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Hunter Noventa
Apr 21, 2010


I remember Realmz. I mostly remember spamming Festering Wounds being a solution for most combats for a while.

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~Coxy
Dec 9, 2003

R.I.P. Inter-OS Sass - b.2000AD d.2003AD

Item Getter posted:

Not really related to games, but anyone else remember MacAddict CDs and their surprisingly great music?

Warning: very boring Internet Anecdote ahead.

My exact username comes from my nick on the MacAddict Forums in the late 90s.
On that ancient version of BB software you didn't need to register, you could post unregistered and even choose a nick to apply to your posts.
But for some reason people would get annoyed at unregistered regulars and so would sign up an account with that name so you couldn't post unregistered with it anymore.
So I had to finally register an account and also had to add the ~ to get a unique nick.

Xand_Man
Mar 2, 2004

If what you say is true
Wutang might be dangerous




The Fool's Errand was an amazing game and I'd play the Wheel of Fortune card game all the time as a kid.

I've got a game I'm thinking of but google is no help. It was a fighting game creator where you uploaded individual sprites; iirc the base game had a horribly photoshopped four-armed guy/someone who was clearly just cropped black and white photos of the the dev? Any ideas?

toiletbrush
May 17, 2010


Thuryl posted:

Realmz started out as a pretty cool D&D knockoff and then got increasingly bloated and weird with updates over the years.
I can't really remember what it was like when I stopped playing, just that I preferred it to Exile, I think because the Spiderweb rpgs were all really ugly (not that Realmz was much of a looker)

Dirt Bike 1/2/3/3d - basically Trials. I spent a *ton* of time playing these, although the 3d version wasn't great
Snood - basically Puzzle Bobble, insanely ugly but also insanely addictive
Damage Incorporated - a 2.5d game that came out once the world had moved on but was still quite fun
Spectre Supreme/VR - seem to remember people raving about this, especially my brother who got a Mac when I was still using an amiga, but I never really enjoyed it that much.

The Kins
Oct 2, 2004

Sector Effector


toiletbrush posted:

Damage Incorporated - a 2.5d game that came out once the world had moved on but was still quite fun
This one's fascinating - sort of a proto-Rainbow Six in the Marathon engine with some simple squad management. It also has an extremely 2019/2020 storyline in which your ragtag platoon of brimstone preachers, John Wayne impersonators, psychotic metalheads and videogame addicts hunt down and annihilate white supremacists, freeman militias and other such right-wing domestic terror groups. There was also a Windows 95 port, but you'll almost certainly want a Virtual Machine for that, anyway. The developer went on to design and write both of The Suffering games and recently put out The Church In The Darkness.

Another interesting Marathon-descended game is Prime Target, a sort of Metroidvania-y 80s action movie take on the Marathon style where you wander between the office buildings, museums and Capitol Building of Washington DC, fending off besuited thugs and the occasional ninja while trying to piece together the clues to solve a murder mystery.

Seat Safety Switch
May 27, 2008

MY RELIGION IS THE SMALL BLOCK V8 AND COMMANDMENTS ONE THROUGH TEN ARE NEVER LIFT.



Pillbug

Damage Inc has some interesting team features, like certain members will have mental health crises or refuse to fight some groups.

I didnít know they did a Windows port. I wonder if itís too modified for Aleph One still.

https://youtu.be/8WYeOf0POQw

WeedlordGoku69
Feb 11, 2015
Probation
Can't post for 3 days!


The Kins posted:

It also has an extremely 2019/2020 storyline in which your ragtag platoon of brimstone preachers, John Wayne impersonators, psychotic metalheads and videogame addicts hunt down and annihilate white supremacists, freeman militias and other such right-wing domestic terror groups.

... Night Dive remaster loving when

Hungry Computer
Nov 12, 2008




College Slice

My uncle just gave me his old Apple IIe and a binder full of pirated games. The floppy drives sound like they need a bit of TLC, and the video output only works if the cable is held in place at an upward angle, but otherwise it's working great.





Unfortunately I only had time tonight to set it up and test. If tomorrow wasn't the first day of classes for the school I work at, I'd definitely be staying up all night playing these.

Seat Safety Switch
May 27, 2008

MY RELIGION IS THE SMALL BLOCK V8 AND COMMANDMENTS ONE THROUGH TEN ARE NEVER LIFT.



Pillbug

The composite video jack probably just needs to be soldered back together. Itís really common for them to break on Apple IIs.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


Hunter Noventa posted:

I remember Realmz. I mostly remember spamming Festering Wounds being a solution for most combats for a while.
Yeah that one was nasty because it kept hitting every turn, but most of the magic classes run into the problem of things being immune to their good spells, or even reflecting them. I think there are some things where size is accounted for in weapon damage which wound up making axes the best for anything difficult because it did a ton of extra damage to large enemies. They also added a "pixie" race at one point which was tended to be flimsy and weak but extremely easy to roll a 3/2 or even 2/1 turn rate archer on their initial stats, which was hilarious (but eventually outpaced by basically any other race that eventually built up turn rate).

