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DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe



Wasteland 3 is HERE!!!
https://www.inxile-entertainment.com/wasteland3
Made by inXile. Who are those guys?
From the wiki:
inXile Entertainment, Inc. (pronounced "in exile") is an American video game developer and a studio of Xbox Game Studios based in Newport Beach, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo (one of the co-creators of Wasteland). The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge – along with various games for Flash and iOS such as Fantastic Contraption – in its first decade of development. In 2012, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. The sequel to Interplay's Wasteland, inXile acquired the rights to the franchise after previous rights owners Konami allowed its ownership to lapse. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera – a spiritual successor to Interplay's Planescape: Torment. inXile is currently developing Wasteland 3.

Q:So what is this Wasteland series and why should I give a gently caress?
A: Think of Wasteland as the drunken pappy of Fallout. You will hear "like Fallout" often in descriptions but, again, this came first and it inspired for a reason. Back in the beforetimes, the long, long ago of 1988 Interplay, hot off of producing Bard's Tale, decided to take a bit of Mad Max 2, a dash of A Boy and His Dog and some smidgen of other fun post apoc goodness into a groundbreaking game. If you like Fallout (especially the older ones) then you might like this series. You play a member of the Arizona Desert Rangers. You wander the barren wastes bringing death and, possibly, some justice if it fits your whims. You got guns, melee and skill checks galore. You fight raiders, assholes, mutants, robots and more assholes.

The first one is good but very old. It's graphics are 80s style but the game holds up. There is a revamped edition out there BUT FOR THE LOVE OF DREAD LORD CTHULHU DO NOT BUY IT FOR THE X-BOX ONE! Far better on the computer but, again, its old.

The second one came out 2014 and is definitely a retro (think 90s and not 00s) top down turn based RPG. An actual kickstarter success story yay! This series was long thought dead but we got this. You got a squad a 4 main guys and can have 3 other followers tag along. You control those guys very similar to XCOM. The weapon types are very similar to the older Fallouts. You got energy weapons, assault rifles, pistols, shotguns, heavy weapons, sniper rifles, fist weapons, blunt and slash. Skill checks are pretty much like Fallout (I mean... this game is Fallout papa) where you got lockpicking, science, demolitions and so forth. One difference is the three flavours of speech type. Smart rear end, Hard rear end and Kiss rear end. Someone likes asses I know. Best that you know now that this isn't a dark and broody game. Game isn't perfect but among my recent favourite. Graphics? Top down and retro and... not the most beautiful game of its type. PoE2 blows it away with graphics. Still good, fun story with some humour and lots of squad turn based old school goodness. I just finished another game this very night and decided to make a thread for 3 since I didn't see one up. I wouldn't do that for a game I didn't love and think wasn't worth our time.

You can buy Wasteland 2 pretty much anywhere. PS4, XBone, Windows, Linux.

Q: What will Wasteland 3 be like?
A: Not out yet but a good guess is a refined Wasteland 2. It comes out the 28th of August in the hell year of 2020 on all the usual suspects. Looks like we are headed to Colorado and not just for brownies.
*edit* Some Snippets of Goodness
From Wikipedia:
Wasteland 3 is a squad-based role-playing video game featuring turn-based combat. Played from an isometric perspective, the game will feature synchronous and asynchronous multiplayer. In the game, players need to make various choices, which would have different impacts on the game's world and the story. The game introduces a vehicle that the players can use to traverse the world and store supplies. The main campaign can be played cooperatively with another player

A whole bunch From PC Gamer
https://www.pcgamer.com/wasteland-3-everything-we-know/
What's the story premise?
Mild spoilers for Wasteland 2 in this section.

Following the events of Wasteland 2, the Desert Rangers were left without a proper base of operations. They received a call from the Patriarch of Colorado Springs—essentially, the ruler of the region—asking them to help him stop his nation from falling apart. In return, he promised the Rangers all the resources they’d need to rebuild.

The Rangers dispatched a squad called Team November to make contact with the Patriarch, but things didn’t go to plan. It’s not clear what exactly happened, but you start the game as Team November’s sole survivor, waking up in a frozen land full of murderous cults, vicious gangs and lost technology.

As the story unfolds, you’ll be building your reputation, siding with various factions, and exploring this strange land while saving or destroying locations through the decisions you make. Oh, and inXile has teased that one of the Rangers from Wasteland 2 is returning, but isn’t telling us who just yet.

What can we expect from the setting?
Expect a large world with two major hubs. The first, the city of Colorado Springs, will be the largest location in Wasteland 3. The second is your Ranger Base, which will act as a "quest hub." At the start of the game, the base will be empty, and you’ll have to recruit new Rangers from the local population. InXile says you won’t be "micromanaging" your base, but it will change over the time based on your actions and decisions. It will also be the backdrop for lots of quests, events, and ethical dilemmas.

Some locations in Wasteland 3 will be inspired by real-life places. For example, the team are basing one location on the Stanley Hotel in Estes Park, Colorado, which was also the inspiration for the setting of Stephen King’s novel The Shining.

How do multiplayer campaigns work?
For the first time in the series, Wasteland 3 will introduce multiplayer, and you’ll be able to play through the main campaign with a friend in two-player co-op. The campaign will continue even if only one player is online, so you can drop in and out any time you want, but there will be a small number of set points in the story that will only trigger if both players are in-game. If one player abandons the playthrough then it’s not a big deal: You can convert the save to a singleplayer campaign if you like.

Each player controls their own squad of Rangers, and you can swap personnel if you want—although you’ll need at least one player-created character in your party at any time. Both players can explore and take on missions together or go off in different directions with their own squad. If you split up, your actions and consequences can affect the other player, even if they’re not online.

As an example, inXile describes a scenario in which one player makes a deal with a gang of smugglers, keeping their trade routes clear in return for a cut of the profits. “It would be possible for one player's party to make the deal, not tell the other player, and thus that player would receive compensation in return. Meanwhile, the second player might independently choose to attack the smugglers for the good of the people of Colorado, not knowing of the prior deal, and that would lead to a similar consequence where the smugglers end up at Ranger HQ asking hard questions." Intriguing stuff.

How has dialogue been revamped?
The reworked dialogue system is based on the one used in Torment: Tides of Numenera. Essentially, dialogue sequences are branching, with potential lines of enquiry opening up or shutting down based on your responses. Some options will only appear if your characters have certain skills.

Expect more dialogue to be voiced than in Wasteland 2. For important conversations, the camera will zoom in to a close-up, over-the-shoulder view of your character, giving you a good look at the person you’re speaking to, warts and all. In these cases, NPCs will have voice acting and lip sync, as you can see in the trailer below (which also shows off a little bit of gameplay).

In a recent development update, inXile confirms that Wasteland 3 is in fact entirely voice acted, thanks to support from its new owners at Microsoft.

How will vehicles work?
Wasteland 3 introduces vehicles for the first time in the series, and you’ll be able to drive them about the world and use them to store supplies. Their mounted weapons, as you can see in the video above, will come in useful during combat. You’ll be able to take cover behind vehicles, too.

You can modify vehicles with parts you find out in the wild—the first vehicle you get will be beaten up, but you’ll find others as you go through the story.

How will combat differ from Wasteland 2?
It looks like it will be largely the same as in Wasteland 2: Turn-based combat in which you spend action points during your turn, directing your squad to take cover or attack the enemy. The big addition for Wasteland 3 are team-focused abilities, which give your Rangers tactical skills that affect your whole squad, or weaken all your opponents.

