Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Dr. Video Games 0031 posted:

From the last thread:


This is kinda interesting, but right now it doesn't seem too different from OnAir/FSE except with fewer features. The more creative mission types seem to be in the minority of all the missions available, so most of the missions are just you flying people and cargo from airport to airport like usual. They even have an airliner qualification, which doesn't seem very bush flighty to me.

The 'pizza delivery' mission type where you basically airdrop goods by flying less than 500 feet over an objective is interesting in theory, but I have a feeling that you'll just do a normal flight to the delivery zone in any old plane, so it seems kinda pointless. They should make you fly slowly 50 ft over the ground at the objective or something instead. Just frisbee a pizza out your door/window as you fly by some dude's mountain cabin, why not.

Flying doctors to remote farms in the countryside is neat though, but most airports only have a couple of those missions available and they don't re-randomize ever, it seems. One of the "land in the middle of nowhere" missions it generated actually wanted me to land in the middle of an international airport, on the airliner apron lmao. Makes me wonder if it's possible for them to send you to the middle of a city. That'd be interesting, especially since it requires you to fly with crash/stress failures turned on.

Anyway, neat little app, but it doesn't seem too fleshed out yet.
Agree with all of this, it's certainly off to a promising start though. And I am enjoying flying with a purpose, just wish relocating wasn't so insanely expensive. To me the biggest advantage of this particular program is not having to register to anything, it's what's kept me away from FSE in particular. I hope they develop this further because it is a good bit of fun

Adbot
ADBOT LOVES YOU

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
I remember reading in the most recent patch notes that they changed something about when the lightning stuff gets triggered but, as a result, I now seem to have lightning and thunder on every flight. It's a super cool effect but on a clear blue sky with just a few cirrus clouds lazily drifting around, it's a bit much. Is anyone else experiencing the constant wrath of Thor? Or did I just anger the gods :(

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

vanisher posted:

I'm also getting a ton of lightning. I'm flying in the Bahamas/Florida and I figured it was just all the storm stuff happening.
Honestly no idea what's causing it, it doesn't seem to always happen (and from the general vibe online not everybody is affected). It's certainly happening in weather that should not have thunderstorms though. Maybe they're simulating the end of the world.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Night lighting is hugely improved in this patch also, or so it seems (only been doing low altitude VFR flights so far and it looks great, no more weird glowing patches of city). Haven't tried at high altitude yet but so far I am digging this latest patch a lot.

Also it seems Asobo is doing a hot patch later today for that crashing issue some people now have, hasn't affected me but glad to see they are slowly getting on top of things compared to the chaos of the last few patches since release. I can only assume they were completely overwhelmed with the early release, and consequent issues, and are now starting to get the worst stuff under control, giving them some breathing room to do things like hot patches.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
I honestly don't even mind grabbing for the mouse in VR, I know where it is and I can reach it blindly, it works perfectly fine. And I can even peep through the nose opening at my keyboard, by raising the headset just a hair, if I need a rare button press. It certainly doesn't get in the way of my enjoyment and is absolutely worth it for being "in" the cockpit. I can't wait to try it in Flight Simulator!

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
I fiddled a bit with the nvidia and Windows graphic settings and it turned VR from an unplayable mess into a surprisingly smooth experience, even with some settings pretty high, on my 2080. It's genuinely quite amazing and, dare I say, immersive to actually sit in the cockpit in this world, I am so happy!

I have had some niggles in getting it to run right, I have to start the program from Steam (not the desktop shortcut) or switching to VR crashes Flight Simulator immediately for some reason (though that might have something to do with that Desktop Game Theatre thing Combat Pretzel is talking about, haven't tried switching that off yet).

Regardless, VR has made the experience so much better and I dig the way you can zoom on an instrument with the right mouse button. Way more better than the scrollwheel in X-Plane, and less likely to accidentally turn a knob. It even runs better for me than X-Plane ever did in VR, which is astonishing to me. Also don't mind having to use the mouse since I can blindly reach for that to reach any button I don't have assigned to my HOTAS. Never liked using hand controllers for any of that so I don't miss it.

Can't wait to explore more now!

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Stringent posted:

I'm on a G1 Reverb so maybe it's just the non-Oculus systems that aren't running well?

That seems odd since WMR was supposed to be the first system supported out of the gate and Microsoft and all, but vOv.