You can get it on Windows too now, but a big problem with it is none of the spell effects use a proper frame rate limiter, so you can't even see most of what's going on even remotely modern hardware... which is frustrating since the effects were, for the time, pretty good.

Can't help but wonder if some of it was lifted though, since as time went on, it seemed like various bits of artwork were getting swapped out with less-realistic substitutes.

toiletbrush posted:

Snood - basically Puzzle Bobble, insanely ugly but also insanely addictive
Also one of the first games to start bundling lovely adware.

Hungry Computer
Nov 12, 2008




College Slice

Seat Safety Switch posted:

The composite video jack probably just needs to be soldered back together. Itís really common for them to break on Apple IIs.

Luckily the problem was just as much with the 30 year old cable as it was the jack. Using a new cable it's only slightly flakey.

I made babbys first Apple II mod:

Cut the wire off a spare PC internal speaker and wired the ends to a 3.5mm jack so that I can connect external speakers to the motherboard beeper output and be able to control the volume.


I've also got ADTpro working so that I can write disk images to the 5.25 floppy drives from my PC through the IIe's SuperSerial card. I'm going to start with Number Munchers and the other MECC educational games/software. The blank Dysan floppies that I got with this still read and write like they're new.

Hungry Computer fucked around with this message at 22:48 on Sep 5, 2020

Baggot
Sep 9, 2009

Hail to the King, baby.

There was a game I played as a very young child on my dad's Macintosh Classic. It was a first-person perspective, with static screens as the main view. You could move north, south, east, and west, with menu commands. You could also swing your hand or feet or sword or something, and fight a mouse after cutting open bags of grain. Stuff like that.

One of the first screens I remember is a cave with a creature or statue or something that you could click on the mouth to open and close the mouth. You couldn't progress past it if the mouth was in the wrong state (I can't remember now which was which).

I remember one time I randomly encountered a game developer inside the game - a very rare occurrence since it only happened once. I remember killing the game dev and getting his credit card as an item, which was very bizarre.

I never beat the game and I'd very much like to revisit it if possible, but I have no idea what it was called. It's in the same era as Dark Castle, which I do remember the name of. So this would have been around the end of the '80s or 1990, somewhere around there.

Some Goon
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.



Finding representative imagines is being difficult, but might it have been a World Builder game?

spongeh
Mar 22, 2009

BREADAGRAM OF PROTECTION


There's a really good "help me identify this game" thread somewhere that has a pretty good success rate. I would also try in there, but where it is exactly escapes me.

Pablo Nergigante
Apr 16, 2002



Baggot posted:

There was a game I played as a very young child on my dad's Macintosh Classic. It was a first-person perspective, with static screens as the main view. You could move north, south, east, and west, with menu commands. You could also swing your hand or feet or sword or something, and fight a mouse after cutting open bags of grain. Stuff like that.

One of the first screens I remember is a cave with a creature or statue or something that you could click on the mouth to open and close the mouth. You couldn't progress past it if the mouth was in the wrong state (I can't remember now which was which).

I remember one time I randomly encountered a game developer inside the game - a very rare occurrence since it only happened once. I remember killing the game dev and getting his credit card as an item, which was very bizarre.

I never beat the game and I'd very much like to revisit it if possible, but I have no idea what it was called. It's in the same era as Dark Castle, which I do remember the name of. So this would have been around the end of the '80s or 1990, somewhere around there.


Some Goon posted:

Finding representative imagines is being difficult, but might it have been a World Builder game?

Looks like it's Radical Castle. The gameplay video below has the statue with the mouth and fighting the programmer

https://www.youtube.com/watch?v=ssndEwLFAIA

Baggot
Sep 9, 2009

Hail to the King, baby.

Pablo Nergigante posted:

Looks like it's Radical Castle. The gameplay video below has the statue with the mouth and fighting the programmer

https://www.youtube.com/watch?v=ssndEwLFAIA

This is it!! Thank you so much!

Rock My Socks!
Aug 6, 2009



So in middle school I remember getting shiny new iMac G3ís in our computer lab, which all had some sort of 3D insect game preloaded. Nobody got very far into it before getting caught by a teacher and sent back to whatever dumb word art project that was assigned to us.

~Coxy
Dec 9, 2003

R.I.P. Inter-OS Sass - b.2000AD d.2003AD

Probably Bugdom, a fairly bad 3D platformer/collectathon.
The developers made a bunch of middling 3D titles that were mostly given away free with the purchase of a Macintosh of that era.

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OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


Coming soon to your pocket.

OneEightHundred fucked around with this message at 04:24 on Oct 12, 2020

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