Wasteland 3 will also let some characters escape from near-death situations through a “Down-But-Not-Out” system, which hasn’t fully been explained yet.

Here's a trailer
https://www.youtube.com/watch?v=b6EAhBLgSOs

So let's get together and talk about how awesome your time was in post apocalyptic Arizona and California and how you are looking forward to checking out the American Rocky Mountains. Also bitch about how overpowered unarmed and melee was. Because it was king. I punched and chopped a RoboScorpion in the pooper in one round tonight. I also feel like this post has the word rear end like a million times.

Helpful links:
Wasteland Wikis
https://wasteland.fandom.com/wiki/Wasteland_Wiki
and
https://wasteland.gamepedia.com/Off...asteland_3_Wiki
More will be added if you goons want

Here's another preview article if you want.
https://www.shacknews.com/article/1...ouble-and-turns


Q: I am so pumped but this game isn't out yet. What should I do?
A: Welp you can play Wasteland 2 and you could check out other games. I love Pillars of Eternity 2:Deadfire which is out for XBox One and PC. Insanely well made game by another good company. Give them money and love. P.S. One of the makers is a GOON. ZOMG!
https://forums.somethingawful.com/s...hreadid=3856099

DogsInSpace! fucked around with this message at 17:18 on Sep 3, 2020

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DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

*****Update******

Mini review and non spoilers: XBox One and Normal Diff.
The Good: So much. Game is pretty. No perma brown or sick green filter so yay. Some parts pretty, some parts scary but very well done. Combat can be tough but far more forgiving than XCom. More refined than Wasteland 2. Story is great. Loved every quest and sidequest. The writing and humour are top notch and the humour really doesn't overtake the game overall and get grating. Really the whole game is far more polished. If you liked anything about Wasteland 2 you will love this. If you like the original Fallouts (including New vegas) you will love this. If you like PoE or most RPGs you might find a new gem. I just finished the game and immediately went back for a second run because I missed things. Not because of OCD but because I genuinely didn't want the ride to end. Good sign.
The Bad Its got release bugs. Crash to Desktop: Seems to be mainly when I'm going from the inventory screen. Happens multiple times a day if I play 8 hours. Hoping this will be fixed soon as this game is so much drat fun. I save often so it's not going to make me rawr but it is annoying. Quirk Medical Marvel: Glitchy. The xtra HP is nice but if the guy dies then it marks him with a message as unable to revive in combat.... after combat. The guy can also be buggy even if right about to drop (fire or bleeding) and can also be marked as dead. Close out of the game and reload a save seems to be the fix. NPC's using energy weapons: they seem to do the same kinda damage to my guys they would on bots. I'm assuming the -30% damage should apply but it doesn't seem to. Non bot enemies take the -30% damage. Also equipment that raises a rank have a particular issue. So as an example: my Hard rear end skill is 2. I have an accessory that raises the skill+1 for a total of three. My guy levels up and I go to check for skills? It wants me to raise to 4 and pay the new 3 skill points. I take off the trinket and it goes back down to 2 and I pay 1 point to raise. If I had instead paid the increase skill points to raise a skill then take off the trinket? I'm back down to 2 with no returned skill points. Ow. A few minor glitches but the main thing are the things listed above.

edit 2 **bug testing update**: retested the trinket + skill point glitch and this time it refunded the extra spent points. My example is a guy with mechanics 3 is bumped up to 5 due to trinkets/accessories. It said to raise skill was 3 but it only took 2skill points. So... maybe it was a temp glitch? Tried it three times and no skill points disappeared so.... yay?

Rating: Good Turn Based RPG. What flaws it has are often seen release glitch. I paid full price and don't regret it.

So important things..
Character Creation and Growth
Backgrounds - Gives you a slight bonus with some backstory. Mostly nothing game changing but just a minor version of Quirks from Fallout or Wasteland2. One example that is a nice bonus was Bookworm which gave you a bonus to xp and said you grew up at the Ag Centre. Another background that I chose was metal and when I chose it guitars sounded. Metal. Vicious Avenger gives you +2 to penetration and really nice.
"Disciple of the Metal!!! Choose this at least once. +25% Fire damage. Explodomaniac gives you the same to explosives. The Avenger perk is really good but not overpowered. Really a good chunk of them are cool except the obvious +1 to speech, barter or perception ones. I almost wish the speech/barter ones would just take you up the first rank (so that means +3 to speech) as that wouldn't be that OP (considering only 3 skill points) but effective enough to be chosen. The +1 perception is lame. Even a +1 to awareness would be better as that gives you a slight increase to other things. I will probably never take stoner but the text amuses me."
Quirks - did you play New Vegas? Then you can guess this. You get a positive bonus with an accompanying negative. Sometimes it works out better in the long run and, other times, its just rear end. You can choose not to take one.
"Yeah the Prospector is something different to choose and you make a little money. Not bad but nothing overwhelming. Other than medical marvel being bugged for me its good but not overpowered. Still avoiding it in the future as it sucks when your guy drops and it bugs out. Poindexter is cool for your nerd as long as you get their str to like 4 as soon as you can. You get a little bit of hp growth so you aren't one shotted. I took it on my leader and she stands a bit back from the front using buffs and debuffs (leadership is a fun perk tree) or heals with the occasional auto shot. Pyro is my favourite as with high explosives and big guns he just makes everything light up or go boom."

Attributes Update from Beta- You go from 1 to 10 and you gain another point every 3 levels. Per Retcon Raider the calculations show you will get 69 points total if they cap the level at 50 and that means you will be one point from maxing out all attributes. Having any Attribute at max gives you an even further bonus. There are things out there that can raise an attribute point for the party called Ugly dolls that you find in the wild.
Coordination - This gives you action points (aka AP from here on out) for every 2 points as well as max action points you can have per round. Good for everyone but not as much for snipers as you would think. Even at 8 I still can fire one shot. Melee/Brawl/small arms? As much as you can. Assault Rifles and Big Guns I normally got to at least 6 and then decided if I could go higher.
Luck - was a total dump stat in w2. Now? Like W2 there's a proc for all kinds of stuff. The list goes from mega crits, damage, hp from heals, bonus action points, evade and even money. Sounds like "meh" but it also touches on penetration. Armour penetration. Every 2 points gets you +1 penetration. Hmmm. Brawling guys need that. If you max Luck you get +6 armour penetration. Rumours that there might be events opened by high luck might trigger special encounters and they wanted in W2. **update**Didn't see it happen. Also never got anyone at max luck though.
Awareness - adds to hit chance and perception. Perception is now tied to your awareness score so you aren't buying a skill. Also ranged damage bonus. So.... I guess my scout snipers I played in W2 will be the new norm.
Strength - Melee damage bonus + max con per level + starting con +throwing range. All weapons and armour have weight restrictions. If you don't meet those then you suffer penalties. Try to get str at last halfway decent so the hp per level increase is as good as it can be. The penalties suck fairly hard and you don't want to use it.
Speed - Quickness and reaction time. Bonus to evasion and initiative. Initiative is now only important if you don't initiate combat. Will tell you more when I find out. Also still helps you move further in combat with eating less action points. That part is super useful.
Intelligence - *no longer the super stat* - Nerfed- Bonus to crit chance and crit damage. Important notes are that your natural crit chance is 0. Ew. Also you do get +1 skill points for every 2 in Int but its just at character creation. Afterwards it's 3 points per level. Makes me emo but it's not insta death as .... just means you have to level up more. Good news is that skill point requirements are a bit lower. Will explain later. The crit plus is awesome for about everyone but, but by no means, is it a skill to dump 10 points into. Most of my guys are at 4-6. 6 is good for melee guys for the bonuses to crits. But still nobody at 10, unless you are making a custom modder that sits at base. If you do this you get a ton of skill points at creation. Also provides bonus crit chance and plus for healing which is nice.
CharismaLeadership range as before and "strike rate" bonus. Strike rate is how quick you fill up your precision or special attack. Precision strikes auto hit now so yay and they are super powerful. Charisma is also great with Leadership as leadership not only improves your chance to hit but all kinds of bonuses on kills and revives. Also your bonus to mission rewards bonus (aka xp bonus) applies to everyone. It stacks too. For everyone.QUE Gary Oldman


Skills - the bread and butter. 1-10. When you max out a skill you get an added bonus that is rather large and worth it. The breakdown for points is
rank 1-3 - 1 point
rank 4-5 - 2 point
rank 6-7 - 3 point
rank 8 - 4 point
rank 9 - 5 point
rank 10 - 6 point

Not so bad when you think about it. Nor that different from W2. There's quite a few skills but to quickly sum it up you got non combat skills and combat skills.
Combat Skills - affect base chance to hit and crit. Also, depending on the skill, every so often you unlock a perk. Those are fun.
Non Combat Skills - Speech, lockpicking, safes, demolitions and so on. Lots of skill checks. No more save scumming because you fail a dice roll. Skills have level requirements. You don't meet it? Then you can't unlock the safe or you will make the bomb go boom or the alarm trigger. In conversations you see the red text that you cant click on. Note*Animal Handling is awesome and can lead to your party becoming powerful with lots of animal pals- be warned they can die and you cant rez them.

Perks - Fun Perks. Every so often you can get a perk. If you played most other RPGs you can guess what it does. Examples of perks range from adding bonus hp, resisting crits and improving armour to opportunities of attack, chance to stun or cut your shooting action points down if you dont move. In beta you get your first perk point at 4 and then every 2 levels after. Some perks are open at your level (like the more hp one) and others are unlocked as you progress your skills. Example of that is at Sniper Rifles 2 you get mark target. Mark Target is an active skill paints the baddie with a permanent bonus to hit and damage. In W3 some perks are passive and some are active skills. Note: animal handling has a perk that grants you more con and damage at 3 so get that if you have a pet.

Weapons - weaponsmithing is a skill to mod and improve weapons as before.
Like I said before you got many types. Quick Summary
Sniper Rifles - Long range, High Armour Pen, High Damage, Precision Strikes but High Ap Cost, expensive Ammo, suck at short range. Best usage is move little, mark and fire often. High AP cost means they won't fire (usually) more than once a turn. Good news is that means your snipers can max their Awareness and put points into intel. Honestly 4 Coord felt just right for most of the game. 8 coord and I still didn't fire twice. Didn't do 10 as I wanted max awareness and upper INT. Might try it on my second run. 6 coord did usually give me enough to Mark and shoot. Other sniper perks are nice but the level 10 one I did not see hit. By the time I got it I don't think ambush one shot any baddies. Wish they'd move that to 4 sniper rifle instead. All around they aren't the tools they were in W2 where 2 Snipers would almost lower the difficulty. They are an effective puller and starter of combat but one is enough.
Explosives (the new King of Combat) and Big Guns- Flamethrowers as well as Heavy machine guns. Note: Flamethrowers bypass physical armour. **update because they are awesome* - Big guns are freakin cool. Why did I add Explosives to the mix? Because a good skill that has perks that sync well with flamethrowers which are heavy weapons. Flamers take bypass armour, take a chunk of total health and can debuff. LMG/HMGs are also fairly good but I got into this game wanting to light poo poo on fire goddamit! Be careful as flamer debuffs will heat and damage your team. Be smart and you will be fine. Explosives also bypass armour and they are great. A guy kitted out with a high mechanics and toaster gets freakin evil perks that increase both flame resistance and damage to vehicles and bots. Also you get a nice ordinance fire with your Zookas/RPGs that does NOT consume ammo. Choose wisely and flamethrowers are viable all game. My guy rocks a RPG and a flamethrower. Also has grenade for equipment. This setup will win boss fights. Explosives are also 100% accurate. Use this on at least one guy.
edit: Flamers are cool until mid game. Then they peter off. Even taking every buff and perk I could, I still couldn't keep up. Explosives are still king
Handguns and Shotguns: All in a nice package called Small arms. Less than impressive in w2 they are buffed in W3. Great all game. Cheap ammo and low AP cost make up for short range and lower Pen. Some shotguns have a built in special shot that doesn't do cone damage for low AP cost and that is pretty sweet. Some pistols have something similar for lower accuracy. Very much worth taking. Auto shotguns are nasty and the endgame auto shotgun is INSANE.
SMGs- updated info. Still cheap ammo but now are contained and get bonuses in two different skill trees: automatic weapons and small arms. Good for them. Shorter range and often less pen but still very nasty and they use really plentiful ammo. Arguably better than Assault rifles as they carry a slightly lower Armor Pen but fire more. Check out the x number by fire rate. I remember finding SMGs with similar damage and something like x5 or x7 midgame. Assault Rifles were x3. Put a nice + damage mod on the weapon and now you have a nasty chunk of damage. If someone else damages the armor first (precision shot) then you can combo with your SMG for huge amounts. Really freakin good.
Assault Rifle - Mediocre but decent all around weapon that is sadly outclassed by SMGs. For a tiny bit more of range and penetration you miss out of rate of fire. Rate of fire is king. Suggestion for devs: up range, penetration and damage or maybe just a bit more rate of fire instead of damage. I'd go damage.
Energy Weapons - In W2: THEY SUUUUUUUUUUCKed. W3 they do nice versus bots but I've managed without them. Good thing is all energy weapons now go in other slots like automatic, big guns or small arms. Good alternative choice for your secondary slot. A game bug means so far you count as a bot with energy weapon enemies so plan your attack carefully. The extra damage 30% versus bots and vehicles are nice but not essential in my opinion but you will get some late game weapons that make it worth it. Far better than they were in Wasteland 2 and a good step forward.
<former>~Kings of Combat~
Note: Melee and Brawling are late bloomers. Seemed to get over the hump with 7str, 6 coord and 5 speed. Melee only at 6 as my guy also specialized in lockpicking, hard rear end and stealth cuz he's the goddamn Bat! At first they will suck. I took like 2 of another weapon skill and that helped my initial guy escape the hump. Strength and Coord max is where I went with an int and cha at least midway and speed as high as you can. Int brings crits and that is essential, cha brings your special which is nice but your speed gets you to move around and use all that coordination and strength to do damage. Perks are delicious but I want more. I miss samurai and some other perks from w2. Especially attacks of opportunity.
Blades and Blunt: Now in the melee category. More perks for blunt at the moment and you got a sweet blunt attack that stuns. Both are good weapons that get better over time. Damage and perks are slightly better with blunt but blade is really good all the way to endgame. There is a perk to give you a free 3rd attack as well another that is a charge = crit perk that is essential for blade users. Melee is very effective
Brawling - The former king of kombat and still arguably is but later on in the game. Low base damage but high crit chance and super low AP cost. Some perks make you punch even more. Also a combo meter that builds as you punch guys until you finish them off via finishing move. One perk lowered the ap cost so punches were like 1 ap and you hit them like 20 times before the final shoruken. I think someone used to get high while watching Fist of the Northstar.

also
Fire damage: My METAL background <cue guitar- no seriously choose it and hear> , pyromaniac just roasts people. Took the perk to add a minus to enemies on fire and, even if the damage lacks compared to others, my flamethrower is a serious setup for my melee/brawl guys. This works until midgame when fire damage just doesn't cut it any more. I did take the + damage to robots and vehicles and he is also my explosives guy. I do wish I could choose the longer range/narrow cone option you could get for real life flamethrowers. Also a damage bonus and more Flame Assault Rifles would be nice. Maybe stronger debuffs... flamethrowers are just weak after mid game. Big guns luckily lets you get access to the minigun later which is worth it.
But yeah.... explosives are the new king of the wasteland. Fire is nice when you do the right build and I really like the debuff perks that go with it but nothing rocks like explosives. That auto bypassing of armour is just brutal."