I'm on a Vive Pro with a 2080 and it runs great at mostly medium (some high) settings. But I absolutely did have to mess with some settings outside of FS itself. If I recall I had to turn off motion smoothing in SteamVR, and I set the render scale to 80% in there. More importantly, I had to turn off Hardware-accelerated GPU scheduling in the Windows graphics settings. I think that last one made a big difference. I think I also had to turn on Threaded Optimization in the Nvidia settings. I followed a post I found on the Flight Simulator forums, it seemed to work because before that it was like a slideshow at low settings. The difference was night and day.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

kojei posted:

I'm starting to think there's something poo poo about the VR implementation for anyone not using WMR because it seems like 100% of people bitching about VR performance are steamvr/oculus users. Meanwhile I'm over here on WMR with pretty good performance having a blast.
I have a Vive Pro and I have great performance on a 2080, even have a bunch of settings on high/ultra (I need my clouds man...I need 'em!). I think a lot of it comes down to tweaking the settings and the magical voodoo of pc hardware, maybe I just got very lucky. Only areas that might cause some stutters would be big cities at low altitudes, like NY or LA.

Currently having a blast exploring tiny airstrips in New Guinea in the TBM! The weather there makes it a really fun challenge to even find the drat things, let alone land on them.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Soooo...flight sims...pretty neat huh?!

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Just found a neat little app for SteamVR called "Desktop+", it's free and lets you basically place windows or the entire desktop, into VR space. It's a bit tricky to set up initially (I just clicked every button until stuff started making sense, the documentation is lacking) but the end result is I now have a gaze-activated Firefox window in my cockpit that I'm using for approach charts and moviewatching. Haven't found a noticable performance hit yet so I'm quite pleased with it, especially for free! It's not just for browser stuff, any window can be used (useful for something like Little Navmap, for instance). I know there are other programs that have similar functionality but this is the first free one I found that is actually useful and fast. Certainly makes VR flying a lot more fun now that I can check weather and charts easily without having to constantly take the headset off because I already forgot what the wind speed and direction was in the time it took me to switch back.

Also noticed the new A320 (dev)update has a working printer now, really neat for getting ATIS and METAR info! It's genuinely amazing what the FBW people have managed to do with that stock A320, and the announcement that they're working on an A380 has me very excited!

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Anime Store Adventure posted:

Oculus could do this, albeit a little buggy, with the native oculus app. If you were fairly comfortable in the headset, it was super fun to watch netflix in a cockpit at night with just the glow of the instruments and your movie.

I might try this soon because I think I just got a 3080 from an amazon drop, fulfilled by Amazon and at retail. :woop: Hoping that'll make my VR experience a lot less chuggy.

Yeah and I was always jealous of all the Oculus elitists and their free in-headset desktops for that exact reason! This is specifically for SteamVR though, so now I can finally watch internet porn on my Vive at 32.000ft in turbulent IFR conditions. Living the dream!

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
I have still had occasional issues with weather in the US (mostly only loading the first flight and clear blue skies, and 29.92 pressure, for every flight after that) but there is a silly workaround that seems to work 100% of the time. When you first load into the world map, before you do anything else, switch the weather to the "clear sky" template. From that moment on, that will be the default weather the sim loads up. You can then set up your flight as normal, and as long as you don't change the preset it'll be permanent. Once you're in the cockpit you can then select "Live weather" from the menu and it'll load in the proper weather.

I've just resorted to using this trick every time because otherwise it's a coin-toss whenever I load in, sometimes it will work for every flight and other times only the first flight until I restart.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

slidebite posted:

So what's the deal with vectoring for visual approaches?

So did a short flight from CYQL (Lethbridge Alberta) to CYXC (Cranbrook, BC) which basically lies in a valley in the Rockies.

It's very cold outside today, approx -25C and low ice fog.

Do a low level IFR flight plan because I wanted to get vectored into the approach (due to the mountains and low cloud). Do a look at flight and it gets me up to 12K which should be enough and let it automatically give me the approach. Take off, get into the climb and enjoy the gorgeous sunset


Get to my last way point and shortly after ATC says to continue heading and expect 34 visual.

Uh, OK. That's weird, because I know 16 has an ILS. And it's cloudy and miserable. Well, maybe the weather is really different there... a north wind or something.

Get over most of the mountains and then the decent starts to get called.... for 9000, then 8400 then 7100, then 7400, then 9000, then 8100, 7000, 8400, etc, etc. Probably 50-60 altitude changes. It never stopped. Also, the peaks in the area are around 9000 so that's a problem.

Make the descent without dying, get the call that the airport is at my 11 o'clock at 8 miles.

Nothing there but cloud/fog. But, that doesn't stop the co-pilot! Says the airport is in sight and then calls final as well. Great.

Basically, I can only see the approach lights within <1 mile and even then only found it/lined up because of the GPS.

