Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


Mac shareware was actually really loving cool. The Mac in the early 90's had high-resolution, colorful displays, PCM sound standard, and an OS that provided a ton of multimedia functionality, which gave it a lot of opportunities that didn't really exist elsewhere.

Unfortunately a lot of them were clones of 80's arcade games, even though some of them (like Ambrosia Software's catalog) were suped up versions, but there were some interesting standouts.

System's Twilight and 3 in Three are some awesome and unique puzzle games. You can download a ready-to-play emulator+game combo pack of System's Twilight here.

Rescue! was a Star Trek fan game until it got sued by Paramount and had to rename things, but it still gets praised as being one of the best Star Trek games, especially for capturing the deliberate, intricate style of the show.

Space Madness is effectively a space survival game where your objective is to destroy a structure, made more complicated by constant fuel drain and the fact that most damage will cause loss of ship function.

Harry the Handsome Executive is... surreal to say the least. I don't know how to explain it. It's an explorer/shooter/Frogger game in a swivel chair set in a Dilbert-esque office, and later, a hell dungeon.

Quagmire is one of the few platformers and it's vaguely Prince of Persia-esque with difficult controls and harsh difficulty.

The Exile series was a nifty D&D/Ultima-esque series with a surprising amount of depth and Exile 3 in particular was extremely good.

Boom is Bomberman except with Doom characters that somehow avoided lawsuits.

The Kins posted:

Aerofoil is a Goon-made port of Glider Pro to Windows
PSA, I still need help with ports to systems other than Windows, so if anyone's good at macOS or Linux coding (or Android/iOS if you're extremely brave) and wants to help write the backends/projects for those systems, open an issue in the issue tracker.

OneEightHundred fucked around with this message at 17:53 on Aug 11, 2020

Adbot
ADBOT LOVES YOU

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


IIRC by the late 90's it supported TCP/IP and there were third-party Bolo trackers that let you hop straight into a game via a match browser.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


Hunter Noventa posted:

I remember Realmz. I mostly remember spamming Festering Wounds being a solution for most combats for a while.
Yeah that one was nasty because it kept hitting every turn, but most of the magic classes run into the problem of things being immune to their good spells, or even reflecting them. I think there are some things where size is accounted for in weapon damage which wound up making axes the best for anything difficult because it did a ton of extra damage to large enemies. They also added a "pixie" race at one point which was tended to be flimsy and weak but extremely easy to roll a 3/2 or even 2/1 turn rate archer on their initial stats, which was hilarious (but eventually outpaced by basically any other race that eventually built up turn rate).

You can get it on Windows too now, but a big problem with it is none of the spell effects use a proper frame rate limiter, so you can't even see most of what's going on even remotely modern hardware... which is frustrating since the effects were, for the time, pretty good.

Can't help but wonder if some of it was lifted though, since as time went on, it seemed like various bits of artwork were getting swapped out with less-realistic substitutes.

toiletbrush posted:

Snood - basically Puzzle Bobble, insanely ugly but also insanely addictive
Also one of the first games to start bundling lovely adware.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!


Coming soon to your pocket.

OneEightHundred fucked around with this message at 04:24 on Oct 12, 2020

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply