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blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Here are some games byob posters have completed, or are working on:

VIDEOGAMES:
Spooky, by dct & friends: https://forums.somethingawful.com/showthread.php?threadid=3936563
Coco Cloud Radical: made by me with the help of byob! https://forums.somethingawful.com/showthread.php?threadid=3941344
Pizzatime's games: https://pizzamakesgames.itch.io/
image test (probably a placeholder name) by posting smiling: https://mrjorts.itch.io/imagetest
egg-game made by 12 different yobbers working together over 9 days!!! wow!!!! https://blaise-rascal.itch.io/egg-game
Escape Dash made by Chrs: https://chrsgr.itch.io/escapedash
Knight Owls made by me: https://blaise-rascal.itch.io/knight-owls
Descendants of Earth made by BoldFrankensteinMir: https://forums.somethingawful.com/showthread.php?threadid=3975671
Loot Brute by Dr. Honked: https://blepco-games.itch.io/loot-brute

CYOAS:
ts-1031 by luvcow: https://forums.somethingawful.com/showthread.php?threadid=3942505
Direction Not Included by luvcow: https://www.somethingawful.com/photoshop-phriday/rabbit-cyoa-byob/1/
Teddy Bear Adventure by luvcow: https://forums.somethingawful.com/showthread.php?threadid=3867983
Fort Wunny by pot smoke phoenix: https://forums.somethingawful.com/showthread.php?threadid=3919366
The Dream of the Mountain Pebble by Manifisto: https://forums.somethingawful.com/showthread.php?threadid=3932461
Crab Adventure by vanisher: https://forums.somethingawful.com/showthread.php?threadid=3821217
Crab Adventure 2 by vanisher: https://forums.somethingawful.com/showthread.php?threadid=3835189
The Island of the Forgotten Lost by Saint Isaias Boner: https://forums.somethingawful.com/showthread.php?threadid=3768651
on the moonlit cluff by Olive!: https://forums.somethingawful.com/showthread.php?threadid=3853643
Marge Quest by Plant Monster: https://forums.somethingawful.com/showthread.php?threadid=3865182&pagenumber=1
Marge Quest 2 by Plant Monster: https://forums.somethingawful.com/showthread.php?threadid=3921781
Goblin Honey by Khanstant: https://forums.somethingawful.com/showthread.php?threadid=3924567
Spicy Bean Adventure by luvcow: images here, text here
Great Goblin Gumball Machine by khanstant: https://forums.somethingawful.com/showthread.php?threadid=3948185
Xygote by BoldFrankensteinMir: https://forums.somethingawful.com/showthread.php?threadid=3947446
Sphere Upgrade Deluxe by Plant Monster: https://forums.somethingawful.com/showthread.php?threadid=3852450
Sphere Upgrade Deluxe Redeluxed by Plant Monster: https://forums.somethingawful.com/showthread.php?threadid=3892523
(I am probably missing more byob cyoas, so if you know of any I haven't included here, let me know!)

FORUMS PUZZLE QUESTS!
Year one by nut and sk: https://forums.somethingawful.com/showthread.php?threadid=3948371&userid=0&perpage=40&pagenumber=1
Year two by nut and sk: https://forums.somethingawful.com/showthread.php?threadid=3948371
(here is a highlight: a fun little twine game from year two http://thenuthatchery.biz/jaysclan/3/)

All discussions of game development are welcome here, and if you'd like me to add your game to the OP, let me know.

blaise rascal fucked around with this message at 18:06 on Feb 5, 2022

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blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

starbucks hermit posted:

What limitations of haxe led you specifically to use godot?
To kick things off, I'd like to answer this question from starbucks hermit. Essentially, why have I chosen to switch to godot from haxeflixel?

I had used haxeflixel for many years, and that engine works fine for simple games. But it's just not a very active engine these days, and the community is pretty small. It felt like whenever I would google "feature x," I would find no discussion about it anywhere on the haxeflixel forums / api / discord - but I would find a full tutorial for it in godot. (Example features include dialog trees, y-axis depth sorting, non-tilemap pathfinding, etc.)

So I tested out Godot, found it to be very enjoyable to work with, and that's about the whole story. The programming language that godot uses, gdscript, is pretty easy. In like a month with godot, I feel like I can do more than I could with years with haxeflixel. I haven't even scratched the surface of things like 3D and mobile touch controls, but it's nice to know that the engine has that stuff as well if I ever want it.

