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FileNotFound
Jul 17, 2005




Huckert posted:

What is it that makes the game promising? You seem to have only bad things to say...

It's an MMO Empyrion with Factorio strapped on top.

So if you're into that sort of thing - it's the only game that checks all the boxes.

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FileNotFound
Jul 17, 2005




My enjoyment of this game greatly increased when I stopped using a hovercraft and started using a plane. I don't know why hovercraft are a thing....

FileNotFound
Jul 17, 2005




Munkeylord posted:

You must have defeated the true enemy, trees!

They turned collision with trees off. I hope it stays off. During the stress test it was on and just made traveling as a hovercraft noob absolutely tedious.

Game also seems to run a lot better now than before.

FileNotFound
Jul 17, 2005




Harminoff posted:

I really hope they expand the LUA capabilities with industry soon. Just being able to get container info and get industry unit info would be great.

I would suck dick for a LUA script that could change recipes on upstream production based on crate content.

IE low on this alloy? Change smeleter to make it. Rather than having a bunch of smelters set on maintaining the quantity.

And before anyone wonders if you can do that - the answer is that there is currently no way to flip recipes with lua

FileNotFound fucked around with this message at 20:04 on Sep 15, 2020

FileNotFound
Jul 17, 2005




Harminoff posted:

Exactly.

Like, in order to get stats of a container the only info you can get its weight. So if you want to get a count of an item you have to have each container have a different item, and then do the math to figure out.

If you need to use the metalworks in two stages of building something, you can just say creat 100x screws and then feed those back in to make the next part, you have to either watch it and do it manually, or have a chain of metalwork industry set up.

You pretty much have to make way more units of everything just to operate. Even starting out, just having one smelter is a pain in the rear end so you need at least 3.

The appeal of being able to LUA it would be the ability to stuff it all into an S sized grid.

I have a dream of a factory ship but it's non viable with the current industrial flow being rigid and requiring massive redundant industries due to lack of inventory managment.

I can see why they don't have it added and may never add it.

LUA seems to constantly result in forum drama with people whining about how it puts programmers at an unfair advantage while others demand more functionality.

If you could create a LUA driven production line it'd make people lose their poo poo. "Assembler set to make L container? Adjust all upstream production to queue the components." wouldn't be that hard to code if you could read and set recipes.

FileNotFound
Jul 17, 2005




Harminoff posted:

One thing to note though is that I'm pretty sure the LUA code is client side, so you wouldn't be able to just create a script to automate it all and walk away. You'd have to have someone there for the script to run off of.

Yeah - but that's the ideal dream - player walk up to assembler, says I want this - rest of the factory inputs adjust to make required components.

Player still has to set the recipe of the final product but the line adjust and stays on that product until recipe is changed. That's what I really want to do.

FileNotFound
Jul 17, 2005




Do we have a goatse ship yet?

I have fond memories of this masterpiece from Empyrion:

FileNotFound
Jul 17, 2005




Umbreon posted:

Bought this game and I'm trying to play, but no matter how many times I hit the play beta button, all it says is connection pending and then gives me a different error every time. Is the game on maintenance right now or something?

Edit: I finally got in, but I'm getting like 10 FPS and this game is using 80% of my CPU. I have an i7 9700k, is that really that bad?

Double Edit:

I think I should probably wait until the optimization gets ironed out before I play this game.

It is that bad on heavily built up areas with lots of voxels that you have never been to before and have not cached - meaning the entire newbie area is hell.

Once you get past that, it is a lot better.

FileNotFound
Jul 17, 2005




FireWhizzle posted:


Unfortunately for the time being, the Devs/Staff seem hell-bent on making the game a very safe place. If you like playing space minecraft though its really fun

Official forums and discord would paint a different picture - of PvP being widespread brutal and killing the game and devs enabling griefing or at the very least turning a blind eye to it.

So plenty of salt to be had.

Meanwhile I am struggling to make a hauler capable of actually taking off with a full load of ore and having a blast doing it.

I'm really digging the mix of genres in this game. Factorio style industry, kerbal style flight, eve skills, player made ships and free loot pvp are all very much my thing...

Game still is way more early alpha then beta though - the bulk of the promised content is flat out not there and nobody even knows how it would work.

FileNotFound
Jul 17, 2005




As far as I understand there is also no actual reason to leave the safe area since nothing is currently exclusive to the pvp space.

I really want to go pew pew but I have been preoccupied with the factory game since joining. I have not actually even gone to the org grid.

