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Pierzak posted:You reminded me of Drakendgard and gently caress you. He did it again in Drakengard 3 but even crueler as there is an invisible hidden, music less note once the screen fades to black and the cutscene pretends to start after 6 minutes of doing this rhythm game and missing it, of course, is an autofail start again. In Nier Automata he actually figured it out and just made it a brutal (but has checkpoints) shmup that you can if you get stuck ask for help and utterly obliterate. Unfortunately if you aren't able to connect to the SE servers the option for help never comes up so good motherfucking luck future generations playing this in back comparability mode.
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# ? Oct 11, 2020 06:09 |
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# ? Apr 25, 2024 13:52 |
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AngryRobotsInc posted:I've never studied math more than high school, and still think Towers of Hanoi puzzles are really easy. They were super common in kid puzzle PC games. I literally never encountered one until I think KOTOR1. Like it was something completely alien to me, and i had no idea how to solve it. Even today I have zero idea how it works outside of trial and error. Like its basic mechanic is beyond my ability to grasp. If i ever make a game, the puzzles are all going to be historically based. Put the statues of the Kings of France in the right order, or correctly identify the flag of Poland Lithuania. Pierzak posted:I have poor hearing, I'm terrible at them, and I hate them. I want every designer who puts those in their game to do mandatory multi-dimensional puzzles for my amusement. Yea, tone deaf and can't read music. I could figure out lyrics based puzzles but on the notes themselves, gently caress you. basically, any puzzle that cannot be solves by contextual clues is bad.
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# ? Oct 11, 2020 08:25 |
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There is a trick to the Towers puzzle. Once you know it, you have the answer to any Towers puzzle you encounter. There's no variation on the puzzle, it's just asking if you know the trick or not. It's dumb and bad.
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# ? Oct 11, 2020 13:41 |
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I tend to pick up on that stuff eventually, so nowadays even tile sliding puzzles don't give me much grief because I learned how to do them. But even then I fully recognize that they are the absolute nadir of game design. Also somehow they always, without fail, exist as some insane and impractical locking mechanism on a safe in an otherwise perfectly normal office or something. At least when BioWare stuck Towers of Hanoi into everything you could squint and kinda see how it maps to carefully shuffling reactor bits around to cancel a meltdown or w/e. The next hump I have yet to get over is peg jumping puzzles. I know the basic logic, but perfectly executing it is still just barely beyond my grasp and also willingness to give a poo poo. Hilariously the last time an adventure game threw one of those at me, when I tried to look up the solution even the video walkthrough hit the skip puzzle button.
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# ? Oct 11, 2020 17:55 |
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Getting the true ending in Chrono Cross. How are you supposed to figure out the song and how to play it during the final battle?
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# ? Oct 11, 2020 20:21 |
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Yeah, for years I thought I had beaten Chrono Cross and just thought it had a weird, nihilistic ending. Nope, you were supposed to figure out not just to cast magic in a certain order, but to figure the order as well.
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# ? Oct 11, 2020 21:04 |
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Max Coveri posted:Getting the true ending in Chrono Cross. How are you supposed to figure out the song and how to play it during the final battle? Heck, I blundered through the game in a foreign language my first time, but I still realized I'd heard those specific chime tones before once I reached that battle. Even though I didn't know the proper sequence right away, there's only one other place in the game you hear that melody, so it seemed pretty intuitive to go back and connect the two.
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# ? Oct 11, 2020 21:04 |
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The strategy guide said it won't spoil the pattern and that it hinted it on other pages. The pattern was listed under the boss AI on the same page and some other person wrote it down before I bought the book. Chrono Cross never stops being terrible.
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# ? Oct 11, 2020 21:52 |
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Chrono Cross outright gives you the color pattern at least twice that I know of (a sequence of flashing crystals or something, and riddles during a bonus boss) but it doesn't point it out as "PAY ATTENTION TO THIS", so it's really easy to just....never pick it up.
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# ? Oct 12, 2020 03:58 |
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Towers of Hanoi? Pfft. Sliding squares? Child's play. Those puzzles where you have to turn on all the lights by throwing a combination of switches? Yawn. That puzzle in Infocom's Spellbreaker where you have to find the correct cube out of 12 in three "weighings"? ...gently caress you.