Here are more words I posted elsewhere about godot:

blaise rascal posted:

Here is a demo project (not mine) that shows the layout pretty well. Everything is super object-oriented; the Outside "scene" (aka class) is made up of a bunch of Puddle sprites & some custom made classes. The Flower class is made up of a sprite and a hitbox, which is pretty intuitive. The Player class is made up of a bunch of stuff.


The busy gui may fool you into thinking this is a lightweight game engine, like rpg maker, but don't be misled; any object can have a script attached to it. The python-like language used here can implement everything from pathfinding to box2d physics to mobile touch controls. Oh, and anything in the gui can be controlled through a script instead. Shown here is a section of the player controls; if you press up, the 2D movement vector gets UP added to it, which is defined as (0,1)


There's also an animation suite complete with tweening, onionskinning, whatever


You can add effects to audio (and connect these effects to in-game triggers)


I was originally drawn to godot over something like unity, because godot is optimized for 2D - but it also has a full set of 3D tools that I have not scratched the surface of.


The following voxel demo, along with many other demos, can be downloaded from the godot website directly within the editor.


In conclusion, godot is a good program, and my brain is too small to handle it. Thanks for reading my book report about godot.

blaise rascal fucked around with this message at 17:30 on Sep 27, 2020


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

nut posted:

the ghost game was by pizzatime! I remember it!
that's right! found his games and added them to the op

nut posted:

classicist made a cool trippy music and visualizer program in unity I think that counts
that's right! added to the op! (for those wondering, "classicist" = "posting smiling")

starbucks hermit posted:

Awesome. Thank you for this explanation.

Haxeflixel really got me with the dozens of demonstration projects but the language never seemed intuitive to me. I mainly use Python (and Java) so gdscript sounds like a better fit.
Yeah, I can't really recommend haxeflixel to anyone these days. Really, the only reason haxeflixel exists, is that flixel used to be a very common platform for making games, and all the old farts like me wanted to keep using the same language in a modern internet. But even I am happy I switched away. And it's worth mentioning that godot probably has more demo projects than haxeflixel, and they're integrated right into the IDE:


Thanks, added to the op!

Chrs posted:

bookmarked. I used to make flash games back in the day and recently I’ve picked up Game Maker Studio to get back into the hobby. I’ve been remaking an older game of mine lately. will post a video of what I have in a day or so.
Yay! Best of luck. What kind of game is it?


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Apparently spicy bean adventure had all its images deleted :(
https://forums.somethingawful.com/showthread.php?threadid=3713132


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Chrs posted:

well it’s very easy at this stage but here’s what I’ve got: https://youtu.be/aNQc-CyybD4

it’s a maze type game where the character moves towards your mouse and you have to keep it from hitting walls. there are obstacles and such along the way and you have to find keys and unlock doors to progress. in this video there are some doors messily laid about but that’s just because I’m trying to make all the assets work at this stage. in a few days I’ll have some proper levels to show and that should give a better idea of what I’m working towards here
this looks dope! good luck on the levels


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
I tried out aseprite the other day (drawing here). Seems to work pretty well, and I'll probably use it instead of gimp for pixel art going forward.

magic cactus posted:

I've had this idea for a BYOB rpg kicking around. It's like Yume Nikki but instead of spooky scary stuff it's about going around talking to 'yobbers on a quest to bring chill to everyone and maybe they tell you their dreams or something and you can smoke weed whenever.
I'm a fan of this idea! I adore quirky rpgs.

Though if I were to make something like this personally, I might limit the byob inside jokes, just because then the game might have greater appeal to people who are not Blue Forum Posters. (But you are welcome to do whatever you want!)

Gene Hackman Fan posted:

How good are the tutorials on godot?

Actually, they're scattered all over the place, unlike haxeflixel. But maybe that's because godot can do a lot of different things. Different people want to make different types of games with godot, so it makes sense that the tutorials would be disorganized and community-written.

https://docs.godotengine.org/en/stable/getting_started/step_by_step/index.html

These are the official developer docs, including a step by step "your first project" tutorial. That's how I learned, but I don't do everything the same way now; for one thing, I tend to make things like monsters be KinematicBody2Ds instead of Area2Ds.