Companions -
These are the NPCs that can accompany you when you meet them. Unlike generic NPCS they will follow your orders and won't blindly charge into certain death. Their stats aren't as awful as they were in w2. Generally fairly useful and you can get some nice flavour if they go to certain zones that meet their background.

Errata and Miscellany
Armour - Strength are gatekeepers to the types of armour you can wear. There is now a skill to mod and improve armour. Armour can also give bonuses to stats.
Trinkets/Accessories - rando objects you can wear that often act like small time perks or quirks. I'm running with a few now that give +1 a stat or some added bonus to xp or crit. My favourite from W2 was the Inverted Four Leaf Clover. It was that minus luck one I mentioned and had great bonuses but the text under the trinket said "PRAISE SATAN AND HIS INFERNAL MAJESTY" and I had to throw the horns and make a metal face every time I read it.
Cybernetics - new to wasteland 3 - uses up trinket spot. You gotta be a cyborg. Do you wanna be a cyborg? You get some awesome perks but the older games made it seem like adding tech to yourself is bad? Is it? Maybe a DC or sequel might tell us. A nice simple one you can get quick with first aid is a armour plus that really is nice. Others of notes are lazer eyes and a pbaoe damage.

Random notes of enjoyment: Major Tom is amazing. Seriously I love this character and any dlc need to make him revivable as I am paranoid of him dying. Love that a family I saved were amazed by the Ranger Cat in a hat. Lots of choice Animal Companions in this game. Only malus for this is you can't rez your aminal pal if he dies so... prepare to cry.

Another note: You don't have to have 4 customer or creater chosen characters. Only two. So if you want to run with more companions you can. Custom characters do let you tweak their stats so I went with three. Companions also have cute little bits to add flavour. Examples are your surviving Arizona Ranger sniper singing along with a busker or dialogue with various people in different areas. One companion (won't say who) has a big tie to certain events in the game and is worth taking at least once.

Wolfe's Hunt: So I was back and forth with this one. On one hand the robot had a kid's voice and I felt sorry for him and on the other Gary Wolfe is a racist prick. Yeah the bot said he would probably kill and I was being super naive by not killing him but Gary Wolfe 1) was never recruited in my games as w2 made it hard and it wasn't that good so he was stolen valour as far as I'm concerned 2) Wolfe and company shot up the town a =nd expecting me to clean their mess and 3) called me a simp and a race traitor. Yeah the bot did immediately kill someone going over the wall and carved "thank you for helping me escape" into the corpse so I know this is going to bite me in the rear end but I didn't see anyone else choose this in the walkthrough (was curious) and hoping that Wolfe bites it hard. gently caress that dude.This also fits my naive good guy that means well but is so hosed.


Spoilery hints of things you don't need to invest in with initial guys
Really early companions bring assault rifles, kiss rear end, sneaky poo poo, weapon mods and barter so there is some room at the start. First aid is a great skill to have at least 1 rank in. You don't need animal whisperer to get Major Tom as if you save her Jodie Bell and talk to her she gives you ciggs to get him to be your friend. A cat in a hat who smokes. gently caress Major Tom is awesome. Animal Whisperer does give you some cute dialogue. You get both a storyline important Brawling cyborg companion later on and a nonessential melee companion later on. My suggestion is go melee for your custom ranger

Suggestions:
Barter 7 has a perk for selling junk and finding the occasional antique. Can take some time but you can make insane bank by buying and reselling junk weapon parts. Don't feel cheesy for doing so. You get a companion later already invested in barter so just up hers and keep her around.

Weapon and Armour Modding: Skill points are limited and putting a bunch into one or both can hurt their battlefield performance. One way to get around this is to make a custom Ranger and sit his rear end at base. I called mine the Mad Mod. Max INT as its the only thing they need and go to quirk. If you give them Poindexter at creation then go back to skills you get a nice bump in skill points. If you go back and every once in a while swap out one of your guys then bring in your modder he will keep up with your level. Soon you have max everything. Also give him the perks for more junk parts and occasional mods and you can save all those junk guns you find. You will be swimming in mods. Once you are done swap back out and leave him at base and take your guy. All is well. Note: don't do this with your two starting Rangers as I've seen bugs where you lose skill points. Swap other companions for your mod.

Weapon and Armour Mods themselves: late game mods suck. No way around it. Giant minuses for ok increases. Early and mid game mods are better. One mod I liked was a simple +1 armour and +1 quick slot mod. If you found a guy that has these mods you like? Well once they are out then you are SOL.... until you aren't. Buy every bit of their inventory and they will refresh their total, including mods. Now you got nice mods. Don't feel cheap as otherwise there is no way to preserve or keep armour mods.

First Aid and Mechanics: Really essential and can change battles. First Aid gives you access to healing devices as well as more health per heal and revive PLUS a few skill/speech checks. Combines with a high int for healing crits and your healer or healers can save battles. One thing that is essential is the simple level 4 first aid healing dart. Now you can toss that at someone as opposed to being right next to them to use the healing kit.

Mechanics gives you damage to vehicles, synths and bots as well as open up to repair skills AND the ability to toss some bots yourself. You will be outnumbered most of the time and outgunned in the beginning to the middle. One way to help with this? Pop a turret or toss a bot. Discobots and Sawdogs are cheap to pop down (3 ap) and can distract an enemy from attacking you on top of dishing some damage.

Essentially I have a sniper with 4 first aid and 4 mechanics. She heals when I need or pops a turret when she can't shoot. For a small investment you gain so much.

Animal Whisperer: Want an animal pal? Of course you do. If you go this spend only three points and get the perk Animal training for pet health and damage bonus. Pets are great but if they die then they are ded. Also they have a tendency to charge blindly at the bad guy. Good thing is they are rather hardy and you can have multiple. Three guys with Animal Whisperer skill three plus and that perk get three very nice tanky pets that will charge ahead and lock down chunks of baddies. You pop down a turret and have a Ranger that is a melee or brawling and you got a nasty front line while your other guys shot from afar. Be warned that big guns have a tendency to hurt you pet pals. Also explosives can ruin their day. Good news is you can heal them like any NPC or PC.

Sneak Rockets: Explosives are king. You know what also is good? Sneak attack damage bonus. What is amazing? Combining the two like some kind of oreo made of fire and the screams of your enemy. Starting battles with a sneak rocket always amuse me. Max Boom and max sneak with accompanying perks means this will win the battle before you even begin. BOOM bitches.



last bit: If any Mods are around could you change the title to "Wasteland 3: Angela Deth is a goddamn moron" ?

