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Kayten
Jan 10, 2012

The tiniest of Tims!
By Sigmar, no! A Warhammer Fantasy Rogue-like CYOA


Artists: Sam Manley (sketch), Scott Purdy (final)

Welcome to Warhammer Fantasy, we're not gonna last long.

Oh man, Warhammer? I love Space Marines!

Wrong Warhammer. While 40K and Fantasy are vaguely in the same "universe", what with the same Chaos Gods being present and all, we'll be focusing on Warhammer Fantasy. The one with Dwarfs, Lizardmen, and Norsca. Gonna be great.

Alright, so we'll be a great hero, like Gotrek (or Felix!), or a powerful Vampire like Mannfred, or-

Not quite. We're going to be playing as regular people, more or less. And since the Warhammer world is... lethal, we'll be going through more than one character.

Wait, how's that going to work?

Basically, we'll start with a character, and see how long we can survive for, maybe even improving our lot in life! After that character's untimely demise due to a Beastmen ambush/getting involved in noble squabbles/running their mouth at the wrong time/miscasting a spell, we'll move on to the next one, tangentially related to the deceased.

Now the fun part is that the more of the world we discover, and the more types of people we befriend/piss off, the more character options we'll get. At the beginning, our only options are peasants in the Empire, but if we, say, join the crew of an elf ship, we will be able to play as a Sea Elf after death.

Ok, so what system will we be running this on?

Nothing super number-crunchy and concrete. We'll be liberally borrowing concepts and ideas from C7's 4th edition of Warhammer Fantasy Roleplay, and a bunch of other sources I come across, but we won't straight up use those systems.

Alright, without further ado, let's war some hams!

---Characters---

Dietrich of Eschborn, Reiklander Peasant Trapper
- 1.1 The Burning of Eschborn
- 1.2 Hunting the Hunter
- 1.3 The Snare and the Pit
- 1.4 Trapping the Trapper

Myrela Shizhyr, Strigany Fortune Teller Mystic
- 2.1 Selling the Future
- 2.2 Robbing the Dead is a Victimless Crime
- 2.3 The Tower and the Hanged Man
- 2.4 So Long, Grissenwald
- 2.5 New Blood
- 2.6 The Merchant with a Grudge
- 2.7 Receipts
- 2.8 The Past Haunts Us Still
- 2.9 The Bargain
- 2.10. Leaving Home
- 2.11. A Taste of Nobility
- 2.12. The Cards Speak
- 2.13. In Wine, Truth
- 2.14. A Little Light Reading
- 2.15. Uninvited Guests
- 2.16. No More Running
- 2.17. Blood for Blood

Kayten fucked around with this message at 13:58 on May 20, 2022

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Kayten
Jan 10, 2012

The tiniest of Tims!
reserved

Kayten
Jan 10, 2012

The tiniest of Tims!
1. The Burning of Eschborn


Artist: TonkyP

The smell of burning flesh sears itself into your mind. Two days. It took the Witch Hunter two days to name everyone you've ever known a heretic and burn your home down.

As you came back to the village, you saw the charred body of Mama Krista, the wise woman that lived in a hut by the wood. She was tied to a pyre, the fire still raging around her, slowly spreading to the nearby houses. You saw some of the bigger boys try to fight the Templar beside the raging inferno. Lars hung on his arm, trying to wrestle the man's pistol away from him, while Josef charged in with a rake. The Witch Hunter moved quicker than any beast you've seen, and Josef fell to the ground, his chest split in two. He pushed Lars to the ground, and pointed the pistol on him.

"Last chance, boy, where is von Einbeck?"
"Who?"
"The scholar, boy! The old man who stayed with the elderman!"
"I don't know! He didn't tell us nothing! He packed up his things, and went east four days ago!"

The Witch Hunter thought on Lars' words.

"East, then. Thank you, boy. In death, you are purified"

He fires.

"Sigmar bless this poor soul"

So you ran. Into the Grissenwald, as far away from the Witch Hunter as you could, before you too get caught up in the fire. Dietrich the coward, that's who you are.

The old man, with his books and trinkets, he brought the Templar to Eschborn. He seemed so kind, giving the kids sweets from Nuln, fixing the village well. But if he hadn't come, Mama Krista would still be around, with her dried herbs and teas, and her blessings. She shouldn't have gone with him into the Grissenwald, listening to him talk about "leylines" and "systems within systems". Chaos talk, that. And now she's gone.

You stop to catch your breath at a clearing. The Witch Hunter, Gregor Hartmann, spent two days in your village. It took him a day to find out about Mama Krista's blessings and the old man's "leylines", and mere hours to drat the whole of Eschborn as "lost to Chaos". You were lucky to be in the woods while the village burned.

