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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

New thread title is pretty choice.

:discourse:

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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

skooma512 posted:

It’s an assistance option.

I tried following ATC direction but without a map I get lost, even if I understand how to follow them sort of

https://www.faa.gov/airports/runway_safety/publications/media/QuickReferenceGuideProof8.pdf

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

...And as they spoke, the monkey’s paw curled once more.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Cojawfee posted:

You can't mod the premium planes?

The premium planes config files are encrypted or something.

Unrelated: These guys have done a superb bit of work on the Carbon Cub. There’s two versions of the primary mod, with the 180hp and the 215hp versions on offer, and then the G3X mod on top of that.

Very strong recommend on both.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Anime Store Adventure posted:

Man, I really do need to hold myself to making a big Effort Post for mods for this game. It's a real shame they don't seem to want to let the Marketplace be essentially the "Nexusmods" for MSFS because there's already a ton of pretty good content that is impossible to find without absolutely crawling around every community site constantly.

Ya, that’s pretty much my biggest complaint with FS thus far. A centralized repository for payware and mods with auto updates would be killer.

Then they built it, and decided not to use it.

:argh:

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

uXs posted:

Any tips on taming the rudder? I remapped the clutch and the throttle from my Logitech G27 racing pedals into one virtual rudder with Gremlin and vJoy.

It looks perfect in the input viewer, and when I use the outside view in game it also looks fine, but the planes still react very violently. This happens both in air and on the ground and make it very hard to control.

Should I change the sensitivity in game? And how exactly?

You want a curve, IE: The first 50% of physical pedal movement maps to only 25% of virtual pedal movement, and the last 75% of virtual pedal movement is mapped to the last 50% of pedal movement. Most of the time you’re not making huge inputs to the rudder, so it’s ok to lose fine control over the top half of the range in order to gain fine control over the bottom half.

Note that I’m not saying you actually want a 50% curve, I’d start with ~20% and adjust from there until it feels right. You can set up control curves for each axis under the sensitivity button on the left.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

sigher posted:

Does anyone have their flight sim gear on one of those purpose-built metal rigs that keep everything nice and solid? My Logitech Pro Flight pedals keep sliding around and it would be nice to not have to connect the yoke/throttle to the desk whenever I wanted to play. I've seen a couple of them on Amazon buy they're all pretty pricey, however it looks like they make the same type of thing for sim racing but they're a gently caress ton cheaper. Does anyone use one of the racing ones to save a buck? Is there any jank getting Flight Sim poo poo mounted to one?

I’m in the middle of building a custom 80/20 Dual-purpose flight sim/racing rig. Once I get it nearer to done (waiting on parts) I’ll post some pics.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

uXs posted:

This is exactly what I want to do as well. Well, or buy one.

What are you planning to do for pedals? And monitors?

The design of my rig will have me flying flight sims and general gaming with the seat all the way back. The stick center mounted, throttle on the left side, pedals bolted to the chassis floor. For racing, I remove the stick extension from the base, slide the seat all the way forward, and there is a second, elevated heel rest underneath inverted fanatec CSL pedals. It ends up putting me in a roughly GT1 type seating position, with the rudder pedals just forward and underneath my knees and out of the way. Monitor is going to be wall mounted with a swing arm for general gaming, but I plan on most simming to be done in VR.

MrYenko fucked around with this message at 15:00 on Nov 7, 2020

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Jenny Agutter posted:

downloaded flight sim to try on my new monster rig, went to do a tutorial and they were all grayed out. somehow the 95GB download did not include any tutorial mission or indeed any aircraft, which must be downloaded from the content manager within the game. what the gently caress is going on with this program

I’ve had that happen as well, but not every time I’ve installed it.

:iiam:

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Electrically and electronically, a spring detent on the last position is identical to a switch without. It’s literally just a physical spring on the last detent. The only reason not to do it is either parts sourcing ($$$) or the developers not being familiar with expected operation.

It sounds more like an appropriate switch didn’t exist at the price point they wanted.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Helter Skelter posted:

It's a bit of a moot question since they aren't taking any more beta applicants right now. If you're not in already, you'll have to wait until the next time they open it up to try and get in.

Presumably, though, they'd flag your MS account for access and you'd download a test build from the MS store regardless of where you bought it previously.

The closed alpha was run as a separate product on the MS store, only accessible if you were flagged for it through the Xbox Insider app.

It was a real dumb way to do things, but it worked fine.

My buddy got his Reverb G2 yesterday and is stoked to get motion sick as gently caress at 15fps in DCS since neither of us has been able to score a 30xx card yet. (He still has a loving 970.)

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Shine posted:

No problem, that game's engine is like 25 years old so it should run just fine. :shepface:

Got my G2 yesterday. Running it with a 1080, DCS is absolutely loving stunning in VR. I mean, it’s a jittery, unplayable puke-fest while you’re sitting still on the deck, but the slideshow is absolutely breathtaking.

