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Elukka
Feb 17, 2011



Tree Bucket posted:

!!!

Are there more of these?

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GRINDCORE MEGGIDO
Feb 28, 1985




coldpudding posted:



The Blessed brotherhood ship porkball

An unarmed diplomatic ship on a mission to spread the blessed word throughout the universe

Pig balls thread must see it

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users


I missed the boat on the Star Citizen scamstarter so the next best thing would be this. Can someone draw me a hueg phallic ship thats somehow way too stupid to exist and yet just screams "This jpg is woth 1500 dollars"

Bonus points for RGB lights, and sex robot aesthetic.

Applewhite
Aug 16, 2014

IN THE GRIM BARKNESS
OF THE FUTURE
THERE ARE ONLY DOGS



Nap Ghost

Sormus posted:

I missed the boat on the Star Citizen scamstarter so the next best thing would be this. Can someone draw me a hueg phallic ship thats somehow way too stupid to exist and yet just screams "This jpg is woth 1500 dollars"

Bonus points for RGB lights, and sex robot aesthetic.

Once Iím back in the house Iíll see what I can whip up

Applewhite
Aug 16, 2014

IN THE GRIM BARKNESS
OF THE FUTURE
THERE ARE ONLY DOGS



Nap Ghost

This past week has been MUCH more outdoors heavy than I would have liked >: (

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod



xXx - wing

frumpykvetchbot
Feb 20, 2004

PROGRESSIVE SCAN

Upset Trowel

Sormus posted:

Can someone draw me a hueg phallic ship thats somehow way too stupid to exist

Only registered members can see post attachments!

yo mamma a Horus
Apr 7, 2008



Nap Ghost

Cloner of the Elks
Jul 2, 2006







Spaceships should be more boxy if you ask me



The Box mk. II

Class: Energy Drone

The Box mk. II is a simple energy drone. It is used to transport energy sticks from starbases. It is nothing fancy. When carrying a full load of energy sticks, the yellow beams shine brighter.

Cloner of the Elks fucked around with this message at 22:56 on Oct 17, 2020

Knot My President!
Jan 10, 2005




Elukka
Feb 17, 2011







The special feature of this ship is that it'll give you cancer from a billion kilometers away, I calculated it

Applewhite
Aug 16, 2014

IN THE GRIM BARKNESS
OF THE FUTURE
THERE ARE ONLY DOGS



Nap Ghost

Sormus posted:

I missed the boat on the Star Citizen scamstarter so the next best thing would be this. Can someone draw me a hueg phallic ship thats somehow way too stupid to exist and yet just screams "This jpg is woth 1500 dollars"

Bonus points for RGB lights, and sex robot aesthetic.



USS COMPENSATOR

Class: Ultra Battleship

USS COMPENSATOR is the ultimate battle cruiser.

Length: 1100 meters

Girth: 700 meters

Armament:

12 super heavy plasma cannons

650 heavy plasma cannons

1200 medium plasma cannons

500 torpedo tubes

1200 missile launch cells

1 forward-fixed planut buster

Fighter Compliment:


50 squadrons

Description:

USS Compensator is the ultimate warship. Designed to be bigger and thicker than anything else on the field, the USS Compensator will make sure you are never made fun of in the locker room again.

For just $1500 you will be launch-day captain of this mighty vessel. All you need to do is find 1000 of your friends to sign on to be your crew!

Elukka
Feb 17, 2011



Applewhite posted:

USS COMPENSATOR
For just $1500 you will be launch-day captain of this mighty vessel. All you need to do is find 1000 of your friends to sign on to be your crew!
This game is ripping straight from EVE.

coldpudding
May 14, 2009

FORUM GHOST



https://imgur.com/YQWg3RE
Non euclidean holding corporation vessel Bolyai

Class: Heavy Cargo Transporter

Length: 1618 Feet

Cargo capacity: Unknown

The Bolyai although unmatched in its class has gained a sour reputation due to the near total loss of it's crew on it's maiden voyage,
measures have since been put in place to prevent crew members from straying from known mapped rooms and corridors.

