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# ¿ Apr 19, 2024 13:12 |
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starbucks hermit posted:What limitations of haxe led you specifically to use godot? I had used haxeflixel for many years, and that engine works fine for simple games. But it's just not a very active engine these days, and the community is pretty small. It felt like whenever I would google "feature x," I would find no discussion about it anywhere on the haxeflixel forums / api / discord - but I would find a full tutorial for it in godot. (Example features include dialog trees, y-axis depth sorting, non-tilemap pathfinding, etc.) So I tested out Godot, found it to be very enjoyable to work with, and that's about the whole story. The programming language that godot uses, gdscript, is pretty easy. In like a month with godot, I feel like I can do more than I could with years with haxeflixel. I haven't even scratched the surface of things like 3D and mobile touch controls, but it's nice to know that the engine has that stuff as well if I ever want it. Here are more words I posted elsewhere about godot: blaise rascal posted:Here is a demo project (not mine) that shows the layout pretty well. Everything is super object-oriented; the Outside "scene" (aka class) is made up of a bunch of Puddle sprites & some custom made classes. The Flower class is made up of a sprite and a hitbox, which is pretty intuitive. The Player class is made up of a bunch of stuff. blaise rascal fucked around with this message at 17:30 on Sep 27, 2020
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# ¿ Sep 27, 2020 17:21 |
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nut posted:the ghost game was by pizzatime! I remember it! nut posted:classicist made a cool trippy music and visualizer program in unity I think that counts starbucks hermit posted:Awesome. Thank you for this explanation. Thanks, added to the op! Chrs posted:bookmarked. I used to make flash games back in the day and recently Ive picked up Game Maker Studio to get back into the hobby. Ive been remaking an older game of mine lately. will post a video of what I have in a day or so.
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# ¿ Sep 28, 2020 00:27 |
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Apparently spicy bean adventure had all its images deleted https://forums.somethingawful.com/showthread.php?threadid=3713132
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# ¿ Sep 28, 2020 00:29 |
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Chrs posted:well it’s very easy at this stage but here’s what I’ve got: https://youtu.be/aNQc-CyybD4
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# ¿ Sep 28, 2020 00:40 |
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I tried out aseprite the other day (drawing here). Seems to work pretty well, and I'll probably use it instead of gimp for pixel art going forward.magic cactus posted:I've had this idea for a BYOB rpg kicking around. It's like Yume Nikki but instead of spooky scary stuff it's about going around talking to 'yobbers on a quest to bring chill to everyone and maybe they tell you their dreams or something and you can smoke weed whenever. Though if I were to make something like this personally, I might limit the byob inside jokes, just because then the game might have greater appeal to people who are not Blue Forum Posters. (But you are welcome to do whatever you want!) Gene Hackman Fan posted:How good are the tutorials on godot? Actually, they're scattered all over the place, unlike haxeflixel. But maybe that's because godot can do a lot of different things. Different people want to make different types of games with godot, so it makes sense that the tutorials would be disorganized and community-written. https://docs.godotengine.org/en/stable/getting_started/step_by_step/index.html These are the official developer docs, including a step by step "your first project" tutorial. That's how I learned, but I don't do everything the same way now; for one thing, I tend to make things like monsters be KinematicBody2Ds instead of Area2Ds.
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# ¿ Sep 29, 2020 17:07 |
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Ludum dare 47 starts tomorrow! I think I'll do the "Compo." (meaning that I have 48 hours to make a game as a solo developer) If "decay" wins I will not be happy. I refuse to playtest a bunch of gross edgy horror games blaise rascal fucked around with this message at 03:47 on Oct 2, 2020
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# ¿ Oct 1, 2020 22:30 |
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Also, there is a live CYOA that just kicked off, in case you missed it! https://forums.somethingawful.com/showthread.php?threadid=3942505
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# ¿ Oct 1, 2020 22:32 |
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starbucks hermit posted:Thanks for pointing out all of these events. Ludum dare is a monster, and it brings in about 5,000 entries each time. I've never felt inspired to playtest ludum dare games for that reason. It's too big of a community to try to engage in community-building.