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Ludum dare 47 starts tomorrow! I think I'll do the "Compo." (meaning that I have 48 hours to make a game as a solo developer)



If "decay" wins I will not be happy. I refuse to playtest a bunch of gross edgy horror games

blaise rascal fucked around with this message at 03:47 on Oct 2, 2020


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Also, there is a live CYOA that just kicked off, in case you missed it!
https://forums.somethingawful.com/showthread.php?threadid=3942505


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

starbucks hermit posted:

Thanks for pointing out all of these events.

Do you plan on playtesting any of the submitted games on stream?
I have done this exactly once, for a smaller jam of 47 entries. That works out well because I can play all the games from the jam and invite everyone who participated to join the stream. It's kind of a community-building thing, and it celebrates that everyone finished their games.

Ludum dare is a monster, and it brings in about 5,000 entries each time. I've never felt inspired to playtest ludum dare games for that reason. It's too big of a community to try to engage in community-building.


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Diorama posted:

This is a long-shot but does anyone have the BYOB game from around 2007? I don't think it was ever finished but I used to load it up just for the chiptunes.
I don't know what happened to my PC from university which was like a BYOB archive and I'm scared I'll never hear those tunes again.

It was a platformer if that helps.
I haven't heard of this one! But I'd love to see it!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
I did ludum dare 47! My game is RESET HOOLIGANS, a short adventury game with a time travel theme.

https://blaise-rascal.itch.io/reset-hooligans

If you get stuck, there's a walkthrough on the itch.io page

Any feedback would be appreciated!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

starbucks hermit posted:

:yeah:

although I cooked up a plan for the first level quite quickly, it was a bit difficult to target and slow down the hooligan since I'm using a trackpad
Oh yeah, I can imagine this game being miserable to play on a trackpad. I didn't consider that!

On a different note, I think my biggest regret in this game, is that I wish I had drawn the "hooligan" character without the sideways ballcap. I think this is a problematic stereotype.


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Chrs posted:

Been thinking about power ups and obstacles in games. Any tips on how to instantly have the player recognise whether an object is something to collect or avoid?
I'd say there're probably multiple correct ways to do this! A carefully-selected color palette can work wonders, but it also helps if the objects make narrative sense (I would expect a spike not to be a powerup, for instance).


In hollow knight, the mask shards are floating white objects with a faint white glow. White and blue seem to be the main colors of powerups in that game (which, notably, is also the color of your life bar in your HUD)


Meanwhile, in ori and the blind forest, the powerups are often yellow balls (but occasionally light blue, as in the energy cells) (and also there are those light green cabbage things)

For comparison's sake, here are some environmental hazards in both games:




So yeah, multiple techniques work here, but the trend seems to be: light glowy things are powerups, spikey dark things are obstacles, and BOTH are more saturated than the background.

I'm curious; is there a specific example you're wondering about?

e: I just realized that binding of isaac breaks the trend of "powerups are bright glowy things", as shown by the following image (the powerup is the heart in the bottom right). Meaning, again, there are many ways to do this


e2: Here are two of my absolute favorite powerups: the coins from donkey kong country, and the strawberries from celeste. Both of these things are so juicy and fun to collect. Not really sure why, but in the celeste case, it helps that the strawberry has an amazing lil animation when you grab it

blaise rascal fucked around with this message at 16:33 on Oct 8, 2020


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Chrs posted:

Thanks this is really useful. I'm currently drawing objects for my game and in my game the enemies can one-hit kill you, so I wanted to make sure the player was always confident that they could collect the power ups the first time they encounter them. I'll post what I have soon.

Fruit and things like that seem to be a common theme so maybe I go with something like that
You're welcome! I firmly believe that the answer to all gamedev questions lies somewhere between "do something original" and "copy donkey kong country 2"
Looking forward to seeing the game!

albany academy posted:

when covid first hit i was talking to an old friend about starting to make a game and we talked about godot a bunch, it seems cool. glad to know i have someone i can bug with godot-related questions :evilbuddy:
Yay! I know godot is sometimes criticized as having released fewer successful commercial games than Unity, but using Godot is just so much more fun than using Unity imo. Anyway, there's a godot-specific game jam that starts tomorrow, if you're interested. I'm not gonna participate myself, since I'll be pretty busy this time around, but you can do it!

nut posted:

can i make a game that is just writing its the only thing i can do
Hey, don't be all "It's the only thing I can do." Writing is really really important in games! Even if the game doesn't even have any words, the developers probably spent a significant amount of time writing storyboards and things like that. Good writing can absolutely make a bad game into a good one. (No one plays Planescape Torment for the combat, I can tell you that much.) Good writing is CRUCIAL for any type of game I wanna play, OR make.