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# ? Oct 12, 2020 04:57 |
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Something a little different, but in Daytona USA you could often get off course and reach dead ends. This wasn't very easy to do, and often took deliberate effort, but the courses weren't strictly linear. One of these dead ends had a hidden message telling you that you had lost your sponsor. https://www.youtube.com/watch?v=uPEGzXyxdXI The thing is, this was an arcade game. Once the game was ported to the Saturn I can understand how people would have the time to explore and uncover some of the game's secrets. But as an arcade game that cost at least $1 per play, who would take the time to go off course?
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# ? Oct 12, 2020 07:59 |
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I found a bit of BS in Final Fantasy 5 last night. To proceed you have to walk in a dungeon square thats a secret pit. Its just no real clue that its there or that anyone would walk into it. Since its just the center square in an area one would think was just some nothing. The devs seemingly expected the players to guess this pit existed via walking over every square in this cave. (For FF players its the dungeon where the Hiryuu grass is needed.) So far buttons like the skull open doors. I'm guessing you have to get to a blocked off southern cave outside yeah? And maybe the bone piles outside (one of which holds a weird set of armor) or the fixed encounter with a golem has to do with it. No you have to fall in this pit which will lead you into the bottom area. That switch actually opens up a path outside to a southern cave one would more suspect that lower entrance is from. So your entire game progress could be blocked if you didn't try stepping on every square in this room. That's some bad design right there. (No clue if any of the remakes fix this flaw. I can't get this far on the ps1 version because that port locks up on almost everything I've tried running it on. I think I might have gotten my launch window ps2 to run it under a select grouping of options maybe. I dunno. So eff it ill emulate the og and can turbo speed trash combats and have youtube playing in a window in portrait mode suck it. The turbo auto mode FF4 on the psp had spoiled me.)
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# ? Oct 13, 2020 01:02 |
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Presto posted:That puzzle in Infocom's Spellbreaker where you have to find the correct cube out of 12 in three "weighings"? ...gently caress you. In the three Zero Escape games, there is precisely one puzzle with an "I give up" button, where the other characters in the room just do it for you. It's that puzzle. The 100 or so other puzzles, you can get hints from the supporting characters, but that's all.
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# ? Oct 13, 2020 03:49 |
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Domus posted:In the three Zero Escape games, there is precisely one puzzle with an "I give up" button, where the other characters in the room just do it for you. It's that puzzle. The 100 or so other puzzles, you can get hints from the supporting characters, but that's all. The Zero Escape game puzzles are usually at least pretty straightforward and/or can be figured out with a bit of testing. The one exception that is just absolutely garbage that I can remember is in the kitchen in 999, where you need to do a specific series of actions to get locked into (and subsequently break out of) the walk-in freezer. It all makes sense in retrospect through the lens of Adventure Game Logic, but it is a huge pain in the moment. Which is the puzzle you can have your teammates solve? I don't remember that.
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# ? Oct 13, 2020 04:09 |
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It’s in the garden in Virtue’s last reward. There’s a set of scales with a weight puzzle. I think it’s Alice and Luna who will take over after you fail it a few times. Also, in 999, it isn’t that you have to get stuck in the freezer. You get stuck no matter what. However, if you don’t stop in the middle of panicking about being locked in a freezer and decide it’s the perfect time for a discussion about Ice-9, you cannot get a good ending.
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# ? Oct 13, 2020 04:21 |
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Domus posted:Also, in 999, it isn’t that you have to get stuck in the freezer. You get stuck no matter what. However, if you don’t stop in the middle of panicking about being locked in a freezer and decide it’s the perfect time for a discussion about Ice-9, you cannot get a good ending.
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# ? Oct 13, 2020 06:05 |
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The weighing one is easy to me, but like Im just rekt if you need me to sliding box puzzle a thing.
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# ? Oct 13, 2020 06:09 |
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Barudak posted:The weighing one is easy to me, but like Im just rekt if you need me to sliding box puzzle a thing.
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# ? Oct 13, 2020 16:20 |
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All you need to know to beat the scales puzzle is that you can test three groups of objects per weighing, not just two. That's what every single one of them boils down to
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# ? Oct 13, 2020 20:20 |
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Pierzak posted:You reminded me of Drakendgard and gently caress you. *laughs Yoko Taroishly*
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# ? Oct 13, 2020 22:31 |
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I've always really enjoyed the Arkham Batman games but I could never understand why those games makes you go off and beat up other villians such as the Joker in order to unlock the required tools to catch up with and defeat the Riddler in order to win the game.
