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I did a thing in Ironman, go me
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# ? Feb 26, 2021 17:13 |
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# ? Apr 19, 2024 01:44 |
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This seems excessive.
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# ? Feb 26, 2021 17:15 |
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It really seems more over-lands than over-seas at that point.
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# ? Feb 26, 2021 17:23 |
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scaterry posted:I did a thing in Ironman, go me 44 years? holy gently caress
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# ? Feb 26, 2021 17:26 |
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And you're Jewish. What the hell.
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# ? Feb 26, 2021 17:42 |
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Wtf, how did you do that in 44 years?
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# ? Feb 26, 2021 17:57 |
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ItohRespectArmy posted:44 years? holy gently caress Yeah that's pretty crazy.
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# ? Feb 26, 2021 18:37 |
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Fader Movitz posted:Wtf, how did you do that in 44 years? I put my writeup here. It's pretty in-depth. edit: my very small request to the devs. please make outremer (culture) outremer (color) scaterry fucked around with this message at 20:01 on Feb 26, 2021 |
# ? Feb 26, 2021 19:16 |
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Genghis kneels before the glory of the Jewish Outremer
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# ? Feb 27, 2021 03:23 |
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scaterry posted:I put my writeup here. It's pretty in-depth. Wow, this is completely insane. Amazing work, I could never do this.
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# ? Feb 27, 2021 10:23 |
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Torrannor posted:Wow, this is completely insane. Amazing work, I could never do this. Agreed. I've been reading these writeups and I'm not that patient. The 200*marriage/divorce trick alone would have sent me over. I love reading these though.
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# ? Feb 27, 2021 14:03 |
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scaterry posted:I put my writeup here. It's pretty in-depth. Yeah, I'm impressed and also confident I'd never have the patience for that after reading your guide.
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# ? Feb 27, 2021 16:35 |
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Yeah, bless you for doing it so nobody else has to.
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# ? Feb 27, 2021 16:36 |
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If I invade a neighboring king and take a duchy from him, will the vassals I acquire hate me for going to war with their former liege?
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# ? Feb 28, 2021 01:42 |
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Nope.
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# ? Feb 28, 2021 04:09 |
scaterry posted:I did a thing in Ironman, go me Now convert this to EU for extra flexing power.
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# ? Feb 28, 2021 05:04 |
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Spaseman posted:If I invade a neighboring king and take a duchy from him, will the vassals I acquire hate me for going to war with their former liege? Might even like you better if your their culture/religion/de jure liege and the neighbor wasn't
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# ? Feb 28, 2021 07:11 |
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I'm thoroughly frustrated with the AI and battles in this. My allies keep leaving sieges to charge headlong into 5:1 odds or bailing right before a fight. There's still no attach army option, right? Also, the enemy can just pop up a 6k stack in front of my advancing army even when their military strength on declaring war was <1k. I'm now looking at a Scotland that holds parts of 3 duchies and has raised at least 16,000 troops, each time directly in front of my army as it travels. What am I missing here? It seems like the early game is better and more fleshed out than CK2 and being a part of a dynasty feels more like a thing, but the combat is much, much worse. Any tips?
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# ? Feb 28, 2021 10:01 |
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The AI often has tons of cash it will use to buy mercs. You should check for that too before declaring war.
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# ? Feb 28, 2021 10:44 |
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Frances Nurples posted:I'm thoroughly frustrated with the AI and battles in this. My allies keep leaving sieges to charge headlong into 5:1 odds or bailing right before a fight. There's still no attach army option, right? Also, the enemy can just pop up a 6k stack in front of my advancing army even when their military strength on declaring war was <1k. I'm now looking at a Scotland that holds parts of 3 duchies and has raised at least 16,000 troops, each time directly in front of my army as it travels. What am I missing here? It seems like the early game is better and more fleshed out than CK2 and being a part of a dynasty feels more like a thing, but the combat is much, much worse. Any tips? Given that every count with one crumbling tower and two drunken archers at its top has enough money to raise several thousands mercenaries, military strength measure is worse than useless. It's misleading.
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# ? Feb 28, 2021 16:04 |
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I'm annoyed that being Apostolic disables the Hagia Sofia. <_< Shouldn't I at least have the chance to remodel it like the Ottomans did?
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# ? Mar 1, 2021 04:51 |
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lmao this game rules. i made an incredibly lovely italian jewish earl in the 867 start. i was eventually forced to fight for my independence against the queen of italy at the turn of the 10th century which i won by ransoming the pope and various italian kings to buy mercs
Raskolnikov38 fucked around with this message at 08:18 on Mar 1, 2021 |
# ? Mar 1, 2021 08:10 |
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Doing well
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# ? Mar 1, 2021 12:39 |
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dev diary's out! https://forum.paradoxplaza.com/forum/threads/crusader-kings-3-dev-diary-50-poetry-to-my-ears.1460062/ with a patch note teaser at the end :O
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# ? Mar 2, 2021 14:38 |
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MaA teleport nerf incoming, thank gently caress, and as a bonus PDS took the easy way out:Dallan Invictus posted:We already have the system that varies gather time based on the distance between where the troops are coming from and the rally point, we already have the system that delays regathers based on how far from those home provinces you were when you disbanded. All PDS should need to do is set the "home province" of MaAs to be the realm capital and make them subject to the rules that already exist.
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# ? Mar 2, 2021 15:01 |
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quote:Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. Travel time is based on the distance to the realm capital. This should effectively stop being able to ‘teleport’ MaA across the map. That's a step in a good direction and should also prevent every OPM count from teleporting in a throng of mercenaries just before your army. I don't think, however, it's good enough. Currently there is no reason not to use mercenaries. They're much better than levies and come with no drawback (as opposed to CK2, where unpaid mercenary troops would gently caress off or even attack you). The same goes for holy orders which nearly everyone can afford, which makes the human player unable to recruit them, as every time they become available, another AI ruler nabs them. I think hiring mercenaries should work more like hiring knights – you announce that you need them and they either come to you, or not. Actually getting someone would require having enough money to spare and possibly outbidding competition, not to mention being in range of an appropriate wandering mercenary company or monastic order. This should prevent a situation where some count in the middle of Siberia insta-teleports 5000 heavy cavalry to help his 20 slingers and 10 guys with sharpened sticks repel an army of 20 conscripted peasants, 5 guard dogs and a really mean goose.
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# ? Mar 2, 2021 15:12 |
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Gantolandon posted:This should prevent a situation where some count in the middle of Siberia insta-teleports 5000 heavy cavalry to help his 20 slingers and 10 guys with sharpened sticks repel an army of 20 conscripted peasants, 5 guard dogs and a really mean goose. Look, if you're up against a really mean goose you're going to want 5000 heavy cavalry on your side.
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# ? Mar 2, 2021 15:17 |
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That's not an exceptional response to geese in general, and especially not a mean one. e:f;b
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# ? Mar 2, 2021 15:34 |
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Gantolandon posted:That's a step in a good direction and should also prevent every OPM count from teleporting in a throng of mercenaries just before your army. I don't think, however, it's good enough. Currently there is no reason not to use mercenaries. They're much better than levies and come with no drawback (as opposed to CK2, where unpaid mercenary troops would gently caress off or even attack you). The same goes for holy orders which nearly everyone can afford, which makes the human player unable to recruit them, as every time they become available, another AI ruler nabs them. This post got me thinking that it'd be neat for prestige or other factors to impact hiring mercenaries. Or have the base military strength values interact with mercs somehow? I'm sure how to work it into game balance but seems like mercs would be more willing to come fight for a king who's looking to pay someone to steamroll a lovely count, than to come be the ones who get steamrolled in that situation.
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# ? Mar 2, 2021 16:26 |
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Gantolandon posted:That's a step in a good direction and should also prevent every OPM count from teleporting in a throng of mercenaries just before your army. I don't think, however, it's good enough. Currently there is no reason not to use mercenaries. They're much better than levies and come with no drawback (as opposed to CK2, where unpaid mercenary troops would gently caress off or even attack you). The same goes for holy orders which nearly everyone can afford, which makes the human player unable to recruit them, as every time they become available, another AI ruler nabs them. In my experience Surprise Mercenaries haven't been nearly that common, the price honestly does kinda deter OPMs. Surprise Allies, on the other hand, sure, and I agree that holy orders are probably too cheap (and there are less of them accessible in any given region than mercs, to boot). But I continue to believe that if you attack someone who has a spare marriageable relative or enough gold/piety to hire mercs or a holy order for three years in reserve without accounting for this in your planning (which may include simply attacking someone else, waiting until they spend or lose those resources, or proactively removing those resources yourself), you kinda deserve to eat 5,000 heavy cavalry in the face. quote:I think hiring mercenaries should work more like hiring knights – you announce that you need them and they either come to you, or not. Actually getting someone would require having enough money to spare and possibly outbidding competition, not to mention being in range of an appropriate wandering mercenary company or monastic order. I don't hate the idea of making mercs more dynamic like this, kinda like Imperator mercs to the extent I've played that game, but to me the core problem is that AI are so rarely a proactive threat to a player that players look at systems like emergency mercs and emergency alliances not as "resources both me and an AI can save up to take advantage of in a pinch" but "things that make my life specifically harder than it should be".