Anyway, you can certainly make a game in twine. OR you can team up with a developer to make whatever your heart desires!

Incidentally: you, along with Khanstant, are at the top of my list for creative people I'd love to make a game for; one of you would be creative director, and I would do my best to design fun gameplay mechanics based on your vision. In fact, I really want to set aside like 15 days for byob to make a game, all together, but I'll be busy for the next 2 weekends. Maybe after that!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Luvcow posted:

my ancient browser doesn't support the game :(
I've added downloads for mac and windows, if you're interested! Though you certainly don't have to play it or nothin'
E: I haven't tested these downloads, so idk if they'll work for anyone
https://blaise-rascal.itch.io/reset-hooligans

nut posted:

this morning i was streaming some summer of screams ps1 haunted game jam (horror designed to look ps1-era) games to a friend on discord and I just wanted to recommend Death Flush, a game about being too scared to go pee. It is a bit scary and there's part of it that's kinda tricky but it's very funny and thorough for being made in a month

https://itch.io/jam/haunted-ps1-summer-spooks/rate/746496
this was real good. Thanks for the recommendation!

blaise rascal fucked around with this message at 23:10 on Oct 8, 2020


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Gene Hackman Fan posted:

would it be all right if i were to use this thread as a way to keep myself accountable?
Certainly, we can help keep you accountable! I think, based on what you’re saying, it might be beneficial for you to think of the concept of a “minimum crappy playable” as described in this gdc talk around 14:10 https://m.youtube.com/watch?v=7R-x9NSBS2Y
Best of luck on this very cool concept!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Gene Hackman Fan posted:

times like these i am reminded of the carl sagan quote: "if you wish to make an apple pie from scratch, you must first invent the universe"



now to start figuring out how to make the clock start counting down...
:hellyeah:
I recommend making a "Timer" node. https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html Specifically, you'll want to copy everything on this page related to "ScoreTimer" and "ScoreLabel." Let me know if you have issues!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

On a different note, I'd like to play devil's advocate a second, and discuss one reason that people criticize Godot. As it turns out, there have NOT been a ton of well-known commercial games shipped with Godot. Especially not compared to something like Unity. One possible reason for this is the fact that Godot is newer, but another possible explanation is that Godot does not have great performance. In my opinion, a game made in both Godot and Unity will have longer loading times in Godot. Even though I find Unity a lot harder than Godot, it remanins the industry standard.

But the good news is that version 4.0 of Godot is in the works, and it will have a whole new, more powerful renderer, which should improve performance dramatically! In fact, that's the main new feature of the 4.0 update. I'm not sure exactly when this version will be released! But it will be great!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Chrs posted:

done some more on my game

https://www.youtube.com/watch?v=o9Jheci5ZEQ

the game has some sound now but the screen recorder I used doesn't seem to pick it up
looking really good! the main mechanic reminds me of the feather from celeste. which is a very good thing! that feather is awesome! i bet your game feels really good to play. and i bet it would control well on mobile, if you ever felt like bothering with that.

what do the red pentagons do? and the yellow down arrow?


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Manifisto posted:

here is what I could recover (luvcow I'll take this down if you'd rather not have it available), not in any real order:






















fanart:

HELL YEAH that's the good stuff!! Thanks for your effort! And yeah, if luvcow wants these images removed we'll remove them


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
https://blaise-rascal.itch.io/messed-up-constellation-thing
I was trying to make a scrolling star background where constellations got drawn in the sky. I messed up the code, but I think this particular mess up looks really cool

I hope to post the finished, working version momentarily


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Okay, here's the ACTUAL FINAL version of my space background. https://blaise-rascal.itch.io/bread-sky





Making it was a bit of a messy process due to the fact that I needed to infinitely scroll everything, but I didn't want to have an unbounded number of drawings (as in, the drawings needed to be recycled after they exited to the right).

I ended up defining the constellation's path with a Path2D node, and then moving along that path at a steady rate and adding a point to the white line at every frame. Then when the drawing was out of the frame (as defined by looking at its modulus'd location) it got deleted - and when it was near the left side of the window, it'd get the signal to start drawing again

The endlessly scrolling stars are ParallaxLayers with the sprites imported with "repeat" set to "on"

The galaxies use a particle system

All in all, this was a very educational project for me! I definitely think I could have used AnimationPlayer more heavily for this, though I'm not sure if that would have caused issues with the repeating background not tiling correctly.


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Luvcow posted:

this is awesome ty :) i knew i could find some of them online still but that may be the majority of the pics. as for my current one it's going to be derailed for at least a couple days because life just went to poo poo and i'm packing up whatever i can and moving from the house i've lived in for the past 8 years.
Oh no!! 😢
If there is anything I can do to help, please let me know! You are a valued member of this community, and you’ll always be my quilt square pal. We in byob want to support you if we can!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
just updated the OP with bfm's xygote game, and byob's collective egg-game project! wow!

let me know if i've missed some other byob games that deserve a shout-out in this thread. it's been fun to curate this list


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
oh yeah, I added the byob puzzle quest as well


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

nut posted:

someday id like 2 make a video game about fishing with ur friends
I hope you do! So would it be a multiplayer game then?


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

nut posted:

ya it'd b an arcade installation with a giant fishing pole controller that's mostly a lever attached at the bottom and the game owuld be called BIG CARL'S DOCK MONSTAHZ and there's just one fishing pole but ur casting it off of a marina in Florida and the fish u can catch are so big that the resistance in the lever to be moved to fight the fish is so great that you need multiple human body weights leaning on it and so u have to play it with friends
lol. I actually think that developing games with arcade cabinets as the main target platform is an interesting option. Like, the USA has a lot of "barcades" (bars with many arcade cabinets). The vast majority of these cabinets will contain classic games like Street Fighter and Pac Man, but the few cabinets featuring brand new games usually seem to draw crowds:




Death Ball and Killer Queen are two examples of modern games designed for the barcade scene. Killer Queen started as an arcade cabinet exclusive but now has a steam version; and Death Ball is still only available in arcade cabinet form. Like, the demand for new arcade cabinet games is low (compared with, say, the demand for steam games) but the supply is also quite low, so maybe it counts as a niche? (this all assumes that bars will eventually reopen for full business someday.)

I don't know how much this fishing game idea would resonate with the barcade scene but I do know that I personally would play the hell out of it


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Also, shout out to killer queen's extremely byob color palette


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

nut posted:

ooo what is it?
5v5 arcade game! (we've been chatting about it a bit in this thread)

I'm jealous of more falafel please having it in their workplace...


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
https://www.bbc.com/news/technology-54985971
I doubt I'll ever develop with ios as my main target platform, but it's cool to hear that apple is making its cut be 15% instead of 30% going forward.

more falafel please posted:

yeah the game itself is kind of like joust with additional strategy, platforming, and team mechanics

each team has a queen and 4 drones, the queen can fly (joust style) and kill other players (also joust style). the drones can upgrade themselves to be warriors that can also fly and kill, but not quite as powerful as the queen. drones can also take berries from caches in the level and fill up their teams hive, or ride a giant snail-god towards their teams goal. you win by either military (kill the opposing queen 3x), economy (get 12 berries) or snail (snail)

the real thing is since you need 10 people to play, communities crop up around it. most arcades that have it host a league night, and there's tournaments regularly as well. my friends who play would go to different cities and crash on couches to play killer queen like once a month
I find the community behind that game very interesting and cool! I've never really heard of a game bringing people from different cities together like this.


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
https://itch.io/jam/godot-wild-jam-29
The next godot wild jam is here. This time the theme is "nomad". I may do something for this, though I dunno if it will be another big project including all of byob


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Chrs posted:

https://chrsgr.itch.io/escapedash

I finally published a game guys
oh hell yeah, this is super fun! my high score is 188m


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Hello all, I haven't been posting much in this thread. But I've been making games!

This will be a card game. I know that the screenshot is wretched to look at because of all the nonsensical white text; but soon I hope to replace all that with pretty HUD icons.