My 3090 comes on Friday. :shepspends:

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

The G2 is nearly indistinguishable from a monitor. You still get blurring towards the edges of the display, but that’s due to the optics, not the resolution of the headset.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Charles posted:

Also just don't ever tune into it and turn off your copilot handling it.

This is the correct move.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Sapozhnik posted:

So yeah nerding out over instrument approach procedures and autopilot poo poo in a jet is fun and all but there's also a lot to be said for having a few beers and then loading up a TBM and flying 100 ft off the ground around New Zealand at 300 kts like a total lawbreaking rear end in a top hat

The best part of flight sims is doing the things that are horribly irresponsible to do in real life.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

skooma512 posted:

The AP bouncing under high sim rate is still present :eng99:

It is a little better though. I can push the sim rate higher than before and even at max the diving might not destroy the plane.

This has always been an issue. I suspect it speeds up the sim rate but is still running the autopilot logic at 1x.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

The DCS MI-8, KA-50, and UH-1 are pretty much the ultimate in helicopter realism at the moment, but the KA-50’s stabilization and coaxial aerodynamics make it a bit unique. The UH-1 is probably the most meat and potatos fling-wing sim there is right now. No assists, no stabilization, just cyclic and collective.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

skooma512 posted:

One thing I'm starting to pick up on is that the rudder isn't a rudder, it's the tail rotor and I also need to compensate for that with pitch and roll.

Properly: Anti-torque pedals.

Also, every control input effects every other axis simultaneously, and continuously. :eng101:

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Vahakyla posted:

Strike Eagles, human figures guiding Harriers, volumetric clouds, Apache Longbow among some of the teased things.

Also, Mosquito porn.

Really hot Mosquito porn.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

sigher posted:

The menus look pretty jank in VR and launching the game via VR seems... odd. Can't wait though.

I used to have a Vive Pro, sold it to get a Reverb G2. The Vive was a slightly higher quality piece of hardware, better build quality, etc, but Microsoft has really nailed the WMR front end. The software works flawlessly out of the box with just a simple calibration the first time, and virtual desktop is actually pleasant to use.

...Which is good, since your mouse cursor basically won’t work in anything if you don’t launch it through the WMR portal.

What I’m saying is the Vive was always just very slightly janky. Occasional tracking problems, initialization problems, etc. Had to swap USB ports on the regular. The G2 has none of those issues, it Just Works.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

No Mods No Masters posted:

I almost got a reverb g2 but after reading some reviews I kinda ended up feeling like the whole package was close but not quite there yet. Are there any "next gen" headsets even on the radar at this point?


I’ve used a CV1, Vive, Vive Pro, and now the G2, and it makes the others look amateurish in everything but controller design (which i don’t use the majority of the time anyway.)

The Reverb G2 is the first headset that I’d say is there now. The resolution bump was absolutely critical to being able to read instruments, taxiway signs, etc. Screen door is no longer an issue at all.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

No carbs on a PT6 though...

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Sagebrush posted:

Not a turbine expert but I understand that turbines can still get some sort of intake icing. Anywhere you have air compressing and expanding, there's a chance of temperature changes and moisture condensing out of the air and there's your ice.

You can get inlet lip icing, which is bad because if the inlet sheds any of that ice, half of it is headed for the delicate innards of the rapidly-spinning compressor.

Similarly the 727 has heaters on all of its dorsal antenna (which is very not-normal) to prevent ice formation, since ice on a VHF antenna breaking off and FODing out #2 is bad for the dispatch rate.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

fuf posted:

honestly i kinda just wanna cheat and fly across whole countries in a few minutes if i want to

Slew mode is your friend.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Mailer posted:

With the hotas setup I've been trying to land in the cockpit and touching down is breaking my brain. In third person it's easy to get where the ground is relative to the plane, when to flare, when it's safe to break, etc. It makes me feel like a kid trying to drive a car who can just barely look over the dash.

You shouldn’t be looking at the ground anyway. When you learn to land, you’re building a mental sight picture of what it looks like when the airplane is say, 10-15ft off the runway. Then you flare, pull the power all the way back, and let the aircraft settle onto the runway. Kindof like shooting a rifle, touchdown should surprise you rather than being sought out.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Sagebrush posted:

Does VATSIM even have controllers operating in India?

I don't know Indian air traffic regulations, but in many countries (including the USA) the restricted areas have specific operating hours outside of which you can fly through the airspace. Only a few of the zones are closed 100% of the time -- e.g. Area 51 or the airspace over the White House.

In the US, Prohibited areas (of which there are comparatively few, and tend to be physically smallish,) are generally permanent. Restricted (over land) and Warning (over the ocean) airspace is sterile when active, with no non-participating aircraft permitted. The US also uses Military Operating Areas, commonly referred to as MOAs which IFR aircraft are separated from, but through which VFR traffic is permitted to operate. Warning areas, restricted areas, and MOAs are all only generally active when they’re actually being used, and are released to civilian traffic otherwise.

After 9/11, the US also sprouted quite a few TFRs (Temporary Flight Restriction) that are now old enough to vote. This is dumb, but it’s how the security apparati have gotten around the requirements for public review when creating new Prohibited airspace.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Shipon posted:

Does using a modded airplane not allow you to qualify for this? I've flown so many A320 flights that should qualify for this but not gotten it yet, but I use the FBW mod.

I got one of the taxing-related achievements while flying around Alaska in the Caravan.

The achievements are a bit buggy.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Micr0chiP posted:

Is there any date for when they are adding helicopters to msfs2020 ?
Those in VR would be amazing.

I really hope they’re re-writing the helicopter code. The FSX flight model code was hilariously obsolete when it came out, let alone now.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

i am kiss u now posted:

ATC is there to help you. Declare an emergency and get down safely, even if it's on a road or in a field.

I’ve raged about this in the aviation thread previously, but I’ll rephrase briefly: If you’re ever in a real airplane, even as a passenger, and even THINK that you might be in any kind of trouble, declare an emergency. I have practically unlimited resources to help you, but they’re useless if you don’t tell me what’s going on.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Sagebrush posted:

*A320 encounters some mountain waves*
*Passengers beating down the cockpit door to declare an emergency*

My work here is done.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Steadiman posted:

Just found a neat little app for SteamVR called "Desktop+", it's free and lets you basically place windows or the entire desktop, into VR space. It's a bit tricky to set up initially (I just clicked every button until stuff started making sense, the documentation is lacking) but the end result is I now have a gaze-activated Firefox window in my cockpit that I'm using for approach charts and moviewatching.

:aaaaa:

Be still my beating heart.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Anime Store Adventure posted:

Oculus could do this, albeit a little buggy, with the native oculus app. If you were fairly comfortable in the headset, it was super fun to watch netflix in a cockpit at night with just the glow of the instruments and your movie.

I might try this soon because I think I just got a 3080 from an amazon drop, fulfilled by Amazon and at retail. :woop: Hoping that'll make my VR experience a lot less chuggy.

3090 and a G2 is a fantastic experience, you should be mega-pleased with the 3080. Still can’t max everything out, but you don’t really notice if you turn the right stuff down.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

lobsterminator posted:

Joystick twist is the worst possible way to control rudder. You need to be able to keep the rudder in a position while simultaneously move the stick and that is near impossible by twisting. I use a thumb knob in my throttle to control rudder.

I don't have pedals myself but they are strongly recommended if you are serious enough about flying.

My ancient X45 had a rudder rocker on the bottom of the throttle, and I always thought that was a cool idea. I think people that have throttles but not pedals are probably a solid minority though.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Vahakyla posted:

If you own either A-10C or A-10A from eons ago, these became modules of DCS World on Steam and shouldn't require much from you to work.

If you bought A-10C in beta then you also got the Nevada map for free.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

60% keyboards are super trendy right now and they’re fine if all you’ve ever used is a laptop, I guess. I’ll keep my numpad, thanks very much.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...


Also, I have the 100% version of this board and it’s awesome.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Shine posted:

Sounds about right. Didn't this thread (or its predecessor) have a subtitle like, "I spent 30 minutes fixing it and was too tired to fly" or something?

VR is a pain in the dick. Once it works and you're sliding the Lancia Stratos around a blind corner next to a cliff, it's "HOLY poo poo VR IS AMAZING THIS IS THE BEST." But yeah, I often need to spend several minutes (or a lot of minutes) fixing some stupid thing that broke, between SteamVR, Logitech wheel drivers, or whatever else.

This was 100% my experience with the Vive Pro. It was like, 98% functional, but that last two percent was always a punch in the dick. WMR has been nearly flawless for me since I got my G2. I don’t like to give MS credit for anything, but WMR is seriously well-done. It just works.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Ya, a real DA62 has AE300s, which are FADEC diesels. You set power with the load percentage, and the computer does the rest. FS2020 doesn’t really simulate most engines properly, and FADEC is one of those things it doesn’t do well.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...


Goons are everywhere.

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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Sagebrush posted:

The graphics in the game aren't even that cutting-edge for video games in general. They are leagues beyond anything else in any other flight simulator, of course, but that's because the flight simulator graphics situation is dire. A turbine heat distortion effect is trivial to add; that's like a one-click shader these days. Dynamic lighting and shadowing are also pretty much automatic with any modern game engine. So it doesn't surprise me that they were able to build in a lot of nice graphical effects but didn't do a good job simulating intricate avionics.

The elephant farting quietly in the dark corner of the room is the fact that this thing is apparently still based on FSX code. Which of course is based on 2004.

Which is based on 2002.

Which is based on 2000.

loving thing must be an absolute spaghetti nightmare.

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