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dmboogie
Oct 4, 2013


Face: E1
Name: Wörm

Background: After a lifetime of being forgotten in any group setting and never being called out when he's in a waiting room for an appointment, Wörm decided to embrace his complete lack of presence and channel it into an aptitude for walking into places he really shouldn't be.
Aptitude: Stealth
Aptitude Focus: Offense

Getting involved in scuffles isn't really his scene so instead he'll:

Sneakily yet casually walk into the other team's fort to see what they've got going on over there.: 1d100 41

dmboogie fucked around with this message at 08:34 on Oct 26, 2020

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dmboogie
Oct 4, 2013

Lux Animus posted:

Color Voting
Dark Purple and Silver trim


hell yeah

dmboogie
Oct 4, 2013


Deck: 6/7
Accolades: 0 -> 1 2?? did my first post count for accolades how do people have 3 accolades???

Wörm was, honestly, stunned that Bömba had noticed him. Not only had he noticed him, he'd remembered Wörm's name and made a fitting joke about his sneakiness. Wörm's Christmas present last year had been his family remembering to set a place for him at the dinner table. This was all a lot to take in.

But... here, on this team, Wörm wasn't unanimously agreed to be the middle child of eight siblings even though he was the oldest. Here, on this team, Wörm was number 12, which meant he always had a place between numbers 11 and 13; even if everyone's eyes still glazed past him on the roster.

Filled with gratitude and a brotherly team spirit, Wörm decided to break out his ultimate weapon - a clipboard.

He had to clear his throat a few times to get the attention of the few catapult crew members that weren't otherwise being harassed or thrown around, but eventually they turned their heads. They didn't see the man, or the uniform - only the clipboard, which he was already scribbling vague notes onto.

"Excuse me, is this siege engine up to code?"

Rules Lawyering the Catapult with a safety inspection: 1d100+9 96 (Rules Lawyering Spent)

also voting for Plan Yelda

dmboogie fucked around with this message at 21:25 on Oct 27, 2020

dmboogie
Oct 4, 2013


Wörm
Deck 4/7
Accolades 1 -> 4
(there was an error with my cards, I had Engineering last round but it got changed to Tactics or The Extreme - by mod rule, I was able to pick the set I preferred.)

Wörm enjoyed woodworking. It was a solitary hobby, and it was easier for him to remember that he existed when he was able to leave little wooden proofs of his presence around the house. Sure, they always mysteriously wound up in the weekly family trash bonfire, but that was alright. The world would run out of Wörm long before he ran out of trees. Today, he was simply proud to contribute a little extra bit of security to the Sanctum.



Sure, it wasn't much. It wouldn't actually stop any invaders. But - but but but - it'd make them question themselves, just for a few fatal seconds. Had they taken a wrong turn? Were they somehow breaking any rules? What if every base now had a designated 'rude free' safe zone they hadn't heard about? Not to mention it'd probably take them a precious moment just to decipher his awful handwriting.

Honestly he really just didn't want the enemy team to interrupt his bathtime. Bathtime was sacred.

Anyways it was probably a good idea to stop the enemies before it came to that, and, oh. Oho. The Flights of Fancy had really screwed up this time. They were in his element, now. They were in the deep. They were in the dark. They couldn't see the faces of the teammates next to them. Wörm could be a shadow, harrying them and nipping at their ankles every step of the way, but he had an even better idea. He would summon every single ounce of his social invisibility and sneak right into the midst of the enemies, like a will-ö'-the-wisp burning bright in the middle of a noxious swamp, like the friendly antenna of an anglerfish. Subtle as an ant.

"Hey guys, I think I see a hidden doorway at the bottom of that really deep pit!"

A) Infiltrate the scouts and sow chaos and confusion among their ranks by offering really bad advice: 1d100+18 65 (The Extreme spent.)

(Voting for Bömba's Fröman Baths.)

dmboogie fucked around with this message at 06:57 on Nov 2, 2020

dmboogie
Oct 4, 2013


Wörm
Deck 3/7
Accolades 4 -> 5

"Look, worms, you've found yourselves in The Ball Pit!"

