?

queeb
Jun 10, 2004

m



this is fun but i feel totally lost hitting level 80 immediately. i might play around single player with slower exp gain to figure out how to play

Warmachine
Jan 30, 2012



queeb posted:

this is fun but i feel totally lost hitting level 80 immediately. i might play around single player with slower exp gain to figure out how to play

So something to remember is that you don't have to spend XP/Engram points right away. If you feel overwhelmed, feel free to do nothing with the points. You'll effectively remain level-whatever-you-were, which can help take the edge off.

Also, Mindwipe tonics exist. So nothing is permanent.

RadioPassive
Feb 26, 2012

One of the mods instantly unlocks all the engrams for the level you hit. The Engram Points economy was dumb so it’s modded out.

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Warmachine
Jan 30, 2012



RadioPassive posted:

One of the mods instantly unlocks all the engrams for the level you hit. The Engram Points economy was dumb so it’s modded out.

Oops. Well, point still stands regarding stats. I'm not really sure what optimal stats look like for PVP servers anymore. My PVE characters generally go up to 300 health, 200-300 damage, and the rest in weight.

As for the Babby's First Beach Bob experience, as overwhelming as it might feel, your first focus should be getting a tame you can ride. From there, ARK is really Jurassic Pokemon: you want to amass a collection of tames that will allow you to fight other dinosaurs. You may notice that spears kinda suck for killing things other than dilos and other small poo poo. Generally, my goal with my first tames is:

1) Something I can ride that can take hits. Even if it's just a Parasaur, it keeps me from being instantly turned to burger by raptors.
2) Something that can fly, aka a Ptera because you can bola the thing down for tranqing.
3) If I'm feeling saucy, I try and get an Argent at this point, because while a Ptera gets you around fast, the Argent lets you get somewhere, load up on resources, and get home. Can be a bit of a pain to get one though if you're still in the early game and don't have good armor or a crossbow yet. It's somewhat less of a concern to get one early when you have Dino Storage, because the big advantage is that beyond the resource weight reduction they can also carry your utility tames like...
4) Anky, Doed, and Beaver. Pro tip: to harvest metal, carry the anky and fly close to the rock with your argent, let the anky break it and fly to the next rock. Lots of metal and braindead easy.
5) Fightmans tames like Sabers and larger carnivores.

Other than that, it's pretty standard survival game fare. Build boxes to store your poo poo. Put bigger, stronger boxes around those boxes to keep people from stealing your poo poo. Add spikes and guns to those boxes to stop people from smashing your boxes. Cry when they smash your boxes anyway, quit for a week in a huff, then come back and do it all again.

Also: If you actually don't want poo poo stolen, don't build your houses out of anything less than stone.

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