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Shipon
Nov 7, 2005


if what caused my flight to crash two hours in was the VFR map being open the entire time then i guess i can just go without that since i have navigraph installed anyway and it pulls the location in there in a better map

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Shipon
Nov 7, 2005


Dr. Video Games 0031 posted:

That probably isn't it? I believe the VFR map crash happens when you try to open it. So keeping it open is actually the preferable option. I've had other crashes too while it was open, but they appear to be unrelated. One of the crashes happened when I got locked into looking at a point of interest and I was messing with my controller configuration in windows to see if it was sending any incorrect inputs, for instance.

Yeah I had heard that was the way to prevent the crash so I opened it at the very start and kept it in a small window next to the upper left and I was just randomly approaching Fuji when the game suddenly froze and quit after about 5 seconds, no message or anything. I was trying to look up ILS approaches into Haneda (not sure if RNAV precision approaches are implemented properly yet) so i could plug that in but I don't think i had gotten to that point in game yet.

Shipon
Nov 7, 2005


Cojawfee posted:

Any chance someone will make software for this that will integrate into flight sim?

https://www.mypilotstore.com/MyPilotStore/sep/14236

flight sims aside that is how a smartwatch should look, not the ugly rear end apple watch blob

Shipon
Nov 7, 2005


JerikTelorian posted:

Yeah the issue is that the taxiways are procedurally named and marked so even with charts they can be hard to understand.

For the most part when I look at the Navigraph taxi maps they line up mostly correct with what the default procedural airports show in game. There are some errors I've noticed and sometimes the ATC has some weird routing errors with taxi routes but I have had good luck going off the external airport maps.

Shipon
Nov 7, 2005


I tried PSVR once and it made me motion sick for perhaps the first time in my life, I'll wait for the Holodecks personally

Shipon
Nov 7, 2005


Weed Wolf posted:

Are you in dev mode? Turning that off got the logbook working again. You can also keep the FPS counter enabled while turning dev mode off (which is all I was using it for).

Logbook has been working perfectly fine for me (except when my game crashes on final approach into LAX).

Shipon
Nov 7, 2005


I have noticed that, even with the FlyByWire mod for the A320, the fuel usage seems to be higher than what the flight computers show. The total amount of fuel burned on the screen is not consistent with what is shown on the actual fuel menu and the effective range seems to be fairly shorter than what the A320neo should be able to achieve.

Meanwhile on the 787 the fuel burn seems to be literally a third of what it should be. One hell of an airplane you made Boeing, the range on this thing is like 36 hours of flight!

Shipon
Nov 7, 2005


Cojawfee posted:

I feel like it is supposed to be Bing maps but it just never loads in the higher resolution.

The Manual Cache screen does this and for some reason it loads really choppy.

While we're on the world map menu topic, it is getting real frustrating that the lat/long oceanic coordinates half the time simply don't want to be deleted if you want to pick a different route. I'd rather use the world map planner than the FMS in game at this point because it's quicker (yeah yeah not realism enough i suppose) but when an oceanic route from simbrief just can't be put in because the game refuses to let you delete a waypoint 500NM off the path it's a bit frustrating.

Shipon
Nov 7, 2005


Sagebrush posted:

This kind of poo poo is why I'm not upset when the sim developer ignores most of the community requests. They should make an effort to fix things that are obviously broken, but if they start to go down the rabbit hole of implementing what people ask for, it's suicide. I'd rather try to fix the strings and the trees myself and let them focus on making a good engine that runs smoothly and reliably, which is the one thing that all these spergs never seem to care about

I don't think people realize or care how bad it makes them look when they cry and whine when a new bug pops up instead of matter-of-factly stating the bug that happens with constructive information on what their circumstances were. Can't imagine a dev really wants to put effort into a bug when someone screams that the game is useless and a waste of money when the AP wobbles a bit from side to side.

