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ErrEff
Feb 13, 2012

Have you heard the good news?

Look deeply into my eyes.

STADIA!


Deadly Premonition is a very strong example. The clashing of repetitive animations, often very empty locales that are still bursting with life (like the exterior of the diner versus the interior) and much higher-detail character models than the environments they are in. There is a wide gap in texture quality throughout the game and the lighting is all over the place.

Heck, Deadly Premonition even features a character in a bed with sheets, and that's something you very rarely see in video games (or 3D animation, period) due to the complexities of having characters interact with cloth without it looking terrible. It's not great and the artists hide it by not showing York directly holding anything, but still, it's cool that they tried. He's even wearing pajamas (well, to be precise, he's wearing his suit and shirt combo minus the suit), which is a step above many games where characters go to sleep fully-clothed. It's full of weird little details like that.

https://www.youtube.com/watch?v=dUVkLeQChXY#t=2743s

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