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teacup posted:Is it realistic to start as a like, low level ruler and eventually... CONQUER EVERYTHING!? Or is the timing too prohibitive and you’d have to start as a higher level ruler Based on CK2, you'll have plenty of time to go from count to world conquest if you want
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# ¿ Aug 28, 2020 03:50 |
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# ¿ Apr 25, 2024 12:43 |
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Dramicus posted:Historically there aren't going to be many, and for the ones that are there you will probably have to deal with the succession laws for a few generations. It's likely you will be forced to have male heirs for at least a while before you can change them. I hope they get the ruler customizer in soon, along with an option for more lenient succession laws. There's a game rule about gender equality, so you can start the game will fully equal succession
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# ¿ Aug 31, 2020 17:06 |
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Dallan Invictus posted:If you took the prisoners in a war that stripped their former liege of land then that might explain why they're being flagged as your guests? I'm pretty sure Torture gives dread, yeah
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# ¿ Dec 9, 2020 19:04 |
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Raise troops respects supply limit unless you tell them not to. So when you hit "raise all" it splits up the expected final stack based on supply. When you raise local, it raises enough troops to hit the local supply limit. I'm pretty sure raise local includes some levies in that total, but am not positive.
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# ¿ Jan 19, 2021 17:02 |
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Paradox is proud to partner with Valve for our first Hat Pack! 30 dollars gets you ten new hats for your characters to wear. Look forward to our next nineteen hat packs as well!
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# ¿ Feb 17, 2021 16:39 |
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Veryslightlymad posted:Do friends declare war on you? Would it be possible to avoid crusades/jihads/etc by becoming buddies with the Pope? I'm pretty sure you can't declare war on friends, but not positive
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# ¿ Apr 19, 2021 22:13 |
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guidoanselmi posted:I think an event for this can make a spouses death more meaningful by having you choose with pros/cons if you choose one with more/less seniority. Honestly a harem mechanic for dlc would be a lot of fun. Ruler sets a harem policy by decision on inheriting the title, gives the primary spouse a new role, and can add more options for future spouses, intrigue tests with significant risks, and vassal interactions. The Abbasid Court had ~4000 women at its peak for reference. Alternatively, a harem dlc would be gross and cater to the wrong audience. Sure, you're already participating in arranged marriages and kidnapping, but let's not bring that into focus any more than it already is
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# ¿ Apr 21, 2021 17:29 |
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PittTheElder posted:crossposting from the general Paradox thread POPULISTS!!
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# ¿ May 4, 2021 22:43 |
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PittTheElder posted:My strong period on them is the run up to the first Crusade, so it's possible this really doesn't apply to the post-Manzikert period (certainly not the civil war immediately following), but that's not an accurate picture at all. If you want a book recommendation, I highly endorse Streams of Gold, Rivers of Blood. Ok, so the Roman Empire wasn't a series of bickering strongmen, but we were talking about the Byzantine Empire. What were they like?
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# ¿ May 8, 2021 17:45 |
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gently caress yeah, this looks great. Creating custom religions is fun, and this is a similar system for cultures.
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# ¿ Jun 15, 2021 16:09 |
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Frionnel posted:Sure but we're talking about a game that spans 600 years, so having a static core ideals for culture feels really off. Thinking about this more i think i'm fine with traditions but i'm not sure what benefit the ethos system in particular adds to the gameplay to balance the possible stereotyping and i honestly think it should just be scrapped. They are explicitly not static. You start with a cap of 5 traditions, and cultures begin the game with 3 or 4. The cap increases with Era, and the Cultural Head can spend prestige to introduce new traditions. There's also a "Diverge Culture" button that looks suspiciously like the button to create a new faith
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# ¿ Jun 16, 2021 16:14 |
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I guarantee that you are able to change Ethos. It's in the same section as attitudes towards women leading armies, and there's no way that isn't changable
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# ¿ Jun 16, 2021 16:59 |
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EDIT: Nope, I got my script values messed up ignore me
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# ¿ Jul 16, 2021 05:19 |
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litany of gulps posted:gently caress me, I just got this game the other day. I haven't played any of the others, and this is basically like no other strategy game I've ever seen. Keep going. Even if your work is shattered, you can rebuild just like you did the first time. CK3 is a fun game to "lose", and as long as you aren't miserable it's worth it to keep going
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# ¿ Jul 30, 2021 04:15 |
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MonsieurChoc posted:Is there a mod to turn this into Sengoku 2? https://steamcommunity.com/sharedfiles/filedetails/?id=2253278582 Haven't actually checked it out, so no promises on completeness or quality
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# ¿ Aug 23, 2021 19:22 |
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zoux posted:Shook off them haters again fellas You know, having met 12 year olds, I can sympathize with declaring them your rivals
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# ¿ Sep 23, 2021 22:32 |
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scaterry posted:Good grief, there are ingame ways to accomplish this. No need to go straight for capitulation. The best in-game way to accomplish this is the button in the menu to change characters. You only need to use Designate Heir or Elective if you want to also pass on other titles to the kid
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# ¿ Sep 27, 2021 19:21 |
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Hargrimm posted:The dueling over artifacts is interesting, wonder what exactly the criteria are for having a claim to do that. Would finally be something that actually makes a ruler's prowess meaningful for non Norse. From the thread: When a character dies, their heir gets their items, but the heir's siblings get Claims to the item If an item is taken from you (such as after a Siege), you get a Claim to take it back If you hold an item long enough, your House gets a Claim on it, and anyone in the House could try to take it back from someone not in the House Claims can let you duel for an artifact, but you can also go to war to reclaim them
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# ¿ Nov 2, 2021 16:35 |
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Nordick posted:Speaking of marriages, I wish they'd add a "not related" filter when looking for a spouse for your kid. It was getting really hard in my last game to find spouses that weren't a bit too cousin for comfort. https://www.youtube.com/watch?v=PzQ797zTbcw
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# ¿ Feb 9, 2022 17:15 |
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It would be cool if you could slowly cede power to your heir while still alive to negate some/all short reign penalties. It's something that was done IRL on several occasions, but would require letting the AI actually have some power. So you'd risk your idiot son declaring a war or mis-managing your holdings or something as a trade off
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# ¿ Feb 14, 2022 17:23 |
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# ¿ Apr 25, 2024 12:43 |
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PancakeTransmission posted:Yeah, I think there's a lot of people that have a hard-on for numbers. But a lot should be obscured. There's no way that I'd know, down to the man, how many levies a rival king could raise. Maybe if I was really good friends, or perhaps spent time at their court, or had spymasters getting that info etc. Same with gold level of foreign folks - maybe it can be descriptive or a range until you learn more. Hmmm.. I've done a bit of modding and it should't be too difficult. You have an on_born trigger that you could attach your base event to Have the first event detect the presence of non-obvious genetic traits and store their values on the character. Then queue up the follow up events to give the increasing levels at 5 10 15 or whatever. I haven't done anything exactly like this, but from what I've done before it seems relatively simple. Probably a pain in the rear end to test though. And then, since it's a Rule that no mod does exactly what you want and no more, you also have it give all babies the Ugly trait until they're ~4 because all babies are ugly
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# ¿ Feb 25, 2022 17:32 |