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users


Applewhite posted:



USS COMPENSATOR

Class: Ultra Battleship

USS COMPENSATOR is the ultimate battle cruiser.

Length: 1100 meters

Girth: 700 meters

Armament:

12 super heavy plasma cannons

650 heavy plasma cannons

1200 medium plasma cannons

500 torpedo tubes

1200 missile launch cells

1 forward-fixed planut buster

Fighter Compliment:


50 squadrons

Description:

USS Compensator is the ultimate warship. Designed to be bigger and thicker than anything else on the field, the USS Compensator will make sure you are never made fun of in the locker room again.

For just $1500 you will be launch-day captain of this mighty vessel. All you need to do is find 1000 of your friends to sign on to be your crew!


It just screams Serious Military Operator and "Inevitable Consequences of of Piracy". Perfect.

Sormus fucked around with this message at 13:50 on Oct 18, 2020

dracky
Nov 8, 2010





luxury space yacht "the prestige" limited "archdemon" edition

built in video games, drink dispenser, planet killing death lasers

only available for purchase by concierge club platinum plus members

BurgerQuest
Mar 17, 2009



Applewhite
Aug 16, 2014

IN THE GRIM BARKNESS
OF THE FUTURE
THERE ARE ONLY DOGS



Nap Ghost

dracky posted:



luxury space yacht "the prestige" limited "archdemon" edition

built in video games, drink dispenser, planet killing death lasers

only available for purchase by concierge club platinum plus members

Iím the holo dice

Major Isoor
Mar 23, 2011





Plaster Town Cop


Boooo!

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users


Scattered Boo!

Shadow0
Jun 16, 2008


Grimey Drawer

Applewhite posted:

Now that Lowtax is gone, it is time to sweep away his legacy of broken promises.

Time to post spaceships.

I asked Lowtax about this when he came to the Chicagoons meet-up he organized.
I knew it was a Star Citizen reference, but I don't think I'm the only one who assumed he was going to actually make jpegs. He claimed the joke was that CIG was never going to release anything, but they did at least make the jpegs.
Later, I pulled some floss out of my pocket, as normal people do, for reasons I no longer remember. Lowtax borrowed it from me, wrapped the string around the container and told me it was my very own spaceship.
I have now converted it into a jpg.
Anyway, that's my dumb story.



The UHS Dentodestroyer

I worked way too hard on this, and it's not perfect yet, but I think I need to stop, haha.
Space is really cool though.

Shadow0 fucked around with this message at 08:30 on Oct 19, 2020

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.






Edit: This is a dumb idiot question asked by a bodaget who doesn't realize he already knows the answer to the question. Please ignore.

Linux Pirate fucked around with this message at 04:32 on Oct 20, 2020

GotDonuts
Apr 28, 2008

Karbohydrate Kitteh


Can someone draw me a space truck to commemorate the fact I am a truck driver now

Elukka
Feb 17, 2011



Linux Pirate posted:

Just out of curiosity, how do you make these?

Which programs, process and design to final product etc, if you don't mind me asking. Because while I can 3d model your work makes mine look like Colin's Bear Animation
I use Blender for modeling and Photoshop for textures. A lot of people these days use something like Substance and it's probably better in the end but so far I've stayed kinda old school and basically just draw my textures. Any good 3D modeler and image editor would work for what I do. Though I use Quixel Suite which isn't sold anymore to make normal maps, because it lets me draw them like regular textures. There probably exists other software that can do that. The more common way is to bake them from a more detailed model, though if you're not making it for a game or something, if you've got a high poly model you can just render with that.

For textures, there's a diffuse map which determines color, a roughness map which determines how smooth or rough surface is, a metallicity map which determines whether something is metal or not, and a normal map which makes bumpy detail. These plugged in to a basic PBR shader like Blender's principled node will suffice for what I've done.