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# ¿ Oct 2, 2020 14:21 |
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Diorama posted:This is a long-shot but does anyone have the BYOB game from around 2007? I don't think it was ever finished but I used to load it up just for the chiptunes.
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# ¿ Oct 2, 2020 14:34 |
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I did ludum dare 47! My game is RESET HOOLIGANS, a short adventury game with a time travel theme. https://blaise-rascal.itch.io/reset-hooligans If you get stuck, there's a walkthrough on the itch.io page Any feedback would be appreciated!
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# ¿ Oct 5, 2020 01:08 |
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starbucks hermit posted:
On a different note, I think my biggest regret in this game, is that I wish I had drawn the "hooligan" character without the sideways ballcap. I think this is a problematic stereotype.
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# ¿ Oct 5, 2020 03:26 |
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Chrs posted:Been thinking about power ups and obstacles in games. Any tips on how to instantly have the player recognise whether an object is something to collect or avoid? In hollow knight, the mask shards are floating white objects with a faint white glow. White and blue seem to be the main colors of powerups in that game (which, notably, is also the color of your life bar in your HUD) Meanwhile, in ori and the blind forest, the powerups are often yellow balls (but occasionally light blue, as in the energy cells) (and also there are those light green cabbage things) For comparison's sake, here are some environmental hazards in both games: So yeah, multiple techniques work here, but the trend seems to be: light glowy things are powerups, spikey dark things are obstacles, and BOTH are more saturated than the background. I'm curious; is there a specific example you're wondering about? e: I just realized that binding of isaac breaks the trend of "powerups are bright glowy things", as shown by the following image (the powerup is the heart in the bottom right). Meaning, again, there are many ways to do this e2: Here are two of my absolute favorite powerups: the coins from donkey kong country, and the strawberries from celeste. Both of these things are so juicy and fun to collect. Not really sure why, but in the celeste case, it helps that the strawberry has an amazing lil animation when you grab it blaise rascal fucked around with this message at 16:33 on Oct 8, 2020
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# ¿ Oct 8, 2020 16:23 |
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Chrs posted:Thanks this is really useful. I'm currently drawing objects for my game and in my game the enemies can one-hit kill you, so I wanted to make sure the player was always confident that they could collect the power ups the first time they encounter them. I'll post what I have soon. Looking forward to seeing the game! albany academy posted:when covid first hit i was talking to an old friend about starting to make a game and we talked about godot a bunch, it seems cool. glad to know i have someone i can bug with godot-related questions nut posted:can i make a game that is just writing its the only thing i can do Anyway, you can certainly make a game in twine. OR you can team up with a developer to make whatever your heart desires! Incidentally: you, along with Khanstant, are at the top of my list for creative people I'd love to make a game for; one of you would be creative director, and I would do my best to design fun gameplay mechanics based on your vision. In fact, I really want to set aside like 15 days for byob to make a game, all together, but I'll be busy for the next 2 weekends. Maybe after that!
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# ¿ Oct 8, 2020 22:57 |
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Luvcow posted:my ancient browser doesn't support the game E: I haven't tested these downloads, so idk if they'll work for anyone https://blaise-rascal.itch.io/reset-hooligans nut posted:this morning i was streaming some summer of screams ps1 haunted game jam (horror designed to look ps1-era) games to a friend on discord and I just wanted to recommend Death Flush, a game about being too scared to go pee. It is a bit scary and there's part of it that's kinda tricky but it's very funny and thorough for being made in a month blaise rascal fucked around with this message at 23:10 on Oct 8, 2020
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# ¿ Oct 8, 2020 23:07 |
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Gene Hackman Fan posted:would it be all right if i were to use this thread as a way to keep myself accountable? Best of luck on this very cool concept!