FileNotFound
Jul 17, 2005




On the livestream - https://www.youtube.com/watch?v=ai3Kk37ntgg they mentioned that territory control may come by YE or soon after.

So hopefully they also make pvp not trash by then...

FileNotFound
Jul 17, 2005




Tempus Thales posted:

It's not that bad, there are the big orgs flying around killing the little orgs, we need more goons to fill combat boats... instead everyone is opting to crying in a corner because space elevators are broken... It used to be better when this pirate used to fly around in borg cubes blowing up people used to be around but then #freedodgin and poo poo happened...

We have gotten to the point where we have two pretty big industries printing ship parts, we have several combat ships, but no goons to populate them, so we have been limiting ourselves to go out to PVP zone on one boat, but if we find opposition of more than 2 boats we have to turn around...

Boo is out in force with 5-10 ship fleet ops - we saw them yesterday and ran to the safe zone because we just don't have the sheer numbers that boo has.

FileNotFound
Jul 17, 2005




flick3r posted:

Correct way of reaching Goon Platform: https://streamable.com/ff1q1s

To add some context - this madlad just joined today - asked how to get to the goon platform 7000 meters up.

I told him to just strap engines to a chair because I figured it would be most entertaining....instead he actually pulls it off.

FileNotFound
Jul 17, 2005




ModeSix posted:

Is there any way to make this game not run like a bit of hot rear end on a GTX 1060?

The graphics options are pretty... bad.

Alternately, is this apparent input lag and really bad performance simply because I am in the starting area still and it'll get better once I get out of the starting area?

Get out of the starting area and it's going to feel like a whole different game.

The graphics are pending an update before year end supposedly.

FileNotFound
Jul 17, 2005




Raskolnikov2089 posted:

I upped my pixel quality and noticed an immediate performance gain. It means bigger network payloads, but also not having to work for their slow rear end queue to get to me as many times when I make it to a new hex.

The geography loads in layers, so before I tweaked things it was sometimes taking 10-15 minutes before I could mine.

I'll get back to this game eventually, I crashed after my first space flight, have been stuck trying to figure out how to rebuild. I thought I was at a point where I could fly back to the market and at least take a shuttle home with pieces of my ship to rebuild at base, but just shot up into the air followed by immediately crashing again. I must have put the vertical boosters in the wrong spot or something. I've just been logging in every day to make sure I get my spacebucks followed by immediately logging out.

You should join our discord, we can pick you up and help build a ship or you can just take one of the spares etc

I absolutely do not recommend DU solo - everything will take too long if you play by yourself.

FileNotFound
Jul 17, 2005




Raskolnikov2089 posted:

I am in your discord, I'm using the blueprints for the jetsled. Damned if I can figure out how it goes back together though, so my goal now is just to fly back to a shuttle spot and ferry my ship parts back to my Sanctuary L container for a rebuild.

Ask for help in discord dude - we can have someone ferry you to your ship etc

Also stop living out of Sanc - it's a trap.

FileNotFound
Jul 17, 2005




DrCaptainSir posted:

I'm hoping to get our space platform at least finished up in the next few days, just haven't been on. It will be real nice to have that done so we can park our space poo poo there. Plus when they make planet pvp and reduce the pvp zone it's going to make shooting mans more fun instead of just hunting main planetary pipes.

I'd toxx myself that the current safe zone will never go away and the current planets will remain PvE forever and PvP and territory warfare will only be introduced to new systems - but I'd rather not give Lowtax money if by some freaky chance I'm wrong.

FileNotFound
Jul 17, 2005




https://upvote.dualuniverse.game/?o...l&tag=#controls

Get voting for poo poo you care about!

FileNotFound
Jul 17, 2005




That Works posted:

How's this game going so far? Just heard about it and it looks interesting. Would you recommend people start jumping in or eh?

I have really high hopes that the game will turn into something worth playing and would say that if you got money to burn it's worth to just cough up the $20 to queue up a year worth of skills and poke around a bit.

With that said - I certainly don't think the game is quite where it needs to be to be able to recommend it to anyone who isn't just looking for a slightly more tedious minecraft in space.

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FileNotFound
Jul 17, 2005




If anyone still gives a gently caress about this game - and you probably shouldn't....but if you do - they reset the skill queues today.

So you'll have to reinstall - because I assume we all uninstalled - and requeue 3 years worth of skills before uninstalling again.

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