Good reading on the basics of PBR renderers (i.e. most modern renderers) and the texture maps they use: https://marmoset.co/posts/basic-theory-of-physically-based-rendering/

The textures are pulling a lot of the weight since my models tend to be pretty simple. A comparison: Untextured vs. textured.

On the design side of things, which is independent of technical solutions: I have a very inconsistent way of arriving at a ship design. Sometimes I make 2D sketches, other times I iterate on 3D shapes, yet other times I have no idea where I'm going and rough out some internal components and drape a hull over them (that's how this ship happened). Always involves a lot of iteration.

For surface detail, I've stared really hard at Homeworld textures, real spacecraft and other things I like. Here's an excellent writeup on detailing in general: http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm

Also the bear animation is art.

Elukka fucked around with this message at 10:28 on Oct 20, 2020

Tree Bucket
Apr 1, 2016


Elukka, I can't look at your stuff without making "whoosh" noises to myself

GRINDCORE MEGGIDO
Feb 28, 1985




Elukka posted:

I use Blender for modeling and Photoshop for textures. A lot of people these days use something like Substance and it's probably better in the end but so far I've stayed kinda old school and basically just draw my textures. Any good 3D modeler and image editor would work for what I do. Though I use Quixel Suite which isn't sold anymore to make normal maps, because it lets me draw them like regular textures. There probably exists other software that can do that. The more common way is to bake them from a more detailed model, though if you're not making it for a game or something, if you've got a high poly model you can just render with that.

For textures, there's a diffuse map which determines color, a roughness map which determines how smooth or rough surface is, a metallicity map which determines whether something is metal or not, and a normal map which makes bumpy detail. These plugged in to a basic PBR shader like Blender's principled node will suffice for what I've done.

Good reading on the basics of PBR renderers (i.e. most modern renderers) and the texture maps they use: https://marmoset.co/posts/basic-theory-of-physically-based-rendering/

The textures are pulling a lot of the weight since my models tend to be pretty simple. A comparison: Untextured vs. textured.

On the design side of things, which is independent of technical solutions: I have a very inconsistent way of arriving at a ship design. Sometimes I make 2D sketches, other times I iterate on 3D shapes, yet other times I have no idea where I'm going and rough out some internal components and drape a hull over them (that's how this ship happened). Always involves a lot of iteration.

For surface detail, I've stared really hard at Homeworld textures, real spacecraft and other things I like. Here's an excellent writeup on detailing in general: http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm

Also the bear animation is art.

Please post more of them.

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.





Elukka posted:

I use Blender for modeling and Photoshop for textures. A lot of people these days use something like Substance and it's probably better in the end but so far I've stayed kinda old school and basically just draw my textures. Any good 3D modeler and image editor would work for what I do. Though I use Quixel Suite which isn't sold anymore to make normal maps, because it lets me draw them like regular textures. There probably exists other software that can do that. The more common way is to bake them from a more detailed model, though if you're not making it for a game or something, if you've got a high poly model you can just render with that.

For textures, there's a diffuse map which determines color, a roughness map which determines how smooth or rough surface is, a metallicity map which determines whether something is metal or not, and a normal map which makes bumpy detail. These plugged in to a basic PBR shader like Blender's principled node will suffice for what I've done.

Good reading on the basics of PBR renderers (i.e. most modern renderers) and the texture maps they use: https://marmoset.co/posts/basic-theory-of-physically-based-rendering/

The textures are pulling a lot of the weight since my models tend to be pretty simple. A comparison: Untextured vs. textured.

On the design side of things, which is independent of technical solutions: I have a very inconsistent way of arriving at a ship design. Sometimes I make 2D sketches, other times I iterate on 3D shapes, yet other times I have no idea where I'm going and rough out some internal components and drape a hull over them (that's how this ship happened). Always involves a lot of iteration.