Shipon
Nov 7, 2005


Sagebrush posted:

Oh yeah this is a real big one. One of the things that CLOD was supposed to implement -- don't know if they actually did, but it would help explain the lovely performance -- was a complete physically simulated engine model. All 16 pistons running on their conrods, valves opening and closing, fuel going in and exhaust coming out, air going into the supercharger, yada yada. The idea being that if you were shot in the engine, yes, the bullet would damage specific components and create ~~realistic~~ engine failures, like power loss because a cylinder was punched open or oil pressure dropping because a line was cut, as opposed to just rolling a die and failing some subsystems which is IMMERSION BREAKING and I CAN TOTALLY TELL.

agh get hosed

Lol what do they want, ANSYS running in the background just for the engine

Shipon
Nov 7, 2005


The FlyByWire mod for the A320 is quite impressive and I'm having a blast flying it lately. Their team is pretty impressive, a pretty active discord server with something like a dozen IRL A320 pilots who are contributing their knowledge to the devs. They just showed off a prototype of a system that lets you import a simbrief plan directly into the MCDU instead of manually typing everything in.

Shipon
Nov 7, 2005


Messadiah posted:

It's been a while since I've played, updated everything and am still a bit disappointed.
Crashed twice on me when trying to take off from YVR and then when it finally didn't crash I found out that Vancouver is no longer photo-realistic for buildings, and it kinda looks like poo poo. Anything I can do to fix why it's not pulling the photo-realistic data for the city?

Check your data settings, they might have randomly flipped off the photogrammetry option.

Shipon
Nov 7, 2005


Dr. Video Games 0031 posted:

TrackIR or a homebrew alternative really is clutch for flying with situational awareness. Being able to quickly glance at your instruments and then back out the window is huge. It's honestly a more suitable alternative to VR for most people anyway.

I don't know how well VR would work if you have a ton of buttons to press and don't have muscle memory for them without needing to look at your yoke/stick

Shipon
Nov 7, 2005


GutBomb posted:

Which software were you using on the PC side? I use open track on the PC side and with it you can define the bounds and the curves that each head motion takes. Personally I disable roll because itís annoying, and I have it set up so if I look at my monitorís edge I can see the end of that sideís wing. The further from the middle of the screen Iím looking at the more the camera moves to to that particular wing. It works out pretty well. Also add a tiny dead zone so youíre not picking up all the tiny movements your head makes when youíre at the center.


In x-plane you can pick up the VR hand controller and interact with the buttons in the cockpit just like you can with the mouse in MSFS. I havenít seen the MSFS VR betas but Iíd be shocked if they didnít take that approach.

That makes sense but if you have like a HOTAS and keyboard then not being able to see what you're doing with your hands seems like it would make it harder. I constantly have to look down and what I'm doing because I don't know the controls well enough through pure muscle movement.

Shipon
Nov 7, 2005


Sagebrush posted:

it's never worked correctly to my understanding, so maybe the fs forums just boiled over or something

me, i just want them to fix the loving trees so that yosemite has evergreens instead of this jungle poo poo and the deciduous ones lose their leaves in winter. they have a really well implemented snow shader with a real-time depth slider but it sits on top of these puffy leafy green trees. ugh. also the rivers don't freeze over so you can't land on the ice. double ugh

supposedly they'll be doing seasons in an update sometime early next year so here's looking forward to that
Before the patch the AP system would have a problem staying level in flight if you have a strong wind, it was probably just a mistuned PID setting. Now the AP flat out refuses to follow your flight plan and puts you in a permanent right turn death spiral.

Shipon
Nov 7, 2005


Merv Burger posted:

Yeah, it at least pretended to work, but with the most recent patch, it would only really work if you loaded a flight plan in the planner and spawn yourself on the runway. And even that isn't a guarantee, I've had it fail to follow the flight path when doing that.

A fix for it is also in the dev branch for the A32NX mod, so you can use their downloader to get the latest dev version and be good to go.

Also, this is all the fix is:


lol

Incredible

Those A32NX guys are putting in real good work, I knew they'd crack this case eventually but lol that it was just something like this.

Shipon
Nov 7, 2005


EvilJoven posted:

Wait what? Glass panels are rendered on actual instances of chrome? Lol gently caress software devs are lazy and stupid.