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# ? Oct 14, 2020 22:49 |
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Theres a puzzle in Kings Quest 1 where you meet Rumplestilskin and he's like you gotta use my true name. The only clue you get is its his name backwards. In the revised version of the game the correct answer is what you think, Nikslitselpmur. In the original game hooboy is it not. See they don't want his name backwards, they want the alphabet backwards and then spell his name. So A becomes Z and B becomes Y and so on. Theres no other clue and this isn't how the fairy tale goes. It was such an obvious stonewall for players that as mentioned above they just flatout changed the solution to the sensible one. Barudak fucked around with this message at 03:11 on Oct 15, 2020 |
# ? Oct 15, 2020 03:01 |
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Didn't they also have a spelling mistake in his name in at least one version?
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# ? Oct 15, 2020 03:39 |
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Barudak posted:Sliding block puzzles, especially ones you cannot reset, are trash. I've memorized the solution to the sliding block puzzle in Resident Evil 4 for this very reason (slide the left middle piece into the center, then move the perimeter pieces clockwise until the puzzle is solved) I have vague memories of playing some Disney adventure/puzzle game on my friend's Genesis as a kid, and the final puzzle was a sliding block puzzle. Huge letdown after working our asses off to get that far. C-Euro fucked around with this message at 04:51 on Oct 15, 2020 |
# ? Oct 15, 2020 04:49 |
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Pressing H in skifree to go faster so the yeti doesn't eat you. C-Euro posted:I've memorized the solution to the sliding block puzzle in Resident Evil 4 for this very reason (slide the left middle piece into the center, then move the perimeter pieces clockwise until the puzzle is solved) Absolutely the same. Im glad its pathetically easy, but it never resets so good mother flipping luck if you don't solve it right the first time.
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# ? Oct 15, 2020 04:53 |
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Randalor posted:Didn't they also have a spelling mistake in his name in at least one version? Yeah, they spelled it “rumpel”. Good news is, you could beat the game without solving that puzzle. Can’t get full points, of course. I just finished watching SuperGreatFriend’s twelfth anniversary stream, which was a complete run of the Dreamcast game Blue Stinger. Late in the game, you’re trying to reach a woman’s apartment to retrieve her sniper rifle. Her neighbors have locked her out of her room to force her to go to theIr Christmas party. When you open the doors to the party, it’s full of monsters. There’s the standard little sparkles on the floor to indicate where you can pick up some ammo. The entire game, all plot items left somewhere have little sparkles just like that. In this room, and this room only, the water gun you need is hidden, and has no sparkle. You have no way of knowing this. There’s a note in another room about putting the fireplace out at 7pm. Somehow you are supposed to deduce that means there’s a water gun, and that it’s hidden in the party room. In a fake Christmas tree. That you have to jump on the mantle to even access. With no sparkle.
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# ? Oct 15, 2020 12:54 |
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Just remembered that my wife and I did an escape room a year or two ago where one of the puzzles was a 6 x 6 sliding block puzzle and I basically checked out mentally as soon as I saw it lol
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# ? Oct 20, 2020 15:21 |
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Hank Morgan posted:I've always really enjoyed the Arkham Batman games but I could never understand why those games makes you go off and beat up other villians such as the Joker in order to unlock the required tools to catch up with and defeat the Riddler in order to win the game. I enjoyed the Riddler puzzles in Asylum and City, but when I finished the story in Knight and saw a map still packed with Riddler icons it was "watch the true ending on YouTube" time.
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# ? Oct 20, 2020 16:20 |
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Hyrax Attack! posted:I enjoyed the Riddler puzzles in Asylum and City, but when I finished the story in Knight and saw a map still packed with Riddler icons it was "watch the true ending on YouTube" time. In hindsight, I should've youtubed that poo poo.
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# ? Oct 20, 2020 17:07 |
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Hyrax Attack! posted:I enjoyed the Riddler puzzles in Asylum and City, but when I finished the story in Knight and saw a map still packed with Riddler icons it was "watch the true ending on YouTube" time. I'm playing through Knight right now, and I'm so pissed at the Riddler that I'm going to do his stupid bullshit out of spite. You don't get to show up in a suit of power armor and then just hide in the floor from me, dammit.