Why were you in the woods?

1. You were checking on the rabbit traps. (You are a trapper, the first step in the hunter profession. You're more at home in the woods than in a city, and will most likely not starve alone in the forest)

2. You were gathering herbs for Mama Krista's teas. (You are a herb gatherer, the first step in the herbalist profession. You know which herbs can heal, and which can hurt men)

3. Mama Krista needed some specific rocks for a blessing. (You are a hedge apprentice, the first step in the hedge witch profession. You know a few basic spells, and know how to make lucky charms)

What now?

A. Lars was right, the old man went east four days ago. The nearest town is Grissenwald itself, he had to have stopped there for supplies. You stay off the main road, and go to Grissenwald.

B. Hartmann will go east himself. The man is dangerous, and should be avoided. You go deeper into the wood, preferring to take your chances there.

C. Hartmann is dangerous, but only when he is awake. What does a Templar know about the forest you call home? This is your domain. You stalk the Witch Hunter, waiting for your chance to avenge Eschborn.

malbogio
Jan 19, 2015

1C

chin up everything sucks
Jan 29, 2012

3C

Lets go the crazy fall to Chaos route!

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.
1C

Arcanuse
Mar 15, 2019

1C Die to the witchhunter... Potentially become, the witchhunter? One way to get back at them, certainly.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

1C

Lux Anima
Apr 17, 2016


Dinosaur Gum
1C to trap a hunter...

Zodiac5000
Jun 19, 2006

Protects the Pack!

Doctor Rope
1.C.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
1C, OBVIOUSLY

Frances Nurples
May 11, 2008

3C

HiHo ChiRho
Oct 23, 2010

1C

AnAnonymousIdiot
Sep 14, 2013

1C We taking revenge?

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!



+1 :black101:

p.s. one of the best things about Warham is that it's not D&D, a commoner with a good ambush prepared and some luck can actually win against a seasoned fighter. a straight up duel though is of course out of the question.

By popular demand fucked around with this message at 07:26 on Jul 27, 2020

Kayten
Jan 10, 2012

The tiniest of Tims!

everyone posted:

BLATANT SUICIDE

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.



3C

Revel in magic before we fall to Chaos.

Arcanuse
Mar 15, 2019


While I think hunting has *slightly* better odds of pulling of a miraculous victory than magic, the intended revenge plan involves dying to the witchhunter. This is a plan without possibility of error, I am sure :shepface:

HiHo ChiRho
Oct 23, 2010

We're actually playing the witchhunter, we just are using cheat codes to control the last peasant to 100% the exterminatus job

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
3C. I wouldn't mind if we murdered the witch hunter by some fluke of the dice.

Kayten
Jan 10, 2012

The tiniest of Tims!
2. Hunting the Hunter


Artist: Sergey Musin

As you expected, you take to the Grissenwald much better than Hartmann. After all, you've been trapping here for years. In the woods, you are the one hunting him. If he has noticed you, he hasn't shown it.

Hartmann leaves the village and heads east near sunset. Strangely, he doesn't ride his horse, instead walking alongside the animal.

You trail him for a few hours until he settles in for the night. In a clearing not far from the road, the Templar starts a small fire, and gets ready to sleep.

You spend some time observing the Witch Hunter's nightly ritual. He spends a good hour writing in his journal, pausing to read something back every so often. Even if you could read, you are much too far to be able to see what's in the book. After his writing is done, he meticulously cleans his pistol and sword until both sparkle. The sword catches your attention, its glean suggesting that's no mere steel you're looking at.

After taking care of his weapons, Hartmann eats what little food he has in his travel bag. He shares half with his horse. It's as if the day's slaughter hasn't affected him at all.

His meal done, he pets his horse, mouths some prayers that you don't recognize, and lies down. He makes sure he has a comfortable grip on his pistol, covers his face with his hat, and dozes off.

The man that burned your village down lies in front of you.

What do you do?

A. Based on how much time he spent looking in his travel bag, it's safe to assume that Hartmann has no food left. It's about a three day trip to Grissenwald, the nearest town on the edge of wood. He will have to hunt or forage at some point. It's not hard to figure out where he might do that. You could set a snare or two to catch him, and starve him out.

B. He's right there! You have a dagger. Walk up to him, drive it into his throat, take his pistol, and finish the job. Avenge Eschborn.

C. Your people don't usually trap in this part of the woods, it isn't safe. Foul Beastmen herds stop nearby before moving to richer pastures. You could try to lure them towards the Witch Hunter. He's looking for Chaos, you could help him find it.

