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Goddamn that ocean-looking level looks nice. Fuckin' stoked. It'll be fun playing this right as it comes out to see people finding secrets. And me probably sucking rear end at it.
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# ¿ Sep 4, 2020 05:12 |
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# ¿ Apr 26, 2024 02:01 |
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Spelunky is worth it.
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# ¿ Sep 7, 2020 01:37 |
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Hopefully tonight. Though I was a bit annoyed that it wasn't even showing on the PSN store when I checked a few minutes ago. Probably won't be a huge download at least.
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# ¿ Sep 14, 2020 18:00 |
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Also lol at this part at the bottom of the Polygon article. loving pedant nerds. "Polygon posted:Correction: An earlier version of this review called the monsters in the film Tremors “tremors.” They are in fact called graboids. We regret this error.
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# ¿ Sep 14, 2020 18:06 |
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Meridian posted:Really surprised Switch plans haven't been announced. Sony likely paid for some timed exclusivity.
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# ¿ Sep 14, 2020 22:34 |
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8AM. https://twitter.com/mossmouth/status/1305632476887277570?s=20
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# ¿ Sep 14, 2020 23:34 |
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Gonna 'Lunk so hard tomorrow.
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# ¿ Sep 15, 2020 07:04 |
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Got it downloadin'. TAKE ME TO LUNKY TOWN
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# ¿ Sep 15, 2020 16:43 |
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Pakistani Brad Pitt posted:Died to a skelly 48 seconds into my first run. I missed Spelunky. I had to switch it back to the normal for the tutorial just so I coulld get the controls all back in my head. Switched it back to auto-run after about an hour of playing and my finger thanks me.
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# ¿ Sep 16, 2020 01:34 |
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I think the bombs are a solid 5x5 square with the bomb being in the middle. Whereas in the first it was 2 horizontally and vertically with one each diagonal direction. code:
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# ¿ Sep 18, 2020 06:19 |
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Relevant to thread interests. Gonna give this a listen in a bit. https://twitter.com/noclipvideo/status/1306980304138063873
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# ¿ Sep 18, 2020 20:50 |
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I listened to the podcast with Derek Yu yesterday. Here are some interesting bits that I remember from it: •The first area is called "dwelling", not mines/caves/etc •The ghost jar was originally put in to help speed runners so they wouldn't have to wait for the timer •The AI on the hired hand has been immensely improved. They spawn from the coffins of characters that you've already unlocked because he wanted to keep the possibility of those coffins spawning in a level. Has something to do with the hardcores resetting their Spelunky saves. •The 2nd layer idea came from the programmer of Spelunky HD (Andy something). When Derek first called him he just gave him that one idea and they ran with it. •The "damsels" are now "pets" because it would be weird for the young kid to be saving damsels and hunks. And the dog had sort of become a mascot for the game.
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# ¿ Sep 20, 2020 02:58 |
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Jolo posted:there was a bat that you swung at just slightly to late In all of my time playing both Spelunks I still suck complete rear end at this. So either throw poo poo at them or kite them till I can jump on them. #1 Good at Splunk
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# ¿ Sep 28, 2020 20:32 |
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Had a hired hand just pick up the cat which hosed me up with something. Then he whipped the giant spider after I planted a bomb right next to it. Then everything went to poo poo and I died. THANKS rear end in a top hat IM NOT SAVING YOU AGAIN
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# ¿ Sep 29, 2020 00:38 |
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After playing for about an hour about 50% of my runs ended with this: https://i.imgur.com/SJpJXcm.mp4
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# ¿ Sep 30, 2020 02:52 |
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Digital_Jesus posted:That one I already knew. Something still feels weird about it Probably just another one of those "hard to rewrite old habits" things. I've gotten killed a number of times because I accidentally let go of a wall-hold.
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# ¿ Sep 30, 2020 23:32 |
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Yeah it's nice not having to rely 100% on bringing the cat with you to the exit. Especially if it's in a dangerous/blocked off area. Just had my best run and immediately got splatted by Olmec because I panicked. I also found a pot of gold??. Dark Jungle music is chill as hell.
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# ¿ Oct 1, 2020 00:34 |
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https://twitter.com/mossmouth/status/1315366787387551744
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# ¿ Oct 11, 2020 20:13 |
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I'm sure somebody has mentioned this before; if you kill a scorpion with an arrow it poisons the arrow. Probably works for snakes and any other poison thing I haven't run into yet. Fartington Butts fucked around with this message at 20:50 on Oct 20, 2020 |
# ¿ Oct 20, 2020 20:45 |
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Kiranamos posted:I do like that the amount of gold you get means you can often just shop normally. I assume it was a way to balance the higher difficulty and reduce the overwhelming benefit to stealing in the first game. It's nice that it gives you a reason to something in 1-1 besides grab the dog and haul rear end to the bottom.
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# ¿ Oct 21, 2020 19:39 |
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Man I gotta stop wasting so much time worrying about amassing health in the dwelling. It feels like every mistake I make later on ends up being insta-kill.
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# ¿ Oct 22, 2020 02:19 |
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It's the same thing I would do in Splunk1, but it would always get wiped out by the time I had to use the ankh anyways.
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# ¿ Oct 22, 2020 02:52 |
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If any of you want to test the difference between Splunk1 and Splunk2 go into Splunk1 and try a run. It feels way different. A lot more rigid. It's hard to describe, but things in Splunk2 feel a lot more free-flowing. I think this might be responsible for a lot of the freak-out we had when it first launched.
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# ¿ Oct 23, 2020 19:12 |
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Kinky Earl would like to practice his shibari knots.
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# ¿ Oct 31, 2020 07:00 |
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Goddamn I've only made it past the first Olmec twice. I'm consistently getting to him but always do something dumb and end up squished. Y'all are making this latter part of the game sound like complete hell
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# ¿ Nov 2, 2020 06:43 |
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# ¿ Apr 26, 2024 02:01 |
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LLCoolJD posted:I've lost a good number of runs from force-of-habit picking up (instead of buying) damsels from shops. I do this a lot in the black market.
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# ¿ Nov 12, 2020 05:56 |