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Idk about slicer dicers but pocket sawpups are pretty cheap to craft and hold their own pretty well.
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# ? Jul 16, 2025 03:10 |
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funny enough, my favorite throwable was the lowest tier one, decoys. You can throw a ton of them per turn and they seem to have a huge aggro factor. They're quite plentiful too. I had my mechanics guy almost dedicated to spamming them and pretty much nothing would target my team, sometimes willingly moving closer and wasting turns just to target my far away decoys.
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Is there a good character/party build guide that's up to date with the DLCs? A quick Google just got me a bunch of guides from 2020 that contradict each other.
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The Unofficial Manual to Wasteland 3 is going to be your best bet. It isn't 100% up to date with the latest DLC and patch--yet--but this is the guide I used as reference for my current Supreme Jerk run and it's the one I would keep an eye on for when it gets updated. It'll get you 99% of the way there, though atm.
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Proletarian Mango posted:The Unofficial Manual to Wasteland 3 is going to be your best bet. It isn't 100% up to date with the latest DLC and patch--yet--but this is the guide I used as reference for my current Supreme Jerk run and it's the one I would keep an eye on for when it gets updated. It'll get you 99% of the way there, though atm. Oh nice! Also, another big bug patch dropped this week.
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Bug that still exists: some named animals lose their name and are just called their generic animal name. For instance Bellamew just became "cat" ![]()
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Unrelated to the ![]() Like I don't want to overstate the nuances behind e.g. the hispanic murder clowns who love fire and pig fuckin', but I guess it's just that it's less HERE IS A POP CULTURE REFERENCE LOL and more just having weird poo poo exist in the world? I dunno.
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Heya I bought the Colorado Edition* last week and I'm very happy with it W2 and W1 remastered were a disappointment for me as those systems are just so clunky but W3 finally got it down with a more streamlined set of skills/perks. also there's a distinct need for a sshot lp for this game but my machine runs the game on the lowest setting, would anybody like to step up? *all DLCs ,20$ on GOG
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Just got the base game for :tenbux: too and I gotta say, while I love the reactivity and everything uhh.. For the amount of patches they shipped, it's still buggy as hell. I've had the radio/audiolog player break multiple times because it doesn't properly lock player input, if you do the 'wrong thing' while something plays it will just close mid message. Sometimes the player gives up completely and refuses to play anything (even from the database) until you restart. Hope you realized it before losing an hour+ of content. Switching between realtime and combat is good for some laughs too. I had rangers who lagged behind the leader when combat started stuck in realtime, being able to shoot nonstop. Enemies walking around realtime during my turn. Infinite enemy turns without anyone moving. The whole shebang like it's 1999's Jagged Alliance 2 all over again. Also I got a Vargas statue despite requesting the Patriarch one. Really sour about that ![]()
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The game sounds buggier on your machine than on mine but the statue is always Vargas, you just choose the inscription.
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Oh god the combat gets really long when you fight 10+ enemies and you've got 3-4 pets/NPCs
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By popular demand posted:Oh god the combat gets really long when you fight 10+ enemies and you've got 3-4 pets/NPCs you need to be one shotting more things. Lean in.
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By popular demand posted:Oh god the combat gets really long when you fight 10+ enemies and you've got 3-4 pets/NPCs If you're not opening combat with a rocket or at least a grenade you're doing it wrong.
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I don't know whether the latest WL3 patch, the latest GeForce patch, or the latest Windows patch has tanked my frame rate, but I think I've finally reached the point where I just have to accept that I'm not enjoying the game enough to make it worth taking the time to debug the issue.
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is there any way to increase the zoom out distance limit? It's getting hard to have sniper fights.
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Aaaand there's no way to sneak across the bridge in Aspen because the radio is scripted to activate. god drat.
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Yeah, stealth isn't really supported despite being able to sneak. At best you can pre-position for a better advantage in combat and that's about it.
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Yeah you want sneak for its ambush damage bonus more than being able to go undetected, which means put it on your sniper.
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Not that disabling some turrets and starting the fight with a sneak attack is a bad thing, it's a pity the stealthy playstyle has been abandoned right on the edge of being valid. Another thing, how come every other murderous psycho I meet asks to join? Psychos are for stopping. With bullets.
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By popular demand posted:Not that disabling some turrets and starting the fight with a sneak attack is a bad thing, it's a pity the stealthy playstyle has been abandoned right on the edge of being valid. Yeah, there was a weird WTF moment where you've just gone through a horror show of blood and torture and the guy responsible can join your party, which felt really weird.
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And most people in game think it is is weird when you say yes! Naturally in our co op playthrough my friend did and made said psycho a key feature of our party which leads to some interesting interactions.
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I must repeat my demand for SSLPs, my machine can only run the game on the lowest of graphics and the game really deserves a good exploration for the public.
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Everyone should do one playthrough with that guy in your party. He adds a ton of backstory and has some fun interactions. Not sure about the most recent DLC but Steeldown has unique interactions if you bring him with. They do a pretty good job of humanizing the murderous torture psycho, its weird. I liked his post game "Where are they now?"
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Maybe on my next playthrough but next to the gang leader and the slaver I am really feeling spoilt for choice if I wanted to play an all ACAB party from hell.
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Just got to Cheyanne Mountain(Cult of holy detonation DLC) and I'm just not feeling it, Can't recommend unless you're into long rear end fights with security robots that only end after you find the switches to stop enemies spawning.
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This game is fun as heck. Recruiting Vic ftw
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Since I recently built a new PC, I finally decided to sit down and replay this game. Speed ran the first bit, since I still vaguely remembered most of it from 2-3 years ago. Then I did Steeltown, which was significantly less buggy than when I first played through it. Still not perfect, but also not terrible. Then I hit the newer DLC. Cult of the Holy Detonation. What the gently caress were they thinking with this one? Let's take the mechanic that made the end of the previous DLC an interesting (but tedious) challenge -- and copy paste it into the new DLC four more times. Then, let's throw in two new boss fight mechanics that rely on enemy AI to path to specific locations -- and then provide no mechanics to lure the enemy in any way. Just gotta wait for the RNG to roll in your favor. Finally, let's make sure the ending option is unsatisfying as possible, to really drive home just how much time you wasted. (Doubly so if you previously made game decisions that make the one positive benefit to come out of this DLC completely irrelevant to the overall game plot). I can see why the percentage completions on the related achievements were all so universally low. At this point I only have two story beats left. Round up the last kid, and then decide the fate of the town. Glad I took the time to revisit it, but in hindsight, I wish I had just skipped that second DLC entirely.
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# ? Jul 16, 2025 03:10 |
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I’m with you. I played through it a couple months ago and got to a huge battle where I had to destroy cannons (I think) and realize it was more dash across the map with half my team while I try to hold the line with the other half of my team ALSO while unlimited enemy spawns happen nonsense. I just noped out of the entire game despite being on track for November Reigns and the final couple quests to go. It literally sucked all enjoyment out of the game
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