I'm assuming that my experience isn't unique?

ATC doesn't actually do any real vectoring at all. At least not from what I've seen. No heading adjustments to intercept or put you on the right track, just dead silence and broken promises of a safe landing. I like the idea of an ATC but it's not particularly useful at the moment. Just a bunch of "If/Then" statements running in a sequence with no real checks with what your plane is actually (supposed to be) doing. I'd be happy if they just added an "Unable" or "gently caress all the way off!" option that would at least automatically skip the constant altitude changes or go-around stuff and force ATC to move to the next bit.

Also requesting an altitude change just always baffles me. It feels incredibly inconsistent and gets confusing if you change your mind before reaching the target altitude. I wish that they'd just have actual altitudes you want to reach as an option instead of this weird "how much do you want to descent/climb" thing.

I have had pretty good experiences with Pilot2ATC, which has a surprisingly deep ATC system that seems to follow procedures really well. There's a free demo you can try. But be warned, it's a slog to use it to be honest. The UI is a complete mess and building up a radio message from a drop down menu is cumbersome. Also I miss the simulated radio static that MSFS has, which is surprisingly well done and really adds to the atmosphere. It's superficial but when it's not there, like with Pilot2ATC, you really notice its absence. However, like I said, the actual ATC stuff works incredibly well. Even the taxiing stuff is great because it will draw a little map for you, with proper instructions and hold checks with other traffic. I wouldn't use it if I'm just doing a quick little flight but if you wanna get more involved and do a bit of serious flying/planning then it's absolutely worth a shot.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Neat little thing they changed in the new update is the size of taxi signs. Extremely noticable in VR, it's great! Might be a bit too big for realism but I don't care, realistic size was unreadable to me even on a monitor. They still glow too much at night though, washes out the lettering almost completely. But I'm tickled pink I can follow taxi instructions in VR now

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Bigsteve posted:

Updated now the game won't connect to the Internet. Firewall is letting it so who knows.

Good job asobo. Good job.

I think they were having server problems, I'm sure it'll be sorted out soon

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Someone made a very cool TBM mod, to make it handle more realistically, and apparently he figured out how to open doors and such. Turns out there's a lot of unused animations hanging around in the different plane files. I haven't tried it yet but he just released his updated mod to the public

https://www.youtube.com/watch?v=JGBi_hny_Dg

Edit: Just tried it and it's really neat opening all the doors and seeing the adorably little ladder drop down! Hearing the engine come to life with an open door is surprisingly fun. Recommended!

Steadiman fucked around with this message at 23:04 on Feb 18, 2021

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

I said come in! posted:

I don't remember FSX being anywhere near as broken, but also I would never go back to that sim either, FS2020 is still way better, and its VR support is too important to me to go back or consider other commercial flight sims.

Just for funsies I went back to X-Plane for a flight and yeah, won't be doing that again soon. Not just because of the graphical downgrade, which I don't mind if at least the cockpit looks okay, but way you interact with the cockpit now really bugs me for some reason and, even with the Vulcan update, it runs like poo poo for me even on pretty low settings. Not that there's much to customise in the graphical settings to begin with. Made me appreciate how well optimised the MSFS engine seems to be. Even though it has its own issues and glitches, and there's certainly a lot of complaints about how it runs, but it runs pretty drat smooth for me in VR with tons of settings on Ultra. Occasional stutters in busy areas are to be expected but it never hangs or lags to the point of forcing me to rip off the headset to stop my brain from exploding.

Also seems I'm extremely lucky in that I have only had one CTD since release, which was likely due to a mod conflict too so not even MSFS's fault. But there's certainly a ton of reports of CTDs so it's absolutely an issue, I just don't know how I got so lucky in having such a smooth experience so far.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Combat Pretzel posted:

Yeah, some FBW 787 would be nice. Then again, the sole reason I keep flying it over the A320 is because I think the Airbus cockpits look pretty terrible. At least the A320 one, the A380 is somewhere in between. The teal certainly doesn't help.

As far as IFR and FBW goes, they've been implementing their own version of various game supplied functionality. It probably works better because of that.

And regarding the A380, I sure hope that teaser on Twitter wasn't just blowing their load too early, because on their Discord, you don't get any info or even loose timeframe, other than "when it's ready".

I'd love an FBW 787! That plane is the reason I got the deluxe version and I'm so dissapointed in it. The cockpit looks absolutely fantastic though, it's a really nice place to be.Some people have made custom cockpit textures for the A320 though, there's a nice black/beige one that I've been enjoying. It really does make the Airbus cockpit a much more pleasant environment to be in. It's of course not realistic but I don't really care.