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# ? Mar 2, 2021 16:41 |
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Dallan Invictus posted:In my experience Surprise Mercenaries haven't been nearly that common, the price honestly does kinda deter OPMs. Surprise Allies, on the other hand, sure, and I agree that holy orders are probably too cheap (and there are less of them accessible in any given region than mercs, to boot). The problem is that the game actively misleads you, giving you a stat that should tell you how strong your enemy and their current allies are, before springing surprise 5,000 heavy cavalry on you. It doesn't even tell you what happened, you just see them getting soldiers they have no right to have, going by what the game just shown you. Looking for suspicious unmarried daughters and piles of gold in the treasury is something you learn the hard way, after repeatedly losing an easy war for some podunk county and getting immediately gangbanged by your neighbors. Being on the other side on the surprise alliance is also inconvenient. I learned not to accept any marriage offer ever, because this inevitably meant getting immediately called to three different wars waged in the middle of Russia.
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# ? Mar 2, 2021 19:20 |
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Is this next update just sorta in the works or have they said anything about when we might expect it?
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# ? Mar 2, 2021 19:51 |
I think we’re supposed to assume Soon if they’re talking about it. Might be announced at that event of theirs in a couple weeks.
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# ? Mar 2, 2021 20:10 |
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They've already posted part of the patchnotes after a long silence. It's safe to assume it's quite soon.
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# ? Mar 2, 2021 20:19 |
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Gantolandon posted:The problem is that the game actively misleads you, giving you a stat that should tell you how strong your enemy and their current allies are The key word there is current, though? Another 1.3 addition is "a notification when your current enemy forms a new alliance", which I guess will help (in addition to the current "notification when your enemy hires a holy order" and "notification when your enemy's allies join". Is there a "your enemy has hired mercenaries?" notification?), but not including a "situations reported are subject to change" clause on every tooltip is not "actively misleading" the user, and a Paradox game where the AI countries can never act to change the force balance once you've committed yourself based on your unrealistically good information is doomed to be a boring steamroll. quote:Being on the other side on the surprise alliance is also inconvenient. I learned not to accept any marriage offer ever, because this inevitably meant getting immediately called to three different wars waged in the middle of Russia. I have literally never gotten a marriage offer from the AI, please tell me what I'm doing wrong, I have so many surplus relatives who refuse to leave and I can't get rid of. (that said, I don't know why they reverted from "marriages make NAPs and you have to choose an alliance" which was their fix to that problem in CK2 and worked pretty well!)
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# ? Mar 2, 2021 20:32 |
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Anno posted:I think we’re supposed to assume Soon if they’re talking about it. Might be announced at that event of theirs in a couple weeks. ilitarist posted:They've already posted part of the patchnotes after a long silence. It's safe to assume it's quite soon. Cool, thanks!
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# ? Mar 2, 2021 20:47 |
Someone is working on an impressive, albeit expensive mod to really spice up CK3 battles.
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# ? Mar 4, 2021 19:30 |
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I hope mega buffed MaA show up as 40 foot tall monstrosities just smashing through levies
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# ? Mar 4, 2021 20:35 |
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Aren't Mount and Blade battle really small, though? Like 300 dudes maximum I thought.
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# ? Mar 4, 2021 20:55 |
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# ? Apr 19, 2024 01:44 |
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Let's wait for modders to plug in Field of Glory II: Medieval. FoG2 already officially works as tactical mode for an ancient world grand strategy game Field of Glory Empires so it can't be hard!
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# ? Mar 4, 2021 21:45 |