DogsInSpace! fucked around with this message at 19:20 on Sep 22, 2020

DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

Nephthys posted:

Oh hey, looks like spoilers are up about the (currently known) companions and their builds: https://www.pcinvasion.com/wastelan...ompanion-guide/

For heretics like myself who like to meticulously plan your team, should be useful.


Edit: Convenient timing lol




Sardikar posted:

Found music from the game.

if this is the effort they are putting into the game I have a feeling this one is going to be special...as in Fallout New Vegas special.

https://www.youtube.com/watch?v=cXeHwhLPKz8

https://www.youtube.com/watch?v=6e7J9GuCo9Y


Reviews!

Anno posted:

Reviews seem to be hitting now and look very good from what I’ve seen.

OpenCritic: https://opencritic.com/game/9140/wasteland-3
MetaCritic: https://www.metacritic.com/game/pc/wasteland-3

Dr. Quarex posted:

So proud of this game I have absolutely no right to be proud of
Me too man. Me too.


Onehandclapping posted:

Well I beat it and enjoyed the hell out of it, so I want to give my opinion on the last few story bits.
Angela Deth is a goddamn moron.

Evil Canadian posted:

100% I can't understand the logic other than someone who only views the world in black & white terms, with SERIOUS blinders on not looking at the big picture.

Ok so you are willing to gently caress over Arizona to "save" Colorado, when the patriarch is the only thing keeping the murderous slaver cannibals out of Colorado to begin with? She even says Cordite was to go off to his "blood soaked destiny" in Kansas too, so you are willingly loving over two states to depose the only competent ruler this post Apocalyspe has ever seen? Which would absolutely create a power vacuum where everything falls to poo poo and be way worse than what you perceive to be the bad stuff.

This game does the "shades of gray" way better than 90% of games that attempt it, but on this note its Morally ambiguous versus destructive incompetence.

victrix posted:

Feels like
Angela was put in there for people who are used to an rpg having the 'good' path that can fix everything.
You can't fix everything, poo poo's hosed son. Pick the best out of the bad options and roll with it, all you can do.


Upmarket Mango posted:

Finally got time to sit down and wrap up my first playthrough and boy what a game. I picked it up on Gamepass originally but I liked it so much I bought it on Steam too and I'll be playing that from now on. I'm trying to think of any problems I have with the game and none really come to mind, I just have a few suggestions for expanding upon what's here, which honestly blows my original expectations for the game out of the water. I'm so glad they decided to modernize a lot of the systems and make the game much more speedy to play overall--the sluggishness of Wasteland 2 is my biggest gripe with that game.

Wasteland 3 feels pretty tightly designed, from the gameplay to the narrative and quests. There's not a lot of chaff. To be honest I would've liked a few more options for setting up combat. It would've been nice to have the ability to set pre-combat ambushes and per-ranger sneak attacks that can all be executed simultaneously.

I also would've liked a lot more battles with the Kodiak because it's a lot of fun having a massive mobile cannon roll on guys and blow poo poo up. I would've liked to have maps designed more for Kodiak use as well because even in the battles where you have it, it tended to sit in it's starting position since it's cannon had all the range and thus I didn't really need to move it except for when dudes ran close and I wanted to squish them plus the maps themselves often have impassable barriers. I really like the Kodiak though and I think it's a gameplay element that should definitely be kept, expanded on, and carried into the future. Real time running road battles on the overworld between the Kodiak and whatever would be really cool imo.

Finally I would've liked to have seen the role of Ranger HQ expanded more. I'm not saying make it like XCom but XCom ain't a bad template to work from. Being lawmen essentially I think the law and order part should be expanded upon. I want to arrest more people, I want to have courts and trials and punishment. The Desert Rangers is a really interesting organization that offers a lot of opportunity for a lot of different gameplay options. They're descended from engineers basically, let's rebuild some infrastructure. I just think Wasteland with it's peoples and organizations and setting overall are very interesting and ripe for exploration in all kinds of different manner.

On the story... I think it's pretty interesting that the Patriarch ends up being more-or-less honest with the Rangers. Yeah, his personal bloody history is whitewashed, I mean insofar as he keeps his end of the bargain established at the beginning of the game and for everything to work out for the best you just gotta uphold your own end of the bargain and do what he asks. Other options arise for you to overthrow the Patriarch and in other games it seems to be a common trope that these options would be the 'better' choice but here the Patriarch gives you no reason to take these options despite his shortcomings if you give any poo poo about your original mission and goal: securing aid for Arizona. Yeah, he's built himself a stratified society with haves-and-have-nots with an uncertain future but given the alternatives presented I'd rather live in Little America than the slaver hellhole Eastern Plains. Plus, the Rangers in Colorado are a foreign paramilitary force (on a diplomatic mission to secure aid for their homeland). Not upholding the deal with the Patriarch means going rogue and destabilizing a sovereign nation, which is the kind of poo poo the CIA does and that's not my Rangers dammit!

I liked all the different factions, though the Payaso's are definitely the weakest of the bunch, I do like the concept of a psycho clown gang, so maybe they can rework them into something a little less problematic in the future or something. I think Monster Army is a really neat concept. The idea of a savage gang essentially being domesticated and becoming an island of stability in a chaotic ocean is actually kinda cool. Gippers were funny but tbh I hardly interacted with them as I pretty much wiped them out as soon as I was allowed to and it's kinda a one-note joke anyway. Actually, come to think of it, I think the Gippers are probably the weakest of the gangs. That doesn't undo the issues with the Payaso's though.

Concerning the Machine Commune... I think my ending worked out just fine. They loved me and the ending seemed to reflect that. They let humans live in the commune, sold oil to all people without discrimination, and ReaganAI suffered timelessly in Robo-Communist Hell. They seemed to genuinely want to peacefully coexist humans even though I tried to teach them how to kill people better. I think AIs can have different ideologies just like people can. Just because Synths are shady as hell and may or may not want to wipe out human life, I don't think ALL robots want to do that just inherently because.

Also, there's a lot of cannibalism in this game.

Overall, very excellent. Love it, even. I definitely want to see what's there expanded upon and explored more.

DogsInSpace! fucked around with this message at 19:22 on Sep 22, 2020

Furism
Feb 21, 2006

Live long and headbang


Thanks for creating the thread, Dogs!

I wanted to add that WL3 was funded through Fig and, much like with Kickstarter projects, the backers had access to a lot of development diaries and whatnot. This was followed by an alpha and then a beta. Having played the beta I must say that WL3 improved every single aspect of WL2. But then again it was only the first 4 hours of the game, so who knows if the quality holds up all the way to the end, especially the storyline, characters and side-quests. But the game systems seem more refined and the UX is overall much less janky, animations seemed better, so if you even remotely liked WL2, you should enjoy this sequel.

Avalerion
Oct 19, 2012



Anyone know if quirks (added for the w2 definite edition) back? Seemed like a fun addition but not enough to replay the whole game.

Fair Bear Maiden
Jun 17, 2013


Quirks are back, yeah. Skills now also have their own perks associated to you can select and aimed shot have been changed to something closer to Fallout 4 where you have to charge a meter before you can use them.

DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

Added some more about quirks and whatnot to the OP. I'll try and keep up with the thread as I want good things for this game

Furism posted:

Thanks for creating the thread, Dogs!