FBW also redid the cockpit textures, at least in the dev version, but I'm not a big fan of what they did. They added things like baked in shadows (I guess to simulate ambient occlusion?) and it just looks awful, way too exagerated. Also they bumped up the normal mapping on a bunch of textures and it's starting to remind me of older X-Plane cockpits now where you had to cheat things like that to get around the engine limitations. PBR textures should not have drawn in light shading/shadows nowadays anyway, the engine takes care of that and it looks "off" if the light isn't just right.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Zero One posted:

I saw on the FBW Discord they are still tweaking the textures.

Yeah I figured they would be, it's an amazing project with some insanely talented people working on it. Can't wait for the A380!

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

soggybagel posted:

I mean the longer and more in the weeds I get into flight sims and general aviation flying in general the more you see how up their own asses most people are. You look at any flight sim game footage and all the comments are like "I was cringing the entire time you were flying because (insert some reason why this was not realistic or you had your flaps down the whole time etc)."

And then when you watch almost any accident review or something its just comments making GBS threads on everything the pilot did wrong and why they're stupid. Its just really funny because its such an old man hobby for the most part so all you get is cranky old men. And yeah once you lean into war plane flight sims you get the war nerds who we've highlighted in the past here. The war nerds who are pissed because the nose art is one pixel wrong.

Its like, big game breaking bugs are not okay and are inexcusable. But its so funny to see what sets off the flight sim freaks when it comes to little things. I watched a bunch of reviews of the honeycomb throttle quadrant and some of them are very funny because they're like, 45 minute videos that ultimately come down to "yeah its pretty good."

I've been trying to figure out DCS so I've been watching tons of videos and the one thing that really stuck with me was that most of the sim pilots all took it insanely seriously (especially in the comments, filled with "well akshually...") but then you watch the people who actually fly these things do poo poo like run into eachother with glee, take off from taxiways while giggling like maniacs, and basically just having a blast doing everything they were never allowed to do in real life. The contrast is amazing.

like this, which made me laugh quite loudly several times (for reference, the guy is/was an actual F18/F16 pilot):
https://www.youtube.com/watch?v=kA2-ikfb8SY

Steadiman fucked around with this message at 14:10 on Apr 1, 2021

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Someone is making a GTN750 module for MSFS and the free (beta) version is really neat to play with. Tried it with the Caravan and it's a very welcome addition to be honest, curious where this is gonna go. It certainly looks the part. He's also making a more fully-features payware version.

https://pms50.com/msfs/

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

azflyboy posted:

I wouldn't be shocked if opening doors was a planned feature that got cut in the rush to get MSFS out the door last year, since I have the distinct impression that it wasn't intended to launch when it did.
According to the coder who made a mod for the TBM (which allows all the doors to be opened, among other things), that's exactly what it is. They found that the TBM, and likely other stock planes, actually had animated parts all over the place. Just wasn't activated in the code for whatever reason.

Also just downloaded the new update, went really fast this time but that may have been a lucky coincidence. It fixed the horrible ATC bug where it would never believe you were at the right altitude but they managed to completely break night lighting in a spectacular fashion! Lights seem to all be offset by quite a bit making it look like the lights are floating, also makes it virtually unusable at night (especially in VR, it's horrifyingly bad).

No idea what could cause this, and I guess nobody at Asobo did a night flight test before releasing this. It's like a ghost layer, offset by a large amount. I first thought it was some sort of reflection bug but it's way worse. You can even see the silhouette of your plane in the offset (which leads me to believe the majority of night lighting is a post process effect overlaid on the view). I expect this'll be a hotfix-worthy problem, it's really that bad. No more night flights for me for now anyway.

No idea what other things they broke/fixed but judging by the changelog it's not much.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Combat Pretzel posted:

Hmm, I thought lights always floated. They made it worse?
Floating is probably not the right word, it really is more like the whole image is offset by a lot, but only the lights part of that image. It isn't an object placement problem, it's a rendering problem. Maybe a better description is like watching a stereo image but with left and right flipped, if that makes sense. I'd suggest trying a night flight and discovering it for yourself.

