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More LPs for the LP gods Wars in Shadow Empire are extremely interesting experiences.
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# ¿ Jul 29, 2020 03:26 |
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# ¿ Apr 23, 2024 23:51 |
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Autocracy is honestly not that bad.
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# ¿ Jul 30, 2020 00:17 |
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a Walker OOB would be NICE
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# ¿ Aug 1, 2020 08:38 |
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Insult in the covert ops tree is the card you want. Fire off 4-5 of those and you can get to hitting someone from perfect relations with minimal happiness losses
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# ¿ Aug 2, 2020 05:07 |
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Bremen posted:Looks like it's behind Fist-60, though. Which makes sense, of course, since the idea of the Fist profile is making war and conquest more profitable. Galatic Republic Will never protect you! Only trust your fist profile!
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# ¿ Aug 2, 2020 06:22 |
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One thing I do if being pushed back is to collapse the logistics network behind myself as I fall back. It at a minimum forces them to spend some IP on building up new roads/rail, and also means if they break through there is not a nice road to zoom along behind you with.
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# ¿ Sep 8, 2020 14:59 |
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habituallyred posted:They have so many radioactives that they are selling off excess reserves. Also they are buying all the metal the market has every turn, for a pretty penny. Yep, if your econ is rolling hard you do this because if you can use all the metal (and if you can build upgrade more industry you can) you have every turn, every bit helps.
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# ¿ Sep 14, 2020 05:14 |
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There are both mobile shield generators that can move with armies and massive ones that you can only strategically move.
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# ¿ Sep 25, 2020 21:43 |
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That is a beefy shield, and it can go higher. a few of those could block a big icbm.
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# ¿ Oct 1, 2020 16:28 |
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Generation Internet posted:The "peace treaty" is purely between us as players. In terms of game mechanics we're still at war and all they'd have to do to 'invade' me is keep going past the handshake line Both should protect assets in a hex, I have never tested it, but the shield should absorb hits that would otherwise damage assets.
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# ¿ Oct 1, 2020 20:49 |
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wiegieman posted:How tough are shields? Are we talking like Supcom shield farms that need strat missiles to crack? The strategic one has 30k "hitpoints" which are different than normal units "hitpoints." With normal units the hp is a die it rolls to defend against an attack So if a unit has 1000 attack and fights a unit with 1000 defend. Both roll, if the attackers roll is more than the defender it hits which then goes to a determination of if it is ignored/pins/causes a retreat/kills. SHIELDS protect other units from hits that would have gotten to them, but this depletes their "hitpoints" which is a pool they have to protect other units. Shield generators are also super vulnerable to anything that gets close on them. They have a 90% disadvantage to their "hp" on a unit that has "Broken through" (simulates a unit making it through no mans land basically). So basically shields are actually superior in this game against long range and strategic attacks.
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# ¿ Oct 1, 2020 21:23 |
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V. Illych L. posted:so can munashe beg orange for some kins of support or is this just going to be a steamrolling Steamrolling unless orange breaks his truce.
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# ¿ Oct 7, 2020 00:23 |
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Admin strain is important to consider. Low strain is fine, but tbh building new cities for far out assets is a good idea anyway because you can spread out your infrastructure for a more durable production and logisitics network.
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# ¿ Oct 7, 2020 13:52 |
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Gort posted:So what I'm getting from this is that mistakes in your industrial build-up are punished mercilessly, as is being a Mad Max cosplayer. bikers are actually good (for recon) but you need actual line units to support them.
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# ¿ Oct 7, 2020 18:33 |
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Morrow posted:Part of the issue is in Dominions its usually a ridiculous 10 way fight, while here we are down to two players hovering up the remaining AI like Rome and Carthage between the Punic Wars. We are petitioning Vic to open it up to more human players. A 6 or 8 player game would be a different experience from 4 player.
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# ¿ Oct 16, 2020 16:38 |
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habituallyred posted:Old fashioned passing the turn file along. Discord helps, but each additional player greatly increases the time between turns. Having more than 4 people as an option would be cool. But from a cost/benefit point of view anything past 4 players probably won't sell enough games. Water, energy and oil do not as intended. Pipes and powerlines are assumed to be in existence along with truck routes.
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# ¿ Oct 19, 2020 05:50 |
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mass food pool doubles the output for hydroponics.
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# ¿ Oct 23, 2020 23:46 |
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Hydroponics robotization stacks with mass food pool. (Vic assumes ya'll gonna need a lotta food.)
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# ¿ Oct 24, 2020 05:07 |
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Tulip posted:Brutal. Post this game we have also seen other counters be figured out Micro-nuke rpgs are good walker hunters And with airpower introduced thats going to change the game as well.
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# ¿ Nov 17, 2020 18:59 |
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Yes if you both have nukes you can potentially MAD each other by bombing all city assets into ash vapor and causing a collapse of civilization again.
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# ¿ Nov 22, 2020 08:08 |
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# ¿ Apr 23, 2024 23:51 |
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Rhjamiz posted:Been enjoying these LPs and since I’m a sucker for 4X games with logistics I picked up a copy. Is there a Shadow Empire discord or is it all discussed in mapgoons? Mp discord is here. https://discord.gg/ZV86hvqS
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# ¿ Nov 27, 2020 19:24 |