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# ¿ Oct 9, 2020 12:40 |
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Gene Hackman Fan posted:times like these i am reminded of the carl sagan quote: "if you wish to make an apple pie from scratch, you must first invent the universe" I recommend making a "Timer" node. https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html Specifically, you'll want to copy everything on this page related to "ScoreTimer" and "ScoreLabel." Let me know if you have issues! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On a different note, I'd like to play devil's advocate a second, and discuss one reason that people criticize Godot. As it turns out, there have NOT been a ton of well-known commercial games shipped with Godot. Especially not compared to something like Unity. One possible reason for this is the fact that Godot is newer, but another possible explanation is that Godot does not have great performance. In my opinion, a game made in both Godot and Unity will have longer loading times in Godot. Even though I find Unity a lot harder than Godot, it remanins the industry standard. But the good news is that version 4.0 of Godot is in the works, and it will have a whole new, more powerful renderer, which should improve performance dramatically! In fact, that's the main new feature of the 4.0 update. I'm not sure exactly when this version will be released! But it will be great!
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# ¿ Oct 13, 2020 03:06 |
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Chrs posted:done some more on my game what do the red pentagons do? and the yellow down arrow?
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# ¿ Oct 18, 2020 01:49 |
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Manifisto posted:here is what I could recover (luvcow I'll take this down if you'd rather not have it available), not in any real order:
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# ¿ Oct 19, 2020 02:00 |
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https://blaise-rascal.itch.io/messed-up-constellation-thing I was trying to make a scrolling star background where constellations got drawn in the sky. I messed up the code, but I think this particular mess up looks really cool I hope to post the finished, working version momentarily
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# ¿ Oct 19, 2020 02:01 |
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Okay, here's the ACTUAL FINAL version of my space background. https://blaise-rascal.itch.io/bread-sky Making it was a bit of a messy process due to the fact that I needed to infinitely scroll everything, but I didn't want to have an unbounded number of drawings (as in, the drawings needed to be recycled after they exited to the right). I ended up defining the constellation's path with a Path2D node, and then moving along that path at a steady rate and adding a point to the white line at every frame. Then when the drawing was out of the frame (as defined by looking at its modulus'd location) it got deleted - and when it was near the left side of the window, it'd get the signal to start drawing again The endlessly scrolling stars are ParallaxLayers with the sprites imported with "repeat" set to "on" The galaxies use a particle system All in all, this was a very educational project for me! I definitely think I could have used AnimationPlayer more heavily for this, though I'm not sure if that would have caused issues with the repeating background not tiling correctly.
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# ¿ Oct 19, 2020 03:36 |
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Luvcow posted:this is awesome ty i knew i could find some of them online still but that may be the majority of the pics. as for my current one it's going to be derailed for at least a couple days because life just went to poo poo and i'm packing up whatever i can and moving from the house i've lived in for the past 8 years. If there is anything I can do to help, please let me know! You are a valued member of this community, and you’ll always be my quilt square pal. We in byob want to support you if we can!
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# ¿ Oct 19, 2020 16:09 |
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just updated the OP with bfm's xygote game, and byob's collective egg-game project! wow! let me know if i've missed some other byob games that deserve a shout-out in this thread. it's been fun to curate this list
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# ¿ Jan 5, 2021 22:53 |
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oh yeah, I added the byob puzzle quest as well
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# ¿ Jan 5, 2021 23:08 |
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nut posted:someday id like 2 make a video game about fishing with ur friends
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# ¿ Jan 5, 2021 23:34 |
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nut posted:ya it'd b an arcade installation with a giant fishing pole controller that's mostly a lever attached at the bottom and the game owuld be called BIG CARL'S DOCK MONSTAHZ and there's just one fishing pole but ur casting it off of a marina in Florida and the fish u can catch are so big that the resistance in the lever to be moved to fight the fish is so great that you need multiple human body weights leaning on it and so u have to play it with friends Death Ball and Killer Queen are two examples of modern games designed for the barcade scene. Killer Queen started as an arcade cabinet exclusive but now has a steam version; and Death Ball is still only available in arcade cabinet form. Like, the demand for new arcade cabinet games is low (compared with, say, the demand for steam games) but the supply is also quite low, so maybe it counts as a niche? (this all assumes that bars will eventually reopen for full business someday.) I don't know how much this fishing game idea would resonate with the barcade scene but I do know that I personally would play the hell out of it
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# ¿ Jan 6, 2021 00:19 |
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Also, shout out to killer queen's extremely byob color palette
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# ¿ Jan 6, 2021 00:19 |
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nut posted:ooo what is it? I'm jealous of more falafel please having it in their workplace...