EDIT: just read on the official forum that it's a render scale issue. Any render scale setting other than 100 will cause this problem to happen. So I guess that's the solution for now, set your render scale to 100

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Dr. Video Games 0031 posted:

I'm sorta losing faith in MSFS's ability to do genuinely good VR performance until 2024 GPUs are out. With my 3080 Ti on a Reverb G2 (4320 x 2160), I get 30fps on ultra settings, 38fps on medium and 80% render scale. Getting 45 FPS seems impossible without tanking performance. It seems like there's something about VR mode specifically that's holding me back. Maybe I have something configured wrong, but I have no idea what that would be. My 4K performance outside of VR mode is as expected (50 to 55fps on ultra), and the Reverb G2 should be just a bit more taxing than that (5 - 10% fewer frames) but it's getting -40% frames instead. If there's nothing I can do to fix that on my end, then I can only hope that DX12 helps.

edit: I'm doing this purely through WMR.

edit 2: Also, they brought up DLSS during the latest developer Q&A, and it seems like that's not in the cards for now. They cited a lack of meaningful visual improvement over more standard temporal upscaling techniques due to the nature of the game scenes being rendered (slow moving terrain from outside your stationary cockpit, mainly). Reminder that they plan on adding ray tracing at some point, lmao. We will really want 40-series geforce cards for that, and I'm not planning on getting a new card for a while. Oh well.
The weird thing is that I have insanely good performance on my Vive Pro and 2080 card, tons of stuff on Ultra too. Maybe it's a WMR thing? Though your resolution is much higher but I'm running at 120% scaling so it shouldn't be that different. Outside of big cities I'm easily in the 50/60fps range. I know there's a few good optimisation guides on the official forums that specify messing with the actual VR settings on your system (not the game) so maybe that's worth looking at.

Also really annoyed that they still have that stupid logbook popping up the moment I switch off electrics or, sometimes, the engine after landing. I hate that screen so much! Partially because I don't care about the logbook but mainly because it pauses everything, takes away control, and then causes my system to stutter for a bit while it fills in the log (hilarious in VR). It's so obtrusive and I know I'm not the only one complaining about it (it's on their roadmap list thing even). The worst part, to me, is that they actually did change it a bit in this update, so they have looked at it but instead of making it less annoying they just flipped two buttons around and made the cockpit dissapear in VR. Essentially making it even more obnoxious. I can never shut down a plane properly because I really can't be bothered to continue after that thing brings my system to a screaming halt. In the FBW A320 hitting continue would also turn off all the cockpit displays, that was fun! Though that may have changed, I haven't checked cause I now just quit out after parking.

Just needed to vent that. I hate that loving popup so much that all the other bugs pale in comparison now.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
I despise the log with the passions of a thousand suns! Not because I'm anti-log but because the drat thing pops up and takes away all input after every flight and it sucks. No way to shut down the airplane properly without that thing popping up. And I enjoy doing a proper shutdown :(

With update 6 they made it even more obtrusive in VR because it will throw you into the loading screen environment with a flat projection of the cockpit, which is horribly jarring and makes it stutter like crazy while it populates the log. I know I can hit "continue" but by then I don't care anymore.

It's become my single greatest annoyance with the sim, especially now that they've inexplicably made it even more obtrusive (in VR at least). This is not the sort of game where anything should take control away completely without it atleast being an option, in my opinion. Feel free to log the flight but you can just show it on the ESC menu screen when I quit the flight, or in the actual main menu where there's already a specific button to display the log.

Does the log go away completely in dev mode? Or is it just that it doesn't register your flight, but still pops up? Because I would literally pay money at this point for that drat screen to go away

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

kemikalkadet posted:

Has anyone tried the helicopter thing in VR? Just tried and pressing space to center the view sticks the camera halfway into the tail, like it puts it at the centre of the model rather than where your head should be. the new Pitts is fun in VR though, I feel pretty ill.

Weirdly clicking the middle mouse button worked for me. Apparently it's a bug in the config file, the VR seating position is different from the 2D one. You can copy/paste the 2D camera position to the VR camera position to solve it but back up the file first obviously.

Also, I know I've been harping on in this thread about the logbook appearing during shutdown and taking away all control. I was greatly looking forward to this update purely because they claimed to have turned that into a toggle so it wouldn't do that. Well there is, indeed, a toggle and it kinda does what it says but in the most Asobo way possible.