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# ? Oct 20, 2020 17:22 |
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Vandar posted:I'm playing through Knight right now, and I'm so pissed at the Riddler that I'm going to do his stupid bullshit out of spite. Knight was such a miserable experience to play but the absolute worst thing about it was constantly making the player do stupid poo poo to continue their awful plot. If they want to have things go exactly they way they want, then just have a cut scene. I wound up just quitting the game and not looking back at one of those points.
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# ? Oct 20, 2020 17:32 |
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The Arkham games just seem like they haven't aged well. I was playing through Asylum, and I got really uncomfortable when it hit me that this game was just about beating up mentally ill people. Like, every criminal profile in the game has a diagnosis. It's kind of a really lovely message, and I just wasn't comfortable with how the game treated mental illness at all.
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# ? Oct 20, 2020 17:41 |
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Cemetry Gator posted:The Arkham games just seem like they haven't aged well. Yeah, that's always been the case with the supervillains Batman fights. Either they're mentally ill, mafioso, or both. The grunts are all from a prison breakout though, except for the shockingly offensive feral patients.
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# ? Oct 20, 2020 17:44 |
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Cemetry Gator posted:The Arkham games just seem like they haven't aged well. That's Batman in a nutshell, really.
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# ? Oct 20, 2020 17:51 |
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RBA Starblade posted:except for the shockingly offensive feral patients. These are what stood out to me on my own recent Asylum replay. Just full blown retrograde gibbering madmen stereotypes. In general Asylum is noticeably bad in how it paints every last character as completely unsympathetic, including Batman himself, presumably in an attempt to make everything dark and edgy and gritty. Except they also went out of their way to try and nudge things to be more like the animated series. Turns out those two things are not peanut butter and chocolate.
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# ? Oct 20, 2020 18:40 |
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Random Stranger posted:Knight was such a miserable experience to play but the absolute worst thing about it was constantly making the player do stupid poo poo to continue their awful plot. If they want to have things go exactly they way they want, then just have a cut scene. I wound up just quitting the game and not looking back at one of those points. The part that bugged me most was how Joker was the big bad in Asylum and it was great, had a big role but was offset by other villains in City so still ok, bizarrely became the main villain in Origins when it should have been Bane, and Knight begins with him being turned to ash and he still dominates the story. We get it, Hamill is available, let him sit one of these out dammit.
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# ? Oct 20, 2020 23:06 |
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Best part of Arkham Knight for me was when the game glitched out while I was tediously grinding down the guy with all the drone tanks (Deadshot? Something like that) and he and Batman were randomly catapulted into the sea for Batman to punch him out and stick him in the back of the Batmobile... all while walking on water. It's the only video I've ever saved on my PS4. All the Riddler challenges, especially the racetracks, could go to hell, though. If it hadn't been for the trick of first-person view making the collision detection vastly more generous (any part of the Batmobile behind the camera ceased to exist as far as the moving obstacles were concerned) I would probably have given up on the game a lot earlier.
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# ? Oct 21, 2020 23:15 |
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Payndz posted:Best part of Arkham Knight for me was when the game glitched out while I was tediously grinding down the guy with all the drone tanks (Deadshot? Something like that) and he and Batman were randomly catapulted into the sea for Batman to punch him out and stick him in the back of the Batmobile... all while walking on water. It's the only video I've ever saved on my PS4. Can't say this and not post the video
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# ? Oct 21, 2020 23:39 |
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Hyrax Attack! posted:The part that bugged me most was how Joker was the big bad in Asylum and it was great, had a big role but was offset by other villains in City so still ok, bizarrely became the main villain in Origins when it should have been Bane, and Knight begins with him being turned to ash and he still dominates the story. We get it, Hamill is available, let him sit one of these out dammit. Hamill didn’t even play Joker in Origins. It was Troy Baker doing his best Hamill impression
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# ? Oct 22, 2020 17:58 |
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# ? Apr 25, 2024 13:52 |
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Pablo Nergigante posted:Hamill didn’t even play Joker in Origins. It was Troy Baker doing his best Hamill impression Really? Didn't know that. That game had oddly good multiplayer.
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# ? Oct 22, 2020 23:17 |