D. Another plan?

Kayten fucked around with this message at 18:57 on Jul 27, 2020

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
B

GO GO GO

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.
Dude's gonna be a light sleeper.

A

Lux Anima
Apr 17, 2016


Dinosaur Gum
A this is our forte

Arcanuse
Mar 15, 2019

A.

malbogio
Jan 19, 2015

A

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

C

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


A play to our strengths is in order.

chin up everything sucks
Jan 29, 2012

C, feed the beastmen. Muahahahahahaha.

Frances Nurples
May 11, 2008

C

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
A, C. Try and snare a beastman in a trap. He'll probably try to 'interrogate' it, giving us time to hamstring his horse. Then he's alone...

HiHo ChiRho
Oct 23, 2010

A

Catpetter1981
Apr 9, 2020

by Jeffrey of YOSPOS
A.

Kayten
Jan 10, 2012

The tiniest of Tims!
3. The Snare and the Pit


Artist: Lucas Staniec

The Witch Hunter sleeps, but you can't afford to. About a mile east of his camp is a stream favoured by the local deer. Rabbits often congregate in the area if they feel safe enough, too. If you were to hunt in the Grissenwald in the morning, that's where you'd be. And even if Hartmann can't hunt deer as well as he can hunt old women, he still needs water. That's where you set your trap.

Normally, a single snare would be enough to get your dinner for the day, but today, you're hunting larger prey. You survey the area, and hatch a plan.

It takes you hours, but when you're done, a deep, narrow pit is hidden at the bottom of a tree by the stream. Deep enough that it won't be easy for Hartmann to get out, and covered with leaves so he wouldn't notice it.

Hedging your bets, you rig a snare using the tree itself. If all goes well, the Templar should be hanging upside down right above the pit. You cover everything with as much grime and leaves as you can.

By the time you're done, the morning comes. You make it back to the clearing to see Hartmann pack up his sleeping bag and move out.

Heading east, he comes across the stream. You follow him, and just as you planned, he takes out his flask, and goes to replenish his water supplies.

CRACK!

You were so focused on the witch hunter that you forgot to look under your feet, stepping on a branch. Hartmann immediately turns around, and aims his pistol in your general direction. He drops his flask, and draws his silvered sword with his other hand. He slowly walks towards you, his eyes scanning the forest. You hold your breath. Is this it?

But Hartmann is undone by his own tunnel vision. He is so focused on you that he doesn't notice the snare until he steps on it. With a TWANG, the tree branch swings upwards, pulling the witch hunter into the air by his leg. He slams his head against the trunk, knocking his hat off. You notice that Hartmann is going bald.

The Templar remains remarkably calm given the circumstances. He goes limp until the rope stop swinging and takes in his surroundings. The pistol remains pointed in your direction.

A moment passes with nothing but the sound of the stream to break the silence. Eventually, unable to see you, Hartmann decides to try to get down. He whistles, and his horse dutifully trots over to him to try to help him right himself.

The pit's cover was light enough to be broken by a human, to say nothing of a horse. With a panicked NEIGH, the witch hunter's steed plumments down the pit head first. Its neighing continues as its rear legs flail in the air.

What now?

A. You have a sling. It's a long shot, but you could try throwing stones at Hartmann. Eventualy a few are bound to hit him.

B. Stop being a coward. You have a dagger. Stab the man.

C. The horse's braying is loud enough to be heard for miles. These are Beastmen hunting grounds. Perhaps you don't need to do anything at all.

D. Another plan?

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
C

This is going pretty well!

Arcanuse
Mar 15, 2019

D Yell: "Gaping arsehole!" vaguely his direction and flee.

(Shortened from "Yer a gaping arsehole for what you did! Either the beast'll get you or you'll have killed em and done some good for once in yer rotten life!")
(Since, y'know. He still does have that pistol. Blathering any longer wouldn't help much.)

malbogio
Jan 19, 2015

C

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


D. Find yourself a good hiding place (maybe up a tree) and observe the unfolding situation.

Right now it's too dangerous to act but on the other hand we can't leave this motherfucker and just hope he meets his end.
Eventually he'll either open himself to a sneak attack or else the beastmen come and we sneak away.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

By popular demand posted:

D. Find yourself a good hiding place (maybe up a tree) and observe the unfolding situation.

Right now it's too dangerous to act but on the other hand we can't leave this motherfucker and just hope he meets his end.
Eventually he'll either open himself to a sneak attack or else the beastmen come and we sneak away.

+1

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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Sling stones at him when he focuses on getting free, hide when he tries to shoot us.

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