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# ¿ Jan 6, 2021 16:19 |
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https://www.bbc.com/news/technology-54985971 I doubt I'll ever develop with ios as my main target platform, but it's cool to hear that apple is making its cut be 15% instead of 30% going forward. more falafel please posted:yeah the game itself is kind of like joust with additional strategy, platforming, and team mechanics
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# ¿ Jan 7, 2021 00:35 |
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https://itch.io/jam/godot-wild-jam-29 The next godot wild jam is here. This time the theme is "nomad". I may do something for this, though I dunno if it will be another big project including all of byob
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# ¿ Jan 8, 2021 23:13 |
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Chrs posted:https://chrsgr.itch.io/escapedash
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# ¿ Feb 27, 2021 23:21 |
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Hello all, I haven't been posting much in this thread. But I've been making games! This will be a card game. I know that the screenshot is wretched to look at because of all the nonsensical white text; but soon I hope to replace all that with pretty HUD icons. Anyway, I haven't seen many CYOAs in byob lately, but if there are any that I missed, you're welcome to let me know, and I can add them to the OP. I think it's fun to keep a list of these things
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# ¿ May 20, 2021 23:23 |
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ty for the compliments! On my projects these days, I am trying to make a conscious effort not to put off the art until the last minute. That way I get in more art practice overall, plus the work-in-progress doesn't look like hideous programmer art when I show it off to people. (The downside is that I may need to throw art away if the gameplay changes, but c'est la vie)
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# ¿ May 22, 2021 14:34 |
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Prurient Squid posted:I was sort of working on a game at one point but I never got beyond the spitballing stage wimsy posted:Is that a moon and will the phase of the moon have a global effect on gameplay because that would be cool
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# ¿ May 23, 2021 02:40 |
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Uh, I finished that game from a few posts ago. It's called Knight Owls. This one's pretty bizarre. It's a card-based roguelike, similar to Slay the Spire, but with MANY differences from that game. Is Knight Owls good? Probably not; I think it wound up a little too luck-based and hard, while not giving the player enough opportunities to make a synergistic deck. But there's nothing else quite like it, and it was a lot of fun to make! Click here to try it out, if you want. https://blaise-rascal.itch.io/knight-owls e: Oh yeah, and Knight Owls was made since day one to run not ONLY in-browser, but on a Game Boy Advance as well! You can test this out if you have a flash cartridge like the EZ Flash Omega. There is a whole community based around making original games for the Game Boy Advance, and they were able to help me make Knight Owls a reality! blaise rascal fucked around with this message at 00:50 on Jul 29, 2021
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# ¿ Jul 29, 2021 00:36 |
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biosterous posted:i have enjoyed knight owls
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# ¿ Jul 29, 2021 23:53 |
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(also i just updated knight owls. it should be a bit easier to complete now)
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# ¿ Jul 29, 2021 23:53 |
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biosterous posted:i had some thoughts about tandem pinball right before falling asleep and shockingly did not forget them all! I'm no pinball expert, but I do know that in regular single-player pinball you can control the ball direction The issue with an upside down Y (if I'm understanding your design correctly) is that you can only fire in one direction, reducing the things the player can do So that's why I like this "triangular prism" shape might be preferable. You can choose what direction to shoot, and if you get it over the hump, it starts pestering your opponent. idk, just brainstorming Prurient Squid posted:Hello friends. I think it's a fun idea! Go for it! My one recommendation would be to make the gameplay first, THEN the story. Story elements such as dialog systems may be cool, but they can be surprisingly time-consuming to make, and if you focus on them, you risk getting burnt out by the time you actually want to work on the game... Good luck!
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# ¿ Aug 23, 2021 02:36 |
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Prurient Squid posted:Actually a base game is coming into view of a multiturn three phase game where you get Yes/No options that make numbers go up and down and if you run out of money you die. I think if I make that structure and then worry about balancing the game and then the story and art last that would be prudent.
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# ¿ Aug 29, 2021 17:59 |
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# ¿ Apr 19, 2024 13:12 |
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I've added BFM's cool new environmental ARG to the OP... https://www.descendantsofearth.com/
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# ¿ Aug 29, 2021 17:59 |