Basically their solution was to create a macro that automatically hits the "continue" button on the log when it appears. In other words, the log still actually pops up but then immediately goes away. This doesn't actually solve the problem in VR because for a second you still get thrown out to that weird white loading environment, turns the cockpit into a projected 2d image, and the whole thing becomes a stuttering mess for a while as it processes the logbook and then tries to reinitialize the cockpit to the state it was in. If anything this makes it worse. Honestly at this point I wish they'd just get rid of the logbook all together, it doesn't even track flights properly so what's the point.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Would that be something that 3rd parties could potentially create with the dev mode? Add some race objects to a location I mean. Cause it sounds like that could be a fun subcategory in all the 3rd party mod stuff.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Been having a ton of fun with the Airbus H145 helicopter, currently in beta, by Hype Performance Group. I have no idea how accurate it is (I'm assuming not very, since MSFS doesn't do proper helicopter physics yet) but it's really fun to fly around in and I'm more about the button pushing and the flying than super accurate physics. It's the first time I tried a helicopter and didn't instantly crash trying to hover! Plus it looks fantastic and they did a great job with all the systems inside of it, starting it up is a breeze and pretty much all the systems are accurate from what I've seen. In VR it's amazing, did some flights through the Grand Canyon and the Alps and it was spectacular.

I'd highly recommend it to be honest, the H145 is $42,- or so and is constantly being updated (they recently added propeller wash for instance) but you can also get the H135 for free. That's how I found it originally, it's a much less detailed model, and not as pretty or complete, but the basic systems are in place and it flies. Took two flights with that and instantly bought the 145. You get a civilian and a luxury model and I think they're doing a military and a medical version of it too soon.

It's also made me really want pedals now so I'm eyeing that VKB like mad...though I really shouldn't, should I? No, I really shouldn't. Unless...

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Cat Wings posted:

Alright, my live weather just stopped working and my frame rate is dropping to poo poo partway through flights now, goddamnit MSFS. Anyone know of any workaround while I was for Asobo to fix whatever they broke this time?

It's been non-functional since at least yesterday, it's not just you.
https://twitter.com/MSFS_Support/status/1477704862792134661

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

i am kiss u now posted:

"Well, we never expected MSFS to last this long so we didn't code anything to be compatible with the year 2022." - Microsoft

What's this now? Did I miss something hilariously stupid?

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Bought the IndiaFoxtrotEcho F35 that was released yesterday and I gotta admit, I'm having a blast with it. It's really fun to fly, especially with an aircraft carrier (there's some free aircraft carrier addons on flightsim.to). The avionics suite is pretty amazing. I was sceptical of the whole idea of only having one giant touchscreen but it works amazingly well, being able to organize the "desktop", as it where, to whatever is more important at that time is really useful and the developer did an amazing job with it. It's the first add-on plane where I didn't feel like they were just recycling default instruments with a different skin either, it's a truly unique concept.

And boy does it want to go fast! I guess that's in large part due to its light weight but it's sometimes almost difficult to not break the sound barrier. Of course the big gimmick is the STOVL feature of the B model (all three models are included) and it works very well. I messed around with the Harrier a lot in DCS so I was all prepared for the delicate balancing act needed for hover but it turns out you don't need any of those skills. Really all you need to do is, once you're around 180 knots, click a single button to activate the STOVL mod and, when you're close to where you want to land, slow to about 30/40 and hit the "hover" button and it will, well...hover.

What is weird is that once you're hovering it doesn't control at all like you'd expect. The plane handles the throttle, so you don't actually touch that at all. To go down or up you just push the stick forward/backward. To go forward or backward you use the left/right aileron trim (it's an odd binding but yeah). Once you wrap your head around it you can land this thing with pinpoint accuracy since the flight computer takes care of keeping it hovering. It's really precise and works amazing. Coming off the Harrier is like going from running up a mountain blindfolded in a winter storm to a gentle hike in an open field on a sunny day (also there's puppies).

Some downsides, in my opinion the texturing isn't that great. A lot of the texturing is kinda low res and fuzzy and there's some stray vertices in the main model too. Also the plane doesn't auto-trim, which is super weird (especially because the trimming needs to be really aggresive any time you transition from STOVL to regular, or when the gear goes down/up). According to the flight simulator forum the auto trim was actually removed because some beta testers complained about it, no idea if the compaint was that it didn't work or that they made it too easy or something but it's sorely needed.

Also the sounds aren't bad but they're not great either. They just kind of...are. I don't mind too much but I know there's some people that really care about the sounds.

I fully expected a lot of the systems to be Inop, of course, but the one surprise, and my biggest complaint, was that the TSD (tactical situational display?) is less than barebones right now. I don't mind not having radar and targeting on there but right now it literally only shows the next waypoint (and you only get those if you set up your flight on the main map, you can't set waypoints in-game, or if you have a VOR tuned). There's not even a flight path displayed, you get literally just one waypoint. No moving map, no traffic or weather, just nothing. It's pretty useless even though, on the real F35, it's pretty much the single most important display. I can only assume more functionality will be added because right now navigating in this thing, if you haven't set up your flight beforehand, is pretty much VFR only. Seems a bit silly for one of the most modern jets out there.