Unfortunately for Wörm, he was included in the unfortunate batch of worms. He'd been in the middle of an impressive maneuver inspired by many incidents from his childhood, where someone would stick their leg out to stretch and he'd trip over it, and it hadn't even been meant in a bullying way, the other person genuinely didn't realize he was coming, but that was fine, he'd gotten very good at saving himself from falling on his inoffensive face.

So, there he was, sticking his leg out and hoping one of the lower rungs of the pyramid would stumble by, but all of a sudden there were a bunch of balls coming at him and he wasn't a fan.

It was time to deploy his tactical offensive defense ability:

A) Tactically hiding behind enemies to use them as a shield against the incoming balls: 1d100 94 (Tactics card has been used.)

In all honesty Wörm probably should have been bowled over along with everyone else, but he was just that good at hiding.

dmboogie
Oct 4, 2013


Wörm
Deck 2/7
Accolades 5 -> 6

So, here's the thing - it doesn't matter if the enemy team can't see you coming if they can still smell you coming. Personal hygiene was one of the top priorities for any agents of subterfuge, and it took more effort to smell like nothing at all than it did to smell good. So, Wörm had two choices: he could either get himself completely drenched in the most horrific smell alive, and then take a bath, or he could just skip right to taking a bath and become nice, neutral, and primed for the next step of the infiltration plan. The latter sounded much more appealing. Also he still had some muscle cramps from all the acrobatic human-shielding he did to avoid getting squashed by the trap balls, probably good to work those out, too.

2) Athletically taking a bath to prepare for the ULTIMATE SNEAKING MISSION.: 1d100+4 10 (athletics used)

ow ow ow oh no the heat was making him cramp up even worse what the hell it wasn't supposed to work like that why göd why

Voting for Grön's plan because it's nice and sneaky.

dmboogie
Oct 4, 2013


Wörm
Deck 1/7
Accolades 6 -> 7

Wörm lay facedown in the mud, twitching slightly, like a nameless invertebrate, too lowly for any naturalist of the land to have ever pinned and labeled him to a wooden board somewhere. His leg cramp had only gotten stiffer the longer he'd been in the sauna, which defied all that was holy and good in the world, but it's not like 'good' was usually on speaking terms with Wörm's life, so he dealt with it the best he could. Namely, hopping alongside the siege engine until he slipped, and then getting back up, and then hopping along, and then slipping again, over and over until finally he lost the willpower to stand tall.

That didn't mean he was giving up, though. He'd just almost given up. He still had a bit of fight left in him - exactly enough fight to roll around until he found a big stick he could hold ahead of him at about ankle height to waylay any saboteurs who approached the siege engine.

A) Engineered offensive planking to trip up the enemy team.: 1d100 90 (Engineering used)

This was working much, much better than it had any right to.

dmboogie
Oct 4, 2013


Wörm
Deck 0/7
Accolades 7 -> 8

Finally, Wörm's leg had calmed down enough for him to push himself out of the muck and stand up, offering a quick salute to pay respects to his tripping stick that had snapped in half, pushed to its limits by the ceaseless onslaught of Fancy ankles against it.

By the time he made it up the hill, the front gates had already been breached, and his team was well away from him. This was fine. He'd followed the crowd for long enough, but it was time for him to get back to business - special operatives worked best alone. He was limber, covered in camouflaging muck, and still neutral-smelling from his time in the bath. SNEAKING MISSION: ENGAGED. It'd be simple enough to amble past the tide of oncoming Fancies and get to work on the door - huh, what was that glint?

Memory from the past posted:

"Mama! Mama! Snail took my siege engine!" A small Wörm tugged at his möther's pantleg as she drank her morning coffee, newspaper in hand. The 'siege engine' was really just a tall wooden block with two wheels at the bottom, but it was the only toy he had left that hadn't already been turned into a hand-me-down. He'd already lost so much.

"Hm? What? Good job. Keep it up," she said, absently giving him a pat on the head. Wörm stamped his foot in frustration, but he had already lost her attention. It'd probably take all day to get a second sentence from her, and he'd wasted his chance! It was like no one ever heard what he actually said! They just, just made up something in their head and decided that's probably what he meant!