With a 3090 and 9700k at all ultra 1440p ultra wide, I can get about 65-70 FPS at cruise if I'm external to the cockpit. Going into the cockpit even with Low refresh rate drops that down to 45, with really weird frame time behavior because of the thread managing the panel refresh rate.

That said it definitely seems to make the modders' jobs easier.

Shipon
Nov 7, 2005


GutBomb posted:

Holy poo poo the people on that forum are petulant children. ďLiterally unplayableĒ and ďasobo ruined my Christmas vacation with this patchĒ are direct quotes. What a bunch of babies.

Edit: this isnít a comment on the bug, just the crazy entitled attitude over there. Itís gamefaqs forums from the early 2000s bad.

It must be nice to be in such a comfortable spot in life where your biggest source of anger is a bug in a video game. Especially given everything else going on this year.

Shipon
Nov 7, 2005


At cruise altitude at least, 4x time compression in an A320 (which would be mach ~2.5 I guess) doesn't seem to be giving any problems with data downloading.

Shipon
Nov 7, 2005


Rot posted:

Not nearly as realistic as the RealSimGear stuff but definitely not nearly as expensive (I paid less than $100 CDN), is to use a midi controller like the X-Touch Mini and an app like AxisAndOhs.

8 rotary dials, each with a button function, plus 16 buttons and dual layers means lots of functions can be handled. Through RPN scripting and button combos in AxisAndOhs you can expand even further.

This is my current layout, I use it in MSFS all the time and do 90% of my flights never touching the keyboard or trying to mouse around on a bouncing instrument panel.



For example, if I want to change the target altitude by 100ft, I turn the ALT encoder. But if I want to change the alt by 1000ft, I press and hold in the dial as I turn it. Similar to the nav radios and switching between MHz and kHz.

The author of AAO has added the ability to map to MSFS HTML_event variables, which means the MFD and PFD functions are now available.

This will be my new template, once I get the kinks worked out:



I started writing a bit of a guide to AAO + X-Touch Mini on the MSFS forums but it almost immediately got out of date, plus the users on that forum make me grumpy and saps my good will. I've since been working with the author of AAO to improve and expand some features. Hopefully things will get to a point where I can get down to writing a proper guide.

Holy crap that's awesome, I'll definitely be on the lookout for one of these things. I bought a Streamdeck thinking I could use that with one of the event handlers but it's definitely more annoying to use.

Shipon
Nov 7, 2005


Bedurndurn posted:

You can't actually control the garmin stuff in MSFS can you? I haven't flown anything since October, but last I'd played there weren't actually binds in the sim for the Garmin specific controls. So you can adjust the AP stuff (heading, alt, etc) and radios, but not like pages on the MFD or the knob that does the airport code input for your flight plans.

There aren't direct binds but there are API hooks in the game that let an external app directly manipulate those variables, IIRC.

Shipon
Nov 7, 2005


Fayez Butts posted:

The good news is HDR is broken anyway and the game rarely looks better with it on.

isn't HDR on PC pretty much broken anyway, windows apparently just does a poor job of it

Shipon
Nov 7, 2005


2Jets posted:

I did it my way.

I think I'll go get that lottery ticket.

Does using a modded airplane not allow you to qualify for this? I've flown so many A320 flights that should qualify for this but not gotten it yet, but I use the FBW mod.

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Shipon
Nov 7, 2005


stinky ox posted:

Good lord this is so much nicer in VR. Landing the drat plane is so much better when you're not having to choose between looking straight out the front or pressing the hat switch to look straight out the side whilst being very much too low to be able to see out over the nose, or just slightly too low if you press the change view button at the right time... when you can just look out the plane like a normal person lining up for your final approach and judging when to flare becomes natural and intuitive instead of something you can never get quite right. You actually start to get a feel for flying the plane. It's great. Flying the sim is so much more enjoyable.

The curse of it though is that it's really making me want a new PC with a GPU that humans can't actually buy yet

If it makes you feel better I gained, at best 30% better performance at cruise altitude going from a 1080Ti to a 3090, with being lower to the ground in a city improving even less. So much of this is CPU bound at this point.

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