Overall I really like it though and I hope it gets better with time. Considering how little is known of the workings of the F35 I feel the developer did an amazing job making it feel real. Certainly worth $30,-.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Omi no Kami posted:

Thanks for the feedback guys! Before I pull the trigger, one last thing to think about-I noticed that by default it uses a ton of rolling cache and streams assets from the cloud, but reviews all say you can disable it if you don't mind the lower fidelity. I don't really care about super-HD photogrammetry, I just want a rad-looking cockpit and semi-decent terrain- can I accomplish that with the basic download (which I think is 83gb these days?), then run it without it sucking up any bandwidth during gameplay?

Yeah you can use it in offline mode, or only do the live weather, or only do the live traffic, or any combination. The "data" tab in the settings allows you to pick and limit the bandwith it's allowed to use to your taste. It's surprisingly comprehensive.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

azflyboy posted:

MSFS already has a decent FBW system built in (the A320 and F-18 both use it), and since there's aircraft like the DCS F-16 and the freeware F-22 that use it successfully, methinks the beta testers had no clue what they were doing.

Yeah also I'm thinking the developers are having difficulties with the MSFS code to be honest. The dev mentioned, for instance, that they couldn't work out where MSFS does its sonic boom soundbarrier stuff, even though the F18 uses that effect. So breaking the sound barrier does nothing for sound or visuals so far.

Found out they also made a version of the F35 for P3D that is waaaaay more fleshed out, with tons of functionality in the avionics that's simply not there in the flight simulator version. It feels like this is an alpha release really. Apparently a lot of people are also having constant CTDs and they can't find the cause, they say it might be the G1000Nxi mod but I have that and have had zero CTDs. Though maybe I've just been lucky. But the P3D version proves that they do have a pretty good idea of what to do, or at least what to add, since they already did it once, it's just a matter of converting that functionality into the MSFS environment. I can't imagine that's an easy task for any developer, especially dealing with Asobo's ever changing code.

Never tried P3D, because I can't help having fun when I'm flying, but flying the MSFS version of the F35 really makes me want to try the P3D version just to have all those cool toys in the cockpit. I hope they flesh it out a lot more than it is. Still don't regret the purchase, it's amazingly fun to fly in VR and I can't wait to see it fleshed out.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
New world update came out and literally not a single bug was addressed. Not even a tiny one. Really starting to get annoyed by how Asobo is dealing with updates/patches. I mean it’s great that we can now get a nicer looking Australia but at least throw in some fixes for the really obnoxious stuff. I’d rather they release more small patches to address individual problems instead of waiting to release a big update every few months (that’ll probably break other things anyway).

It’s honestly starting to feel like flight simulator is regressing with every update. especially with things like weather (that METAR stuff just plain sucks, screw the grognards and give me back the original weather system until you can actually make it work), I’d rather they address that, or ATC, or incorrect taxiways, or weird loading bugs, or the log book, connectivity issues, or even being able to press ESC to get back to your flight from the menu (something that they inexplicably took out), the list is endless.

It’s really frustrating me because there’s so much to love but that just makes all the bugs and annoyances stand out even more. Asobo being pretty much radio silent doesn’t help either.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Shipon posted:

Yeah, bug fixes during world updates only made things more unpredictable for devs so they confined them to sim updates. Probably for the better to be honest, though yeah it's frustrating when bugs persist through new updates.

I figured as much but I do think having these massive updates that change a huge amount of variables would make it harder for devs to troubleshoot where the problems occur, and for Asobo to work out what broke what. Having smaller, more focused, patches would probably make that considerably easier to troubleshoot. It would be nice if they had focused on their core product for a bit before 3rd party devs though, since I think that would've made everyone's lives easier in the long run too, but I guess it is what it is. According to the official forums not much should be expected in the form of real fixes until at least SU9, and that's a long way off, so we'll see.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

It's buggy as hell for me, sometimes the window doesn't even appear and it has gotten stuck once to the point where I literally couldn't move my plane (previous version without preplanning always worked great though), but when it works it's really good! I hated the convoluted pushback system in MSFS and was hoping for someone to copy the BetterPushback thing from X-Plane and that's basically what this is. It also works better in VR than BetterPushback.

I'm sure the bugs will be worked out quickly enough but you really can't go wrong with this free thing. Baffling that Asobo didn't do something like this natively, it seems such an obvious way to do it.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

lobsterminator posted:

Just last week I landed in Stockholm Arlanda and there was a concrete block in the middle of the runway. That ended badly.