I wanted to add that WL3 was funded through Fig and, much like with Kickstarter projects, the backers had access to a lot of development diaries and whatnot. This was followed by an alpha and then a beta. Having played the beta I must say that WL3 improved every single aspect of WL2. But then again it was only the first 4 hours of the game, so who knows if the quality holds up all the way to the end, especially the storyline, characters and side-quests. But the game systems seem more refined and the UX is overall much less janky, animations seemed better, so if you even remotely liked WL2, you should enjoy this sequel.


Bloody nice. Love Wasteland 2 but it was very rough in places. I heard they pretty much listened to their fans and tweaked it accordingly so good times a coming. The screenshots from a couple of the previews looked nice.

How were the NPCs? One of my biggest gripes was the outright suicidal NPC behaviour. Like the big W2 end game you get a ton of guys you have helped as you progressed and they all want to help stop the bad guy. Very inspiring stuff and yer like "awwww - I love you guys too". Then to celebrate you see them just madly charge directly in front of enemy guns Gallipoli style. They don't fall down - they are dead. Had to reload three times to make sure one of the best ending sacrifices stopped charging at robots with a hammer. Still almost lost him and Vargas.
I'm hoping that either they get knocked out but not DED, you can order them like other guys or they just hang back and shoot/hit stuff that walks near them.

Nephthys
Mar 27, 2010


Nice to see a thread for this. I watched some vids of people playing the beta and it looks like they did indeed improve the game in almost all ways. Heavy Weapons for instance seem to have been buffed big time. I saw retcon raider clear a fight thats supposed to be unwinnable at the start of the game with one and a +AP on kill perk.

On the other hand, Int was nerfed into the ground. You only get bonus skill points in character creation and everyone gets the same amount on each level up so it looks like the new dump stat. It just affects crit chance and damage now. It didn't seem like a popular choice though so they may have changed it again.

Nephthys fucked around with this message at 21:14 on Aug 8, 2020

Defiance Industries
Jul 22, 2010

A five-star manufacturer




Very excited for this. I think the Patriarch and his kids will provide a clearer direction than WL2 has at the beginning, where you're just kinda going around putting out fires. Which is on brand, but I think having more characters in a central place early on will give you more to sink your teeth into, roleplay-wise.

DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

sorry - phone editing sucks -added bits about the Patriarch and the plot to the OP as well as a couple of links. Also ripped from PC gamer about the game. I'm hyped.
*edit*

Defiance Industries posted:

Very excited for this. I think the Patriarch and his kids will provide a clearer direction than WL2 has at the beginning, where you're just kinda going around putting out fires. Which is on brand, but I think having more characters in a central place early on will give you more to sink your teeth into, roleplay-wise.
Agreed. As much as I like the older style this new one might be easier for more people to get fully immersed. Really excited about the addition of vehicles. Also the "down but not out" I hope applies to NPCs. As I said earlier, I hope this extends to them, especially if game endings or content is hidden behind their survival. Or at least not make them blindly rush to their doom.

DogsInSpace! fucked around with this message at 04:35 on Aug 9, 2020

Furism
Feb 21, 2006

Live long and headbang


Nephthys posted:

Nice to see a thread for this. I watched some vids of people playing the beta and it looks like they did indeed improve the game in almost all ways. Heavy Weapons for instance seem to have been buffed big time. I saw retcon raider clear a fight thats supposed to be unwinnable at the start of the game with one and a +AP on kill perk.

On the other hand, Int was nerfed into the ground. You only get bonus skill points in character creation and everyone gets the same amount on each level up so it looks like the new dump stat. It just affects crit chance and damage now. It didn't seem like a popular choice though so they may have changed it again.

Can you recommend any video? I'm especially looking for one that goes into the theorycrafting a bit. Of course we can't possibly know what'll work best in the late game, but if anyone spent a good amount of time looking at the stats, skills and attribute and how they scale, that'd be interesting for when the game comes out. For instance you say INT is the dump stat because besides the initial skill point bonus it only affects crit chance and damage. But those seem important, so I would be interested in understanding why they are not, in fact, considered important.

Furism fucked around with this message at 10:43 on Aug 9, 2020

Nephthys
Mar 27, 2010


Furism posted:

Can you recommend any video? I'm especially one that goes into the theorycrafting a bit. Of course we can't possibly know what'll work best in the late game, but if anyone spend a good amount of time looking at the stats, skills and attribute and how they scale, that'd be interesting for when the game comes out. For instance you say INT is the dump stat because besides the initial skill point bonus it only affects crit chance and damage. But those seem important, so I would be interested in understanding why they are not, in fact, considered important.

I think this is the best video out there right now (there is a part 2): https://www.youtube.com/watch?v=RuS1800athM

I'm going through it myself as I'm also a bit fan of planning out my builds. I say Int was nerfed because it was previously a god stat which let you get far ahead of other characters in skills. Bonuses to crits could work wonders in a build designed around them but only if you really invest in it imo. That said, even though Int's skill-gain has been nerfed it looks like it is still possible to make a skill monkey character since you can get up to +40% exp gain with maxes Cha and the Bookworm background plus theres a Quirk for getting an extra skill point every other level (it was changed from when the above video was made). So carting around a puny combat-useless nerd who maxes out skills still seems like a viable strat which I will probably be doing.

Nephthys fucked around with this message at 10:30 on Aug 9, 2020

Furism
Feb 21, 2006

Live long and headbang


I imagine a short-range, shotgun/melee damage Ranger could benefit a lot from a damage/crit boost (much like XCOM2's Rangers, actually).

I like the idea of the "nerd" guy who passes all the hacking/picklocking/repair skillchecks too. But I wonder if on the higher difficulties you can afford to have a "dead weight" character during the combat phases. Unless they have weapons or items that can benefit and/or scale with some skills?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Furism posted:

I imagine a short-range, shotgun/melee damage Ranger could benefit a lot from a damage/crit boost (much like XCOM2's Rangers, actually).

I like the idea of the "nerd" guy who passes all the hacking/picklocking/repair skillchecks too. But I wonder if on the higher difficulties you can afford to have a "dead weight" character during the combat phases. Unless they have weapons or items that can benefit and/or scale with some skills?

The Two Pump Goat Killer Quirk/Background combo would get ya +30% crit chance for two rounds of combat plus some extra AP at the start of the fight to close the gap. And intelligence increases crit chance and crit damage unless it changes before release, so a nerd could actually be your go-to for a crit gimmick.

Shotguns also fall under "Small Arms" so you can also use pistols and revolvers with that shotgun so you have some variety in a pinch.

marshmallow creep fucked around with this message at 03:41 on Aug 10, 2020

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA


This is what I get for finally auto-archiving all my Kickstarter/Fig e-mail out of frustration years ago: forgetting when this was actually releasing!!! Thanks, Torrent, for pointing me over here.

Fortunately I see DogsInSpace! put together a better first post than I would have anyway.

I may or may not have gotten a DM on Twitter out of the blue confirming I have a nice part in Wasteland 3

Furism
Feb 21, 2006

Live long and headbang


marshmallow creep posted:

The Two Pump Goat Killer Quirk/Background combo would get ya +30% crit chance for two rounds of combat plus some extra AP at the start of the fight to close the gap. And intelligence increases crit chance and crit damage unless it changes before release, so a nerd could actually be your go-to for a crit gimmick.

Shotguns also fall under "Small Arms" so you can also use pistols and revolvers with that shotgun so you have some variety in a pinch.

Ooh, sounds nice, will definitely try that build.

DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

Nephthys posted:

I'm going through it myself as I'm also a bit fan of planning out my builds. I say Int was nerfed because it was previously a god stat which let you get far ahead of other characters in skills. Bonuses to crits could work wonders in a build designed around them but only if you really invest in it imo. That said, even though Int's skill-gain has been nerfed it looks like it is still possible to make a skill monkey character since you can get up to +40% exp gain with maxes Cha and the Bookworm background plus theres a Quirk for getting an extra skill point every other level (it was changed from when the above video was made). So carting around a puny combat-useless nerd who maxes out skills still seems like a viable strat which I will probably be doing.

Thank you so much. Added you to the OP as well as watched the vids and tried to add details to the OP. Will update more when I hear it.
Some of the changes sound cool but I wonder about one thing. Cybernetics is a thing you can get. Last time people got taken over when they had cybernetics. I wouldn't think that would happen again but would be kinda hilarious.

Some changes really summed up and thoughts:
Attribute point changes: Now your eventual high level Ranger is dead hard stat wise. Curious to see how this will be balanced with late game. Also not happy about the base 0% chance for crits as much as I lament the loss of extra skill points. The skill point requirement is lower as far as raising them. As long as we don't run into level 10 requirements for skill checks by early mid game then I guess its cool.

Skill point changes: Weapon skills covering more than 1 type are great. Like first aid and surgeon merging. I like the spirit behind animal whisperer changes but not crazy about pets still dying as they died so often and you can't rez them. But I get all weepy about pets dying in games. I'm still mad at Fable for killing my dog. Still.

Weapon changes: Explosives and fire are nasty. There were perks to stun and do extra damage to vehicles by fire. That is on top of bypassing physical armor. Glad they are gatekeeping it behind the explosive skill as otherwise everyone is just going to run around tossing nades. Just hope the same restrictions apply to the bad guys. Like the merging of smgs, pistols and shotguns into small arms. Means they might be a decent backup skill choice. We will see. Also liked they put in a secondary category for smgs in the automatic weapons. Giving people a couple of options in each weapon skill is nice. I am curious to see how smgs and pistols hold up late game as well as if melee is still king of kombat. Energy weapons was such a trap category in W2 I am still wary of devoting anyone to them. I'm thinking one range weapon type with backup melee or brawling for my four main. Exception being the scout as they will need the devotion of skill points into sneak, lock and demo. Still think my main 4 will be
Cha Lead - Leadership + Assault + Melee
Awareness Scout - Sneak + lock + Sniper
? Pyro Mechanic - Science + Mechanic + Explosives w/ minor in heavy weapons
? Crit Monkey - Brawling + First Aid +?


marshmallow creep posted:

The Two Pump Goat Killer Quirk/Background combo would get ya +30% crit chance for two rounds of combat plus some extra AP at the start of the fight to close the gap. And intelligence increases crit chance and crit damage unless it changes before release, so a nerd could actually be your go-to for a crit gimmick.

Shotguns also fall under "Small Arms" so you can also use pistols and revolvers with that shotgun so you have some variety in a pinch.

Effin nice.

DogsInSpace! fucked around with this message at 19:47 on Aug 10, 2020

Furism
Feb 21, 2006

Live long and headbang


I still I'm going to go:

Leader: Leadership + Surgeon + Assault. I want him mid-range to maximize his Leadership aura, and since he's in the middle he might as well be the surgeon/first aid. I should probably get a 4th skill for dialogues, not sure if that's not spreading the points too thin though?
Nerd: as described above, high INT, high CHA, high crit/damage, and then lockpicking/computers/whatever? and melee or small arms?

I think you get only two Rangers when you start and then you're supposed to recruit NPCs right?

DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

Furism posted:

I still I'm going to go:

Leader: Leadership + Surgeon + Assault. I want him mid-range to maximize his Leadership aura, and since he's in the middle he might as well be the surgeon/first aid. I should probably get a 4th skill for dialogues, not sure if that's not spreading the points too thin though?
Nerd: as described above, high INT, high CHA, high crit/damage, and then lockpicking/computers/whatever? and melee or small arms?

I think you get only two Rangers when you start and then you're supposed to recruit NPCs right?

The beta vids said 4 so you might start with two and hopefully add two more custom. Companions are nice but I am not fond of the rogue chance, even if “beneficial”. They merged surgeon and first aid so one speech skill should be almost mandatory for happy endings. You'd think at least.
edit: I'm also excited about flamethrowers getting some love in an RPG. Those giant Scorp Bots had absolutely lethal flamethrowers.

edit2: At least I hope you get 4 guys you tailor their stats as the game usually picked the absolute worst choices for stats. I remember W2 loved putting points into Luck despite it being the most useless stat in W2. They also loved choosing the worst possible combos for stats like giving he low strength guy melee or nothing into anything that would give people any action points. Ralphie finally morphed into a good companion at 40.

DogsInSpace! fucked around with this message at 20:02 on Aug 10, 2020

Nephthys
Mar 27, 2010


How it worked in the Beta (which was the first few hours of the game) was that you make two characters to go through the tutorial and then afterwards you can create or recruit 2 more characters to have up to 4 custom characters. I think party size was changed too so that you can only have 6 in a squad at any point, instead of the 7 from WL2. So thats 2 slots for companions unless you open slots up for them over your custom guys.

Skills are gonna be tighter than they were previously I think. 6 characters can't cover all the skills this time at 3 points per level and 22 skills.

DogsInSpace! posted:

edit2: At least I hope you get 4 guys you tailor their stats as the game usually picked the absolute worst choices for stats. I remember W2 loved putting points into Luck despite it being the most useless stat in W2. They also loved choosing the worst possible combos for stats like giving he low strength guy melee or nothing into anything that would give people any action points. Ralphie finally morphed into a good companion at 40.

Haha I got halfway through the previous game and wanted to recruit the Mad Monk guy but his stats and build was awful. But I thought he was such a cool character that I learned how to edit the game files to change his stats to being good. I might do the same again tbh. I kind of want to have my starting two be the Father-Daughter premade characters but I'm allergic to playing suboptimally.

Nephthys fucked around with this message at 20:15 on Aug 10, 2020

Sylphosaurus
Sep 6, 2007


DogsInSpace! posted:

I'm still mad at Fable for killing my dog. Still.
It´s alright, the price for getting him back isn´t very high, so see it as a temporary parting.

upgunned shitpost
Jan 21, 2015



ralphie was my toaster repairing punchman. all the benefits of child labour and child soldiering in one free to recruit npc.

DogsInSpace!
Sep 11, 2001

Mind Explode!
Out Come Dogs!




Fun Shoe

Nephthys posted:

Haha I got halfway through the previous game and wanted to recruit the Mad Monk guy but his stats and build was awful. But I thought he was such a cool character that I learned how to edit the game files to change his stats to being good. I might do the same again tbh. I kind of want to have my starting two be the Father-Daughter premade characters but I'm allergic to playing suboptimally.

Thank you again. Added your notes to the 3rd part of OP. I'm making that the beta notes from you guys until release then it will turn into funny posts about playing. Feel free to share anything you want. Same with any other beta playing goons. I'm hyped as hell for this game and promise I do not work for the company and my last name is not Fargo.

Yeah Kekkebah had a great sacrifice ending but I really liked the Corrain Cain's. It is a drat shame he was so suboptimal other than that. Cain's ending sacrifice was really boss though. " The Great Glow welcomes the prodigal son as if he never left." I wish we had 7 slots but can live with the Devil's Unholy Number for a group and will make that a thing. Still playing the goody goody though as that is my tendency. Definitely doing hard rear end this time since there is no Smart rear end option.


upgunned shitpost posted:

ralphie was my toaster repairing punchman. all the benefits of child labour and child soldiering in one free to recruit npc.

Funny enough in my last playthrough I made all my four Rangers 16-17 so he was the old man. He did act younger than his 18 years and made me wonder if they did a last minute edit and he was supposed to be like 14 or 15 then they were like "ew".It made Angela Deth's mournful speech about us all being kids hit a little different. His toaster ability was an asset as was his punching. Even with starting STR4 he did great damage. His toaster skill was essential. Scotchmo and Ralphy were decent as you had time to make their 3 int into a 4 so they were workable with skills. 2 Int just guaranteed I would never even give you a chance. Scotchmo had some great dialogue as did Cain. Cain's only issue was he was 20 when you recruited him and his stats sucked. By that time you could have people that could pull their own weight and even at 30 he was mediocre. Plus Pizepi was not only decent but her Energy really stood out with robots. Especially when I gave her roboticist and she just melted bots.


Sylphosaurus posted:

It´s alright, the price for getting him back isn´t very high, so see it as a temporary parting.
Oh jesus tho.... that game. I still remember him leaping to save me and I'm like "NOOOOOOO" then later the bad guy is doing the monologue thing and I'm waiting to see where he goes and just milking the moment and waiting for revenge then my ally shoots him. I was so angry. Then I choose the good and selfless choice and everyone comes back but him. I got a statue. It was like a giant middle finger. I found out later what I could do to save him but, at that point, I was done. Did help teach me that when you do your creative endeavors you always got to be careful your vision doesn't toss a middle finger to your audience as they can and will go away and not buy your stuff any more. That balance between your wants and dreams versus their enjoyment is a fine line. So if you wanna make money off it then you have to think of the person willing to pay, even if a little. Thanks Fable. Still killed my puppy you bastards.

Furism
Feb 21, 2006

Live long and headbang


Nephthys posted:

How it worked in the Beta (which was the first few hours of the game) was that you make two characters to go through the tutorial and then afterwards you can create or recruit 2 more characters to have up to 4 custom characters. I think party size was changed too so that you can only have 6 in a squad at any point, instead of the 7 from WL2. So thats 2 slots for companions unless you open slots up for them over your custom guys.

Yes I guess what I meant was "should I make my party 100% custom or should I leave some space for NPCs?"

I played the beta and I think I remember that you get one or two NPC, but I don't remember them bringing anything cool like banter or special reactivity to the world? Would a player with a tendency for min/maxing, but who also loves flavor, be better off making a 100% custom party?

upgunned shitpost
Jan 21, 2015



given the really low skill levels at the start, you could probably build two rangers from the ground up then a pair of the premades who may have some special banter. wouldn't be that hard to trick them out later as long as their stats weren't actively hateful like the first game.

it was talked about briefly in one of the vids, but I dunno how deep that system is.

Nephthys
Mar 27, 2010


upgunned shitpost posted:

given the really low skill levels at the start, you could probably build two rangers from the ground up then a pair of the premades who may have some special banter. wouldn't be that hard to trick them out later as long as their stats weren't actively hateful like the first game.

it was talked about briefly in one of the vids, but I dunno how deep that system is.

Yeah, this is gonna be a big decider on how I play. If there is even a bit of reactivity to using the premades I'm probably sold. If it's just some fluff then I'll ignore it and make my own people.

sean10mm
Jun 29, 2005

Only dead doggos
follow the stream.



Low-key looking forward to this. Wasteland 2 had a lot of rough patches and was needlessly obtuse at times, but I still had a ton of fun with both the original release and the director's cut.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Finally watched some of those videos on character creation. Some interesting possibilities. Like, a Weird Science Big Guns Pyromaniac Disciple of Metal with Heating Element from Toaster Repair can presumably avoid the downside of their perk while nearly doubling all their armor-ignoring fire damage.

It also seems like a natural synergy is small arms and sniper rifles, because there is a Small Arms perk that benefits from Marking, which is exclusive to Sniper Rifles. You could have your sniper set up your small arms gunslinger, or take them both on the same character, since the perk abilities are cheaper than most of the regular attacks--3 AP to trigger Marking (reducing evasion by -50%), then another 3 AP Trick Shot (which has reduced aim by -40%) which gives +3 AP if it succeeds. Supposedly Evasion and Hit chance cancel each other out one-to-one, so that's still a +10% in that case. Do activated perks have a cooldown? Because otherwise it seems once a target is marked, you can just empty your revolver with Trick Shot provided you don't miss.

Also Serial Killer Quirk with Trigger Happy would be +6 AP with every kill with an automatic weapon. That's...wow.

marshmallow creep fucked around with this message at 22:47 on Aug 19, 2020

Rhandhali
Sep 7, 2003

This is Free Trader Beowulf, calling anyone...

Grimey Drawer

I forgot this game was coming out until I got a "package has been shipped" notification with a 10lb box going to an address I haven't lived at in 2 years. 20 dollars later to have the drat thing redirected it is indeed my WL3 collector's edition. A couple of weeks later I get an email reminding me to update my contact information prior to the game shipping. Damnit.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.


Any news on companions? I wasn't really a fan of the "you gotta go make your whole party" of W2 and would prefer if they had more actual companions with actual plotlines. Even if it's like a Divinity 2 thing where they're all "protagonist-kun".

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


I know there is a young deputy you can recruit who has a quest in the beta. Not really sure about others.

Nephthys
Mar 27, 2010


I heard that theres two returning companions: Scotchmo and Pizepi.

The wiki has a list of known recruits but theres no info on their builds yet, just names and bio's: https://wasteland.gamepedia.com/Recruits_(Wasteland_3)

BULBASAUR
Apr 6, 2009





Soiled Meat

low key hyped for the release this Friday

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD


BULBASAUR posted:

low key hyped for the release this Friday

Are there any good reviews out there yet? Is the game worth to buy on day 1?

BULBASAUR
Apr 6, 2009





Soiled Meat

Haven't seen anything honestly, I backed it way back and this game is my jam. I really enjoyed W2 so if it's more of the same I'll dig it

itry
Aug 23, 2019






Same. W2 is pretty flawed, but I enjoyed playing (and replaying) it.

The only thing that will keep me from playing this immediately is Control ultimate releasing a day before this.

Edit: and I guess if it's somehow poo poo.

sean10mm
Jun 29, 2005

Only dead doggos
follow the stream.



itry posted:

Same. W2 is pretty flawed, but I enjoyed playing (and replaying) it.

The only thing that will keep me from playing this immediately is Control ultimate releasing a day before this.

Edit: and I guess if it's somehow poo poo.

Yeah, W2 was really old school in all the wrong ways, but it was still fun as hell.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA


There is a 99% chance this game will be better overall than 2 in everything but the "childhood nostalgia" way, so yes, almost certainly worth buying immediately.

Sylphosaurus
Sep 6, 2007


I was actually thinking of playing through the improved edition Wasteland 2. Are there any particular pitfalls I should be wary of when I create my team of misfits?

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upgunned shitpost
Jan 21, 2015



w2 has so many traps, your starting rangers will be spread too thin over incredibly redundant skills and every npc you can recruit will have terrible stats. literally the worst. it's also really fun.

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