For surface detail, I've stared really hard at Homeworld textures, real spacecraft and other things I like. Here's an excellent writeup on detailing in general: http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm

Also the bear animation is art.

This is outstanding. As someone who's trying to improve my own modeling and rendering skills, I enjoy hearing the ins and out. Thank you.

Elukka
Feb 17, 2011



Linux Pirate posted:

This is outstanding. As someone who's trying to improve my own modeling and rendering skills, I enjoy hearing the ins and out. Thank you.
Very glad if it's useful!

GRINDCORE MEGGIDO posted:

Please post more of them.
I'd have to make more but I'm slow.

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.





If we're posting serious ships I guess I'll post one of mine. It's unfinished



(sorry for the poor line work, I have essential tremors)

Who What Now
Sep 10, 2006

In the cheery brightness of the 41st millennium there is only CHRISTMAS SPIRIT!


You do better linework than I do and I don't have tremors. You should be proud, it looks amazing!

Blueshirt
Sep 27, 2020

by Jeffrey of YOSPOS


Fly in style and comfort.



WARNING: May cause spinal damage.

Only registered members can see post attachments!

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.





Who What Now posted:

You do better linework than I do and I don't have tremors. You should be proud, it looks amazing!

Thanks homie. I appreciate that.

Horrible Butts
May 7, 2012




Honeycrab

Class: Spacebowl

Population: 26.1 billion

Signature dishes: Soft Coffee, Space Ziti, Balls

Gods: Walted-Woo, Father Skullass, Toe, Hankank, Markark

Spacebowl Honeycrab is a three dimensional spaceship dedicated to spiritual growth and mood development. It is powered by water and an outer space version of Satan. Hallways and most rooms are padded with foam to allow safe temper tantrums to go down in all quadrants.
Honeycrab is a clones only Spacebowl, any OCs found aboard will be immediately melted or balled depending on local law.

Horrible Butts fucked around with this message at 06:44 on Oct 22, 2020

GRINDCORE MEGGIDO
Feb 28, 1985




Linux Pirate posted:


(sorry for the poor line work, I have essential tremors)

looks awesome to me and .

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.





GRINDCORE MEGGIDO posted:

looks awesome to me and .

(just pretend they're shaking around)

Elukka
Feb 17, 2011



Linux Pirate posted:

If we're posting serious ships I guess I'll post one of mine. It's unfinished



(sorry for the poor line work, I have essential tremors)
This is good. Guide to 3D: Take this, make it in 3D.

It would fit right in with Taiidan utility craft.


Elukka fucked around with this message at 22:06 on Oct 22, 2020

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.





Elukka posted:

This is good. Guide to 3D: Take this, make it in 3D.

It would fit right in with Taiidan utility craft.




I plan to, but I, too am slow. Might have to redraw it on an axis.


The comparison to anything Homeworld is the highest complement in my heart. You have my gratitude.

Bear Enthusiast
Mar 20, 2010

Maybe
You'll think of me
When you are all alone


Horrible Butts posted:



Honeycrab

Class: Spacebowl

Population: 26.1 billion

Signature dishes: Soft Coffee, Space Ziti, Balls

Gods: Walted-Woo, Father Skullass, Toe, Hankank, Markark

Spacebowl Honeycrab is a three dimensional spaceship dedicated to spiritual growth and mood development. It is powered by water and an outer space version of Satan. Hallways and most rooms are padded with foam to allow safe temper tantrums to go down in all quadrants.
Honeycrab is a clones only Spacebowl, any OCs found aboard will be immediately melted or balled depending on local law.


I love the feel of this worldbuilding a lot.

Rondette
Nov 3, 2009

Your friendly neighbourhood Postie.





Grimey Drawer

Just a cat in space, trying to get by.

Only registered members can see post attachments!

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Elukka
Feb 17, 2011



Rondette posted:

Just a cat in space, trying to get by.


Big nostalgia vibes to this children's book I loved as a kid.

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