And I only have the default world updates.

They put a building in the grass between two taxiways at Amsterdam Schiphol airport (EHAM), one of their custom handmade airports mind you, and that makes it impossible to taxi anything larger than an A320. Even with the Airbus you don't have a lot of margin if you're not a bit on the outside of the taxiway. Discovered that after taking ages to set up a flight and then getting a big "You crashed" popup the moment I turned right off the apron, I was very confused how that happened. Fortunately found a mod that specifically gets rid of that building

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Zero One posted:

I've never seen that building but you can turn off damage and the game doesn't break as often. I think the 320 mod folks even recommended that because the sim damage stuff is so bad.

The building is between A19 and A20, in the grass that seperates A and B. And yeah I turned off damage but the collision detection will still bounce you off it. But I downloaded a mod that removes it now so it's all good.

Lord Stimperor posted:

Your own fault for driving into buildings on the runway, thats why you read the NOTAM
Oh yeah I totally read the NOTAM every time officer, it was just an accident

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens
Broke down and got the PMDG 737 and I'm honestly impressed. They put a lot of work in this and it's really fun to fly, just the right mix of stuff to do and automation. Using the FMC is really fun and there's tons of stuff in there to make settign up your flight easier. Was particularly impressed with the VNAV, it works really well and even lets you set up winds at different altitudes along the route to optimise the path. It's also a plane where you absolutely need to take the time to set up the FMC properly, from weights to flight plan, or you're gonna get stung at some point.

The one thing I don't really like is that the airplane options are all in the FMC too, the stuff that everyone else puts on a more user friendly EFB tablet type thing. It's a bit of a chore to change ground options and such, lotta clicking involved. But they're adding an EFB down the line, apparently they couldn't get it done in time so the compromise was doing it like this. The actual options are insanely impressive though, you can change a ridiculous amount of things on the plane itself. And not just little things, we're talking switching out entire panels, adding overhead windows, and changing the landing lights configuration, etc. You can even customise colors of displays and lights! It's seriously neat how much you can customise the plane!

Also little details like, if you fly a regular airliner configuration, you can get a passenger bus to drive up but, if you fly the business jet version, a bunch of black SUVs show up to drop off the passengers. I thought that was really a clever touch. There's a whole range of ground crew options though I'm not sure how much it actually affects the plane itself. And that's where it kinda got confusing for me, I'm still not entirely sure where the actual weights are set, for instance. With that I mean that if I set the weight in the "payload" do I then still need to load it all with the groundcrew? Because there's also a button that lets you set passengers and weights there. Also I haven't figured out how to make that sync with my Simbrief flightplan, outside of manually typing it in. Not sure that's even possible, even though you can import the Simbrief stuff in the INIT page...but then I'm not sure if that's just informative or if it actually changes the weights on the plane. In VR this manual input can also get cumbersome because you have to switch back and forth between Simbrief in the browser and the plane, again the upcoming EFB would probably fix that by adding an OFP, I'm sure.

Speaking of Simbrief, it uses that as a source for flightplans but unlike, for example, the FBW A320, it doesn't automatically sync with your account. You have to download the flightplan and weather data to a very obscure folder to access it in the plane. That feels a bit wonky, especially since so many others just let you type in your Simbrief ID and sync up. You can't do a flightplan through the world map either.

All in all I really love this plane, it feels alive when you fly it. A little tricky to control on the ground, the steering is hyper sensitive even on low sensitivity, but once you're in the air it's so much fun! I did realise I kept screwing up my take off config (sounding an alarm) because I was so used to arming the spoilers before takeoff on the 320, you actually don't do that on the Boeing so that was driving me nuts for a while! Speaking of the spoiler, i noticed a lot of complaints about it moving to slow when you use the mouse scroll wheel to adjust it but I found you can actually click on any point in its range and it'll extend to that. Super easy and will save you a lot of frustration.

Adbot
ADBOT LOVES YOU

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

Zero One posted:

I'm glad there are more detailed aircraft coming out but where are my long range planes?

We've had nothing but the A320 mod and CRJ for so long that I'm sick of short range flights.

Yeah the 787 and 747 mods fix some things but they're still pretty limited.

I know FBW is working on an A380, which I'm terribly excited about because I'm kinda done with devs just remaking the same planes over and over for every sim. There was talk of an A350 but I think those devs seemingly stopped existing. After the amazing work FBW did on the stock A320, however, I have good hope about their A380, which is a plane I've always wanted in a sim, but who knows when that'll come out. Could be a long time. I'm sure there's others too that we don't know about.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply