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echinopsis
Apr 13, 2004

by Fluffdaddy
mate! I have no idea how you’re doing these. it is so far beyond my understanding and ability. I’ve been away hiking and will have a look when I get an evening to do something but I don’t expect I’ll be able to do barely anything worthwhile at all.
all your stuff is incredible btw: amazing these are done with shaders

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Jenny Agutter
Mar 18, 2009

my man is back! I know you can do some cool stuff with animation nodes, the stuff you put in the blender thread was sick

echinopsis
Apr 13, 2004

by Fluffdaddy
hmm well.. I won't deny thats possible. tying it into the theme... hmm.. good point. next day I have an evening at home I'll look at it

Jenny Agutter
Mar 18, 2009

day 8 layers, all animation done in the shader
https://i.imgur.com/ozI32rA.mp4

https://mega.nz/folder/sFNSzZ5I#oNxzhj9RSVLfM0rXbti2mQ

Jenny Agutter
Mar 18, 2009

my new computer is so fast at rendering, this owns lol

echinopsis
Apr 13, 2004

by Fluffdaddy
oh mate spill the beans

did your $$ go to thread ripping or rtx or what???

i’m desperate now

Jenny Agutter
Mar 18, 2009

echinopsis posted:

oh mate spill the beans

did your $$ go to thread ripping or rtx or what???

i’m desperate now

no thread ripping for me i'm afraid but i did get an rtx 3070. the processor is a prety nice i9-10850k, physics simulations run so much faster now and bonus is that i don't need a space heater in my office for the winter

echinopsis
Apr 13, 2004

by Fluffdaddy
that sounds like a solid processor.. but that gfx card...

mate can you use obs or gifcam to record your computer actually pushing out a render? only if you can be bothered

Jenny Agutter
Mar 18, 2009

lol are you sure you want to see?
https://www.youtube.com/watch?v=xjCbwxGXp6Q

echinopsis
Apr 13, 2004

by Fluffdaddy
jesus christ lol thats incredible. Imma have to look up that optix thing

also do you ever turn on adaptive sampling? do it and watch those renders fly

Jenny Agutter
Mar 18, 2009

optix uses the raytracing cores on the nvidia RTX cards I believe. never used adaptive sampling, I'm scared to because I don't know what a good noise threshold is lol

Day 9 fluffy, not that much effort

echinopsis
Apr 13, 2004

by Fluffdaddy

Jenny Agutter posted:

scared to because I don't know what a good noise threshold is lol

I leave it at 0,0 and let cycles choose. do an A B comparison and see if you can spot the difference and then compare the time savings im sure you’ll be convinced, at the very least for animations

Scud Hansen
Dec 13, 2015

Darkness and Evil

The Management posted:

I thought this was no dev November and was getting excited about not doing work

lol

but for real this looks awesome and I'm gonna try after work

Jenny Agutter
Mar 18, 2009

Day 10 paint
https://i.imgur.com/WhRfzAa.mp4

and its smallish node tree
https://mega.nz/folder/sUszHaKb#BmmnWCr7srbJOpd3o9CEsQ

last one i'm doing for a while

graph
Nov 22, 2006

aaag peanuts
are you planning on reopening the balls thread or am i punting it off to the goldmine ?

Jenny Agutter
Mar 18, 2009

graph posted:

are you planning on reopening the balls thread or am i punting it off to the goldmine ?

I’ll reopen it, I’m on vacation for 10 days so it seemed prudent to close it

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:


fully sick.

i also didnt understand what this thread was for. maybe i can try a couple but its beyond me mostly

echinopsis
Apr 13, 2004

by Fluffdaddy

fart simpson posted:

fully sick.

i also didnt understand what this thread was for. maybe i can try a couple but its beyond me mostly

I've tried a couple and have left feeling very inadequate ... "lol", especially after looking at #nodevember.. might need to take a break idk

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



my grandma had that chair

FUCK SNEEP
Apr 21, 2007




Carthag Tuek posted:

my grandma had that chair

your grandma is a gpu..

akadajet
Sep 14, 2003

gently caress SNEEP posted:

your grandma is a gpu..

is probably pretty hot

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
ok i know literally nothing about blender and am totally winging it. here's my first try for the cookie. i started with a sphere, extract the z component, multiply by negative one, run it through a one of those mapper functions so i can tweak how much the -1 is added to the original value, then apply that as a displacement back to the z channel. High blend for the bottom side, more gentle for the top, none at low z values. unfortunately even if displacement is the full z value you get some rounding, probably because i'm only displacing one dimension i'm not sure. for colour i have a lighter and darker and blend them depending on the z value. i feel like it's lovely but i'm finding everything really hard i guess as expected. that video on the op made it look really easy lol.


behold



what i want to try and do is explore generating a texture and applying that as another height displacement. wanna try and add cracks but i'm not finding a good way to see what they are let alone muck with them to get windy cracks.

Jenny Agutter
Mar 18, 2009

yes!! awesome work! you can check out my .blend for cookie prompt to see how I did extra texture and cracks, basically added a normal displacement node to the vector displacement

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i did my first one. the fungus.

idk what im doing really but i started with the default cube and just shader noded the heck out of it

fart simpson fucked around with this message at 06:47 on Nov 18, 2020

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

my nodes look like this. also i dont know why it has a couple weird spikes.

Only registered members can see post attachments!

Jenny Agutter
Mar 18, 2009

that’s cool as hell, great work! the spikes could be due to not enough surface subdivisions maybe? but it’s dangerous to turn that up if you’re doing adaptive, it’s easy to run out of memory on your video card. could you post the blend file somewhere, I’d love to take a peek at how you did the tubes effect

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

blend file is here: https://gofile.io/d/s5EYbU

yeah i was doing this on my crappy work laptop with integrated graphics so its all cpu and i dont have much ram in here. didnt turn up the subdivisions too high

the tubes were a voronoi texture into some rgb curves so i kinda "drew" the shape onto the rgb curve node, similar with the base

looking at it more it actually looks more like a sea sponge instead of a fungus but who cares

echinopsis
Apr 13, 2004

by Fluffdaddy
mate I am proud of ya

Jenny Agutter
Mar 18, 2009

back into it, day 21 is architecture

echinopsis
Apr 13, 2004

by Fluffdaddy
god that’s excellent that it’s all shader. 🤌

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i did the architecture. didnt have as much time to mess with this so i kept it simple and made an "origami" house



https://i.imgur.com/jFwjLfV.mp4

and my nodes are a mess, hugely unorganized

Jenny Agutter
Mar 18, 2009

that’s amazing, great job!

echinopsis
Apr 13, 2004

by Fluffdaddy
omg!

Jenny Agutter
Mar 18, 2009

Day 22 city. need to watch more videos about vector displacement, this was all done with normal displacement and i don't care for the curved sides


fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i like the curved sides op

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i just spent like a half hour slamming my head against the nodes wondering why nothing was working correctly and then i realized i hadn’t added a subdivision surface modifier so there was no geometry to work with

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

lol this guy did something like my house but over nine thousand times better

https://twitter.com/GrigoriyIgn/status/1329879869916925952

echinopsis
Apr 13, 2004

by Fluffdaddy
jesus christ some of those are just next dimension

mediaphage
Mar 22, 2007

Excuse me, pardon me, sheer perfection coming through

fart simpson posted:

lol this guy did something like my house but over nine thousand times better

https://twitter.com/GrigoriyIgn/status/1329879869916925952

this is basically wizardry as far as i'm concerned

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Jenny Agutter
Mar 18, 2009

day 23 sign, reusing math from my candy shader :ssh:

https://i.imgur.com/lODNIeS.mp4

https://mega.nz/folder/Mc0wWTRZ#L5gZ0_xQpnky1jEsGbJB1g

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