Well, he'd had enough. Maybe he could use this. He strolled straight into Snail's room, picked up his stolen sword, and declared war.

"I'm gonna take this back, okay?"

His sister didn't even look up from the blocks she was repeatedly stacking and knocking over.

"Whatever! Tell her I'll be out in a minute!"

It'd worked! Wörm's may have been living in an existential nightmare, but at least he was living in an existential nightmare with a treasured toy back by his side.

There were comrades on his team who loved that gong. Who had fought desperately to protect it. His team was his new family, his fort his new home, at least for now - and they deserved to keep their precious shiny objects, goddammit! They'd already lost so much! Probably!

A decent chunk of his teammates were busy distracting and battling the defenders, but someone still had to sneak in there and actually take the dang thing back. Well, Wörm was on the case. This time, he would hide instead of just hiding in plain sight. They'd never see him coming.

"I'm gonna take this back, okay?" He muttered under his breath as he moved into position.

B) Stealthily flashback to save the gong: 1d100+24 72 Stealth and Flashback used.

He also snagged a bag of Flash Powder in the process, because it was always nice to have an escape plan for the rare occasions someone noticed him for long enough to do something about it.

dmboogie
Oct 4, 2013



Accolades 8 -> 19

Now that the match was over, it was back to business as usual - Wörm's uniform elevated his presence to the unimagined heights of "not getting a second glance." In his civilian clothes, he was practically invisible. He didn't take it personally - he'd just spent the past interminable-yet-eternal length of time with his teammates, after all. In peacetime, they had work to do, friends to catch up with. He had hallways to stand in. It was all the same, really.

Sure, he could be trying his hand at purposefully sneaking around somewhere on the grounds, but Wörm was really a very straight-laced man. Not much taste for mischief or shenanigans, despite how well he synergized with Trinique and Winnie's specialties on the battlefield. In his awkward middle school days, he'd briefly flirted with trying to stand out - dressing in garishly colored clothes, making up loud catchphrases he could tactically deploy for optimal class-clownery. He learned two important lessons from this travesty: one, he had absolutely no sense of humor. Two: gimmicks like that were just a way for people to see him without seeing him. So, he'd just given up and accepted his lot in life.

That didn't stop him from hoping, though. He was resigned, but not fatalistic. He might squint suspiciously at the world when it dropped a promising opportunity at his feet, but that wouldn't stop him from taking it and doing his best to improve himself. Joining the team had already turned out better than he could've reasonably expected - so why not join a club?

He was already good with his hands. Painting couldn't be that much different from woodworking, right? It was a solitary hobby. There were worse-sounding ways than spending time in a room full of other solitary people, all working on their own projects. Maybe he could even come up with some new ideas for advanced sign-based siegeball tactics. Maybe he could make a reminder of his existence that was so beautiful, it wouldn't accidentally find itself on his family's burn pile.

B): Join the painting club.

Vote Team Name: Place-Holders

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dmboogie
Oct 4, 2013


Wörm
Accolades: 19 -> 20

A) I have focused on bettering myself. The art club's been a nice change of pace - sometimes you just want to go to a place where anybody remembers your name. It's also nice to have something to look forward to at the end of a long day of navigating Wörm's treacherous and chaotic school life.

Wörm isn't about to lose perspective, though. Having something resembling a personal life for the first time in his, well, life, that's all well and good, but he's still a part of the team. He wore the jersey, he shared in the glory of victory. Now's not the time to start slacking. He's been working on ways to synthesize his natural stealth with his newfound sense of self-expression...

Rumor: Sure, The Nice Picks can fight through the cold like no one else - but that doesn't do them any good if it's not cold out. That's why they've been developing a prototype for a Weather Machine that will freeze the field to their favor.

Mascot: Törtles are slow. Quiet. Harmless. No one ever expects much of them. Wörm can relate.

dmboogie fucked around with this message at 06:24 on Feb 2, 2021

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