Anyway, I haven't seen many CYOAs in byob lately, but if there are any that I missed, you're welcome to let me know, and I can add them to the OP. I think it's fun to keep a list of these things :)


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
ty for the compliments! On my projects these days, I am trying to make a conscious effort not to put off the art until the last minute. That way I get in more art practice overall, plus the work-in-progress doesn't look like hideous programmer art when I show it off to people. (The downside is that I may need to throw art away if the gameplay changes, but c'est la vie)


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Prurient Squid posted:

I was sort of working on a game at one point but I never got beyond the spitballing stage




this looks very good and i want to play it

wimsy posted:

Is that a moon and will the phase of the moon have a global effect on gameplay because that would be cool
yeah it's a moon, though the graphics may change. maybe the phase of the moon will matter, but i will only implement that mechanic if i have time, and only if i think it would improve the game! as you can see by all the text in the screen shot, there are already a lot of mechanics, so i wanna avoid complexity / feature creep. still, there are outstanding problems that need solving in the design, and if i can solve some of them by tying something to the phases of the moon, i agree that would be a mechanic with a lot of, like, gaming joy


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Uh, I finished that game from a few posts ago. It's called Knight Owls. This one's pretty bizarre.



It's a card-based roguelike, similar to Slay the Spire, but with MANY differences from that game. Is Knight Owls good? Probably not; I think it wound up a little too luck-based and hard, while not giving the player enough opportunities to make a synergistic deck. But there's nothing else quite like it, and it was a lot of fun to make!

Click here to try it out, if you want. https://blaise-rascal.itch.io/knight-owls

e: Oh yeah, and Knight Owls was made since day one to run not ONLY in-browser, but on a Game Boy Advance as well! You can test this out if you have a flash cartridge like the EZ Flash Omega. There is a whole community based around making original games for the Game Boy Advance, and they were able to help me make Knight Owls a reality!

blaise rascal fucked around with this message at 00:50 on Jul 29, 2021


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

biosterous posted:

i have enjoyed knight owls

one upon a time my first thought on waking up was "tandem pinball" and i think that should be a thing
whoa what if one player controls the right lever and someone else controls the left lever


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
(also i just updated knight owls. it should be a bit easier to complete now)


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

biosterous posted:

i had some thoughts about tandem pinball right before falling asleep and shockingly did not forget them all!

- general shape of table is upside-down Y, one player on each arm
- each player has one regular-sized ball that stays on their side of the field, but there's a smaller ball that can get passed over
-- various ways to do that: gates being triggered by weight, holes that are too small for the regular ball but big enough for the small on, maybe magnets or something
- cool double-helix ramps in the middle connecting the two sides, because this is the Evolution of Pinball (tm)

if just one person is playing then i guess it would just use the regular ball and be normal pinball but once PLayer 2 joins it activates the shared stuff
Battle pinball is definitely an idea with promise, I think. Personally, I'd rather the board be a triangular prism than an upside down Y because then you can choose what direction to shoot. Lemme explain

I'm no pinball expert, but I do know that in regular single-player pinball you can control the ball direction


The issue with an upside down Y (if I'm understanding your design correctly) is that you can only fire in one direction, reducing the things the player can do


So that's why I like this "triangular prism" shape might be preferable. You can choose what direction to shoot, and if you get it over the hump, it starts pestering your opponent. idk, just brainstorming



Prurient Squid posted:

Hello friends.

Do you guys really want me to make this? I mean, I've done 0% of the work and have no idea how to make a game but if there's interest I could just give it a good old try! Like, why not I guess?

I think it's a fun idea! Go for it! My one recommendation would be to make the gameplay first, THEN the story. Story elements such as dialog systems may be cool, but they can be surprisingly time-consuming to make, and if you focus on them, you risk getting burnt out by the time you actually want to work on the game... Good luck!


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Prurient Squid posted:

Actually a base game is coming into view of a multiturn three phase game where you get Yes/No options that make numbers go up and down and if you run out of money you die. I think if I make that structure and then worry about balancing the game and then the story and art last that would be prudent.
Go for it!!!!! Gamedev is tough but it is a lot of fun, imo. Let me know if you need help with anything.


ty vanisher, ty khanstant

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blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
I've added BFM's cool new environmental ARG to the OP...

https://www.descendantsofearth.com/


ty vanisher, ty khanstant

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